| Ninji Birdo Why did my user title say I'm a toaster anyway Level: 88 Posts: 1489/2014 EXP: 6631460 For next: 19204 Since: 07-26-07 Pronouns: he/him or they/them From: Glasgow, Scotland Since last post: 101 days Last activity: 15 days |
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| Jul - NSMB Hacking (Archive) - NSMB community remix | - - ![]() |
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| Ninji Birdo Why did my user title say I'm a toaster anyway Level: 88 Posts: 1489/2014 EXP: 6631460 For next: 19204 Since: 07-26-07 Pronouns: he/him or they/them From: Glasgow, Scotland Since last post: 101 days Last activity: 15 days |
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| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 379/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.8 years Last activity: 9.9 years |
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| oh, ok (i didnt know because i still havent played that level)... So i'll use the spikes facing up behavior... BTW, i have the tileset finished... But there's a bug. I made those ice ledges you can hang on. But if you hang on them, and fall off them by the sides, if you land on jump-through ground you are still hanging... If you press up you stop hanging like you would usually do and you can't hang anymore unless you go back to the ledge... I have no idea if this is a bug in NSMB or a failure in me to use the behaviors... EDIT: Yeah, it's my fault... It doesnt happen on original W6 levels. EDIT2: Fuck... The original levels have two behaviors... One that when you fall you stop hanging and another you don't... I think i'll leave it like this. It's not that bad it makes a nice easter egg... What do you think? |
| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 380/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.8 years Last activity: 9.9 years |
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| Meh... No. I noticed that if you fall while hanging on solid ground (not the jump-through one) you go right, like when you're trapped (like when you're standing big in w5-3's 1-block-high passage) which allowed you to go through some solid walls... Too bad. Finished: http://www.mediafire.com/?4tmy2rkyzln It includes the NEW ICE TILESET (yay!) and an incomplete world 5-1 i did to test the tileset, which i'll finish and post here for the community remix ![]() |
| Hiccup Member Level: 57 Posts: 184/772 EXP: 1473673 For next: 12255 Since: 05-19-09 Since last post: 99 days Last activity: 7 hours |
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| Looks Fantastic, I will start making the level soon. Have you fixed it in the patch you gave me?, sorry don't have time to test it right know, and I don't mind I wont be using them much but if it do use them I would like it fixed please. EDIT: Does the adjustable ledge tile have the hang down behaviour if it does I need one like that with normal jump through behaviour and stand on top |
| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 381/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.8 years Last activity: 9.9 years |
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| Yeah, it's all fixed in the patch. If you want those ledges with normal behavior, edit the tileset, go to Map16 and create three new tiles with the same look: Click an empty Map16 tile, then control-click the top-left tile of the 8x8 tiles you want to use. Then set its behavior to 00 00 00 80. Do that for the three tiles: left and right ends, and center. Then go to objects, select the first object that does not exist on the tileset, and you'll see that you have a number on the middle area. it's the line number. Click it and control-click your map16 tile to add it to that line... Do that for all the three tiles. THen save and click reload tilesets on your level. |
| Hiccup Member Level: 57 Posts: 185/772 EXP: 1473673 For next: 12255 Since: 05-19-09 Since last post: 99 days Last activity: 7 hours |
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| I have done that but could you make some changes yourself: Do what you just showed me to do With both those type of ledges have a copy that has walkthrough snow ground filling as a background Those blue ground to have slopes and tops And new stuff: Cave Entrance in two parts like the end of level castle to make the black hole for the entrance to the cave walkthrough and stand on and the rock beside the entrance hole solid ![]() I would like the cave tileset to have all the stuff I have mentioned but when I said ice design - cave design ![]() I will start making the level now and will update it when you give me the new tileset EDIT: I'm not sure what level to base it on (for the camera) its a medium wideness and tall level for the main area, any ideas? |
| krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 8/2481 EXP: 8254793 For next: 101864 Since: 02-01-10 Since last post: 229 days Last activity: 169 days |
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Man, I lose power and I miss all this ![]() Well I'ma tripping along with my level design; It's going to be in one of the semiboss towers that are all over the place. |
| Hiccup Member Level: 57 Posts: 187/772 EXP: 1473673 For next: 12255 Since: 05-19-09 Since last post: 99 days Last activity: 7 hours |
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| I don't need any of that stuff I just said in my previous post here are stuff I do need [This is the most important thing I need] Appearance: tiles 88 to 91 ledges with slopes Behaviour: Jump through - stand on (not hang down) adjustable in editor (shift drag) and non adjustable in editor (piece together the left edge the middle and right edge) When I get this I will finish the level Appearance: ? Block Behaviour: Multiple Coin Brick Appearance: Giant ? Blocks Behaviour: ? Blocks (Is this possible?) Appearance: Sloped Bricks and Blocks Behaviour: Bricks and Blocks EDIT: I am going to scan in my drawing and I need somebody to make it for me - any volunteers? |
| Hiccup Member Level: 57 Posts: 196/772 EXP: 1473673 For next: 12255 Since: 05-19-09 Since last post: 99 days Last activity: 7 hours |
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| Sorry for the double post but editing my previous post does not mark this thread as new. here is my level: http://img130.imageshack.us/g/scans0001.jpg/ who wants to make it? EDIT: 2 levels not for any particular world or level - anybody can change the level or tilesets to fit in with the worlds theme [Links Removed - sent to krutomisi] |
| krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 131/2481 EXP: 8254793 For next: 101864 Since: 02-01-10 Since last post: 229 days Last activity: 169 days |
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| gridatttack Buzzy Beetle Rarity FTW Level: 42 Posts: 223/375 EXP: 493634 For next: 27728 Since: 08-26-09 Since last post: 5.3 years Last activity: 2.0 years |
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| Question, can we do more than one level? like 2 levels? ____________________ ![]() |
| krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 144/2481 EXP: 8254793 For next: 101864 Since: 02-01-10 Since last post: 229 days Last activity: 169 days |
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| gridatttack Buzzy Beetle Rarity FTW Level: 42 Posts: 224/375 EXP: 493634 For next: 27728 Since: 08-26-09 Since last post: 5.3 years Last activity: 2.0 years |
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Originally posted by krutomisi Sorry, didnt see it ![]() Apart from the one im doing in world 7. ill do 3-c ![]() ____________________
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| krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 145/2481 EXP: 8254793 For next: 101864 Since: 02-01-10 Since last post: 229 days Last activity: 169 days |
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| krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 157/2481 EXP: 8254793 For next: 101864 Since: 02-01-10 Since last post: 229 days Last activity: 169 days |
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| Ehm Member Level: 49 ![]() Posts: 214/533 EXP: 843135 For next: 40748 Since: 06-13-09 From: Canada Since last post: 4.0 years Last activity: 4.0 years |
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| sounds good. If no one's claimed it already, I'd like to donate my World 1-2 Design. Fully functional and working. |
| krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 161/2481 EXP: 8254793 For next: 101864 Since: 02-01-10 Since last post: 229 days Last activity: 169 days |
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| krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 194/2481 EXP: 8254793 For next: 101864 Since: 02-01-10 Since last post: 229 days Last activity: 169 days |
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| Ehm Member Level: 49 ![]() Posts: 220/533 EXP: 843135 For next: 40748 Since: 06-13-09 From: Canada Since last post: 4.0 years Last activity: 4.0 years |
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| yeah, the header (game title and icon) will get messed anytime you change a bit of the game. Dirbaio fixed this issue, and it's in the next version of the editor (whenever it's released). ~~~~~~~~~~~ I think put out a patch every 8-10 levels collected. That's just my opinion though. Speaking of which; World 1-2. http://www.mediafire.com/?njzidynvoju Exported the three areas. Didn't make sense to make an entire patch for one level. Enjoy! |
| krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 205/2481 EXP: 8254793 For next: 101864 Since: 02-01-10 Since last post: 229 days Last activity: 169 days |
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| Jul - NSMB Hacking (Archive) - NSMB community remix | - - ![]() |
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