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05-03-22 06:48:43 PM
Jul - NO! GO TO STAR! - Current Engine Progress New poll - New thread - Thread closed
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Sukasa

Level: 123


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Since: 07-07-07


Since last post: 1.1 years
Last activity: 1.1 years

Posted on 11-09-09 02:55:30 AM (last edited by Sukasa at 11-17-09 11:14 AM) Link
Weighted Storage Cube Dispenser
Cake Slice
All right, here's where I'll be keeping track of the development progress of the Megajul engine and level editor. If you have a question about the editor or engine, or suggestion, please post it here!

=======================================
OVERALL PROJECT PROGRESS (ENGINE & EDITOR)
=======================================
Items preceeded by a * are complete.
Items preceded by a + are doable.
Items preceeded by a - cannot be done yet.

UPDATED 08/11/2009


*Engine Base

+More supported audio formats
*Tile animations
*Basic External Editor
*Multilayer Support
*Sprites Support
+Hotspot Support
+Animated Tile Support
+Door Support
+Event Script Editing
+Event Script Tokenizing
+Polish (Requires all other External Editor Items)
+In-Game Editor (Requires engine to be complete)
*Level Loading
*Level Displaying
*Basic I/O
+Advanced IO, JoyPad Support
-Configurable I/O (Requires Configurable Controls Option Screen Menu)
*Title screen
+Load/Save mechanism
+Saving options (requires Options Screen)
+Select Screen
+Player Select
+Options screen
+Configurable controls
+Music/Sound volumes
+Difficulty
+Scrolling control
*Basic sprite system
*Actual Sprites
+Boss Sprites
*Player Sprites
+Actual Player Sprites
+Tilemap Interaction
+Powernets
+Powered Objects (Requires animations)
*Player Support
+Event System
+Hotspots
+Alterations
+PoweredObjs Control (Requires Powered Objects)
+Animation Control
+Doors



____________________
Portal ExitWeighted Storage Cube to the head
Portal Entrance
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Jul - NO! GO TO STAR! - Current Engine Progress New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

26 database queries.
Query execution time: 0.090741 seconds
Script execution time: 0.005846 seconds
Total render time: 0.096587 seconds