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11-18-17 02:14:37 PM

Jul - NSMB Hacking (Archive) - Editor Development thread New poll - New thread - New reply
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NsmB_PrO
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Posted on 01-24-11 03:58:43 PM (last edited by NsmB_PrO at 01-24-11 03:59 PM) Link | Quote
-I open the 3d texture with the texture editor.
-I edit it.
-Save.
-last activitie doesnt save in the texture editor ...
ray
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Posted on 01-25-11 01:08:53 PM (last edited by ray at 01-25-11 03:01 PM) Link | Quote
Bug Report:
-Add a object then you must click again on it to choose
-Add a sprite then you must click TWICE to change sprite and change the settings
-Add a object, copy it with STRG or add a new and change the object and the object before gets the new graphic and the new object gets the old graphic
-If change sprite Sets, it dont changes from red to normal
NsmB_PrO
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Posted on 01-25-11 03:11:10 PM Link | Quote
Originally posted by ray
Bug Report:
-Add a object then you must click again on it to choose
-Add a sprite then you must click TWICE to change sprite and change the settings
-Add a object, copy it with STRG or add a new and change the object and the object before gets the new graphic and the new object gets the old graphic
-If change sprite Sets, it dont changes from red to normal

ohh yeah!
revision r143 is really terribly buggy!
ray
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Posted on 01-25-11 03:20:39 PM (last edited by ray at 01-25-11 03:22 PM) Link | Quote
Bug report
-Can import Tilesets , but in the game they are not showed up correctly.
NsmB_PrO
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Posted on 01-30-11 07:29:31 AM (last edited by NsmB_PrO at 01-30-11 07:30 AM) Link | Quote
@dirbaio:
Your new BG importer of the editor doesn't fix the BG problem of me and ray in the 1-1.
I post a screenshot, so you can try yourself:
<script src='http://www9.picfront.org/picture/g6DwcY5SG/js/yc.png' type='text/javascript'></script>
You will see, it doesn't work
luckwii
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Posted on 01-30-11 10:16:21 AM (last edited by luckwii at 01-30-11 10:19 AM) Link | Quote
Originally posted by ray
Bug report
-Can import Tilesets , but in the game they are not showed up correctly.


This may be from what I have been talking about. Sometimes if you use objects and/or blocks that were originally used in the tileset, the tiles will not show up in the game right. I always use object 100 or higher, and find empty spaces in the map16 area. This is why I can't use the new SVNs as well. That is why I would like to request that the objects can be re-instated to 256. Keep it from object 0-256 and leave a note not to use more than the amount of objects that will crash the level. Can you do this Dirbaio? Otherwise, from my end I can't use the new SVNs, and from everyone else, there is the chance of the above mentioned tile problem happening. SKJmin had the same problem and had to do what I did. That is how I found the fix.

My hack contains completely imported tilesets, no original tiles, so in my case this problem has a higher chance of occurring.

And Ray, take note of the tiles not sowing up correctly. Then, move them to a new map 16 location. And, pick a new object. This should fix your problem.

NsmB_PrO
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Posted on 01-30-11 11:23:48 AM Link | Quote
Originally posted by luckwii
Originally posted by ray
Bug report
-Can import Tilesets , but in the game they are not showed up correctly.


This may be from what I have been talking about. Sometimes if you use objects and/or blocks that were originally used in the tileset, the tiles will not show up in the game right. I always use object 100 or higher, and find empty spaces in the map16 area. This is why I can't use the new SVNs as well. That is why I would like to request that the objects can be re-instated to 256. Keep it from object 0-256 and leave a note not to use more than the amount of objects that will crash the level. Can you do this Dirbaio? Otherwise, from my end I can't use the new SVNs, and from everyone else, there is the chance of the above mentioned tile problem happening. SKJmin had the same problem and had to do what I did. That is how I found the fix.

My hack contains completely imported tilesets, no original tiles, so in my case this problem has a higher chance of occurring.

And Ray, take note of the tiles not sowing up correctly. Then, move them to a new map 16 location. And, pick a new object. This should fix your problem.



ähhh... Thats not right. After noticing that the tileset doesnt show up correctly, we have deleted all and then it worked!

-We used the r144 and it didnt work.
-We deleted all in the tileset.
-We used the r142 or older and it worked.

I dont know what you mean with that "object above 100"-crap
luckwii
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Posted on 01-30-11 12:52:52 PM Link | Quote
Originally posted by NsmB_PrO
Originally posted by luckwii
Originally posted by ray
Bug report
-Can import Tilesets , but in the game they are not showed up correctly.



ähhh... Thats not right. After noticing that the tileset doesnt show up correctly, we have deleted all and then it worked!

-We used the r144 and it didnt work.
-We deleted all in the tileset.
-We used the r142 or older and it worked.

I dont know what you mean with that "object above 100"-crap


Like I said, when using objects below 100, (those which are used in the original tileset) you can get the problem with corruption where the editor shows the correct tile, and the game shows either corrupted tiles, or different tiles completely. The objects are obviously in the tileset editor. There were 255 or 256, now there are less. Again, I am not the only one to find this issue. And, as I was saying it looks like you may have encountered it too. It doesn't happen all the time, but it can happen intermittently. Most people using the editor, aren't editing the entire editor, so there is less chance of this issue showing up with them.
playerbas5

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Posted on 01-31-11 12:33:19 PM (last edited by playerbas5 at 01-31-11 12:43 PM) Link | Quote
I have a request:
- An option that can minimize/move the minimap. its annoying when you have a small computer, you can only see like 5 objects.
- No sprite sets, that you can use all sprites in 1 level; or is this immpossible?

And a bug:
- If you go to level configuration, at the graphics tab theres some text that is under another object.
-If you make a sprite and then change the sprite, the sprite data stays at the other sprite. (its weird but i cant speak very good english, if you dont understand i can make some pictures )
Sir Cink
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Posted on 01-31-11 03:26:25 PM Link | Quote
Does there come a little ds editor update, I'm getting crazy copying objects to create new things!
Please make a little update!

NsmB_PrO
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Posted on 01-31-11 03:32:08 PM Link | Quote
Originally posted by Sir Cink
Does there come a little ds editor update, I'm getting crazy copying objects to create new things!
Please make a little update!



I dont think so. dirbaio told us already...
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 01-31-11 03:33:59 PM Link | Quote
Originally posted by playerbas5
I have a request:
- An option that can minimize/move the minimap. its annoying when you have a small computer, you can only see like 5 objects.

Nice point. I'll do it asap.
Originally posted by playerbas5
- No sprite sets, that you can use all sprites in 1 level; or is this immpossible?

Nope, that's impossible due to the limitations of the DS. Nintendo had to split the sprites in "sprite sets" because there is not enough RAM and VRAM to have all the sprites loaded at once.


Originally posted by playerbas5
- If you go to level configuration, at the graphics tab theres some text that is under another object.

I'll fix it

Originally posted by playerbas5
-If you make a sprite and then change the sprite, the sprite data stays at the other sprite. (its weird but i cant speak very good english, if you dont understand i can make some pictures )

This probably has something to do when I fixed the "objects going too fast when cloning" glitch. I'll see if I can fix it
ray
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Posted on 02-03-11 03:27:24 PM Link | Quote
Bug Report:
I can't edit my Rom anymore. I get EVERY Time a rom lock. I have done NOTHING!...
Please fix it...
NsmB_PrO
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Posted on 02-04-11 04:03:30 AM (last edited by NsmB_PrO at 02-04-11 04:04 AM) Link | Quote
Originally posted by ray
Bug Report:
I can't edit my Rom anymore. I get EVERY Time a rom lock. I have done NOTHING!...
Please fix it...


the problem is, that dirbaio doesn't know either, how to fix this problem^^
just use a new ROM and after editing it, create a patch (everytime)
I dont have the problem animore but I dont know, why
ray
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Posted on 02-04-11 09:11:11 AM Link | Quote
It doesnt work. When I use a new ROM, i get a rom lock, too....
NsmB_PrO
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Posted on 02-04-11 11:19:33 AM Link | Quote
Originally posted by ray
It doesnt work. When I use a new ROM, i get a rom lock, too....

yeah, but you can everytime create a patch after editing the rom.
ray
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Posted on 02-04-11 12:48:58 PM Link | Quote
No. I use a new Rom an dget EVERY Time a rom lock. When I create a patch, sometimes many things are not inclluded
NsmB_PrO
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Posted on 02-04-11 01:55:56 PM Link | Quote
Originally posted by ray
No. I use a new Rom an dget EVERY Time a rom lock. When I create a patch, sometimes many things are not inclluded

SO our hack is lost too?
I think this solves the problem:
reboot you computer
playerbas5

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Posted on 02-06-11 01:28:44 PM Link | Quote
I dont know if this is a bug but: When you make an object/sprite in 5.1 it will be highlited, but in r144 you have to click it first, this is kinda annoying when you want to edit fast
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Posted on 02-06-11 02:16:19 PM Link | Quote
Originally posted by playerbas5
I dont know if this is a bug but: When you make an object/sprite in 5.1 it will be highlited, but in r144 you have to click it first, this is kinda annoying when you want to edit fast


I have fixed this in r145
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Jul - NSMB Hacking (Archive) - Editor Development thread New poll - New thread - New reply




Rusted Logic

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