Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 362/7597 EXP: 48585098 For next: 994135 Since: 08-02-07 From: Isle Delfino Since last post: 6 days Last activity: 6 hours |
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| Jul - Gaming - Fraxy - SHMUP with Custom Bosses | - - ![]() |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 362/7597 EXP: 48585098 For next: 994135 Since: 08-02-07 From: Isle Delfino Since last post: 6 days Last activity: 6 hours |
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| Tyty Level: 165 Posts: 353/8599 EXP: 58652076 For next: 283605 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 375/7597 EXP: 48585098 For next: 994135 Since: 08-02-07 From: Isle Delfino Since last post: 6 days Last activity: 6 hours |
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I made a boss based on something from the "War!" thread, but it really only looks good, it can't hurt you unless you, uh, ![]() ____________________ =================== [Posted by NightKev] |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 382/7597 EXP: 48585098 For next: 994135 Since: 08-02-07 From: Isle Delfino Since last post: 6 days Last activity: 6 hours |
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| Stigandr 1440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some say they're what landed at Roswell in 1947, and that their right eye sees infrared light. All we know is, they're called The Stigandr. Level: 77 ![]() Posts: 145/1441 EXP: 4018085 For next: 173044 Since: 07-21-07 Since last post: 1.5 years Last activity: 1.5 years |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 389/7597 EXP: 48585098 For next: 994135 Since: 08-02-07 From: Isle Delfino Since last post: 6 days Last activity: 6 hours |
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Originally posted by PeardianArcadia's (that is, my) orbital cannons. ![]() But since space != planet, it can't really do anything to you. ____________________ =================== [Posted by NightKev] |
| ReiNi さよなら*へヴン Level: 124 ![]() Posts: 530/4444 EXP: 21761228 For next: 75373 Since: 07-21-07 Since last post: 6.7 years Last activity: 3.3 years |
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---------------------------- Somewhat inspired by the super nova. This glowing sphere will unleash a mass of beams, that will fly towards a target to incinerate it. ![]() Sorry I couldn't take a better screenshot... ____________________ I should make a layout. |
| Stigandr 1440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some say they're what landed at Roswell in 1947, and that their right eye sees infrared light. All we know is, they're called The Stigandr. Level: 77 ![]() Posts: 160/1441 EXP: 4018085 For next: 173044 Since: 07-21-07 Since last post: 1.5 years Last activity: 1.5 years |
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| Basking in the summer sun, I greeted the seabirds. But then... I entered the demon's den. -from Ship Archives R-9A Arrowhead While not a perfect reproduction by any stretch of the imagination, I kinda like this. It's intended to be an overhead view of the R-9A, using R-Type Final's R Museum as my reference. It is exceptionally fragile if you hit it directly, just trying to stay true to the game. The Force pod is, as always, indestructible. Weapons: Couldn't do good missiles. Wave Cannon replaced by generic Laser L. Another of those "couldn't do it" cases, but the Wave Cannon is important enough I had to replace it with something... Anti-Air Laser uses a well-timed and carefully-placed string of four Plasma Rings. Not perfect, but as good as I could do. Unfortunately, it makes the ship's design a little less clear since I placed it partially behind the Force instead of in front of it, to try and minimize how much it sticks out. Now I know why the Vic Viper was included in pre-made ships and not the R-9... it had simple weapons. I'm gonna have to try to refine this one more...____________________ I swim through a sea of stars, without looking back to shore. Faster than light, bending time. Forever Wherever |
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| Apparently there was another Fraxy update 3 days after the 11/27 one; just letting everyone know. ____________________ =================== [Posted by NightKev] |
Sunny![]() Level: 115 Posts: 185/3675 EXP: 16361474 For next: 449890 Since: 07-23-07 Since last post: 4.2 years Last activity: 184 days |
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| Has anyone tried making their own TRY yet? I'm deciding to do one, putting in all the things that it seems I've done so far, with edits based on how they work and how skill fills the gaps of existance. Nothing spectacular, though, besides fightng them all in a row with their own color. As for the ships, they have a range of sppearance. I even gone nuts for one of the things, stacking 90 of those rotaters (whatever I used for my Spin+++) all on top of each other. It's so fast, you can stay in its path and sometimes (more like most of the time) not get hit. (If nobody else has tried this, then I guess my name is correct. Maybe.) There's also a very, VERY useless trap ship; ghost gravity generators, ghost blocks connecting, and inactive ghost bullet tips poking at you whenever you're on the gravity generators. It doesn't move, either, only rotates. Very useless. Anyone else have stuff to speak of that thry haven't released yet? ____________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Posts = 185 Age = 145 Lv 19 Exp 30338 / 35777 LvExp 441 / 5880 (7.5%) PostExp = 245 ExpTime = 827.975 |
| ReiNi さよなら*へヴン Level: 124 ![]() Posts: 546/4444 EXP: 21761228 For next: 75373 Since: 07-21-07 Since last post: 6.7 years Last activity: 3.3 years |
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---------------------------- Originally posted by Madman200 I made a test one involving three "flame ring" models (ripoff of the starfish, the third model is my own creation) and am working on a "boss-like" test involving my Starfish Rev.Z (now called ultimate star or something as silly) ![]() Also I made a few more ships that need some tweaking before being posted. ____________________ |
| TheGreatGuy 690 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Internet Narcolepsy! Level: 56 ![]() Posts: 367/690 EXP: 1331140 For next: 67036 Since: 07-23-07 Since last post: 12.0 years Last activity: 10.2 years |
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Originally posted by Madman200 The problem I have with making a try, is that it just seems so unfinished, and limited. You only have one life with which to complete each one, and you can't really make 'levels' very effectively without the ability to control the scrolling of the screen. ____________________ Now I have a signature. Don't count on a layout though, I'm far too lazy. |
| Stigandr 1440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some say they're what landed at Roswell in 1947, and that their right eye sees infrared light. All we know is, they're called The Stigandr. Level: 77 ![]() Posts: 163/1441 EXP: 4018085 For next: 173044 Since: 07-21-07 Since last post: 1.5 years Last activity: 1.5 years |
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Take a look at Fraxius, maybe that'll give you some ideas for the scrolling issue. Edit: Kelos' Shuriken Defense Network was pretty effective at keeping their enemies out. However, it wasn't very durable, and cost too much. So, they went to Orine Labs, who designed the OI-1 Estrela Prata. Screenshot Sporting more firepower and better support systems than the Shuriken Defense Network, it also uses fewer materials, is fully automated, and is easier to deploy. It also has maintenance units on board. However, with all the automated systems, electrical overload is a major concern, and guarding against that proved far too expensive for what Kelos Prime wanted. The support systems are mounted on four highly mobile satellites that are very hard to target effectively. The weakness is: ____________________ I swim through a sea of stars, without looking back to shore. Faster than light, bending time. Forever Wherever |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 417/7597 EXP: 48585098 For next: 994135 Since: 08-02-07 From: Isle Delfino Since last post: 6 days Last activity: 6 hours |
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| ReiNi さよなら*へヴン Level: 124 ![]() Posts: 555/4444 EXP: 21761228 For next: 75373 Since: 07-21-07 Since last post: 6.7 years Last activity: 3.3 years |
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---------------------------- Originally posted by Peardian fffffffffff Maybe uhh... you could make it in different pieces, and align them in a TRY... Which would make sense as you nuke each part of it individually... But then you have the problem of having to set them up in a way that they move coordinatedly or something... not to mention the computer simply exploding trying to render that monster... (if 200 pieces barely moving cause slowdown... imagine like 6 of those.) Maybe you could try to make a sightly less massive version though... The whole thing being a bit larger than the part you have there should work. ____________________ |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 419/7597 EXP: 48585098 For next: 994135 Since: 08-02-07 From: Isle Delfino Since last post: 6 days Last activity: 6 hours |
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| Stigandr 1440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some say they're what landed at Roswell in 1947, and that their right eye sees infrared light. All we know is, they're called The Stigandr. Level: 77 ![]() Posts: 172/1441 EXP: 4018085 For next: 173044 Since: 07-21-07 Since last post: 1.5 years Last activity: 1.5 years |
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| Interesting, a Christmas Day update to Fraxy. Haven't looked at it yet. I noticed the OI-1 (my previous post) was a little too hard to take out. A quick fix would be removing the repair units from the flamethrower satellites. There'll still be two satellites with repair units, but they're slower and easier to target. The HP isn't very high, 6500 tops (on the central core itself). Peardian, the issues you ran into with the Halberd are why I stopped with my battleship project; of the eight planned (Kelos Prime's Excalibur and Masamune, the Theralian Empire's Saigyouji and Poltergeist, Zephis' Jophiel and Raziel, and Andus' Mantis and Bumblebee) only the Excalibur was ever done. On rank 100, Excalibur slowed the game to around 10 FPS at best on my computer, and its massive size made it very hard to maneuver around on Fraxy's limited resolution. The largest ships I've made that seem reasonable in Fraxy are the Seraphim Battlecruiser and Gungnir Assault Cruiser... even they have some slowdown for me, though. I never hit the part limit, though. Even I know when I'm going overboard on a design. ![]() ____________________ I swim through a sea of stars, without looking back to shore. Faster than light, bending time. Forever Wherever |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 427/7597 EXP: 48585098 For next: 994135 Since: 08-02-07 From: Isle Delfino Since last post: 6 days Last activity: 6 hours |
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| Jul - Gaming - Fraxy - SHMUP with Custom Bosses | - - ![]() |
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