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05-03-22 08:16:43 AM
Jul - NSMB Hacking (Archive) - My first Automatic NSMB level! New poll - New thread - New reply
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DiamondPhoenix
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Posted on 01-29-10 10:07:02 PM Link | Quote
I hope its a first! no results found in youtube!
<object width="425" height="344"><embed src="http://www.youtube.com/v/U_lhFqrFO98&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
jceggbert5
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again
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Posted on 01-29-10 10:12:03 PM Link | Quote
AWESOME!!!!

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gridatttack

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Rarity FTW
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Posted on 01-29-10 10:29:42 PM Link | Quote
Nice! Its well done!

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Dialga
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lol
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Posted on 01-30-10 08:03:39 AM Link | Quote
AWESOME!
Just so you know: Recording with DeSmuME gives you a better aspect retio.

____________________
Thanks to Mega-Mario for helping me out with the layout!
Hiccup
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Posted on 01-30-10 09:22:43 AM Link | Quote
I would Love to see more of these very well done It must be very hard to plan how it will all work
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 01-30-10 11:39:29 AM Link | Quote
It's awesome!!

Though there are two things that could be improved:
- Did you do the pipe at the beginning with a 155 sprite? It's a bit weird. Maybe what you could do is to make a hole and put the 155 sprite there, and when mario falls in it it goes to the underground level falling from the top.

- At the end it is too easy to gt the 1up of the flagpole. Maybe you could make the platform not go so high, so you have to jump at the right moment to get it?

cool!
Garmichael
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Posted on 01-30-10 12:55:56 PM Link | Quote

Cool level.. It has some cool Rune Goldberg areas, but a lot of it just riding on a platflorm.
I look forward to seeing more complex levels like this.

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DiamondPhoenix
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Posted on 01-30-10 09:04:42 PM (last edited by DiamondPhoenix at 01-30-10 06:11 PM) Link | Quote
Originally posted by Dialga
AWESOME!
Just so you know: Recording with DeSmuME gives you a better aspect retio.

Yes, i recorded this with DeSmuME.
------
Thanks everyone!
I have an idea for 2-A (or next secret level whatever it is...)
Ill make diffrents paths for big and small mario.
Also, by doing this level, i wanted to finishe with a 1 second time, but when i put the timer to like 73, my automatic level screwed up.
I put the time back to normal, and it went okay?
How would it do this?
Hopefully, custom block will be made, because ive only done like 2 levels in my hack... Like booster blocks!
I am making a RAM map (said before), so it might be useful for that.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 01-31-10 08:39:17 AM Link | Quote
Weird... Maybe the time doesnt like numbers not multiple of 10... Try putting 80 to see if it helps.
DiamondPhoenix
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Posted on 01-31-10 10:26:12 PM (last edited by DiamondPhoenix at 01-31-10 07:34 PM) Link | Quote
still does the same.
but i think it has to do with the music speed.
i set it at 102, and the hurry up sound started as i got out the pipe. and it had a diffrent result: instead of me getting killed by the koopa at the near start, i fall in the water.
If i set it to 115, the hurry up will play while im at the first moving plateform, but the last koopa (at 0:35 of the video) doesnt fall.

EDIT: ill try with no music...

EDIT2: Yeah, it worked nice... so it HAS to do with the music... i still dont know why it causes that...
DiamondPhoenix
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Posted on 02-06-10 01:53:44 AM Link | Quote
Omg, I just found out what screws it up!
You know when the voices goes "Bah Bah" with the music? Well, because its faster, the koopas are looking at me at the wrong momment, which screws everything up!
well, problem solved!

That was so easy and stupid!

____________________
Watch my NSMB hack on youtube!
World 1: 1-1, 1-2, 1-3, 1-A


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Jul - NSMB Hacking (Archive) - My first Automatic NSMB level! New poll - New thread - New reply


Rusted Logic

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