| Ninji Birdo Why did my user title say I'm a toaster anyway Level: 88 Posts: 426/2014 EXP: 6631461 For next: 19203 Since: 07-26-07 Pronouns: he/him or they/them From: Glasgow, Scotland Since last post: 101 days Last activity: 15 days |
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Now that we have a NSMB board, I can post updates to this easily.
This used to be a separate page, but it's easier to edit and see updates in a forum format. Credits to: Piranhaplant, Madman200, Reshef, Martboo, myself. If you have any additions or fixes, post in this thread and I'll take a look at them! Sprites with nothing listed (like 25 and 26) have no sprite data. Do not quote this post or I will kill you. The page is long enough as it is already. ![]() 0: Beta Level Sprite This sprite is found in some of the unused levels. If placed, the game will crash when you enter the level. 1...20: Unused Use unknown, but these sprites are never used in the game. 21: Mega Goomba World 4's boss. This object has additional sprite data, but the use is unknown. 22: Moving Hammer Brother spawn point This object has additional sprite data, but the use is unknown. 23: Piranha Plant In Tube Data: 0000 0F00 0000 - Set F to 1 to make a fire-spitting plant 24: Upside Down Piranha Plant Data: 0000 0F00 0000 - Set F to 1 to make a fire-spitting plant 25: Right Facing Piranha Plant 26: Left Facing Piranha Plant 27: Bullet Bill Launcher Data: 0000 H0UA 0000 - Set H to height, set A to make it always shoot in one direction (0 = normal, 1 = left, 2 = right), U is unknown (set to 2 on three cannons in the game) 28: Bomb 29: Princess Peach 30: Monty Tank Data: ID00 0000 0000 - Set ID to the ID of the matching activator object. 31: Cheep Cheep Data: 0000 0GS0 0000 - Set S to 1 to make the Cheep-Cheep go slower, set G to 1 to make it green (Follows Mario up and down) 32: End-of-Level Flag Data: 0000 0000 00S0 - Set S to 1 for a secret exit 33: Springboard Data: 0000 XS00 0000 - Set S to 1 to make it giant (unused in the main game). Set X to 1 to offset the springboard right by half a block. 34: Red Coin Ring Data: ID00 0000 0000 - Set ID to the same number as the ID on the matching red coins. 35: Giant Bowser 36: Thwomp 37: Spiny 38: Boo 39: Boss Activator Data: ID00 UU00 0000 - Set ID to the same number as the ID on the boss. The use for UU is unknown (it's 06 for W1 Bowser, 00 for Mummy-Pokey, 04 for Cheep Skipper, 03 for Mega Goomba, 02 for Petey Piranha, 05 for Monty Tank, 01 for Lakithunder, 07 for Skeleton Bowser) 40: Unused 41: Bowser Battle P-Switch This object has additional sprite data, but the use is unknown. 42: Chain Chomp Data: 0000 0M00 0000 - Set M to 1 to make it have a chain chomp. The value 2 is used in one of the unused levels, but the use of it is unknown. 43: Unused 44: Unused 45: Make brick contain coin This object has additional sprite data, but the use is unknown. 46: Spiked Ball (102) Activator? This object has additional sprite data, but the use is unknown. 47: Lakithunder This object has additional sprite data, but the use is unknown. 48: Bubbles From Tube Data: ID00 0000 0000 - Set ID to the ID of the matching activator object. If ID is not 0, the bubbles will be turned off when the matching object is activated. 49: Upside Down Bubbles From Tube Data: ID00 0000 0000 - Set ID to the ID of the matching activator object. If ID is not 0, the bubbles will be turned off when the matching object is activated. 50: Right Bubbles From Tube Data: ID00 0000 0000 - Set ID to the ID of the matching activator object. If ID is not 0, the bubbles will be turned off when the matching object is activated. 51: Left Bubbles From Tube Data: ID00 0000 0000 - Set ID to the ID of the matching activator object. If ID is not 0, the bubbles will be turned off when the matching object is activated. 52: Buzzy Beetle Data: 0000 XX00 0000 - Set XX to 01 to stick to the roof, to 03 to start off as an upside down shell 53: Dry Bones 54: Podoboo 55: Bullet Bill This object has additional sprite data, but the use is unknown. 56: Fire Bar Data: 0000 DLRS 0000 - D = set to 1 to have a firebar with two opposing bars, L = length in fireballs, R = set to 1 to go clockwise, S = speed 57: Coin (In bubble if in water) I didn't bother trying to find out the data for this since it makes totally no sense. 58: Bowser falling from ceiling This object has additional sprite data, but the use is unknown. 59: Hammer Brother 60: Unused 61: Unused 62: Unused 63: Skeleton Bowser This object has additional sprite data, but the use is unknown. 64: Whomp Data: 0000 BS00 0000 - Set B to the behaviour (0 = Come after you, 1 = Wait for you), set S to 1 to make it giant. 65: Cheep Skipper This object has additional sprite data, but the use is unknown. 66: P-Switch Data: UU00 UF0U 00UU - Set F to 1 to flip the switch upside down. The other values are unknown. 67: Unknown, used in 1-A This object has additional sprite data, but the use is unknown. 68: Vertical Moving Platform Data: PP00 LLHH DDSS - Set PP to the switch activation ID (00 if none), LL to the length, HH to the travelling height, DD to the direction (00 = up, 01 = down), SS to the speed 69: Horizontal Moving Platform Data: PP00 LLHH DDSS - Set PP to the switch activation ID (00 if none - might not work, it's not used in game), LL to the length, HH to the travelling length, DD to the direction (00 = right, 01 = left), SS to the speed 70: Unused 71: Moving Stone Block Vertical 2 Sided This object has additional sprite data, but the use is unknown. 72: Moving Stone Block 2 Sided This object has additional sprite data, but the use is unknown. 73: Hanging Platform This object has additional sprite data, but the use is unknown. 74: Tilting Rocks 75: Create see-saw platform 76: Scale Platform Data: 0000 LLHH 0000 - LL = Right side height and top part length, HH = Left side height 77: Sinking Platform Data: 0000 LL00 0000 - LL = length 78: Moving Platform on touch This object has additional sprite data, but the use is unknown. 79: Spinning 3-pointed platform This object has additional sprite data, but the use is unknown. 80: Vertical Platform Generator Data: 0000 0000 0DU0 - Set D to the direction (0 = up, 1 = down). U is unknown, the MvsL underground level has one with U set to 1. 81: Unused 82: Spinning Square Platform This object has additional sprite data, but the use is unknown. 83: Unused 84: Unused 85: Unused 86: Spinning Triangle Platform This object has additional sprite data, but the use is unknown. 87: Unused 88: Brick With P-Switch This object has additional sprite data, but the use is unknown. 89: Snailicorn 90: Wiggler This object has additional sprite data, but the use is unknown. 91: Moving Platform on Line This object has additional sprite data, but the use is unknown. 92: Eel This object has additional sprite data, but the use is unknown. 93: Arrow Sign Data: 0000 DF0U 0U00 - Set D to direction (0 = west, 1 = southwest, 2 = south, 3 = southeast, 4 = east, 5 = northeast, 6 = north, 7 = northwest), set F to 1 to flip on the X axis. U is unknown. 94: Swooper 95: Spinning jump board This object has additional sprite data, but the use is unknown. 96: Sea Weed 97: Unused 98: Unused 99: Manual Moving Wheel This object has additional sprite data, but the use is unknown. 100: Unused 101: Unused 102: Small Spike Ball This object has additional sprite data, but the use is unknown. 103: Dorrie This object has additional sprite data, but the use is unknown. 104: Tornado 105: Whirlpool This object has additional sprite data, but the use is unknown. 106: Red Coin Data: ID00 0000 0000 - Set ID to the same number as the ID on the matching red coin ring. 107: Orange ? Switch Data: IDIE 0F0M X000 - Set ID to the same number as the ID on the object you want to activate, IE if it requires another switch to be activated to show, set F to 1 to flip the switch upside down, set M to 1 or 2 to allow the switch to be hit multiple times, set X to 1 if you want the switch to never time out. The last byte is used in some cases but it doesn't seem to make much of a difference.. possibly the time it's active for? but that doesn't make much sense in 8-2 108: Red ! Switch This object has additional sprite data, but the use is unknown. 109: Electric Ball This object has additional sprite data, but the use is unknown. 110: Unused 111: Spinning Log This object has additional sprite data, but the use is unknown. 112: Unused 113: Cheep-Chomp 114: Small flamethrower This object has additional sprite data, but the use is unknown. 115: Giant Spike Ball This object has additional sprite data, but the use is unknown. 116: Water Bug This object has additional sprite data, but the use is unknown. 117: Red ? Block This object has additional sprite data, but the use is unknown. 118: Flamethrower This object has additional sprite data, but the use is unknown. 119: Pendulum Platform This object has additional sprite data, but the use is unknown. 120: Piranha Plant 121: Unused 122: Giant Piranha Plant 123: Fire Spitting Piranha Plant 124: Unused 125: Unused 126: Draw Bridge Platform This object has additional sprite data, but the use is unknown. 127: Giant Spinning Platforms This object has additional sprite data, but the use is unknown. 128: Warp Zone Pipe Cannon Data: 0000 0000 00W0 - Set W to the world number 129: Boss Battle Key 130: Jumping Cheep Cheep 131: Checkpoint Vertical Level 132: Midway Point This object has additional sprite data, but the use is unknown. 133: Unused 134: Unused 135: Unused 136: Pokey Data: 0000 HH00 0000 - Set HH to height (not including head) 137: Unused 138: Unused 139: Unused 140: Unused 141: Swelling Ground Data: ID00 0000 001D - ID = the ID for the matching orange ? switch, D = direction (0 = up, 1 = down) 142: Tight Rope Data: 0000 0000 00LH - L = length, H = height (8+ = negative) 143: Unused 144: Rotating Spiked ? Block Data: 0000 0T00 0000 - T = type: 0 = coin, 1 = mushroom/flower 145: Rotating Spiked ? Block 146: Star Gate (Ground Pound) 147: Bump from below Platform Data: 0000 LL00 0000 - LL = length 148: Goomba This object has additional sprite data, but the use is unknown. 149: Koopa Troopa Data: 0000 0C00 0000 - Set C to the colour; 0 = Green, 1 = Red, 2 = Blue 150: Koopa Paratroopa Data: 0000 DCSW 0000 - Set C to the colour; 0 = Green, 1 = Red, 2 = Blue - Set D to the direction; 0 = Straight Line, 1 = Left/Right Path, 2 = Vertical Path, 3 = Low Hopping - Set S to the starting direction; 0 = Down/Left, 1 = Up/Right - Set W to 1 to change the travelling pattern somehow, not sure exactly what it does 151: Unused 152: Switch Block Data: ID00 0000 0000 - Set ID to the ID of the object(s) that will be activated when the block is hit 153: Unused 154: Unused 155: Warp to Level Data: 0000 YE0X AUUU - Y = warp height (minus 1), X = warp width (minus 1), E = destination entrance, A = destination area, U = unknown 156: Unused 157: Fire Bro 158: Boomerang Bro 159: Unused 160: Unused 161: Unused 162: Tilting Mushroom Data: 0000 SSLF BH00 - Set SS to speed, L to length, F to how far to tilt, B = 2 to bounce, H to stalk height 163: Unused 164: Unused 165: Unused 166: Unused 167: Brick with ? Switch This object has additional sprite data, but the use is unknown. 168: Unknown Sprite (5-1-2) This object is confusing. It seems to do different things in different places - the only one I've identified is that 3E00 2070 FFFF causes the Starman to generate blue coins. 169: Unused 170: Unused 171: Unused 172: Unused 173: Rope This object has additional sprite data, but the use is unknown. 174: Moving Mushroom This object has additional sprite data, but the use is unknown. 175: Unused 176: Unused 177: Unused 178: Unused 179: Unused 180: Fence Koopa This object has additional sprite data, but the use is unknown. 181: Unused 182: Unused 183: Lakitu This object has additional sprite data, but the use is unknown. 184: Unused 185: Unknown Sprite This object has additional sprite data, but the use is unknown. 186: Paragoomba 187: Manual Control Platform This object has additional sprite data, but the use is unknown. 188: Unused 189: Create pipe cannon Data: 0000 0A00 0000 - A = angle: 0 = far right, 1 = far left, 2 = medium right, 3 = medium left, 4 = straight up, 5 = fast far right 190: Unused 191: Hanging Bouncing ? Block This object has additional sprite data, but the use is unknown. 192: Unused 193: Giant Dry Bones 194: Giant Thwomp 195: Scroll Controll?? This object has additional sprite data, but the use is unknown. 196: Scroll Controll?? This object has additional sprite data, but the use is unknown. 197: ? Switch Block Data: ID00 WH0M 00T0 - Set ID to the ID for the matching activation object. Set W and H to the width and height, set M to 1 to make blocks be created (if it's 0, they will be destroyed - works on any type of block!) and set T to 1 to make the blocks stay on forever. 198: Scrolling Control Left?? This object has additional sprite data, but the use is unknown. 199: Scrolling Control Right?? This object has additional sprite data, but the use is unknown. 200: Unused 201: Unused 202: Unused 203: Unused 204: Fire Snake 205: Flame Chomp This object has additional sprite data, but the use is unknown. 206: Moving Sloped Ghost House Goo 207: Giant Cheep Cheep This object has additional sprite data, but the use is unknown. 208: Unused 209: Giant Hammer Bro 210: Vs. Battle Star Data: 0000 00ID 0000 - ID = star number 211: Blooper Data: ID00 0U00 0000 - Set ID to the ID for the matching activation object. U is unknown, it's set to 1 for the 3-3 area 3 bloopers. 212: Unused 213: Blooper, Mini-Blooper Spawn This object has additional sprite data, but the use is unknown. 214: Unused 215: Unused 216: Unused 217: Unused 218: Auto Scroll Start This object has additional sprite data, but the use is unknown. 219: Spiny Beetle Data = 0000 FM00 0000 - F = facing direction: 0 = up, 1 = left, 2 = down, 3 = right; M = movement direction: 0 = right, 1 = left 220: Bowser Jr. This object has additional sprite data, but the use is unknown. 221: Unused 222: Mini Goomba This object has additional sprite data, but the use is unknown. 223: Flip Fence Side 224: Large Flip Fence Side 225: Unused 226: Hanging Scuttle Bug This object has additional sprite data, but the use is unknown. 227: Money Bag 228: Roulette Block This object has additional sprite data, but the use is unknown. 229: Petey Piranha This object has additional sprite data, but the use is unknown. 230: Unused 231: Water Data: ID00 RUHH VBWW - Set ID to the ID for the matching activation object (water rises when activated). Set R to 1 to allow the water to rise. U is unknown. Set HH to the height it will rise. Set V to 1 to make the water visible. Set B to the brightness of the water (0 = very dark, F = very bright, etc). Set WW to 01 if you want the rising/falling "waves" effect like in 6-2 - one of the water objects in 6-2 uses 24 for WW, I haven't yet figured out what it does. Special note: If R is set to 1, WW is set to 00 and ID is set to 00, you will get water that infinitely rises and never stops. 232: Hanging ? Block This object has additional sprite data, but the use is unknown. 233: Swinging Pole This object has additional sprite data, but the use is unknown. 234: Lava This object has additional sprite data, but the use is unknown. 235: Star Coin Data: 00ID XYNN 0000 - Set X to the X shift (1 offsets half a block left, 2 offsets right), Y to the Y shift (1 offsets half a block down, 2 offsets up), NN to star coin number. If ID is set, any objects with a matching activation ID will be activated. 236: Spinning Square Platform This object has additional sprite data, but the use is unknown. 237: Broozer 238: Purple Tilt Mushroom This object has additional sprite data, but the use is unknown. 239: Raising/Lowering Mushroom This object has additional sprite data, but the use is unknown. 240: Unused 241: Rotating Bullet Bill Cannon This object has additional sprite data, but the use is unknown. 242: Expand/Contract Mushroom Data: 0000 SH0L 0000 - S = start type (0 = contracted, 1 = expanded), H = stalk height, L = length (0 = big, 1 = small) 243: Roof Spiny 244: Bouncing Mushroom Data: 0000 XHUU 0000 - X = X shift (1 offsets half a block left, 2 offsets right), H = stalk height, U = unknown 245: Swelling Tube This object has additional sprite data, but the use is unknown. 246: Spinning Barrel This object has additional sprite data, but the use is unknown. 247: Shark Generator?? This object has additional sprite data, but the use is unknown. 248: Baloon Boo This object has additional sprite data, but the use is unknown. 249: Wall Jump Platform This object has additional sprite data, but the use is unknown. 250: Crow 251: Giant Eel This object has additional sprite data, but the use is unknown. 252: Banzai Bill cannon 253: Unused 254: Kab-omb Data: 0000 0U00 0000 - U is unknown. All the Kab-omb's in the game have U set to 1, I didn't see a difference when setting it to 0.. 255: Unused 256: Rotating Carry-Through-Wall Platform This object has additional sprite data, but the use is unknown. 257: Cheep-Cheep with coin trail 258: Unused 259: Poison Water This object has additional sprite data, but the use is unknown. 260: Fast Giant Down Shooting Spike This object has additional sprite data, but the use is unknown. 261: Fast Giant Up Shooting Spike This object has additional sprite data, but the use is unknown. 262: Fast Giant Left Shooting Spike This object has additional sprite data, but the use is unknown. 263: Fast Giant Right Shooting Spike This object has additional sprite data, but the use is unknown. 264: Unknown Sprite 265: Ghost House Pointing Hands This object has additional sprite data, but the use is unknown. 266: Unused 267: Unused 268: Underwater Bounce Ball 269: Giant Wiggler 270: Unused 271: Unused 272: Falling Snow From Tree Data: 0000 0D00 0000 - Set D to the tree branch direction; 0 = right, 1 = left. 273: Snowball Thrower 274: Sinking Snow Data: 0000 0L00 0000 - Set L to the length. 275: Jumping ? Block Data: 0000 HHII 0000 - Set HH to height, II to item (1 = coin, 2 = powerup, 3 = 1-up) 276: Scroll stop? This object has additional sprite data, but the use is unknown. 277: Arrow Data: 0000 0000 001D - D = Direction (0 = North, 1 = NorthEast, 2 = East, 3 = SouthEast, 4 = South, 5 = SouthWest, 6 = West, 7 = NorthWest) 278: Groundpound Ghost House Goo This object has additional sprite data, but the use is unknown. 279: 1-Way Door This object has additional sprite data, but the use is unknown. 280: Unknown Sprite (1-4 and Castles) This object has additional sprite data, but the use is unknown. 281: Pipe caterpillar guy (7-A) Data: 0000 0D00 0000 - D = direction; 1 = coming out downwards; 0 = upwards 282: Vine This object has additional sprite data, but the use is unknown. 283: Spike Bass This object has additional sprite data, but the use is unknown. 284: Pumpkin 285: Falling Scuttle Bug This object has additional sprite data, but the use is unknown. 286: Mass Event Activator This object works with the activator system, but is only used once in the game (for the red blocks in 5-C). Data: EVID 0000 00DD - The activator will start when the event ID is activated (by a switch, for example). It will activate all events from ID to EV, using DD as a delay. 287: Enemy-in-Pipe Generator Data: 0000 TD00 0000 - Set T to enemy type (0 = Goomba, 1 = Bob-omb), set D to direction (0 = Up, 1 = Down, 2 = Left, 3 = Right) 288: Unused 289: Expandable Block 290: Left Flying ? Block This object has additional sprite data, but the use is unknown. 291: Brick Block with ? Switch This object has additional sprite data, but the use is unknown. 292: Door Appear with ? Switch This object has additional sprite data, but the use is unknown. 293: Scroll Stop Downward?? This object has additional sprite data, but the use is unknown. 294: Scroll Stop Downward?? This object has additional sprite data, but the use is unknown. 295: Mummy Pokey This object has additional sprite data, but the use is unknown. 296: Unused 297: Moving Stone Block 2 Sided This object has additional sprite data, but the use is unknown. 298: Moving stone block This object has additional sprite data, but the use is unknown. 299: Moving Green Blocks This object has additional sprite data, but the use is unknown. 300: Rising Ghost Platform This object has additional sprite data, but the use is unknown. 301: Toadsworth This object has additional sprite data, but the use is unknown. 302: Mushroom House Block This object has additional sprite data, but the use is unknown. 303: Spinning Spike Ball This object has additional sprite data, but the use is unknown. 304: Giant Falling Spike Data: 0000 AAS0 0T0V - AA = length, T = time the spike will wait between each time it falls; V = always 0 or 8, unknown? (2 = weird behaviour); S = speed at which the spike leaves. Thanks to Reshef for this. 305: Final Castle Create Loop This object has additional sprite data, but the use is unknown. 306: Final Castle Wrong Path This object has additional sprite data, but the use is unknown. 307: Giant Rising Spike See 304. 308: Giant Left Shooting Spike See 304. 309: Giant Right Shooting Spike See 304. 310: Fog FG effect This object has additional sprite data, but the use is unknown. 311: Snow FG effect with 313,314 This object has additional sprite data, but the use is unknown. 312: Raising Platform This object has additional sprite data, but the use is unknown. 313: Snow FG effect with 311,314 This object has additional sprite data, but the use is unknown. 314: Snow FG effect with 311,313 This object has additional sprite data, but the use is unknown. 315: Cloud FG effect This object has additional sprite data, but the use is unknown. 316: Water FG effect with 317 This object has additional sprite data, but the use is unknown. 317: Water FG effect with 316 This object has additional sprite data, but the use is unknown. 318: Fire FG effect with 319,320 This object has additional sprite data, but the use is unknown. 319: Fire FG effect with 318,320 This object has additional sprite data, but the use is unknown. 320: Fire FG effect with 318,319 This object has additional sprite data, but the use is unknown. 321: Light FG effect with 322 This object has additional sprite data, but the use is unknown. 322: Light FG effect with 321 This object has additional sprite data, but the use is unknown. 323: Cloud Data: 0000 LL00 0000 - Set LL to the length - 1 ____________________
[00:17:56] <+XkeeperSucks> treeki the spoiled brat go get speakers · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer · Treeki's NSMB Hacking Board
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but any way




