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| Jul - Gaming - Scores in games | - - ![]() |
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| Taryn Level: NaN ![]() Posts: 3014/-14742 EXP: NaN For next: 0 Since: 09-01-09 From: Seattle Since last post: 940 days Last activity: 814 days |
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| ReiNi ---- Level: 112 ![]() Posts: 2226/4443 EXP: 15228485 For next: 109720 Since: 07-21-07 Since last post: 443 days Last activity: 50 min. |
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| — Colin — Missing: One avatar. Will be restored at some point. Post 4284/10052 Active 267 days ago |
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 111/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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Yeah, I meant the first, most left digit in scores. Just thinking what purpose that (probably) zero has, if you never can turn this one to 1 or a higher numeral. Maybe the developers wanted to prepare if someone racks up score incredibly to not make their progress glitch or something else. Although, in the mentioned Mario and Castlevenia parts score doesn't play a huge role anyway, as it got reset if you power on your machine - excluding games with save features ![]() --------------------
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| Taryn Level: NaN ![]() Posts: 3039/-14742 EXP: NaN For next: 0 Since: 09-01-09 From: Seattle Since last post: 940 days Last activity: 814 days |
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| — Colin — Missing: One avatar. Will be restored at some point. Post 4297/10052 Active 267 days ago |
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| Jul - Gaming - Scores in games | - - ![]() |
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