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11-20-17 12:35:08 AM

Jul - NSMB Hacking (Archive) - Advanced Super Mario Bros. New poll - New thread - New reply
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Saphiresurf
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Posted on 02-01-10 12:27:11 AM Link | Quote
I just decided to make a download section for beta things that im trying out. and could anyone answer my question above this post?
dirbaio
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Posted on 02-01-10 09:52:04 AM Link | Quote
What music are you using?
Some "weird" musics that are not used normally in game (such as the title screen music or the multiplayer one) make some sounds disappear. Try other sound sets. For example, the multiplayer song of grassland doesnt work with normal sound sets, but works with sound set 6. Try others...
Saphiresurf
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Posted on 02-01-10 12:54:15 PM Link | Quote
Ok thanks dirbaio. one more thing though is that can i delete a set of highlighted sprites all at once?
dirbaio
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Posted on 02-01-10 01:04:14 PM Link | Quote
yeah. Hit Delete
Saphiresurf
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Posted on 02-01-10 01:13:31 PM Link | Quote
Oh ok thanks that makes everything a lot easier. and is there anyway to have bullet bills come toward you without a launcher?




P.S. Thank you guys for all your time
dirbaio
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Posted on 02-01-10 02:47:28 PM Link | Quote
I know it's possible. i'm not sure with what sprite. You probably have to create a zone for it...

Look at world 2 castle area 2 and at world 5 - last level (not sure of the number, it is the one with raising/lowering mushrooms)
Saphiresurf
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Posted on 02-01-10 05:17:08 PM Link | Quote
ok thanks dirbaio
Saphiresurf
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Posted on 02-01-10 06:36:53 PM (last edited by Saphiresurf at 02-01-10 06:54 PM) Link | Quote
Hey is there a way to make an area in a level? (ex: area 1, area 2, etc.)


EDIT: The next demo is just going to have all of W1 in it. Im working on the castle right now so be hoping for a demo soon!
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Posted on 02-02-10 02:34:33 AM Link | Quote
Originally posted by Saphiresurf
Hey is there a way to make an area in a level? (ex: area 1, area 2, etc.)


EDIT: The next demo is just going to have all of W1 in it. Im working on the castle right now so be hoping for a demo soon!


The areas are hardcoded it would need asm
Saphiresurf
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Posted on 02-02-10 05:07:16 PM Link | Quote
Ok thanks.
Saphiresurf
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Posted on 02-06-10 12:02:58 AM (last edited by Saphiresurf at 02-06-10 08:46 PM) Link | Quote
(was)uploading a youtube video for 1-5 starting to record a video for W1 Castle. Have to work on a new level for 1-A so the demo will definitely be released by like 7:00 PM tomorrow. A.K.A it will probably be released tonight.(or not)
Saphiresurf
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Posted on 02-17-10 02:55:09 PM Link | Quote
Ok well the demo didnt get released as you can see (sorry), but i do have good news! My friend broke two of her laptops and gave them both to me for free. one was one of the newer dell laptops and all i did was have to replace the screen. well i ordered the screen for it and it should be coming today then i'll have a new laptop. Why is this good news? its good news because my old laptop doesnt have sound, it wont charge the battery, and its a little messed up which means its pretty hard to make the game then test it without sound and etc. anyways this just means that the game will be being developed a lot faster than before. Sorry i havnt posted up the youtube videos for the latest levels to im working on it!
frjd
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Posted on 02-18-10 03:42:20 AM Link | Quote
Originally posted by Saphiresurf
Hey is there a way to make an area in a level? (ex: area 1, area 2, etc.)


If you can use the same tileset you can use a new view in area 1.
dirbaio
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Posted on 02-18-10 09:36:49 AM Link | Quote
Yeah, like said. It is not possible to add new areas, but it is possible to add new views.
Saphiresurf
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Posted on 02-18-10 10:43:30 PM Link | Quote
thanks guys. Ill definitely do that.


P.S. i should be able to record levels with sound now on my new laptop.
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Posted on 02-20-10 04:13:36 PM Link | Quote
Ok im about to release the demo, but i have ran into one problem. What sound set has bullet bill's and works with Castle music?
dirbaio
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Posted on 02-20-10 04:31:43 PM Link | Quote
I'm not sure if there's one. Look at here: http://jul.rustedlogic.net/thread.php?id=6267
Saphiresurf
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Posted on 02-20-10 06:33:08 PM Link | Quote
ok thanks. i'll check it out but if they dont work then ill just use diffrent music. Thanks for your help!
Saphiresurf
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Posted on 02-22-10 07:14:03 PM Link | Quote
Ok well i guess will have to pretend the Bullet Bills have Silencer's on them. Anyways im working on Wiimote support Specialized for Advance Super Mario Bros. (should work fine with NSMB and NSMB Hacks). Anyways it should be included with my next demo which should be out today. Thanks for all your support guys!
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Posted on 02-22-10 11:47:54 PM (last edited by Saphiresurf at 02-23-10 01:16 AM) Link | Quote
Ok i've got all the video's posted up for the 1W and 1W is problay the only world im going to make videos for. I also put up a video demonstrating wimote support on this hack. Anyways i have o fix a few more things then i should be releasing the next demo!



EDIT: Everything's working well in the game. the demo will (Hopefully) be released tomorrow. I'm almost sure of it this time.
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Jul - NSMB Hacking (Archive) - Advanced Super Mario Bros. New poll - New thread - New reply




Rusted Logic

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