Originally posted by luckwii
Originally posted by ray
Bug report
-Can import Tilesets , but in the game they are not showed up correctly.
This may be from what I have been talking about. Sometimes if you use objects and/or blocks that were originally used in the tileset, the tiles will not show up in the game right. I always use object 100 or higher, and find empty spaces in the map16 area. This is why I can't use the new SVNs as well. That is why I would like to request that the objects can be re-instated to 256. Keep it from object 0-256 and leave a note not to use more than the amount of objects that will crash the level. Can you do this Dirbaio? Otherwise, from my end I can't use the new SVNs, and from everyone else, there is the chance of the above mentioned tile problem happening. SKJmin had the same problem and had to do what I did. That is how I found the fix.
My hack contains completely imported tilesets, no original tiles, so in my case this problem has a higher chance of occurring.
And Ray, take note of the tiles not sowing up correctly. Then, move them to a new map 16 location. And, pick a new object. This should fix your problem.
ähhh... Thats not right. After noticing that the tileset doesnt show up correctly, we have deleted all and then it worked!
-We used the r144 and it didnt work.
-We deleted all in the tileset.
-We used the r142 or older and it worked.
I dont know what you mean with that "object above 100"-crap 
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