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| Jul - NSMB Hacking (Archive) - Editor Development thread | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ... 25 26 27 28 29 30 31 32 33 34 | Next newer thread | Next older thread |
| Tiger21820 Shyguy Level: 18 ![]() Posts: 1/81 EXP: 29779 For next: 118 Since: 03-24-10 From: AREA UNKNOWN Since last post: 31 days Last activity: 11 days |
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| You should add a staff credits editor. |
| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 588/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 1207 days Last activity: 858 days |
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| Staff credits editor, hmm? I haven't researched where the staff credits editor data is. It's probably ascii, but i'm not sure... |
| Tiger21820 Shyguy Level: 18 ![]() Posts: 3/81 EXP: 29779 For next: 118 Since: 03-24-10 From: AREA UNKNOWN Since last post: 31 days Last activity: 11 days |
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| Yeah, I've been looking too, didn't find anything for it, not even a .txt file... I think that finding the ROM addresses/data files that contain the staff credit text data will not be an easy feat, even through hex editing. I was digging through a Pokemon Crystal ROM that I have hacked with a hex editor and even a text bank editor but had no luck finding such data as well... |
| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 589/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 1207 days Last activity: 858 days |
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| maybe an ascii (text) search for some developer names will reveal it... I'll look at it tomorrow, when i'll have more time ![]() EDIT: I'm not sure about the ethical and legal stuff involving the staff credits... What'd you do? |
| gridatttack Mole Rarity FTW Level: 36 Posts: 237/364 EXP: 301012 For next: 7098 Since: 08-26-09 Since last post: 17 days Last activity: 8 hours |
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Originally posted by dirbaio I guess only adding the hacker(s) name at the end and not changing the original names? --------------------
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| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 590/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 1207 days Last activity: 858 days |
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| yeah... I'd do only that. The Nintendo developers did a very great job on NSMB, and i think they deserve being at least on the staff credits... However, I'm not sure if it'll be possible to add names. We'll see it when we find the data. |
| Link 70222 Member Level: 15 Posts: 24/47 EXP: 14169 For next: 2215 Since: 07-02-09 Since last post: 1277 days Last activity: 135 days |
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| I don't know if someone said this, but it's very minor. If you merely click on an object or sprite, then close the editing window, it says that there are unsaved changes. I suggest you try to fix it to make it only say that when you actually edit something. But still, this is very minor and you probably already know. |
| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 592/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 1207 days Last activity: 858 days |
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| yeah... i already knew about that. I just didn't care about it because it's not very important. The problem would be when it closes without saying that there are changes when there are... I'll probably fix it, but i'm not sure whats wrong... |
| Lokao0 Member Level: 14 Posts: 21/45 EXP: 12434 For next: 637 Since: 02-24-10 Since last post: 1568 days Last activity: 1164 days |
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| Maybe add a Model editing? Like edit Mario, Luigi, Shrooms, etcetera... Anyway, when will the 5.2 be released? |
| m64m Member Level: 40 ![]() Posts: 300/459 EXP: 434546 For next: 6763 Since: 06-13-09 From: Canada Since last post: 13 days Last activity: 7 days |
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| ^ If I'm not mistaken, that's actually being implemented in 5.2. Dunno if it'd go as far as perfectly editing characters, but it's in the works. |
| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 597/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 1207 days Last activity: 858 days |
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Originally posted by Lokao0 Originally posted by m64m Well... What will be implemented in next version is a texture editor. You'll be able to edit all the textures that are applied to 3d models, like Mario, luigi, the overworld, the moving mushrooms and platforms and most enemies. What will not be implemented is a model editor (changing the shape of stuff, not only the textures). It'd be super hard to do, and the ds's 3d model format is not very well known. There is one tool out there, called NSBMD Viewer, that lets you view the 3d models, but its very glitchy: a very small part of the models show up correctly. So editing models is mostly impossible yet. Originally posted by Lokao0 Very soon. There are a few glitches on the 3d texture editor, related to transparency, which i'll try to fix ASAP, snd i think Piranhaplant hasn't finished undo yet, so when both things are done, it'll be ready to go. |
| krutomisi 2420 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() my heart is beating in a different way Level: 81 ![]() Posts: 536/2424 EXP: 4949473 For next: 43376 Since: 02-01-10 Since last post: 11 hours Last activity: 11 hours |
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| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 600/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 1207 days Last activity: 858 days |
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Originally posted by krutomisi Good! New developers are always welcome! |
| m64m Member Level: 40 ![]() Posts: 303/459 EXP: 434546 For next: 6763 Since: 06-13-09 From: Canada Since last post: 13 days Last activity: 7 days |
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| I've been trying to figure this out for a while, but I can't get it. I was using 5.1, and it messed up something in a level(s?). I upgraded to the beta of 5.2 (awesome, btw), and the levels still don't work. 1. World 1-4; going from Area 2 to Area 3. Pipes are linked correctly, however when I enter the pipe to go to Area 3, it does the screen transition, and then black screen of death. 2. World 1-A; going from Area 1 to Area 2. There may be something else crashing the game in the actual level, but I can't figure it out. ~~~ I've tried creating a patch off the original and applying it to a clean rom, and it's the same thing. Please help. Patch, containing my entire hack (so far): http://www.mediafire.com/?45t2nyoz3lz Please and thanks in advance! =D |
| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 603/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 1207 days Last activity: 858 days |
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| well... A black screen when going from one area to another is probably the destination area being corrupted, not the entrance incorrectly setup... black screens... ![]() ![]() ![]() ![]() |
| m64m Member Level: 40 ![]() Posts: 304/459 EXP: 434546 For next: 6763 Since: 06-13-09 From: Canada Since last post: 13 days Last activity: 7 days |
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| does that mean I have to redesign the corrupted areas in a clean rom? (Also, sorry for putting this is development/suggestions. mixed it up with questions @.@) |
| Lokao0 Member Level: 14 Posts: 29/45 EXP: 12434 For next: 637 Since: 02-24-10 Since last post: 1568 days Last activity: 1164 days |
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Originally posted by dirbaio But is there any texture editor "outside" the editor? |
| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 618/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 1207 days Last activity: 858 days |
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| Not asfar as i know. But the 5.2 texture editor wont be an editor, it will be an exporter/importer. So you'll be able to edit the exported images in photoshop, gimp, or whatever ![]() |
| Cafezinho Level: 15 Posts: 3/49 EXP: 13791 For next: 2593 Since: 05-15-10 Since last post: 1475 days Last activity: 1283 days |
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| I wanted to know how to i change ? block texterures in game so it go around and around. IN the front page i wanted to know if is there a way to change that 2006 Nintendo* |
| Lokao0 Member Level: 14 Posts: 31/45 EXP: 12434 For next: 637 Since: 02-24-10 Since last post: 1568 days Last activity: 1164 days |
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Originally posted by Cafezinho About the ? Block: I believe it is impossible. Changing Nintendo: Yes, it is possible. It is together with the title screen logo file. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ... 25 26 27 28 29 30 31 32 33 34 | Next newer thread | Next older thread |
| Jul - NSMB Hacking (Archive) - Editor Development thread | - - ![]() |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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