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10-17-14 07:57:29 PM

Jul - SM64 Hacking - Mario 64 Level Importer New poll - New thread - New reply
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Lyskar
12190
-The Chaos within trumps the Chaos without-
Level: 174


Posts: 6448/12195
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For next: 1394999

Since: 07-03-07
From: 52-2-88-7

Since last post: 2 hours
Last activity: 46 min.

Posted on 09-12-10 04:17:40 PM (last edited by Metal_Man88 at 09-12-10 04:18 PM) Link | Quote
Stats
Time/Date
09-12-10 01:17:40 PM
Posts
6448
Days Here
1167
Level
117
Metal_Man88's Post
Whatever. I'm deleting all the posts of garbage that have piled up here.

Or... not... this is a new page.

I'll delete any more off topic posts starting here, so don't bother making more useless one-sentence posts past this mark.

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Eisnaught - SSQ² - Mobius Roleplay - SSS
Freditoon56
Random nobody
Level: 6


Posts: 5/7
EXP: 717
For next: 190

Since: 09-07-10


Since last post: 1494 days
Last activity: 1493 days

Posted on 09-13-10 12:34:00 PM Link | Quote
Yeah!!! another problem: Why Mario is able to go trough the walls in the imported level?
Zero One
4830
Zero One
Level: 108


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Since: 05-24-10
From: Delta Quadrant

Since last post: 1 day
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Posted on 09-13-10 12:38:54 PM Link | Quote
Originally posted by Freditoon56
Yeah!!! another problem: Why Mario is able to go trough the walls in the imported level?


I have the same problem on one of my walls. Unfortunately, I don't think anybody knows the answer. I haven't had a reply in a week

--------------------
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Thanks Xkeeper, Bagel and Sanky for the help!
Lyskar
12190
-The Chaos within trumps the Chaos without-
Level: 174


Posts: 6459/12195
EXP: 69502868
For next: 1394999

Since: 07-03-07
From: 52-2-88-7

Since last post: 2 hours
Last activity: 46 min.

Posted on 09-13-10 02:04:05 PM Link | Quote
Stats
Time/Date
09-13-10 11:04:05 AM
Posts
6459
Days Here
1168
Level
117
Metal_Man88's Post
Not only are the others busy at times, but all that crud earlier made it hard for anyone to see your questions.

I don't know quite enough to solve your problem, but it sounds like that weird problem with faces and collision they keep giving the answer to somewhere earlier in this very topic.

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Eisnaught - SSQ² - Mobius Roleplay - SSS
Emoluvjd2
Member
Level: 17


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Since: 10-24-09


Since last post: 115 days
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Posted on 09-13-10 04:18:53 PM Link | Quote
Originally posted by Zero One
Originally posted by Freditoon56
Yeah!!! another problem: Why Mario is able to go trough the walls in the imported level?


I have the same problem on one of my walls. Unfortunately, I don't think anybody knows the answer. I haven't had a reply in a week

I think the problem is that your using both sides of a face. Look through this topic, I'm pretty sure it's been nswered more than once...
Celux

Cheep-cheep
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Posted on 09-13-10 05:21:31 PM Link | Quote
It is important to make sure there are no unused faces directly under any ground, otherwise you will fall through. There is alot more detail to this and exeptions etc but it's better if you just experiment (if this is actually the problem)

Somthing else that somtimes causes fall-through faces is having the level set to "death on bottom". I'm unsure why, but there are times when it gives me collisio issues.

Set faces to single sided.

Make sure the white face is on top, blue underneath. (Likely if your faces are invisbled AND walk-through)

Do not have massive amounts of polygons in the level (That means NO circles or spheres . Use a hexagon instead.)

Try not to group lots of faces facing different directions together in a small space.

Good luck .
Freditoon56
Random nobody
Level: 6


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Posted on 09-13-10 05:30:13 PM Link | Quote
Thanks but the problem was not that, i did'nt think about changing the collision type in the mtl file^^
sonicpacker
Random nobody
Level: 3


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Since: 10-20-10


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Posted on 10-20-10 01:48:42 AM (last edited by sonicpacker at 10-20-10 03:47 PM) Link | Quote
Been trying to import a ROM into Toads Tool. The hack works just fine in Mupen64 and PJ64 (haven't tried other emus). This is the message I get:

Any suggestions?


*Edit*
Disregard this post. I fixed it by using the other ROM extender..
hennahacker

Level: 22


Posts: 115/124
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Since: 02-19-10
From: The Endless Cabal

Since last post: 8 days
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Posted on 10-23-10 04:50:03 AM Link | Quote
Have you extended the ROM with any kind of ROM extender?

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I am the sum of my parts, but none of my parts are me.
sonicpacker
Random nobody
Level: 3


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Posted on 10-25-10 09:58:33 PM Link | Quote
Thanks for replying, but I edited my post on the 20th. =)
Vinnyboiler
Catgirl
Level: 59


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Since: 12-27-07
From: London, England

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Posted on 10-31-10 07:23:20 PM Link | Quote
So, I have an error with the image converter (CVT.exe). Each time my computer tries to run it from the importer I get this;

This means that I all my textures gets replaced with the textures already in the rom.
Does anyone know how to solve this problem?

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Follow my SM64 hack here Alternate Reality Mario 64
X54321
User
Level: 7


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Since: 11-05-10
From: In the Nerd Cave, also known as, my room.

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Posted on 11-05-10 05:12:01 PM Link | Quote
I use Google Sketchup for my levels, and they always end up too small! I think its because of the templates, but im not sure.
Zero One
4830
Zero One
Level: 108


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From: Delta Quadrant

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Posted on 11-05-10 05:14:01 PM Link | Quote
Originally posted by X54321
I use Google Sketchup for my levels, and they always end up too small! I think its because of the templates, but im not sure.


When you import them, increase the scale size.

--------------------
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Thanks Xkeeper, Bagel and Sanky for the help!
X54321
User
Level: 7


Posts: 2/10
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Since: 11-05-10
From: In the Nerd Cave, also known as, my room.

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Posted on 11-05-10 05:20:11 PM Link | Quote
Thanks!!!
X54321
User
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Posted on 11-06-10 03:50:17 PM Link | Quote
How do I fix the texture thing? I dont know how to make it so the mario64 textures I have are in Google Scketchup.
Flames540
User
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Posted on 11-07-10 12:48:46 PM Link | Quote
Originally posted by X54321
How do I fix the texture thing? I dont know how to make it so the mario64 textures I have are in Google Scketchup.


aight! i'm having the exact problem just as you and I'm having other effects as well (collision blocked by invisble walls,instant deaths, and crazy sizes, tried most scalings between 500 - 100 )

Flames540

--------------------
-Hardstyle!- www.lsdb.nl -Hardstyle!-
DarkSpacer
Member
Level: 26


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Posted on 11-07-10 04:00:20 PM Link | Quote
Okay, so for the texture thing, make sure you have the redistributable packages that are linked to on Messian's webpage.

And for the collision thing, I suggest NOT having very big curves in your level. Or if you need curves, try to make them very low-poly. You'll notice in the original SM64 levels there were only about 9 sides to a full cylinder (BOB mountain, Tick-Tock-Clock).

And yes, exporting both sides of a polygon will make the collision engine freak out and will shove Mario all over the place.

And lemme just clear this up...3D programs don't really have any clear scaling thing. If you really need to see the size of your level as you build it, consider saving an object to a file that you KNOW the size of, and then loading that whenever you make a level for reference.
Kenshi
Member
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Since: 09-15-07
From: NY

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Posted on 11-07-10 04:46:45 PM Link | Quote
Can Anyone start posting some OBJ Files for me to test out? Thanks
RDX

Level: 28


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Posted on 11-07-10 05:02:46 PM Link | Quote
nope you gotta make your own

go download sketchup and mess around, it's not that hard it's just time consuming.

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Lyskar
12190
-The Chaos within trumps the Chaos without-
Level: 174


Posts: 6934/12195
EXP: 69502868
For next: 1394999

Since: 07-03-07
From: 52-2-88-7

Since last post: 2 hours
Last activity: 46 min.

Posted on 11-07-10 06:49:20 PM Link | Quote
Stats
Time/Date
11-07-10 03:49:20 PM
Posts
6934
Days Here
1223
Level
122
Metal_Man88's Post
Yes. Do not be lazy.

Since this isn't being updated much recently, you guys are free to ask questions about importing in here, but when it eventually becomes active again, I'm going to shunt further questions into, guess what, the help topic.

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Eisnaught - SSQ² - Mobius Roleplay - SSS
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Jul - SM64 Hacking - Mario 64 Level Importer New poll - New thread - New reply






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon
35 database queries, 4 query cache hits.
Query execution time:  0.192029 seconds
Script execution time:  0.087727 seconds
Total render time:  0.279756 seconds


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