Register - Login
Views: 85705854
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - JCS - Stats - Latest Posts - Color Chart - Smilies
09-24-17 10:39:15 AM

Jul - NSMB Hacking (Archive) - Advanced Super Mario Bros. New poll - New thread - New reply
Pages: 1 2 3 4 5 6Next newer thread | Next older thread
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 421/-1288
EXP: NaN
For next: 0

Since: 07-28-09
From: Spain

Since last post: 6.0 years
Last activity: 5.0 years

Posted on 02-23-10 02:59:10 PM Link | Quote
Originally posted by Saphiresurf
ok thanks. i'll check it out but if they dont work then ill just use diffrent music. Thanks for your help!


Look at world-2 castle. The outdoor area has castle music and has bullet bill sound. Take that sound set!
Saphiresurf
Member
Level: 21


Posts: 59/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 02-23-10 05:58:14 PM Link | Quote
Thanks dirbaio it worked! ok well im going to test out all the levels and then see if i can find xdelta gui so i can use that for the patch. Ill probaly get it from an HG/SS translation patch. They usually have it.
Saphiresurf
Member
Level: 21


Posts: 60/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 02-23-10 07:21:34 PM Link | Quote
Hey mariofanatic64 is letting me use his airship level in my game, but he said it would replace the castle tilesets. Does that mean it will just replace castle tilesets in the level or in the whole game? If it is the whole game is there something i can do to make it a new tileset or something?
gridatttack

Buzzy Beetle
Rarity FTW
Level: 39


Posts: 206/375
EXP: 394461
For next: 10310

Since: 08-26-09


Since last post: 256 days
Last activity: 26 days

Posted on 02-23-10 07:24:53 PM Link | Quote
Originally posted by Saphiresurf
Hey mariofanatic64 is letting me use his airship level in my game, but he said it would replace the castle tilesets. Does that mean it will just replace castle tilesets in the level or in the whole game? If it is the whole game is there something i can do to make it a new tileset or something?

You should replace the unused bonus one, if youre not using it.
Saphiresurf
Member
Level: 21


Posts: 61/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 02-23-10 07:48:28 PM Link | Quote
How do i import the tileset?
Saphiresurf
Member
Level: 21


Posts: 62/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 02-23-10 08:36:41 PM Link | Quote
Also xDelta GUI wont make a working patch. So if someone know's how to make a working patch that would begreat.


P.S. For now ill just use the NSMBe patcher
krutomisi
2480
my heart is beating
in a different way

Level: 88


Posts: 83/2480
EXP: 6525654
For next: 125010

Since: 02-01-10


Since last post: 1.0 years
Last activity: 162 days

Posted on 02-23-10 10:42:55 PM Link | Quote
Originally posted by Saphiresurf
Also xDelta GUI wont make a working patch. So if someone know's how to make a working patch that would begreat.


user@computer:~$ xdelta3 -e -s '/home/user/folder/old.file' '/home/user/folder/new.file' '/home/user/folder/newpatch.xdelta3'


That's for ubuntu xdelta3 command line there; with some tweaks it would work with windows too.
Saphiresurf
Member
Level: 21


Posts: 63/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 02-24-10 07:33:57 PM Link | Quote
Ok thanks i'll try it out.
Saphiresurf
Member
Level: 21


Posts: 64/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 02-24-10 07:42:17 PM Link | Quote
New demo is out! Download and change log in first post.
Saphiresurf
Member
Level: 21


Posts: 65/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 03-03-10 12:00:53 PM Link | Quote
Hey i was wondering how you import a tileset though. I have the tileset i just cant figure it out.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 443/-1288
EXP: NaN
For next: 0

Since: 07-28-09
From: Spain

Since last post: 6.0 years
Last activity: 5.0 years

Posted on 03-03-10 12:11:26 PM Link | Quote
Import the graphics?

Go to the tileset editor, to the "Import/Export" tab, click on the button next to the text box and select the file, and then click Import.

Yeah, I know it's not self-explanatory enough. In the next version it will be better
Saphiresurf
Member
Level: 21


Posts: 66/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 03-03-10 06:41:38 PM Link | Quote
It gives me an error. heres the log:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at NSMBe4.ImageIndexer..ctor(Bitmap b, Int32 paletteCount)
at NSMBe4.NSMBTileset.ImportGFX(String filename, Boolean newInSecondPal)
at NSMBe4.TilesetEditor.importButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.onclick(EventArgs e)
at System.Windows.Forms.Button.onmouseup(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
NSMBe5
Assembly Version: 5.1.0.0
Win32 Version: 5.1.0.0
CodeBase: file:///C:/Users/Sean/Desktop/NSMBe5.1b/NSMBe5.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 445/-1288
EXP: NaN
For next: 0

Since: 07-28-09
From: Spain

Since last post: 6.0 years
Last activity: 5.0 years

Posted on 03-04-10 10:13:14 AM Link | Quote


That's a bug in the current version of the editor...
I guess you'll have to wait...
Sorry
Saphiresurf
Member
Level: 21


Posts: 67/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 03-05-10 12:25:31 AM Link | Quote
no problem ill just skip the level im using that tileset in for now. Thanks for the help though!
Saphiresurf
Member
Level: 21


Posts: 68/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 04-24-10 10:31:15 PM Link | Quote
Sorry i havent updated in a while i took a break from ASMB for a while because i was working with hackintosh's (mac on pc). Anyways you guys should see much more progress in this projects. I will be starting a NSMB Wii project soon too.
Saphiresurf
Member
Level: 21


Posts: 69/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 04-27-10 12:41:03 AM Link | Quote
Hey guys i was trying to replace a backround with a picture i found, but when i play the level with it the screen goes black. The levels not corrupted (yet), because i can change the backround and still play. Another thing that may help is that it says error on the windows that loads the picture into the game. (and it is the right size and file type).
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 579/-1288
EXP: NaN
For next: 0

Since: 07-28-09
From: Spain

Since last post: 6.0 years
Last activity: 5.0 years

Posted on 04-27-10 02:47:40 PM Link | Quote
Guys, when you post telling that sth doesnt work for you, please provide as much details as possible.
- What error does the window say?
- Can you post the image that causes the errors?
- What version of NSMBe are you using?
- What other symptoms does it have?
- Can you preview the bg successfully on the editor?
- Etc...
krutomisi
2480
my heart is beating
in a different way

Level: 88


Posts: 437/2480
EXP: 6525654
For next: 125010

Since: 02-01-10


Since last post: 1.0 years
Last activity: 162 days

Posted on 04-27-10 04:56:54 PM (last edited by krutomisi at 04-27-10 08:18 PM) Link | Quote
Originally posted by Saphiresurf
it says error on the windows that loads the picture into the game


There isn't actually an error there;
just let the loading bar go full two times and it'll be all loaded

Mine worked at least  


I've actually been meaning to mention this somewhere

e: pretty sure this is for editors 5.1 and 5.2

Saphiresurf
Member
Level: 21


Posts: 70/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 04-27-10 05:48:41 PM (last edited by Saphiresurf at 04-27-10 06:00 PM) Link | Quote
Yea the error isnt specific. It just says error then says what it would nomally say. I did wait for two loading bars but it doesnt load the picture right. heres the pic images/photobucket.png#http://media.photobucket.com/image/little%20big%20planet%20imagesize:512x512/NGUelajes/SackBoyPSD.png
Saphiresurf
Member
Level: 21


Posts: 71/87
EXP: 42936
For next: 7007

Since: 01-24-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 04-28-10 04:52:16 PM Link | Quote
Ok i finally incorapted one of the unused levels into world 2. I tried to keep it the same as possible. The way you know if its a lost level is it will have to giant mushrooms before a teleport to the level. I had to change the end a little because they use the beta style finish and it didnt work very well. 2-1 will probaly be the only lost levels i put in there because they are way to easy. ill post a video of the level soon (in this post probably).
Pages: 1 2 3 4 5 6Next newer thread | Next older thread
Jul - NSMB Hacking (Archive) - Advanced Super Mario Bros. New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 2f1bc75 [2017-08-27]
©2000-2017 Acmlm, Xkeeper, Inuyasha, et al.

27 database queries, 12 query cache hits.
Query execution time: 0.163955 seconds
Script execution time: 0.017185 seconds
Total render time: 0.181140 seconds