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| Jul - Gaming - Sonic 4 (Episode 1 - 10/7 iOS, 10/11 Wii, 10/12 PS3, 10/13 360) | - - ![]() |
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| — Anya — Trudging Scribe Post 10863/23359 |
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Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 3230/4170 EXP: 19801054 For next: 255642 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 6023/9597 Active 5.4 years ago |
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| plushifoxed King Yoshi la chica dijo... Mood: ![]() Level: 119 ![]() Posts: 973/3986 EXP: 18430958 For next: 498333 Since: 08-22-07 Pronouns: it/its or she/her From: kamihama city Since last post: 2 days Last activity: 2 hours |
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| Girlydragon 3030 ![]() ![]() ![]() ![]() ![]() ![]() Possibly neither Girly nor Dragon. Level: 105 ![]() Posts: 742/3030 EXP: 12251458 For next: 10802 Since: 07-21-07 From: Sweden Since last post: 278 days Last activity: 4 hours |
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Originally posted by Colin This is why I'm trying to refrain from getting excited again. Sure they might get it right, but I ain't getting my hopes up. ____________________
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| Sponty Part boy, part car; Boycar, Protector and King of Chilladelphia Level: 184 ![]() Posts: 5641/11098 EXP: 85606295 For next: 513115 Since: 08-24-07 Pronouns: he/him From: Canada Since last post: 2 days Last activity: 14 hours |
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I really don't want to get excited. :/ Sonic Unleashed wasn't bad, but the Werehog levels far outnumbered the regular Sonic levels.. ____________________ ![]() |
| Skreeny Member I have a custom title. Level: 54 ![]() Posts: 443/636 EXP: 1172086 For next: 61784 Since: 09-15-07 Since last post: 9.2 years Last activity: 1.2 years |
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Originally posted by Girlydragon At this point, I don't think any of the classic games would qualify as "getting it right" any more. Let's look at various complaints! Too many added characters: The series jumped from 2 characters up to 6 by the time of Sonic & Knuckles. Each game added at least one with the exception of Sonic Chaos and Sonic & Knuckles, and S&K added another Sonic clone anyway. At that point, the number of Sonic copies was up to 4. Hold-right-to-win gameplay: Name a first level in a Sonic game. It will be quickest won by holding right and jumping occasionally. Incidentally, these seem to be a lot of the most popular levels. (Other notes can be made of all the zigzagging paths that show up all over the place in which Sonic only has to let go of the controller and wind up somewhere down the path--Chemical Plant and Hydrocity, I'm looking at you.) Dash pads all over the place: Started in Chemical Plant, although they only showed up there and in Mystic Cave in Sonic 2. Sonic 3/K made an artform out of this--the only levels that lacked something resembling them were Angel Island, Marble Garden, Sandopolis, and Lava Reef. Death Egg gets special points for having long uncontrollable sections. Cheap deaths (often by bottomless pit): Play Sonic 1. Go anywhere with spikes. Well, at least in the original version. Green Hill Zone act 2's giant moving platforms get special attention here, as Sonic can easily run through their sides and off the bottom of the screen to his death. On a not-spikes-or-pits note, Sonic 1 brought Caterkillers and Yadrins (not to mention the Orbinauts in Labyrinth and Star Light and the bombs in Star Light), while Sonic 2 had those fireflies in Mystic Cave and the mantises in Metropolis, Sonic 3 had the pufferfish in Hydrocity, flying pufferfish in Marble Garden, and pseudo-Orbinauts in Icecap and Launch Base, and S&K had those spikey things in Death Egg (admittedly, not that tough with Sonic; same with the Orbinaut things in Icecap/Launch Base) and the Caterkillers in Sandopolis. Random glitches: Sonic 3's manual had a note saying that Robotnik had set traps that would be triggered by Sonic's speed, and that you would need to wait until the timer ran out (or hit the reset button) if you got stuck. I think that qualifies as "enough said". Everyone says they want it to go back to being just Sonic and Eggman, but by "Sonic" they seem to mean "Sonic and Knuckles and maybe Tails and Amy and Metal Sonic oh and Fang would be cool too". I'm not even going to speculate what would be good or bad or whatever that they could do, because pretty much everything would be "bad" to certain parts of the fanbase (bear in mind, there are people who consider the spindash to be the downfall of Sonic, or the pinnacle of Sonic games to be either Sonic 1 or Sonic CD). |
| DigitalBasic Pancakes! Level: 174 ![]() Posts: 6056/9712 EXP: 70423154 For next: 474713 Since: 07-03-07 Pronouns: they/them Since last post: 71 days Last activity: 1 day |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 2138/7597 EXP: 48584252 For next: 994981 Since: 08-02-07 From: Isle Delfino Since last post: 6 days Last activity: 2 hours |
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Sukasa![]() Level: 123 Posts: 1365/4326 EXP: 20927706 For next: 303560 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 3233/4170 EXP: 19801054 For next: 255642 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 6027/9597 Active 5.4 years ago |
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Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 3234/4170 EXP: 19801054 For next: 255642 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| Girlydragon 3030 ![]() ![]() ![]() ![]() ![]() ![]() Possibly neither Girly nor Dragon. Level: 105 ![]() Posts: 743/3030 EXP: 12251458 For next: 10802 Since: 07-21-07 From: Sweden Since last post: 278 days Last activity: 4 hours |
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Originally posted by Skreeny The big difference between the new and the old here is that only 3 of those characters were playable, and only selectable for single player in sonic 3 and S&K. Compare that too the recent sonic 3D games that often have more than 6 playable characters, that all have to be played to reach the end. Originally posted by Skreeny My main complaint with the new games gameplay is the linearity, there's on path to take instead of the old ones very branching and different paths trough the levels. And one cannot deny that the sections that only involved watching has increased in the 3D ones. Originally posted by Skreeny I'm not gonna comment on this one because frankly I love dash pads, also never seen this mention before. Originally posted by Skreeny You call the enemies cheap deaths? It's piss easy to stock up on rings and get by, now bad camera placement and controls is a far worse cheap death. Originally posted by Skreeny I have had 1 one of those happen to me (although frequently) in my entire life whilst playing sonic 1 to 3, and I played it religiously. In short... I fail to see what you're getting at. :/ ____________________
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| ReiNi さよなら*へヴン Level: 124 ![]() Posts: 1986/4444 EXP: 21760850 For next: 75751 Since: 07-21-07 Since last post: 6.7 years Last activity: 3.3 years |
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 6028/9597 Active 5.4 years ago |
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Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 3235/4170 EXP: 19801054 For next: 255642 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 6029/9597 Active 5.4 years ago |
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Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 3236/4170 EXP: 19801054 For next: 255642 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 6030/9597 Active 5.4 years ago |
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| Jul - Gaming - Sonic 4 (Episode 1 - 10/7 iOS, 10/11 Wii, 10/12 PS3, 10/13 360) | - - ![]() |
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