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05-03-22 05:09:26 AM
Jul - General Game/ROM Hacking - Super Mario RPG Remix (Repost) New poll - New thread - New reply
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Waddler-D
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Posted on 05-05-09 03:10:53 PM Link | Quote
To help out with the SMRPG hacking forum's content. I've spent years working on this hack which is basically a rehashing of the original, only made to be considerably harder and different as well. Unfortunately I don't really have too many screenshots to show off just yet, but...

- Characters can go level up to Level 50
- All bosses and enemies' battle scripts changed
- Character stats changed around
- Spells changed
- All Enemy stats changed
- Dialogue changes (Mostly in-battle, but some out-of-battle as well)
- New enemies and enemy name changes
- Well-balanced difficulty curve
- Timing for Weapons, defense and spells changed considerably
- A few new attacks and spells
- Some new items and equipments

Basically, this is a hack that shows off what you can do with the statistical aspects of the game mostly, but also shows what you can do in terms of attack animations and what not.

I would like to thank the hacking information on http://giangurgolo.home.att.net/smrpg. It was rather helpful in improving my SMRPG hack to the way it is now.

NEW INFORMATION - I am planning to release a FINAL version of this hack in the future. This will rebalance the whole hack (Certain parts seem easy, also Geno Boost and Geno Whirl needs editing) and give a few changes that I wanted beforehand (Like Mallow having Shocker for his first spell instead of Thunderbolt/Thunderstorm).

SMRPG Remix V1.0b patch - This patch will fix all the major bugs that I'm aware of (Thanks to Kles). Decided to remove the other two patches because of this reason.

Gameplay Footage

Original thread

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fabio
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Posted on 05-05-09 03:35:04 PM Link | Quote
Waddler-D
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Posted on 05-05-09 03:50:01 PM (last edited by Waddler-D at 05-09-09 06:06 PM) Link | Quote
Hmm, I think I might have missed that. Thanks for letting me know about it. When I get home tonight, I'll have to patch that up real quick. I'm pretty sure what the problem is for those bob-ombs, probably forgot to remove them from the battle afterwards. Though, at least I got rid of three major ones later in the game.

This is the reason why I need to release a final version, to make sure that everything is all fine with no glitches or bugs whatsoever and everything is as it should be, but it'll have to require a fresh savefile, because there are quite a few changes that will make it considerably different from all the versions out right now.

EDIT: Hmm, I had tested the Punchinello battle and either I did catch it or... I dunno. But the bombs certainly didn't do what you described.

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Jul - General Game/ROM Hacking - Super Mario RPG Remix (Repost) New poll - New thread - New reply


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