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| Jul - SM64 Hacking - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) | - - ![]() |
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| messiaen Catgirl Level: 61 Posts: 926/1085 EXP: 1795233 For next: 81363 Since: 11-20-07 Since last post: 197 days Last activity: 183 days |
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| Hmm, interesting, I never noticed the textures got horizontally flipped. Probably there's a bug in my function which converts the textures to the RGBA5551 format used in the N64. I'll do more tests and try to fix that for the next version. The trick about using 64x64 or 128x128 textures in SketchUp is that the texture will be strechted 2 or 4 times, because the original mapping was done for a texture larger than the one that will actually be used (32x32). |
| RDX Level: 28 Posts: 117/198 EXP: 126807 For next: 4531 Since: 02-14-09 Since last post: 1202 days Last activity: 1073 days |
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Originally posted by messiaen I think it's just with Sketchup though. It's not just the textures, it's the entire level. When I used Blender everything looked fine. --------------------
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| BigBrain Member Level: 20 Posts: 76/85 EXP: 36995 For next: 5444 Since: 09-10-08 Since last post: 479 days Last activity: 30 days |
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![]() Spent some time on this again this weekend, getting somewhere ![]() It meanwhile successfully parses everything the beginning of what VL-Tone called the "main entry point script for the menu interface" up to the actual level scripts (given that one applies two specific hacks which kind of emulate some ASM code by modifying a single value). I'm not sure whether the scripts of the actual levels (Castle Grounds, Bob-Omb's Battlefield, etc) are interpreted correctly though.. I don't know how long they're supposed to be and I'm getting stuck in an endless loop, which might be just due to the hacks I mentioned above though.Anyway, once I get this into a useful state I hope to update the hacking docs with more complete and noob-friendly information. Took me quite a while to understand all this stuff ![]() Description of what you're actually seeing on the screenshot...: The table is a list of all level script commands (without parameters). Commands which do a "script jump" are marked red (255,0,0), commands which call ASM code are marked in a darker red (191,0,0). If the user selects one of the cells you get a more detailed view on the right side (in the future you'll be able to modify the parameters here, right now it only shows them). On the bottom you get a nice overview of which segment contained which ROM data when the selected command was processed. (that "move the mouse over a cell to get detailed information" message is outdated meanwhile ) |
| messiaen Catgirl Level: 61 Posts: 928/1085 EXP: 1795233 For next: 81363 Since: 11-20-07 Since last post: 197 days Last activity: 183 days |
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| You should check TT64's internal script dumper, which can be acessed through the Preferences menu, this might give you a hint regarding how the scripts flow when it comes to jumps. Also, I think that instead of a hexeditor-like grid you should insert newline breaks after each commands, as well as indentation so it's easier to visualize and to debug (again, TT64 can be used as a reference for that). After you get everything working, if you want a little challenge you can try a insert command function (yeah, you'll either have to repoint stuff or get rid of jumps and rewriting stuff in a more linear flow). |
| BigBrain Member Level: 20 Posts: 77/85 EXP: 36995 For next: 5444 Since: 09-10-08 Since last post: 479 days Last activity: 30 days |
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Wow, thanks for the pointer. I actually never really used TT64 and didn't know the script viewer had that many cool little details ![]() I agree with the reformatting stuff, esp. since it doesn't make the level scripts look so short ![]() However, I couldn't get any specific information out of those scripts, since they are shown in a linear fashion (i.e. same order as in the ROM), whereas my viewer shows the actual flow of the program :/ Anyway, I'm looking forward to your answers to my questions ![]() Right now I'm working on a little disassembler, so that I finally get an idea what the functions called by those 0x11 and 0x12 level script commands are doing... I guess it's just the plain menu logic, but I'm curious about this stuff anyway especially if somewhere it sets this reference value for 0x0c, i.e. maybe it's possible to mark the function calls which mess around with that value, so that I don't get stuck as often in endless loops... |
| ottokas User Level: 9 Posts: 7/15 EXP: 2382 For next: 780 Since: 03-10-10 From: Estonia Since last post: 244 days Last activity: 181 days |
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| So i'm done with NSMBW, and back in SM64 hacking. Here's some recent experimenting. |
| how ta hack Random nobody You've been warned. Learn how ta post, among other things. Level: 5 Posts: 2/4 EXP: 315 For next: 214 Since: 07-15-10 Since last post: 1530 days Last activity: 1355 days |
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CHEESE BUGAS.
Originally posted by VL-Tone i got one it's not complete though its not much at all right now i'll be back to show you guy's ok?[youtube user mariobot100] -------------------- (dunno)how ta hack |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 6212/12195 EXP: 69502760 For next: 1395107 Since: 07-03-07 From: 52-2-88-7 Since last post: 2 hours Last activity: 34 min. |
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| Zelda Immortal Member Level: 14 Posts: 22/43 EXP: 12714 For next: 357 Since: 03-24-09 Since last post: 208 days Last activity: 724 days |
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Originally posted by ottokas Hey that's NeoStarmanFort... wait how did you get Galaxy music with it's instruments? (Is it running in the background?) |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 1150/4830 EXP: 13457374 For next: 63125 Since: 05-24-10 From: Delta Quadrant Since last post: 1 day Last activity: 5 hours |
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| shiftybill Random nobody Level: 3 Posts: 1/2 EXP: 110 For next: 18 Since: 08-08-10 Since last post: 1514 days Last activity: 1499 days |
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| Hi Guys, Ive had a bit of free time lately and was feeling a bit nostalgic and by luck i found out about toads tool as well as blender here is my first level, it still needs a lot of prettying up, it also needs items and enemies but the basic layout is there. any tips for additional scenery would be appreciated.![]() ![]() ![]() ![]() |
| ChanceMcMichael User Level: 8 Posts: 11/13 EXP: 1876 For next: 311 Since: 05-29-10 Since last post: 1515 days Last activity: 1515 days |
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Hey guys. Just thought I'd showcase what I learned today.![]() This is a quick map I made in less than 15 minutes probably, and of course it's nothing special, just a temple and some land around it, but the cool thing is that I finally learned how to mess with the terrain. (An example is the hills and mountains having curved surfaces.) Three cheers for learning something new? |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 223/341 EXP: 322960 For next: 15293 Since: 08-05-07 Since last post: 800 days Last activity: 211 days |
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| Impressive. What editor did you use? My guess is... sketchup? -------------------- IOS, WAD, DOL and ELF -- I hate them all. |
| ChanceMcMichael User Level: 8 Posts: 12/13 EXP: 1876 For next: 311 Since: 05-29-10 Since last post: 1515 days Last activity: 1515 days |
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Originally posted by Me-me Yes, just sketchup. Apparently there's a terrain editor in the sandbox toolset, though it makes texturing a little difficult. |
| Zelda Immortal Member Level: 14 Posts: 24/43 EXP: 12714 For next: 357 Since: 03-24-09 Since last post: 208 days Last activity: 724 days |
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| My Hack is Starting... Story is that: Princess Toadstool went missing three days ago. Peach sends a S.O.S. Detailing who kidnapped her. The Ghastly King has a wife who needs a vessal. Once Mario reaches The Ghastly Castle. It is too late and Peach is possessed. To cure her Mario must collect the Lost Souls (People who where defeated by The Ghastly King's minions). Final Boss IS NOT BOWSER! It's Peach. ![]() ![]() ![]() Uploaded with ImageShack.us |
| Flames540 User Level: 9 ![]() Posts: 3/16 EXP: 2497 For next: 665 Since: 08-17-10 Since last post: 1440 days Last activity: 1069 days |
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| Hello everyone! i've made a mod i'd like to publish... it's called Gagdet garden, a garden full of fun! Pictures: ![]() Note: the warps have been changed so you will directly go to the castle courtyard, don't take the right door or you will get stuck ![]() ![]() ![]() Mario getting owned by a Chuck-ya =P http://www.mediafire.com/?rq8ktzojjdsfl2t PPF patch download this is my first mod of Super Mario 64 and i'd to thank VL-Tone for creating TT64 Flames540 |
Crashman64![]() Level: 9 Posts: 4/16 EXP: 2511 For next: 651 Since: 07-31-10 From: Paris, France Since last post: 1486 days Last activity: 1502 days |
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| Here it comes, my first-time modded SM64 hack, Mario's Journey! Download the .rar file, .ppf patch inside: http://www.mediafire.com/?93v0ovhe3v0cnpj (includes a screenshot folder and a readme file) This wasn't made with messiaen's Level Importer and Blender 3D, just the Castle and its courses. Only the Castle Grounds, the Lobby, the Courtyard and the four first levels were modded within minor textures. Walkthrough Guide in the hacking area of the SM64 forums: http://www.sm64.org/forum Sorry for not posting screenshots right in the post. PS: Also easter eggs in the 1st stage, find by yourself. |
| ChanceMcMichael User Level: 8 Posts: 13/13 EXP: 1876 For next: 311 Since: 05-29-10 Since last post: 1515 days Last activity: 1515 days |
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Hey guys. Whatcha' think of mah' boat?![]() In other news, I joined a hacking team recently. Look forward to something from us... eh... not sure when, but look forward anyway! |
Crashman64![]() Level: 9 Posts: 6/16 EXP: 2511 For next: 651 Since: 07-31-10 From: Paris, France Since last post: 1486 days Last activity: 1502 days |
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| Great. Fantastic. Best design ever. It's a new Jolly Roger Bay boat you have maked? |
| Vinnyboiler Catgirl Level: 59 ![]() Posts: 480/1018 EXP: 1619518 For next: 53610 Since: 12-27-07 From: London, England Since last post: 233 days Last activity: 4 days |
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I thought I might show off my newest level here, I have been working on my hack for quite awhile now and have been updating quite regularly on another fourm website (The link is in my signiture). Quick note my hack is now called Alternate Reality Mario 64 untill I can find a better name for it ![]() -------------------- Follow my SM64 hack here Alternate Reality Mario 64 |
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| Jul - SM64 Hacking - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) | - - ![]() |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.325408 seconds |
| Script execution time: | 0.089022 seconds |
| Total render time: | 0.414429 seconds |