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| Jul - NSMB Hacking - NSMB Editor 5 - Latest Version: 5.1 (15th January) |
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| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 | Add to favorites | Next newer thread | Next older thread |
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dirbaio Member Level: 42 Posts: 236/838 EXP: 490101 For next: 31261 Since: 07-28-09 From: Spain Since last post: 27 min. Last activity: 27 min. |
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Originally posted by jceggbert5 It is not possible at all. Sorry. NSMB has areas of memory reserved to each type of GFX: the 3 tilesets, the bgs and the sprites. They fit exactly, so it is impossible to expand any of these three categories. Sorry. But if you need to make new tiles, you can rearrange the existing tiles so they take less space and use the freed space for your tiles. For example, in grassland tileset there are a lot of repeated tiles. Just keep only ONE copy of them, and change the map16 tiles that used them to the only remaining copy. Another thing you can do to gain space is to delete tiles that are filpped copies of others, and update the map16. Hint: In Map16 editor, shift-click a tile to flip it vertically and alt-click it for horizontally. |
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jceggbert5 Member again Level: 22 Posts: 17/218 EXP: 54099 For next: 4251 Since: 12-01-09 Since last post: 163 days Last activity: 61 days |
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| Does Nohara have any compression? If so, what happens if you use the same type of compression on Jyotyu?
Just an idea... |
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dirbaio Member Level: 42 Posts: 239/838 EXP: 490101 For next: 31261 Since: 07-28-09 From: Spain Since last post: 27 min. Last activity: 27 min. |
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Originally posted by jceggbert5 no... that wont work. All graphics of all tilesets are lz77 compressed. That's not the problem, since we know how to recompress them. The problem is with the behaviors. All behaviors of tilesets 1 and 2 are plain files, not compressed. BUT tileset 0's behaviors are inserted in the binaries (executable code), which are compressed with the weird compression that we can't break yet. |
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jceggbert5 Member again Level: 22 Posts: 18/218 EXP: 54099 For next: 4251 Since: 12-01-09 Since last post: 163 days Last activity: 61 days |
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Originally posted by dirbaioOriginally posted by jceggbert5 You seem to have been able to decompress it properly, so can't you reverse-engineer your decompression algorithm? P.S. I'm not trying to be a pain, just trying to help (some coders completely overdo it and go for the hard stuff and not try the easy/obvious stuff )
P.P.S. If I knew ANYTHING about coding, I'd try to help, but I don't... |
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dirbaio Member Level: 42 Posts: 241/838 EXP: 490101 For next: 31261 Since: 07-28-09 From: Spain Since last post: 27 min. Last activity: 27 min. |
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try to reverse engineer THIS:
It has been translated from the ASM code of the game directly, we have NO IDEA of what it does |
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jceggbert5 Member again Level: 22 Posts: 19/218 EXP: 54099 For next: 4251 Since: 12-01-09 Since last post: 163 days Last activity: 61 days |
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| Um...... No thanks...... You have a good point there..... I think I'll pass this time.....
I thought you guys made the code, not rip it from the game... (Too bad this place doesn't have a spoiler box like GBATemp...) |
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Dark_fusionX Member Level: 24 Posts: 26/263 EXP: 71409 For next: 6716 Since: 12-03-09 From: Canning Vale, Western Australia Since last post: 39 days Last activity: 2 days |
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| woah... what?
D8 |
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dirbaio Member Level: 42 Posts: 242/838 EXP: 490101 For next: 31261 Since: 07-28-09 From: Spain Since last post: 27 min. Last activity: 27 min. |
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Originally posted by jceggbert5
We would have made it ourselves if we knew what kind of compression it is ![]() |
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jceggbert5 Member again Level: 22 Posts: 22/218 EXP: 54099 For next: 4251 Since: 12-01-09 Since last post: 163 days Last activity: 61 days |
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| Is there a way to edit every frame of the "animated" blocks? Like the bricks are in Jyotyu (but make my own in Tileset 00 - Grassland)? |
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dirbaio Member Level: 42 Posts: 246/838 EXP: 490101 For next: 31261 Since: 07-28-09 From: Spain Since last post: 27 min. Last activity: 27 min. |
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Originally posted by jceggbert5 Animated blocks are somewhere in the ncg folder, dont remember where... You can edit it, but you can't create new animated blocks. |
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Sonicfan49 Random nobody Level: 5 Posts: 1/7 EXP: 298 For next: 231 Since: 12-23-09 Since last post: 259 days Last activity: 234 days |
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| The editor doesn't work for me. I have .NET framework 3.5 SP1 which should be MORE than enough. Somebody please help me. |
Camewel![]() unfunny, plz leave Level: 23 Posts: 74/208 EXP: 66264 For next: 1459 Since: 05-09-09 Since last post: 165 days Last activity: 100 days |
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| Doesn't work how? |
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Sonicfan49 Random nobody Level: 5 Posts: 2/7 EXP: 298 For next: 231 Since: 12-23-09 Since last post: 259 days Last activity: 234 days |
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| Window isn't opening. |
Camewel![]() unfunny, plz leave Level: 23 Posts: 75/208 EXP: 66264 For next: 1459 Since: 05-09-09 Since last post: 165 days Last activity: 100 days |
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| Close all windows.
Open it from a desktop shortcut. That should help. |
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Sonicfan49 Random nobody Level: 5 Posts: 3/7 EXP: 298 For next: 231 Since: 12-23-09 Since last post: 259 days Last activity: 234 days |
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| That doesn't work either. |
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dirbaio Member Level: 42 Posts: 253/838 EXP: 490101 For next: 31261 Since: 07-28-09 From: Spain Since last post: 27 min. Last activity: 27 min. |
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Originally posted by Sonicfan49 does it show any error messages? Check also that you have the spritedata.txt file in the same folder as the executable. |
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Sonicfan49 Random nobody Level: 5 Posts: 4/7 EXP: 298 For next: 231 Since: 12-23-09 Since last post: 259 days Last activity: 234 days |
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| I extracted absolutely everything included in the ZIP file to the same folder, including spritedata.txt |
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dirbaio Member Level: 42 Posts: 254/838 EXP: 490101 For next: 31261 Since: 07-28-09 From: Spain Since last post: 27 min. Last activity: 27 min. |
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Originally posted by Sonicfan49 and it does absolutely nothing??? I dont believe it. Probably your windows or your net framework installation is broken, because i've never seen it make absolutely nothing. Check if the process is still running in Task Manager: Open task manager, go to processes and see if there's a process named nsmbe5.exe when you open it... or try opening it from the command line (start menu -> run -> type "cmd" -> type "cd C:\the\folder\of\your\exe" -> type nsmbe5.exe and see if it shows some error messages... |
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Sonicfan49 Random nobody Level: 5 Posts: 5/7 EXP: 298 For next: 231 Since: 12-23-09 Since last post: 259 days Last activity: 234 days |
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| I tried cmd and it gave me nothing (I did everything right). However, the NSMBe5.exe process IS running in Task Manager. |
Camewel![]() unfunny, plz leave Level: 23 Posts: 79/208 EXP: 66264 For next: 1459 Since: 05-09-09 Since last post: 165 days Last activity: 100 days |
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| There should be a window that appears saying 'Open'. Do you see this window? |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 | Add to favorites | Next newer thread | Next older thread |
| Jul - NSMB Hacking - NSMB Editor 5 - Latest Version: 5.1 (15th January) |
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