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Jul - NSMB Hacking (Archive) - NSMB Editor 5 Downloads New poll - New thread - New reply
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dirbaio
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Posted on 02-01-10 09:49:42 AM Link | Quote
Yeah, good question.

That's because Treeki and i dont know how to really compress files. Actually we use a "fake" compress, which means that it doesnt compress the data, it makes it bigger, but when the game decompresses it, it gets back the original data so it works.
jceggbert5
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Posted on 02-01-10 12:30:27 PM (last edited by jceggbert5 at 02-01-10 12:38 PM) Link | Quote
I ask because with all of the files that I have manually replaced and compressed, I have gained 0.5MB of ROM size... (it was trimmed...)

Editor Suggestion: Mass importer/exporter/decompresser/compresser

or maybe a button that exports an entire folder while decompressing any files that are compressed, and keeps track of compressed files vs. non-compressed files so that you can re-import the directory... (I want that so that I can closer map out the obj folder and a few others, like palette > graphic, etc (Koopas will be REALLY fun...))
dirbaio
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Posted on 02-01-10 02:44:29 PM Link | Quote
Hmm.

So you have a way to really compress files? Please tell me what it is!

And the batch import/export would be hard to do... because there's no way to reliably determine if a file is compressed, they have no special header. You can just try to decompress it and see if it makes any errors... And even sometimes not compressed data can be decompressed!
jceggbert5
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Posted on 02-02-10 03:08:41 AM Link | Quote
Originally posted by dirbaio
So you have a way to really compress files? Please tell me what it is!
Nope, I have no idea... In fact, I only know about 3 or 4 commands in C+, and nothing in any other language... (unless you count English, but that's not programming language )
Originally posted by dirbaio
And the batch import/export would be hard to do... because there's no way to reliably determine if a file is compressed, they have no special header. You can just try to decompress it and see if it makes any errors... And even sometimes not compressed data can be decompressed!
Perhaps we should make a database... I can give you lots(?) of info on the obj folder... (I'm still working on my list though, I am about 1/3 done...)
I am listing the files/graphics, compressed or not, used palette, and codec needed to view image...
dirbaio
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Posted on 02-02-10 02:44:03 PM (last edited by dirbaio at 02-02-10 02:45 PM) Link | Quote
Originally posted by jceggbert5
Nope, I have no idea... In fact, I only know about 3 or 4 commands in C+, and nothing in any other language... (unless you count English, but that's not programming language )

No... I mean that you say you have a program to actually compress files. What is it?

Originally posted by jceggbert5
Perhaps we should make a database... I can give you lots(?) of info on the obj folder... (I'm still working on my list though, I am about 1/3 done...)
I am listing the files/graphics, compressed or not, used palette, and codec needed to view image...



Hmmm... I think it will be rather pointless, because in future versions of the editor you'll be able to just double-click files and edit them in the editor itself. At least basic things like textures (2d and 3d), narc files, etc...

Edit: Oops. Quotes!
jceggbert5
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Posted on 02-02-10 09:24:46 PM Link | Quote
Originally posted by jceggbert5
I ask because with all of the files that I have manually replaced and compressed, I have gained 0.5MB of ROM size... (it was trimmed...)
@Dirbaio: Were you talking about that^^ ?

I was talking about using NSMBe to do it... I do find it kind of funny, the way that you 'fake compress' it, even though it makes it larger...

I have gone through over 25 palettes so far, and I have not been able to identify the palette that the NSMB Logo file uses...
Posts Merged

Oh, the idea about exporting all jyotyu-reliant files as one file and re-importing them all is a good idea, but since there are 3 or 4 palettes that the same graphics rely on, it could be hard to synchronize the colors so that they look decent...
dirbaio
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Posted on 02-03-10 10:21:08 AM Link | Quote
yeah.
Well, I have done something similar for the pipes, and it works quite well... You export all the images with all the palettes. Then the user edits them, and has to copy the same image with all the palettes, and he can colorize it like he wants.
BastarB
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Posted on 02-05-10 09:10:38 AM (last edited by BastarB at 02-05-10 09:12 AM) Link | Quote
Hi everyone, here comes one simple question:

How do I change the background music of a level, I thought I have seen such option earlier or have I maybe been mistaken, since I can't be able to find it now? when I mean change music I don't mean how to compose new melodies, I mean how to change the background music to another existing kind of music from another level!!?

Thanks for your help^^
Ninji

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Posted on 02-05-10 09:14:21 AM Link | Quote
Originally posted by BastarB
Hi everyone, here comes one simple question:

How do I change the background music of a level, I thought I have seen such option earlier or have I maybe been mistaken, since I can't be able to find it now? when I mean change music I don't mean how to compose new melodies, I mean how to change the background music to another existing kind of music from another level!!?

Thanks for your help^^
You can use different music for each view. Click the "Views" mode, select the view you want to change it for and choose a track from the options panel on the left.
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Posted on 02-05-10 09:20:18 AM Link | Quote
Originally posted by Treeki
Originally posted by BastarB
Hi everyone, here comes one simple question:

How do I change the background music of a level, I thought I have seen such option earlier or have I maybe been mistaken, since I can't be able to find it now? when I mean change music I don't mean how to compose new melodies, I mean how to change the background music to another existing kind of music from another level!!?

Thanks for your help^^
You can use different music for each view. Click the "Views" mode, select the view you want to change it for and choose a track from the options panel on the left.


Big thanks for your help Treeki^^
Well, I also wonder what kind of option the "Sound Set (hex)" option is, that is available under the level configuration menu!? =)
Ninji

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Posted on 02-05-10 09:23:37 AM Link | Quote
Originally posted by BastarB
Big thanks for your help Treeki^^
Well, I also wonder what kind of option the "Sound Set (hex)" option is, that is available under the level configuration menu!? =)
Due to the DS's limited memory, not all sounds can be loaded at once. Some sounds (like Dry Bones and such) need a different Sound Set setting in order to work properly.

This list has some of them: http://jul.rustedlogic.net/thread.php?id=6267
BastarB
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Posted on 02-05-10 10:18:54 AM Link | Quote
Originally posted by Treeki
Originally posted by BastarB
Big thanks for your help Treeki^^
Well, I also wonder what kind of option the "Sound Set (hex)" option is, that is available under the level configuration menu!? =)
Due to the DS's limited memory, not all sounds can be loaded at once. Some sounds (like Dry Bones and such) need a different Sound Set setting in order to work properly.

This list has some of them: http://jul.rustedlogic.net/thread.php?id=6267


Thanks for the list, it answered another question I had why my bullet bill Launchers didn't sound at all.=)

Well, now I also got another problem, I have tried to enter a pipe from Area 3 of my level to Area 2, but However, as soon as I've enter it I got black screens and the music just freezes! I have checked the entrance options and everything seems fine, is there anyone who got similiar experiences like this???

Thanks^^
Ninji

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Posted on 02-05-10 10:59:42 AM Link | Quote
Originally posted by BastarB
Well, now I also got another problem, I have tried to enter a pipe from Area 3 of my level to Area 2, but However, as soon as I've enter it I got black screens and the music just freezes! I have checked the entrance options and everything seems fine, is there anyone who got similiar experiences like this???

Thanks^^
Check to make sure you don't have Sprite 0 anywhere (especially in the top left corner of the area) as it will make the game crash.

If that doesn't work, then you might want to get someone here who's more knowledgeable to look at the level.
BastarB
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Posted on 02-05-10 12:52:26 PM (last edited by BastarB at 02-05-10 01:39 PM) Link | Quote
Originally posted by Treeki
Originally posted by BastarB
Well, now I also got another problem, I have tried to enter a pipe from Area 3 of my level to Area 2, but However, as soon as I've enter it I got black screens and the music just freezes! I have checked the entrance options and everything seems fine, is there anyone who got similiar experiences like this???

Thanks^^
Check to make sure you don't have Sprite 0 anywhere (especially in the top left corner of the area) as it will make the game crash.

If that doesn't work, then you might want to get someone here who's more knowledgeable to look at the level.


Thanks for the tip, but I didn't have any sprite of that kind in my level. I exported my level-files than imported them again in a fresh copy of the game, but the problem is still there, it continues to crash when I try to enter area 2 from area 3 using a pipe entrance.=/


EDIT: Well, now I also had tried to replace Area 1 of level 1-2 with this custom problematic "Area 2 of Level 1-1". However, the game continues to crash as soon as I have pressed the A-button to start the 1-2 Level.=P
BastarB
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Posted on 02-06-10 08:27:23 AM (last edited by BastarB at 02-06-10 08:36 AM) Link | Quote
Well, are there not any kind person who may got any clue about my posted problem above, or have I already asked too many n00bish questions?=)=P I can't really solve this by my own, I tried many things, may it be related to some errors in the hex-editor, i haven't even touched that? hmm?
I know that I got the level to work at an early state, after that I remember a few changes including the background-music and I changed the Background Toplayer to 255:none...
Ninji

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Posted on 02-06-10 08:58:19 AM Link | Quote
Originally posted by BastarB
Well, are there not any kind person who may got any clue about my posted problem above, or have I already asked too many n00bish questions?=)=P I can't really solve this by my own, I tried many things, may it be related to some errors in the hex-editor, i haven't even touched that? hmm?
I know that I got the level to work at an early state, after that I remember a few changes including the background-music and I changed the Background Toplayer to 255:none...

This game can be extremely picky at times. Have you changed the sprite sets? (Some combinations can make the DS crash)

If you don't mind posting the level, you can upload it and I'll take a look at it and try and figure out what's wrong.
BastarB
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Posted on 02-06-10 09:23:26 AM (last edited by BastarB at 02-06-10 10:27 AM) Link | Quote
Originally posted by Treeki
Originally posted by BastarB
Well, are there not any kind person who may got any clue about my posted problem above, or have I already asked too many n00bish questions?=)=P I can't really solve this by my own, I tried many things, may it be related to some errors in the hex-editor, i haven't even touched that? hmm?
I know that I got the level to work at an early state, after that I remember a few changes including the background-music and I changed the Background Toplayer to 255:none...

This game can be extremely picky at times. Have you changed the sprite sets? (Some combinations can make the DS crash)

If you don't mind posting the level, you can upload it and I'll take a look at it and try and figure out what's wrong.


Thanks alot Treeki, Well, in the beginning the Area was A cloud-like bonus area, then i changed it to look like a Dark-Blue Cave. You can have a look at the level, it's not that fancy at all...yet


You can download it here: http://skickafilen.se/download.jsp?FileId=83RUH2zZViFrCjhpgpFV


Thanks for your help^^

EDIT: Well In this uploaded version, i tried to changed the Cave from dark Blue to the standard one, but the problem remain.

EDIT 2: Erm, hmm, yes now I understand what you mean with sprite sets(I was thinking of the tile-set, confused), yes I have changed them, I'm goind to try to disable as many as possible to see what kind of result I will get=P

EDIT 3: To bad, I tried and disabled "all" sprite-sets, but the game still hangs??=S=S

EDIT 4. Tried and deleted all the sprites within the level, but it still hangs!
Ninji

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Posted on 02-06-10 10:46:20 AM Link | Quote
It works perfectly here on No$GBA. What method are you using to play the game? (Emulator, flashcart, etc)
BastarB
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Posted on 02-06-10 11:31:58 AM (last edited by BastarB at 02-09-10 01:30 PM) Link | Quote
Originally posted by Treeki
It works perfectly here on No$GBA. What method are you using to play the game? (Emulator, flashcart, etc)


I'm using a flashcard, the Cyclo Evolution DS, I also got another flash-card to test with (EZ flash 5 original version), I may test the game in that also, could it be due to a badly formatted SD-card then?? =P

EDIT: Nope, i does not work on my EZ Flash 5 either, using a different SD-card!

dirbaio
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Posted on 02-06-10 11:58:48 AM Link | Quote
Maybe your ROM is broken.
Try importing it into a very clean rom and test it on no$gba and flashcart.
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Jul - NSMB Hacking (Archive) - NSMB Editor 5 Downloads New poll - New thread - New reply




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