>>ESTABLISHING LINK...DONE. >>FETCHING POST DATA...DONE. >>EXECUTING POSTDISP.BIN...
messiaen: As for an .obj importer sample, I'm sure there's one somewhere on the net. Even if not for OpenTK itself but Tao Framework or whatever, it should most likely be enough to just replace the OpenGL calls for Tao with those for OpenTK.
The Zelda viewer (or editor rather) is coming along pretty well, actually. Just posted two screenshots in the General ROM Hacking screenshots thread, showing some of the very latest progress. Overall it's so far capable of loading levels, changing and moving around their room actors (not true actor rendering yet, just the good old cubes) and modifying the commands of each Display List. It's being tested by a few people right now, while I'm working on more features - to get it more or less on par with OZMAV2 - and implementing their feedback. It's not yet publically available, tho, as I want to get it as stable as possible beforehand, so that I'm getting as few "ROM destroyed!!" posts or messages from users as possible  But once it's good enough - a few more weeks of work or so at maximum - both binary and source will be released, probably on a fresh repository even, not just OZMAV's Google Code one.
____________________ cu xdaniel
Kagami - Desktop:
Kazari - Notebook:

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