Register - Login
Views: 99866136
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-04-22 06:02:47 PM
Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) New poll - New thread - New reply
Pages: 1 2 3 4 5 6 7 8 9 10 ... 20 21 22 23 24 25 26 27 28 ... 36 37 38 39 40 41 42 43 44 45Next newer thread | Next older thread
Vinnyboiler
Catgirl
Level: 66


Posts: 114/1045
EXP: 2445801
For next: 16050

Since: 12-27-07

From: London, England

Since last post: 8 days
Last activity: 3 days

Posted on 06-15-10 04:46:51 AM (last edited by vinnyboiler at 06-15-10 01:47 AM) Link | Quote
<object width="480" height="385"><embed src="http://www.youtube.com/v/aOwgLxMCBAA&hl=en_GB&fs=1&color1=0x5d1719&color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
My new hub named 'Toad Town' which will feature as my central area, thinking of creating a trailer for the hack after Nintendo's E3 conference today.
Vinnyboiler
Catgirl
Level: 66


Posts: 121/1045
EXP: 2445801
For next: 16050

Since: 12-27-07

From: London, England

Since last post: 8 days
Last activity: 3 days

Posted on 06-20-10 01:24:44 PM (last edited by vinnyboiler at 06-20-10 10:28 AM) Link | Quote
I thought I just make a new post for the story as its hell to create a trailer for it;
Mario passed away from a head injury after an unknown incident. It is 1000 years into the future and Mario gets resurected with the mind of the player controlling him.
As Mario you must save the Toads of the future from an unknown evil and work out how Mario got his head injury and (optionally) put a stop to it by going back in time.
The hack is story driven so expect lots of twists.
Me-me
340
Level: 41


Posts: 204/341
EXP: 462143
For next: 18002

Since: 08-05-07


Since last post: 9.7 years
Last activity: 8.1 years

Posted on 06-20-10 07:50:16 PM Link | Quote
Sounds cool. I hope you can pull it off

The optional thing with going back in time to stop everything from happening reminds me of Ocarina of Time.

____________________
My name makes me look utterly selfish, but I assure you, that is not the case.
Zero One
5170
And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
Level: 129


Posts: 496/5173
EXP: 24575831
For next: 473823

Since: 05-24-10

From: Delta Quadrant

Since last post: 1.6 years
Last activity: 131 days

Posted on 06-20-10 11:21:39 PM Link | Quote
Originally posted by Me-me
The optional thing with going back in time to stop everything from happening reminds me of Ocarina of Time.


Or Back To The Future

____________________
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Setzer
Random nobody
Level: 8


Posts: 5/8
EXP: 1491
For next: 696

Since: 06-12-10

From: U.S.

Since last post: 11.8 years
Last activity: 11.8 years

Posted on 06-21-10 12:28:56 AM Link | Quote
Originally posted by Zero One
Originally posted by Me-me
The optional thing with going back in time to stop everything from happening reminds me of Ocarina of Time.


Or Back To The Future



1.21 JIGAWATTS?
Vinnyboiler
Catgirl
Level: 66


Posts: 122/1045
EXP: 2445801
For next: 16050

Since: 12-27-07

From: London, England

Since last post: 8 days
Last activity: 3 days

Posted on 06-21-10 12:32:46 AM Link | Quote
I don't know what lead me to think of it, I just had it in my head since day one that it would be cool to have a dramatic diecision in the game and found that it can really only be possible towards the end of the game, thats when I thought around it with the future story.
Anyway I'm thinking of adding Galaxy elements in the game such as the 3 life system (insted of 8) and the fact that you dont get hurt when you fall. But more or less the falling bit as thiers alot of falling in this hack.
In other news I get 12 weeks off on Friday and with nothing better on my hands I probabily going to put in alot of my time on this hack.
Zero One
5170
And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
Level: 129


Posts: 500/5173
EXP: 24575831
For next: 473823

Since: 05-24-10

From: Delta Quadrant

Since last post: 1.6 years
Last activity: 131 days

Posted on 06-21-10 12:34:33 AM Link | Quote
I can't wait to see it, it sounds awesome.

____________________
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Vinnyboiler
Catgirl
Level: 66


Posts: 124/1045
EXP: 2445801
For next: 16050

Since: 12-27-07

From: London, England

Since last post: 8 days
Last activity: 3 days

Posted on 06-21-10 01:12:47 AM Link | Quote
Yea keep in mind it won't be a fusion between Ocarina in Time, Back to the Future and 1.21 Jigawatts, although that would be intresting.
Anyway keeping on topic I got level that I'm still judging whether I should add it to my hack or not, why don't I just lay it down on you guys and see what you think.
Setzer
Random nobody
Level: 8


Posts: 6/8
EXP: 1491
For next: 696

Since: 06-12-10

From: U.S.

Since last post: 11.8 years
Last activity: 11.8 years

Posted on 06-21-10 04:44:46 AM Link | Quote
Sounds like a plan to me, Vinny!

I would love to test out anything that you need tested. I'm still working on really making a hack myself, but I'm more in a tutorial phase right now, for I barely know anything about hacking.

Anytime you need anything, I'm sure that plenty of people will be willing to test it out for you! From only being on this forum for a few days, I can easily see that there are plenty of nice people on here, who will be willing to help at anytime!
Vinnyboiler
Catgirl
Level: 66


Posts: 126/1045
EXP: 2445801
For next: 16050

Since: 12-27-07

From: London, England

Since last post: 8 days
Last activity: 3 days

Posted on 06-22-10 09:09:28 PM Link | Quote
<object width="480" height="385"><embed src="http://www.youtube.com/v/f3ZO4iUCjJI&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
This is the level that I am wodering if I should put in this hack, since this is a direct rip I don't know if I should or should not use it as it can be seen as stealling to some people. If all you here think it is ok then I most likely will not mind using it .
messiaen
Catgirl
Level: 68


Posts: 894/1085
EXP: 2596694
For next: 132106

Since: 11-20-07


Since last post: 8.1 years
Last activity: 7.2 years

Posted on 06-22-10 09:46:40 PM Link | Quote
Aren't people still doing SMB 1-1 in Super Mario World, New! Super Mario Bros and every platform game around that can be hacked ? I am generally opposed to porting 3D levels (especially from non-Mario games), but in my opinion that's one that actually fits, if you find good textures and do a creative enemy placement.
ChanceMcMichael
User
Level: 9


Posts: 3/13
EXP: 3094
For next: 68

Since: 05-29-10


Since last post: 11.7 years
Last activity: 11.7 years

Posted on 06-22-10 10:15:01 PM (last edited by ChanceMcMichael at 06-22-10 07:15 PM) Link | Quote
Fort Spiral and its Misty Waters!

This is a level that is open for anyone to use in their hacks, since I refuse to make one of my own. I'll stick to level designing, not hacking. Well anyway, here's my second map!

<object width="640" height="385"><embed src="http://www.youtube.com/v/IC3ZOY0ywfI&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

DOWNLOAD LINK IS IN THE DESCRIPTION OF THE VIDEO!
Me-me
340
Level: 41


Posts: 220/341
EXP: 462143
For next: 18002

Since: 08-05-07


Since last post: 9.7 years
Last activity: 8.1 years

Posted on 06-23-10 09:02:28 AM Link | Quote
I admire your level designing skills. And your trailer making skills.
But don't you think that level'll be a little overused if everyone uses it?
The only reason I aren't gonna use it is because everyone else will.

____________________
IOS, WAD, DOL and ELF -- I hate them all.
ChanceMcMichael
User
Level: 9


Posts: 4/13
EXP: 3094
For next: 68

Since: 05-29-10


Since last post: 11.7 years
Last activity: 11.7 years

Posted on 06-23-10 05:50:59 PM (last edited by ChanceMcMichael at 06-23-10 05:38 PM) Link | Quote
Originally posted by Me-me
I admire your level designing skills. And your trailer making skills.
But don't you think that level'll be a little overused if everyone uses it?
The only reason I aren't gonna use it is because everyone else will.


Actually, I did take that into consideration. You could maybe think of it as a starter level for people who aren't great at level designing yet, but would love to see how a custom level handles in Toad's Tool. Considering all the possible warp locations (pool, top of mountain, volcano) I'm sure someone might make use of it.
messiaen
Catgirl
Level: 68


Posts: 900/1085
EXP: 2596694
For next: 132106

Since: 11-20-07


Since last post: 8.1 years
Last activity: 7.2 years

Posted on 06-23-10 07:04:27 PM Link | Quote
Hey Chanver, do you think you could design a sample level for the next version of the importer ? If you are willing to, I will think about the 'specs'. My idea is to make a tutorial so people can learn how to deal with the usage of the importer. I will give a play at your level, maybe it could be expanded for that purpose.
ChanceMcMichael
User
Level: 9


Posts: 5/13
EXP: 3094
For next: 68

Since: 05-29-10


Since last post: 11.7 years
Last activity: 11.7 years

Posted on 06-23-10 08:41:09 PM (last edited by ChanceMcMichael at 06-23-10 06:12 PM) Link | Quote
That would depend on your definition of a sample level. Do you want me to push the boundaries and try to make an over-the-top map? Or would you prefer something simple? Or perhaps is it anything I want to make? Also, if you want anything specific (for example, a castle) I could also use that information.
Vinnyboiler
Catgirl
Level: 66


Posts: 128/1045
EXP: 2445801
For next: 16050

Since: 12-27-07

From: London, England

Since last post: 8 days
Last activity: 3 days

Posted on 06-23-10 09:03:29 PM Link | Quote
I might think about using that level ChanceMcMichael if I get lazy or feel that I have to finish my hack at some point.
By the way I'm might take a small break from my hack as I thought I should think about what I'm going to do once I finish school.
I still got 2 video to upload to youtube so if I got time I will post them here as well ( might not though so you might want to subscribe to my youtube account)
Vinnyboiler
Catgirl
Level: 66


Posts: 130/1045
EXP: 2445801
For next: 16050

Since: 12-27-07

From: London, England

Since last post: 8 days
Last activity: 3 days

Posted on 06-24-10 05:06:21 PM (last edited by vinnyboiler at 06-24-10 02:07 PM) Link | Quote
<object width="480" height="385"><embed src="http://www.youtube.com/v/gIqroUSNREI&hl=en_GB&fs=1&color1=0x5d1719&color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
MY boss battles will be here, I am hoping to create my own textures for this as SM64 does not really have any textures that will go well with this level. no enemys yet but you will race Koppa the quick around the arena, and find red coins. The ring itself will be protected by an invisible barror with the only way to get in by going though a star door. Dispite what the video says Bowser may not be the main boss in my hack (I'm hoping that that spot is reserved for another charactor)
RDX

Level: 32


Posts: 105/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 06-24-10 08:04:09 PM (last edited by RDX at 06-24-10 05:09 PM) Link | Quote
WWE? In my Mario? I dunno man.

If you can pull it off, that would be an interesting twist, obviously. But, the ring is way too small for both Mario and any of the bosses (Edit: No actually the bullies and King Bob-Omb would fit. Just don't try putting King Whomp in there that'd be bad). Also in order to complete that "arena" feel you're gonna need to find a way to throw in a sort of "applause" sound effect, otherwise it's just gonna feel empty and awkward. Also you're gonna want to add stands and throw some motionless Goomba and Koopa models into the seats to get the feeling right.

So, yeah if you really want to make this feel like a WWE match you've got some work ahead of you. I don't mean to sound cruel, cause from what I've read here people rarely give out criticism so I dunno if I sound harsh or what, but I'm just letting you know what I think you need to add and stuff. If you want your hack to be crazy successful you gotta think of small things like that.

____________________
Vinnyboiler
Catgirl
Level: 66


Posts: 131/1045
EXP: 2445801
For next: 16050

Since: 12-27-07

From: London, England

Since last post: 8 days
Last activity: 3 days

Posted on 06-24-10 09:07:07 PM (last edited by vinnyboiler at 06-24-10 06:34 PM) Link | Quote
Like I said before, I got 12 weeks doing nothing proper but stuff including this hack on my computer after Friday, this will give me plenty of time to give that level an arena feel to it. This level like my other levels will get updated, this is not my final design. My Big City level has already changed so much that I was dieciding to feature it as one of my best levels. Plus I played tooo many Mario game to know of a work around for the size of the ring, it's the arena that I was really wanting to show off. The applause might be tricky but I'm sure I can create an audence feel by expermenting with messiaen music importer once it comes out.
Anyway I like criticism as then I know where to go from here, I would not want to show off my levels as they are now just so people can say "oh wow that is amazing he made a cube, don't feel like a level but oh well". After all, what would be the point of me putting the levels on youtube anyway .
Pages: 1 2 3 4 5 6 7 8 9 10 ... 20 21 22 23 24 25 26 27 28 ... 36 37 38 39 40 41 42 43 44 45Next newer thread | Next older thread
Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries, 11 query cache hits.
Query execution time: 0.110027 seconds
Script execution time: 0.024060 seconds
Total render time: 0.134087 seconds