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06-23-18 10:57:19 AM

Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply
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MinyaKang
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Posted on 08-28-11 05:10:33 AM Link | Quote
Ah, thank you very much

Also, with your stage, it might not be much help and probably isn't, but I remember watching a tutorial on youtube once, and it said stretching the outside wall like this was bad and messed things up:

Just a thought I guess.
Eggs6131
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Posted on 08-28-11 08:26:41 AM Link | Quote
I didn't stretch the outside wall. Unless you mean there shouldn't be one.
MinyaKang
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Posted on 08-28-11 12:44:40 PM (last edited by MinyaKang at 08-28-11 12:56 PM) Link | Quote
In my experience, having outside walls screw things up if you made the stage on normal Google Sketchup. Google Sketchup Pro is probably better, although I ain't paying 500 dollars for Super Mario 64 hacks...
DarkSpacer
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Posted on 08-28-11 01:43:22 PM Link | Quote
Originally posted by MinyaKang
Okay, how come if I Go into Whomps Fortress and die, I come out of Bob-ombs battlefield picture frame. I have custom levels over both of them. How do I stop this madness?


Did you accidentally switch the warps? And you might have a problem with your warps/levels if BOB is indeed a kind of fallback the game has...
MinyaKang
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Posted on 08-28-11 02:12:55 PM Link | Quote
Thanks, I fixed it.
messiaen
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Posted on 08-28-11 03:16:00 PM (last edited by messiaen at 08-31-11 01:17 AM) Link | Quote
So, I was taking a look at the current state of the Level Importer. Here's what I have for v16:

- Fixed the "pause menu warp" bug (level list wasn't correct)
- Option to adjust global texture brightness/color intensity.
- Option to rotate model along Y axis (very useful to find a camera friendly level orientation)
- A sort of incomplete 3D preview, but useful enough to get a better sense of scaling. I will see if I can get it to preview problems with texture mapping due to limited precision in the N64 vertex format.

Edit: How the preview looks like.


That box represents Mario's Size.
Cajetan
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Posted on 08-31-11 09:21:13 AM Link | Quote
Originally posted by messiaen
So, I was taking a look at the current state of the Level Importer. Here's what I have for v16:

- Fixed the "pause menu warp" bug (level list wasn't correct)
- Option to adjust global texture brightness/color intensity.
- Option to rotate model along Y axis (very useful to find a camera friendly level orientation)
- A sort of incomplete 3D preview, but useful enough to get a better sense of scaling. I will see if I can get it to preview problems with texture mapping due to limited precision in the N64 vertex format.

Edit: How the preview looks like.
--snip--

That box represents Mario's Size.

Looks great! You used Free Basic?
Lyskar
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Posted on 08-31-11 03:25:27 PM Link | Quote
Irrlicht means he most likely used C++ or something similar.
Cajetan
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Posted on 09-03-11 09:12:54 AM Link | Quote
Originally posted by Metal_Man88
Irrlicht means he most likely used C++ or something similar.

Oh Sorry, yeah.
It's a free graphics engine. I used it not very often.

Dark Squid
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Posted on 09-06-11 06:23:52 PM Link | Quote
Originally posted by messiaen
So, I was taking a look at the current state of the Level Importer. Here's what I have for v16:

- Fixed the "pause menu warp" bug (level list wasn't correct)
- Option to adjust global texture brightness/color intensity.
- Option to rotate model along Y axis (very useful to find a camera friendly level orientation)
- A sort of incomplete 3D preview, but useful enough to get a better sense of scaling. I will see if I can get it to preview problems with texture mapping due to limited precision in the N64 vertex format.

Edit: How the preview looks like.


That box represents Mario's Size.

Wow! I always had issues with scaling, since I couldn't have a preview of how big Mario was in comparison with the stage. I can't wait until it's out! Do you have any idea when it will be out? Or at least how it's coming along?
messiaen
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Posted on 09-07-11 03:48:40 PM Link | Quote
It's almost done, I just lack the time to sort out a few details and finish some new features, so I can't tell you exactly when it's going to be released, but probably this month.
Kenshi
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Posted on 09-07-11 04:23:30 PM Link | Quote
Originally posted by messiaen
It's almost done, I just lack the time to sort out a few details and finish some new features, so I can't tell you exactly when it's going to be released, but probably this month.


This is slightly off topic but thats a model from Banjo Kazooie or one of the RARE games for n64 right? Any place I could get these models or are you exporting them yourself? Thanks.
Vinnyboiler
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Posted on 09-07-11 04:31:05 PM Link | Quote
Originally posted by Kenshi
Originally posted by messiaen
It's almost done, I just lack the time to sort out a few details and finish some new features, so I can't tell you exactly when it's going to be released, but probably this month.


This is slightly off topic but thats a model from Banjo Kazooie or one of the RARE games for n64 right? Any place I could get these models or are you exporting them yourself? Thanks.


I'm almost certain that he's using this program to export the model. It's called Bottles' Glasses and it can rip models from Banjo Kazooie and (to a limited extent) Banjo Tooie, there's also plans to add support for Donkey Kong 64 though I don't think any new revisions will be out any time soon.
Celux

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Posted on 09-09-11 01:32:52 AM Link | Quote
Originally posted by vinnyboiler
Originally posted by Kenshi
Originally posted by messiaen
It's almost done, I just lack the time to sort out a few details and finish some new features, so I can't tell you exactly when it's going to be released, but probably this month.


This is slightly off topic but thats a model from Banjo Kazooie or one of the RARE games for n64 right? Any place I could get these models or are you exporting them yourself? Thanks.


I'm almost certain that he's using this program to export the model. It's called Bottles' Glasses and it can rip models from Banjo Kazooie and (to a limited extent) Banjo Tooie, there's also plans to add support for Donkey Kong 64 though I don't think any new revisions will be out any time soon.


I think it's more likely he's using the better-known 3DXRipper or Rice's 1964 Video Plugin. Both of these can rip models and textures from any N64 game, as well as 3DXRipper being able to rip from any other program using DirectX.
Breegullbeak
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Posted on 09-09-11 09:40:22 PM Link | Quote
Originally posted by Celux
I think it's more likely he's using the better-known 3DXRipper or Rice's 1964 Video Plugin. Both of these can rip models and textures from any N64 game, as well as 3DXRipper being able to rip from any other program using DirectX.

It is most likely Bottles Glasses. I ended up showing it to him and VL-tone on the first or second page of this thread. He's even got the program cited in the description of his youtube videos that use the models.

On topic, I'm glad to see this project hasn't died. Regardless of wether or not I can use the program due to my own computer problems, it's great to know that true fans of this game will be able to keep the open world Mario game alive even if Miyamoto has left it behind.
Lyskar
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Posted on 09-09-11 10:44:59 PM Link | Quote
Yeah, I'm quite sure he's using Bottles Glasses, I heard him mention it before. And was there when he was shown it. Those other ones sound like useful utilities, though.
messiaen
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Posted on 09-10-11 01:13:10 AM Link | Quote
Yes, I've used Bottle Glasses.

Here's something I'm working on, probably not for this version of the importer:



Not sure yet if it will edit all dialog or just credits and other stuff the Text Wrangler doesn't.
cpuHacka101
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Posted on 09-10-11 01:50:28 AM (last edited by cpuHacka101 at 09-10-11 01:50 AM) Link | Quote
Originally posted by messiaen
Yes, I've used Bottle Glasses.

Here's something I'm working on, probably not for this version of the importer:

-snip-

Not sure yet if it will edit all dialog or just credits and other stuff the Text Wrangler doesn't.



Nice. I always hated opening text wrangler, it discouraged me from adding signs and other objects with dialogs. (Because it hogs up the rom so no other programs can use it) This will come in handy. Gee, I almost wonder if you should be making the next toad's tool xD
messiaen
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Posted on 09-10-11 09:26:35 AM Link | Quote
Never noticed that. But hey, VL-Tone spent a handful of hours doing the Text Wrangler, don't be lazy about the simple act of closing your ROM. And don't expect a "Toad's Tool" from me.

Since my program won't have a graphic preview, it will probably more useful to make last minute quick changes after the main text has been changed in the Text Wrangler, as well as changing credits/ending/menu text.
Mariohacker14
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Posted on 09-12-11 06:05:03 PM (last edited by Mariohacker14 at 09-12-11 07:03 PM) Link | Quote
Its Possible Changing the credits and "Press Start" in the Title Screen on the Level Importer v16?
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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply




Rusted Logic

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