messiaen
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| It isn't used in any of the original sequences. The samples however may be shared by some other instrument sets, except for an acoustic guitar which as far as I can remember of the original songs, isn't used anywhere. |
ottokas
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| Is it possible to add less fog to imported level than 'Stuble fog #1' ? |
Gazpacho146
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when designing a level in SU, how tall is mario? i saw a post that said he was 1" 9' or something like that and i designed my level and mario was bigger than the level
any suggestions? |
Gazpacho146
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| Posted on 02-22-11 09:37:51 PM (last edited by Gazpacho146 at 02-22-11 06:44 PM) |
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Originally posted by Dudaw I didn't implement the limit of the Y-axis here, but the plain tells you the basic limitations. The size of the model is 100% accurate when scaled at "1" in Messiaen's importer.
Of course, you can put some hills around the square edges or whatever, but that's where the invisible walls are going to be.
I threw some ripped models of the cannon, castle door, and Mario in there, too. The sizes on these are accurate as well, so feel free to use them in your levels. Another reminder is that the size of the door is only good for the gold-ish doors and locked ones used inside the castle. Any others will either be too big or too small for this frame.
i imported the MaxSize.obj file while it was scaled at 1, and this is what i got: http://www.freeimagehosting.net/image.php?44c0a05f0e.png (i replaced haunted house if that helps)
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DarkSpacer
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| Posted on 02-23-11 11:02:46 PM (last edited by DarkSpacer at 02-23-11 08:04 PM) |
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Are you sure you scaled it at 1 and not .1 (zero point one)?
I guess I'll have to check and see if the object is actually as big as the guy said...
Edit: Or do you mean scaled at 1 in the 3D editing program? If so, then no. Scaled at 1 within Messiaen's level importer. |
Gazpacho146
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Originally posted by DarkSpacer Are you sure you scaled it at 1 and not .1 (zero point one)?
I guess I'll have to check and see if the object is actually as big as the guy said...
Edit: Or do you mean scaled at 1 in the 3D editing program? If so, then no. Scaled at 1 within Messiaen's level importer.
yes it is 1 not .1 and i scaled it at 1 in OBJImportGUI (the importer) and thats what i got
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rezapeza

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i use google sketchup, but how can i get the model too a obj?
____________________ I can't wait for for my hack to be complete! |
Gazpacho146
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Originally posted by rezapeza i use google sketchup, but how can i get the model too a obj?
you need the obj exporter plugin and triangulate plugin but before you export to an obj you triangulate, and texture it google these plugins |
rezapeza

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Can someone say the link to dowload the plugins? Mah google can't find this. Just a tons of forums! No one of the forums have the link too download, so i'm stuck! Hasn't hacked on days so hope on fast help!!
____________________ I can't wait for for my hack to be complete!
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messiaen
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rezapeza: Read the documentation.
Things are starting to work with Irrlicht, but camera is still very sucky. Unfortunately I won't have much time to work on this, so it will probably take several weeks before it's ready.
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rezapeza

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Ok messianen, I did everything and installed everything need on your site, but I still can't make a .obj when making anything in sketchup. w
When i open the modificated rom, it just says: ''Error Unhandled cicchip(-1) in first DMA''
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Gecko
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| You have to Resume gameplay after clicking that notification away. In PJ64 that should be F2. |
rezapeza

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I clicekd f2 after that happened, but after that it just showed up ''Error Executing fron non-mapped space. Verify ROM and ROM settings.'' Still need help with making the 3d model i make in sketchup into a WAVEFRONT .obj.
____________________ I can't wait for for my hack to be complete!
Mah SM64 hacking site: http://sm64hacks.webs.com/
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Gecko
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Have you enabled the expansion RAM?
See http://sites.google.com/site/messiaen64/level-importer under "Setting up your emulator". |
rezapeza

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I have didden all that but still. (Is it because i use PJ64 1,7??)
____________________ I can't wait for for my hack to be complete!
Mah SM64 hacking site: http://sm64hacks.webs.com/
And moderators needed so the first one making a user her get too be a moderator |
rezapeza

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Fixed the problem opening mah rom. Mah problem now, is too get sketchup to export WAVEFRONT .obj!
____________________ I can't wait for for my hack to be complete!
Mah SM64 hacking site: http://sm64hacks.webs.com/
And moderators needed so the first one making a user her get too be a moderator |
jaller
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| hello i have a problem and I do not know if it is of TT64 or importer level. In simple words that sum every level, for example, I imported a level instead of Whomp Fortress, and when I open it with TT64, it gives me the default settings Batterfield Omb Bob level and does not give me the objects / warp to Whomp's Fortress.Help me!! Sorry for my bad english,i'm italian |
Vinnyboiler
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Originally posted by messiaen rezapeza: Read the documentation.
Things are starting to work with Irrlicht, but camera is still very sucky. Unfortunately I won't have much time to work on this, so it will probably take several weeks before it's ready.
*Picture*
Take all the time you need for the 3d preview, I'm sure we can all make do without it for now.
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Dudaw
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| Posted on 02-27-11 07:37:36 PM (last edited by Dudaw at 02-27-11 04:38 PM) |
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Really nice work on the 3D interface, Mess!
Huge improvement, can't wait to see the final product.
By the way, you mentioned that you were going to include an option to change some of the hardcoded music tracks.
In case you didn't get some of them, I made a list of most of the notable ones.
Probably not too useful, but here's what I've got:
https://sites.google.com/site/4thstudios/Home/super-mario-64-hacking-notes/hardcoded-music-track-pointers/sm64hardcodedtracks.txt?attredirects=0&d=1
I was using the space at 0x2F00000 for another bank instead of the new music tracks imported from v15, so this is definitely handy for me. |
messiaen
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| Dudaw: thanks for that, I have a similar list somewhere in my HD, I'll check if I missed something. |