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05-03-22 07:15:55 PM
Jul - NO! GO TO STAR! - Grab ledge in mario 64 New poll - New thread - Thread closed
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Neoshaman
Random nobody
Level: 5


Posts: 2/3
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Since: 12-04-09


Since last post: 12.4 years
Last activity: 11.5 years

Posted on 12-04-09 02:29:44 AM Link
Hello everybody

I've download the toadstool editor to learn how M64 works internally.
I'm also haunting the forums to seek valuable information.

But i'm confuse about one things: How does the grab ledge in mario works?

I want to replicate a test level seen in mario 64 DS only with mario N64 moveset to learn making 3D platformer. I have somme sucess with any basic move but the edge grab seems different... not so basic!

The things is that everything in mario 64 seems systemic, not tagged or scripted.
This is handy as tagging cost ressource on a project workflow (especially if i want to do one man made personal project). There is that tests where you import geometry directly from a modeler (blender) into the game and it is instantly useable as a collision mesh with grab enable! No tagging, no preprocessing.

THIS confuse me as grab edge are generally tagged in a long process during level design!

How does the collision system handle grab edge (roughly) what are the condition where mario can grab an edge?

thank you for any guess/answer
Lyskar
12210
-The Chaos within trumps the Chaos without-
Level: 192


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Since: 07-03-07

From: 52-2-88-7

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Posted on 12-04-09 03:07:29 AM Link

Time/Date

12-03-09 09:07:29 PM

Posts

3840

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884

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90
Metal_Man88
Local Moderator
You need to learn how this forum works internally--questions like this belong in the SM64/TT64 question thread, not in their own topic.

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Jul - NO! GO TO STAR! - Grab ledge in mario 64 New poll - New thread - Thread closed


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