| Dialga Member lol Level: 28 ![]() Posts: 128/149 EXP: 124983 For next: 6355 Since: 05-20-09 Since last post: 12.2 years Last activity: 10.3 years |
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| Jul - NSMB Hacking (Archive) - Editor Development thread | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 ... 25 26 27 28 29 30 31 32 33 34 | Next newer thread | Next older thread |
| Dialga Member lol Level: 28 ![]() Posts: 128/149 EXP: 124983 For next: 6355 Since: 05-20-09 Since last post: 12.2 years Last activity: 10.3 years |
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| gridatttack Buzzy Beetle Rarity FTW Level: 42 Posts: 152/375 EXP: 493783 For next: 27579 Since: 08-26-09 Since last post: 5.3 years Last activity: 2.0 years |
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| Where are the items stored? or are they rendered in 3d? ____________________ ![]() |
| jceggbert5 Member again Level: 33 Posts: 126/218 EXP: 216573 For next: 12606 Since: 12-01-09 Since last post: 12.1 years Last activity: 352 days |
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| jceggbert5 Member again Level: 33 Posts: 127/218 EXP: 216573 For next: 12606 Since: 12-01-09 Since last post: 12.1 years Last activity: 352 days |
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| gridatttack Buzzy Beetle Rarity FTW Level: 42 Posts: 158/375 EXP: 493783 For next: 27579 Since: 08-26-09 Since last post: 5.3 years Last activity: 2.0 years |
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| Just a question Dirbaio. Since 3D textures are being editable, the world maps textures will be editable too?Or there are not 3D? ____________________ ![]() |
| Mikael User Level: 12 Posts: 9/24 EXP: 7866 For next: 55 Since: 01-20-10 Since last post: 12.3 years Last activity: 12.3 years |
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| Some simple requests here then, and it's all about convenience & efficiency; An easier and quicker way to get access to the sprites & objects, to have them properly sorted in files. Being able to add/remove my own files in a flexible system with a set of sprites/objects in them, and I can always go and fetch a new sprite if I removed one from my file. As for now there are only 3 files with objects for instance, where the 3rd file has parts of the fortress scattered around. There should be a way to organize your own files and clean this braindead mess up. Being able to save sprites with a specific data written in them, separated from other sprites with the same number but different data. For example, I could make my own map and label it "koopa troopas" and have normal koopas and paratroopas in there with all colors, aswell as a bunch of green koopa paratroopas that all have the specific data written in them already; green koopa paratroopa A flies horizontal, green koopa paratroopa B flies vertical. And I don't have to adjust their programming for each example because it's already been done and archived. Just open your own file, and drag your pre-designed sprite where you want it. Not just easier way of editing, viciously constructive! Hotkeys, shortcuts to open menues Being able to use all possible tilesets in the same area (maybe that is a difficulty, I'll say it anyway) Resize areas. Decide length and height in the levels. Add/remove areas from a level. Some levels have 2 possible areas, some have 3. Is it possible to control this? (Sorry if I come off as ignorant) |
| Dialga Member lol Level: 28 ![]() Posts: 135/149 EXP: 124983 For next: 6355 Since: 05-20-09 Since last post: 12.2 years Last activity: 10.3 years |
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Need ideas. |
| Mikael User Level: 12 Posts: 10/24 EXP: 7866 For next: 55 Since: 01-20-10 Since last post: 12.3 years Last activity: 12.3 years |
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| Alright Dialga, just to answer the one with hotkeys, the point with it is to work faster. I want to use my mouse AND keyboard when operating. Convenience. Why fly the mouse pointer across the screen here and there to go into windows and so forth. Minimize wasted time with hotkeys. |
| Dialga Member lol Level: 28 ![]() Posts: 136/149 EXP: 124983 For next: 6355 Since: 05-20-09 Since last post: 12.2 years Last activity: 10.3 years |
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Need ideas. |
| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 362/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.8 years Last activity: 9.9 years |
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| Wow! I just managed to get the last format of 3d textures (the most complicated, and the most used in nsmb) to be viewable on the editor. And now i can view all the textures from all the sprites!! There is quite a lot of beta textures. Look at these ones: ![]() These are the textures in the files 'worldX.nsmbd' in the 'map' folder. I really dont know what are those used for... I guess they were going to be used on the bottom screen? Cool... And some other weird facts: the textures above were named "desert", "ice", etc. according to the world theme. But for world 6 it was named "machine"! Plus the fact that that texture doesn't remind me of mountains... They had another theme planned for world 6?? Edit: And this one??? It is the file "W_junglekusa.nsbtx" in polygon_unit folder. In the same folder as pipes, FG effects and fences. ![]() |
| Ninji Birdo Why did my user title say I'm a toaster anyway Level: 88 Posts: 1439/2014 EXP: 6633176 For next: 17488 Since: 07-26-07 Pronouns: he/him or they/them From: Glasgow, Scotland Since last post: 104 days Last activity: 18 days |
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| gridatttack Buzzy Beetle Rarity FTW Level: 42 Posts: 196/375 EXP: 493783 For next: 27579 Since: 08-26-09 Since last post: 5.3 years Last activity: 2.0 years |
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| Maybe the beta world map selects? also the one at the upper right, that volcano resembles to the volcano 3 in the BG changing, also the last plants are used in sprite 255, as discovered by hiccup. ____________________ ![]() |
| Hiccup Member Level: 57 Posts: 176/772 EXP: 1474108 For next: 11820 Since: 05-19-09 Since last post: 102 days Last activity: 3 days |
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| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 373/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.8 years Last activity: 9.9 years |
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| wow... Nice... The drawings are different, but the idea is the same... Cool... |
| Ninji Birdo Why did my user title say I'm a toaster anyway Level: 88 Posts: 1486/2014 EXP: 6633176 For next: 17488 Since: 07-26-07 Pronouns: he/him or they/them From: Glasgow, Scotland Since last post: 104 days Last activity: 18 days |
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| czy123 Random nobody Level: 5 Posts: 1/3 EXP: 346 For next: 183 Since: 02-15-10 Since last post: 11.8 years Last activity: 11.8 years |
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| I am a Chinese DS Player. Could you let the NSMB player support the Rom "i0005 new chaoji moliou xiongdi"? Here for download [[REMOVED]] It's the Chinese Version of "New Super Mario BROS" Pages: http://www.ique.com/games/Mariobros/ In China, Nintendo DS called "iQue DS" (http://www.iQue.com) The iQue Game Roms are also dumped as "*.ids", But you can change the name to "*.nds" The ids Rom cannot run on NDS firmware,So this Rom can't be tested on NO$GBA with NDS firmware except using Majikon(like R4,AK2,TTDS...) on NDS but you can use "iQue DS firmware" in order to test the rom on NO$GBA download: [[REMOVED]] Just Overwrite the file in NO%GBA directory I hope you can do it Thank you |
| krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 18/2481 EXP: 8257370 For next: 99287 Since: 02-01-10 Since last post: 232 days Last activity: 172 days |
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Originally posted by czy123 Is that a rohm link up there? ![]() Could the iQue play the english version of NSMB? Due to the lack of reading needed, one could get by enough with it in the wrong language. Or so I've been told. |
| Ninji Birdo Why did my user title say I'm a toaster anyway Level: 88 Posts: 1492/2014 EXP: 6633176 For next: 17488 Since: 07-26-07 Pronouns: he/him or they/them From: Glasgow, Scotland Since last post: 104 days Last activity: 18 days |
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| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 388/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.8 years Last activity: 9.9 years |
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| Hmmm... It could be doable. As far as i've seen on GBATEK the iQue DS is prety much the same as the normal NDS. The only thing that could stop us from editing it is that the ROM is too different... but its SO similar that it should work. Will look at it and it will probably work in next version ![]() |
| Hiccup Member Level: 57 Posts: 190/772 EXP: 1474108 For next: 11820 Since: 05-19-09 Since last post: 102 days Last activity: 3 days |
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| Maybe this version have different unused stuff? this will be interesting... |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 ... 25 26 27 28 29 30 31 32 33 34 | Next newer thread | Next older thread |
| Jul - NSMB Hacking (Archive) - Editor Development thread | - - ![]() |
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