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| Jul - SM64 Hacking - Mario 64 Level Importer | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 30 31 32 33 34 35 36 37 38 ... 46 47 48 49 50 51 52 53 54 55 | Next newer thread | Next older thread |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 6448/12195 EXP: 69502868 For next: 1394999 Since: 07-03-07 From: 52-2-88-7 Since last post: 2 hours Last activity: 46 min. |
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| Freditoon56 Random nobody Level: 6 ![]() Posts: 5/7 EXP: 717 For next: 190 Since: 09-07-10 Since last post: 1494 days Last activity: 1493 days |
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| Yeah!!! another problem: Why Mario is able to go trough the walls in the imported level? |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 1520/4830 EXP: 13457408 For next: 63091 Since: 05-24-10 From: Delta Quadrant Since last post: 1 day Last activity: 6 hours |
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| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 6459/12195 EXP: 69502868 For next: 1394999 Since: 07-03-07 From: 52-2-88-7 Since last post: 2 hours Last activity: 46 min. |
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| Emoluvjd2 Member Level: 17 ![]() Posts: 37/67 EXP: 23391 For next: 1352 Since: 10-24-09 Since last post: 115 days Last activity: 7 days |
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Originally posted by Zero One I think the problem is that your using both sides of a face. Look through this topic, I'm pretty sure it's been nswered more than once... |
| Celux Cheep-cheep Level: 29 ![]() Posts: 82/199 EXP: 132175 For next: 15710 Since: 09-21-08 Since last post: 111 days Last activity: 21 days |
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| It is important to make sure there are no unused faces directly under any ground, otherwise you will fall through. There is alot more detail to this and exeptions etc but it's better if you just experiment (if this is actually the problem) Somthing else that somtimes causes fall-through faces is having the level set to "death on bottom". I'm unsure why, but there are times when it gives me collisio issues. Set faces to single sided. Make sure the white face is on top, blue underneath. (Likely if your faces are invisbled AND walk-through) Do not have massive amounts of polygons in the level (That means NO circles or spheres . Use a hexagon instead.)Try not to group lots of faces facing different directions together in a small space. Good luck . |
| Freditoon56 Random nobody Level: 6 ![]() Posts: 6/7 EXP: 717 For next: 190 Since: 09-07-10 Since last post: 1494 days Last activity: 1493 days |
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| Thanks but the problem was not that, i did'nt think about changing the collision type in the mtl file^^ |
| sonicpacker Random nobody Level: 3 Posts: 1/2 EXP: 108 For next: 20 Since: 10-20-10 Since last post: 1452 days Last activity: 823 days |
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Been trying to import a ROM into Toads Tool. The hack works just fine in Mupen64 and PJ64 (haven't tried other emus). This is the message I get:![]() Any suggestions? *Edit* Disregard this post. I fixed it by using the other ROM extender.. |
hennahacker![]() Level: 22 Posts: 115/124 EXP: 56947 For next: 1403 Since: 02-19-10 From: The Endless Cabal Since last post: 8 days Last activity: 2 days |
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| Have you extended the ROM with any kind of ROM extender? -------------------- I am the sum of my parts, but none of my parts are me. |
| sonicpacker Random nobody Level: 3 Posts: 2/2 EXP: 108 For next: 20 Since: 10-20-10 Since last post: 1452 days Last activity: 823 days |
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| Thanks for replying, but I edited my post on the 20th. =) |
| Vinnyboiler Catgirl Level: 59 ![]() Posts: 505/1018 EXP: 1619521 For next: 53607 Since: 12-27-07 From: London, England Since last post: 233 days Last activity: 4 days |
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So, I have an error with the image converter (CVT.exe). Each time my computer tries to run it from the importer I get this;![]() This means that I all my textures gets replaced with the textures already in the rom. Does anyone know how to solve this problem? -------------------- Follow my SM64 hack here Alternate Reality Mario 64 |
| X54321 User Level: 7 Posts: 1/10 EXP: 1200 For next: 248 Since: 11-05-10 From: In the Nerd Cave, also known as, my room. Since last post: 1439 days Last activity: 1439 days |
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| I use Google Sketchup for my levels, and they always end up too small! I think its because of the templates, but im not sure. |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 1848/4830 EXP: 13457408 For next: 63091 Since: 05-24-10 From: Delta Quadrant Since last post: 1 day Last activity: 6 hours |
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| X54321 User Level: 7 Posts: 2/10 EXP: 1200 For next: 248 Since: 11-05-10 From: In the Nerd Cave, also known as, my room. Since last post: 1439 days Last activity: 1439 days |
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| Thanks!!! |
| X54321 User Level: 7 Posts: 4/10 EXP: 1200 For next: 248 Since: 11-05-10 From: In the Nerd Cave, also known as, my room. Since last post: 1439 days Last activity: 1439 days |
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How do I fix the texture thing? I dont know how to make it so the mario64 textures I have are in Google Scketchup.
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| Flames540 User Level: 9 ![]() Posts: 16/16 EXP: 2497 For next: 665 Since: 08-17-10 Since last post: 1440 days Last activity: 1069 days |
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Originally posted by X54321 aight! i'm having the exact problem just as you and I'm having other effects as well (collision blocked by invisble walls,instant deaths, and crazy sizes, tried most scalings between 500 - 100 ) Flames540 -------------------- -Hardstyle!- www.lsdb.nl -Hardstyle!- |
| DarkSpacer Member Level: 26 Posts: 65/169 EXP: 89757 For next: 12518 Since: 03-23-10 Since last post: 352 days Last activity: 51 days |
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| Okay, so for the texture thing, make sure you have the redistributable packages that are linked to on Messian's webpage. And for the collision thing, I suggest NOT having very big curves in your level. Or if you need curves, try to make them very low-poly. You'll notice in the original SM64 levels there were only about 9 sides to a full cylinder (BOB mountain, Tick-Tock-Clock). And yes, exporting both sides of a polygon will make the collision engine freak out and will shove Mario all over the place. And lemme just clear this up...3D programs don't really have any clear scaling thing. If you really need to see the size of your level as you build it, consider saving an object to a file that you KNOW the size of, and then loading that whenever you make a level for reference. |
| Kenshi Member Level: 19 Posts: 52/74 EXP: 32390 For next: 3387 Since: 09-15-07 From: NY Since last post: 193 days Last activity: 176 days |
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| Can Anyone start posting some OBJ Files for me to test out? Thanks |
| RDX Level: 28 Posts: 128/198 EXP: 126807 For next: 4531 Since: 02-14-09 Since last post: 1202 days Last activity: 1073 days |
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| nope you gotta make your own go download sketchup and mess around, it's not that hard it's just time consuming. -------------------- ![]() |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 6934/12195 EXP: 69502868 For next: 1394999 Since: 07-03-07 From: 52-2-88-7 Since last post: 2 hours Last activity: 46 min. |
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| Pages: 1 2 3 4 5 6 7 8 9 10 ... 30 31 32 33 34 35 36 37 38 ... 46 47 48 49 50 51 52 53 54 55 | Next newer thread | Next older thread |
| Jul - SM64 Hacking - Mario 64 Level Importer | - - ![]() |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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