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| Jul - SM64 Hacking - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ... 36 37 38 39 40 41 42 43 44 45 | Next newer thread | Next older thread |
| RDX Level: 28 Posts: 63/198 EXP: 126807 For next: 4531 Since: 02-14-09 Since last post: 1202 days Last activity: 1073 days |
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| I actually thought my map was too empty D: Ok, I know how to make environments, since I read some 140 page beginner tutorial on Blender. I'll just make them more simple from now on. -------------------- ![]() |
| VL-Tone Member Super Mario 64 forum moderator Level: 48 Posts: 460/620 EXP: 793055 For next: 30488 Since: 07-27-07 From: Montreal, Canada Since last post: 197 days Last activity: 10 hours |
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| Gecko Member Level: 22 ![]() Posts: 28/113 EXP: 54126 For next: 4224 Since: 03-27-09 Since last post: 567 days Last activity: 48 days |
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| Now I understand what you mean. Those are texture aligning issues which partially happened to the causes you described. I will take your suggestions into consideration an try fixing those errors. Edit: Just found out how to scale textures down once assigned. Still, I'm looking for an easier way of selecting faces which are assigned the same texture. Does anyone know how to do it? Edit2: Found the issue. ![]() For some reason the vertices are overlapping on the UV map. I do not know why this happens Edit3: The problem was how UV map coordinates were calculated. Unwrapping outputs a somehwat sloppy UV map resulting in this error. When using a different UV calculation called "unwrap (smart projection)" which takes some processing time, it works. ![]() Edit4: Found a tutorial for the creation of vertex groups: Vertex groups I will redo everything on my map to fix the issue now that the cause is pinned down. ![]() Edit5: Here's the updated Blender and obj file ![]() http://depositfiles.com/files/rblcjwcxg ![]() |
| Stevoisiak Member Level: 34 Posts: 250/283 EXP: 239034 For next: 14617 Since: 11-22-07 From: New York, Long Island Since last post: 1763 days Last activity: 1664 days |
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| Is it just me, or is this turning into a "Post your 3D Models, OBJ files, and images here!" thread? I think someone should make a new thread for all of these 3D models. -------------------- The guy who acts like he actually knows what he's talking about |
| FieryIce King Yoshi 想搬到中国定居的波多黎各人! Level: 104 ![]() Posts: 254/3970 EXP: 11544056 For next: 318070 Since: 12-17-08 From: Beijing Since last post: 11 hours Last activity: 7 hours |
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Originally posted by Stevoisiak Or they could simply update the thread title to include the posting of 3D Models and OBJ files. |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 2505/12195 EXP: 69502727 For next: 1395140 Since: 07-03-07 From: 52-2-88-7 Since last post: 2 hours Last activity: 30 min. |
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| Stevoisiak Member Level: 34 Posts: 251/283 EXP: 239034 For next: 14617 Since: 11-22-07 From: New York, Long Island Since last post: 1763 days Last activity: 1664 days |
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Originally posted by Metal_Man88 It was only a suggestion... ![]() -------------------- The guy who acts like he actually knows what he's talking about |
| RDX Level: 28 Posts: 86/198 EXP: 126807 For next: 4531 Since: 02-14-09 Since last post: 1202 days Last activity: 1073 days |
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![]() ... I had nothing better to do shut up ;____; Star = Star ?Star = I dunno what I'll do with that star RedStar = Boss battle The beach needs lots of fixing up. It looks all fine and dandy, but I screwed up some of the faces at one point so I should fix that. Also there's this underwater route underneath the level that leads to the star that's off to the side. As for the Ship level, the star off to the side will be under the water, as low as I can go, and you'll probably have to use the metal cap to get it. Not sure if I want it to be flying or in the water. If it's flying then instead of the metal cap you'd use the wing cap. Cave level is huuuuuge. I'll more than likely have to cut it down. If the flight strip level doesn't work, it'll be because of the F-22. That alone has about 200 verts, which isn't all that much really, but for an SM64 level it probably will be. On the Mountain level, the ones on the upper picture that aren't at the very top will be inside the mountain. One is accessed via canon, from the inside, and the other is by wallkicking, from the inside. yea. Oh, btw the vert count on most of them was about 500. Oh, boss-wise, this is what I was thinking: Strip - Thwomp Cave - Eyerock/King Bob-Omb Ship - King Bob-Omb Mountain - If I do one it'd probably be Wiggler Beach - Eyerock/King Bob-Omb -------------------- ![]() |
| uberoe User Level: 9 ![]() Posts: 2/17 EXP: 3107 For next: 55 Since: 05-31-09 Since last post: 1630 days Last activity: 1614 days |
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| A mod made by my partner for our hack a Koopa Paratroopa This is the poblem with the wings ![]() |
| ShyGuy301 User Level: 10 Posts: 8/19 EXP: 3680 For next: 734 Since: 05-21-09 Since last post: 1878 days Last activity: 1419 days |
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| Hey Guys, I Finally Got the Mod to put Tweester Outside Castle. Tweester Outside Castle: ![]() ![]() I Just got this Mod with the Help of gamekrazzy, so Special Thanks to gamekrazzy .He made a Video of his Tweester mod. If u want to do it Yourself read the Video Description. http://www.youtube.com/watch?v=p9_gWoiTsFA |
| ShaDoWLaZeR User Level: 11 ![]() Posts: 12/24 EXP: 5326 For next: 659 Since: 03-05-09 From: Montreal Since last post: 1759 days Last activity: 1606 days |
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| I made a hack called Super ShaDoWLaZeR 64.Its still in development stage, but i made 70 % of the work done. So i present you the The Part 1 of my hack. here is the video : http://www.youtube.com/watch?v=vNzGDmLQqwE Screenshots : http://marble-arena.piczo.com/preview?cr=5&linkvar=000044 -------------------- ![]() ![]() |
| Celux Cheep-cheep Level: 29 ![]() Posts: 55/199 EXP: 132175 For next: 15710 Since: 09-21-08 Since last post: 111 days Last activity: 21 days |
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Im currently working on a SM64 full new game called "Super Mario 64: NES Flipped". Right now, im just setting it all up so i can make the levels. I will soon post a demo video of the first level. The complete game will contain 5 short (very short) levels (including outside and underground stages) and a boss. Once you have beaten the boss, you will gain access to a secret room. Here is a screenshot for now:![]() -------------------- Im watching you. |
| gamekrazzy Member Level: 28 ![]() Posts: 128/199 EXP: 127156 For next: 4182 Since: 03-06-09 Since last post: 1037 days Last activity: 380 days |
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Wow its looking really good Celux... BTW nice name. ![]() Its possible to make Mario bigger via the 1 up mushroom now. That means we are 1 more step closer to converting SM64 into more of a SMB feel. This does the trick, but there are no super mushrooms, so maybe you could look into that as soon as you finish the levels and the game itself. You could make that 10 times better just adding these features.Actually now that I think about it what if we were to hack it and make Mario have a racoon tail, instead of wings on his hat. That would give this a great SMB3 feel, only problem would be we don't know how to do that. -------------------- Gamekrazzy* |
| Stevoisiak Member Level: 34 Posts: 269/283 EXP: 239034 For next: 14617 Since: 11-22-07 From: New York, Long Island Since last post: 1763 days Last activity: 1664 days |
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| Celux, try also making a 2.5D level like in paper mario. Possibly with glass on the side of you to restrict movement? -------------------- The guy who acts like he actually knows what he's talking about |
| Celux Cheep-cheep Level: 29 ![]() Posts: 56/199 EXP: 132175 For next: 15710 Since: 09-21-08 Since last post: 111 days Last activity: 21 days |
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Originally posted by Stevoisiak I would definatly do that if i knew how to fix the camera at a set position from Mario .-------------------- Im watching you. |
| Stevoisiak Member Level: 34 Posts: 270/283 EXP: 239034 For next: 14617 Since: 11-22-07 From: New York, Long Island Since last post: 1763 days Last activity: 1664 days |
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Originally posted by Celux Well, even if the camera is rotatable, it'd still be fun. Also, Sega did a 3D recreation of green hill zone in sonic adventure 2, so try looking that. Also, VL-Tone did a mini 1-1 recreation as a demo before TT was released. Maybe you can use that as a base. (Adding cliffs, goombas, no triple jump, a better scale, music mods, ect) These are just my ideas though. -------------------- The guy who acts like he actually knows what he's talking about |
| ShyGuy301 User Level: 10 Posts: 11/19 EXP: 3680 For next: 734 Since: 05-21-09 Since last post: 1878 days Last activity: 1419 days |
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| Hey guys. I made a few hacks on Sm64. Watch this video: It began with the pyramid top. I wanted to change the size of him. So i got him LARGE. Under Behavior Scripts (alpha) go to Pyramid top behav. And change 2D 00 00 00 to 32 00 03 22. Then it will be large. And this will replace goombas with beta green shells. You can experiment with the 32 thing, it will make some magic things on other behaviors. I tried it on fly guy. And now the fly guy attack but not me he attack nothing. He shoot fire at any position o.OJust try it out. |
| uberoe User Level: 9 ![]() Posts: 12/17 EXP: 3107 For next: 55 Since: 05-31-09 Since last post: 1630 days Last activity: 1614 days |
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This is a little clever way I came up with for me to save space for my underground levels. I did this because i had my underground levels as it's own individual level but doing this will save much more space in the hack![]() Using the fading warp and connecting them will give you this effect and the vid is fixed now =) -------------------- Super Mario World Hack on it's way!!! |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 2851/12195 EXP: 69502727 For next: 1395140 Since: 07-03-07 From: 52-2-88-7 Since last post: 2 hours Last activity: 30 min. |
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| gamekrazzy Member Level: 28 ![]() Posts: 143/199 EXP: 127156 For next: 4182 Since: 03-06-09 Since last post: 1037 days Last activity: 380 days |
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Wow nice uberoe. Umm I just thought I would point out. There is a way you can get the warp to work upside down. ![]() I've done it before. All you have do to is center the pipe so that the 4 boxes (objects) whatever meet in the center. If you do your math right, and the pipe is far enough from the ground. He'll fall out. And if you are having trouble getting warp pipes into the levels. I could help you with that too. ![]() -------------------- Gamekrazzy* |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ... 36 37 38 39 40 41 42 43 44 45 | Next newer thread | Next older thread |
| Jul - SM64 Hacking - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) | - - ![]() |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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