Dark_fusionX
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| Posted on 12-30-09 02:33:24 PM (last edited by Dark_fusionX at 12-30-09 12:05 PM) |
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ok... im real sorry if this has already been answered but i've not seen it so dont hurt me XD
okay... so recently i had a crack at recreating a nsmbwii level on nsmb (1-3 obviously without yoshi), this may seem like a stupid plan but it didnt turn out so bad, i had the shape and style of the level going fine, (i even had mini mario running through the half-pipes in a way) of course i left out a couple of things.
but even though the level is fine atm, i want to know if it is possible to create platforms/hills that are walk through but you can still stand on, as seen throughout that level and on some other games such as SMW. this would be the finishing touch to my level, so any info would be appreciated, and make it easy
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jceggbert5
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I only know the code for the 45 Degree ones, but here:
Right - 04 B0 20 80 Left - 03 B0 20 80 Center - 0A B0 20 80
45 Degree \ 45 degree / flat
all are jump-through
Those are the proper behavior, I believe for what you are wanting - code is from tileset:
"13 - Sky/mushrooms (with flowers and bushes)" |
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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| Posted on 12-30-09 03:34:33 PM (last edited by dirbaio at 12-30-09 12:36 PM) |
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take a look at the behaviors in the Grassland tileset of Hard Super Dario Bros.
I did exactly what you want, slopes included. |
Dark_fusionX
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Originally posted by dirbaio take a look at the behaviors in the Grassland tileset of Hard Super Dario Bros.
I did exactly what you want, slopes included.
heh, um.. not to seem like a noob but... tilesets? behaviors? could you point me in the right direction coz that is new to me..
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dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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oh, ok.
i'll explain it in another thread i'll create right now called "Tileset editing tutorial" or sth like that so it will be more visible. |
Dark_fusionX
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| Posted on 12-31-09 02:55:56 AM (last edited by Dark_fusionX at 12-31-09 09:46 AM) |
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Originally posted by dirbaio oh, ok.
i'll explain it in another thread i'll create right now called "Tileset editing tutorial" or sth like that so it will be more visible.
thanks. oh and i played dario bros again, last time i played i didnt even notice the walk-through platforms! shows how ignorant i am lol.
oh, and could i please have permission to use your tileset for now? (the one in your rom)
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dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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yeah, you can.
To copy it to yours you should export the tileset files from HSDB which are:
NoHaRaMainUnitChangeData.bin in bg_chk
d_2d_I_M_tikei_nohara_ncg.bin in bg_ncg
d_2d_I_M_tikei_nohara_ncl.bin in bg_ncl
d_2d_PA_I_M_nohara.bin in BG_PNL
I_M_nohara.bin
I_M_nohara_hd.bin in BG_unt
and import them in your rom. Then open your level with the editor and you'll have the new objects.
Be careful, because some tiles from the original grassland are different (i think the slope top, and maybe others), so check that all your levels work ok with the new tileset. |
Dark_fusionX
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| Posted on 12-31-09 01:36:51 PM (last edited by Dark_fusionX at 12-31-09 10:38 AM) |
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thanks a lot man (i'll be sure give credit in my readme), and yeah i got that corrupted look straightaway lol. i fixed it now.
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Logon
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Look at this for locations
http://nsmbw.freeforums.org/nsmbwii-file-locations-t41.html
Look at this some1 made
http://nsmbw.freeforums.org/smw-tileset-t143.html |
jceggbert5
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| Posted on 01-15-10 01:19:01 AM (last edited by jceggbert5 at 01-14-10 10:54 PM) |
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Originally posted by Logon Look at this for locations
http://nsmbw.freeforums.org/nsmbwii-file-locations-t41.html
Look at this some1 made
http://nsmbw.freeforums.org/smw-tileset-t143.html
That is for NSMB Wii
This (this forum) is for NSMB DS
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