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10-22-17 05:48:00 AM

Jul - NSMB Hacking (Archive) - Advanced Super Mario Bros. New poll - New thread - New reply
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Saphiresurf
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Posted on 01-27-10 04:37:52 PM Link | Quote
Hey if you imported a picture to the game but that overwrited an original level picture can i get the original level picture back?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 01-27-10 04:50:18 PM Link | Quote
export the original one from a clean rom and import it...
Saphiresurf
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Posted on 01-27-10 05:54:06 PM Link | Quote
When i import it it says The given key was not present in the dictionary. Here ill put the details below.



Details:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at NSMBe4.ImageIndexer..ctor(Bitmap b, Int32 paletteCount)
at NSMBe4.LevelConfig.replaceBG(File GFXFile, File PalFile, File LayoutFile, Int32 offs, Int32 palOffs)
at NSMBe4.LevelConfig.bgTopLayerImportButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.onclick(EventArgs e)
at System.Windows.Forms.Button.onmouseup(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
NSMBe5
Saphiresurf
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Posted on 01-27-10 07:01:01 PM (last edited by Saphiresurf at 01-27-10 07:25 PM) Link | Quote
Can anyone solve this problem?



EDIT: 1-4 starting to look better than any other level!
Saphiresurf
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Posted on 01-27-10 08:09:56 PM (last edited by Saphiresurf at 01-27-10 08:10 PM) Link | Quote
I think my level making skills are going to improve. I took a look through Super Mario Brothers (NES) then i took a look through New Super Mario Bros. Wii and i think i know how im going to make my levels now.


NEW NOTICE:
1/27/10: I want to start getting beta testers to test out things in the game that im going to need some feedback on. (ex: Co-Op, Levels, Ect.)


P.S. Look for beta testing info in the first post.


P.S.S A new demo is coming soon
Saphiresurf
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Posted on 01-27-10 09:06:48 PM Link | Quote
can you make a snow effect in a level?
gridatttack

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Posted on 01-27-10 09:14:35 PM (last edited by gridatttack at 01-27-10 09:16 PM) Link | Quote
Originally posted by Saphiresurf
can you make a snow effect in a level?


Yes, you can. You need these sprites:

311 with data 00 00 02 62 21 64

313 with data 00 00 13 82 18 26

314 with data 00 00 14 02 10 08

Hope it helps!
Saphiresurf
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Posted on 01-27-10 10:03:09 PM Link | Quote
Thank you so much!
Saphiresurf
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Posted on 01-27-10 11:04:47 PM Link | Quote
Do you have to use those all together? and how do you use connected pipes for transport? and could someone answer my other question i asked a little earlier?


P.S. Thanks for all your help guys!
gridatttack

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Posted on 01-27-10 11:36:31 PM Link | Quote
Originally posted by Saphiresurf
Do you have to use those all together? and how do you use connected pipes for transport? and could someone answer my other question i asked a little earlier?


P.S. Thanks for all your help guys!


Yes, You have to use them at the same time.(I put them right to the other)

Sorry. I too never understanded connected pipes(7-A)
Saphiresurf
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Posted on 01-27-10 11:49:36 PM Link | Quote
Ok thanks! One more thing. What sound set has all the sounds are the most commonly used ones.
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Posted on 01-28-10 12:18:13 AM (last edited by gridatttack at 01-28-10 12:18 AM) Link | Quote
Originally posted by Saphiresurf
Ok thanks! One more thing. What sound set has all the sounds are the most commonly used ones.



Here
is martboo48 sound set list(the longest and most useful) and
Here
is a sound set list by thekinoko.(for lakitu & others)
Saphiresurf
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Posted on 01-28-10 12:29:05 AM (last edited by Saphiresurf at 01-28-10 12:31 AM) Link | Quote
The default sound set wont work though. (ex: blocks, bumping wall, etc.)




P.S. The Demo will definitely be out tomorrow (i think) and 1-4 is (i think) the best level Ive made so far and i haven't finished it yet. so be looking forward to this demo! (as long as i get this sound thing fixed it should be out tomorrow)
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Posted on 01-28-10 09:02:29 AM (last edited by Dialga at 01-30-10 10:49 AM) Link | Quote
Originally posted by dirbaio
yeah. Changing Mario's 3d model, changing it to 2d, or making new powerups has to be done by ASM hacking (modifying the game's code), but it requires at first knowing how it works... I sometimes try to figure out suff but i dont get very far. What I have done in ASM is just "lock" roms so they are no longer editable, and replace the nintendo logo at the beginning with a completely custom image (on only one screen though, i think i have to improve it...)

dont count on it. at least for now...

You should put the Nintendo logo replacement thing in the editor...
Edit:
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 01-28-10 11:48:10 AM Link | Quote
The weird error is a bug in my code, i guess. Can you send me the image that produces it?
Saphiresurf
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Posted on 01-28-10 09:41:33 PM (last edited by Saphiresurf at 01-28-10 09:44 PM) Link | Quote
Sure one second.



EDIT: Im guessing you want me to send it to your email
dirbaio
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Posted on 01-29-10 01:04:57 PM Link | Quote
Thanks. Got it.

Weird... It works perfectly for me...
Saphiresurf
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Posted on 01-30-10 12:44:22 AM Link | Quote
Really? thats weird?
Saphiresurf
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Posted on 01-30-10 06:20:17 PM Link | Quote
Sorry guys im trying to get my laptop sorted out. I installed OSX on my laptop so i need to try and get a windows virtual machine or a dual-boot. Unluckily for the Virtual Machine idea i have an AMD processor and everyone knows there isn't a mac with an AMD Processor. Anyways i need to do this because im away from home so ill probably be forced to dual-boot.
Saphiresurf
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Posted on 01-31-10 10:43:21 PM (last edited by Saphiresurf at 01-31-10 10:46 PM) Link | Quote
Well on 1-4 the sound set doesnt want to include the sounds when mario jumps, runs. bounces into walls, break things, ect. So if anyone had the answer to this problem that would be great and we could get the demo out faster. I think the demo is going to include the whole first world because im going to get started on the other levels while i try to solve the sound thing. Anyways look forward to a demo soon!



P.S. I need bullet bill sounds too.



EDIT: Im going to post a new video for 1-4 since the videos dont record sound anyways.
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Jul - NSMB Hacking (Archive) - Advanced Super Mario Bros. New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 2f1bc75 [2017-08-27]
©2000-2017 Acmlm, Xkeeper, Inuyasha, et al.

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