Originally posted by Hiccup
Do you mean this: http://jul.rustedlogic.net/thread.php?id=5813 by documentation?
Yes. And
155: Warp to Level
Data: 0000 YE0X AUUU - Y = warp height (minus 1), X = warp width (minus 1), E = destination entrance, A = destination area, U = unknown
which I quoted in my earlier post.
The sprite data reference is there for a reason.
USE IT. For sprites like 155, it lists all the possible bytes you can change and what they do.
In the old thread (the one Garmichael linked to), the first 15 pages are pretty much pointless - page 16 and on are where it starts to become a useful thread.
____________________