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06-21-18 10:31:26 AM

Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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Donaldthescotishtwin

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Posted on 01-16-13 06:05:31 PM Link | Quote
It works thank you. Now does anyone have a list of addresses? i know the HUD and Life meter address already.
Kaze
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Posted on 01-17-13 11:28:25 AM Link | Quote
i think there should be a thread for texture addresses. it's rly annoying to search for them.

can you pls pm/post the addresses? i'd like to know them and write them down.
Donaldthescotishtwin

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Posted on 01-17-13 01:36:41 PM Link | Quote
The only thing on here is VL-Tones documents, but his site is now inactive plus it didn't include HUDS Fonts and Menu stuff.
Lyskar
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Posted on 01-17-13 06:00:43 PM Link | Quote
If/when we get those addresses, they can probably be posted either in the relevant thread or, a new one, if for some reason a relevant thread doesn't exist.
Donaldthescotishtwin

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Posted on 01-18-13 07:53:36 AM Link | Quote
I managed to find the file select texture address, 00807755. but now i don't know what to resize it to with N64Rip.
Joe
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Posted on 01-18-13 04:08:56 PM Link | Quote
Try using the "check settings" button to preview the texture. You should be able to guess the width and height pretty easily; they're usually powers of two like 8, 16, 32, or 64.

If you don't see the texture in the preview at all, you're using an address copied straight from Tile Molester. You will have to increase or decrease the address by a small amount in order to use it in N64Rip.
Donaldthescotishtwin

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Posted on 01-31-13 09:33:58 AM Link | Quote
URGENT!

Is there anyone that can help me fix textures on custom levels? most are not using SM64 textures if you can fix them for me and no messing around like few hackers have done with me then please PM me.
ShenoxVII

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Posted on 02-07-13 04:54:19 PM Link | Quote
How does importing moving textures work? Also how do I find new Geo layouts of enemies and possibly import my own model and animation list into the rom and add my own custom behavior and how would I write one and can all of this be done in C instead of ASM? D:
Kaze
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Posted on 02-08-13 08:59:52 AM Link | Quote
Originally posted by ShenoxVII
How does importing moving textures work? Also how do I find new Geo layouts of enemies and possibly import my own model and animation list into the rom and add my own custom behavior and how would I write one and can all of this be done in C instead of ASM? D:


as far as i know, geo layouts are not changeable with c, except you edit the ROM with c commands...
ive never seen custom animations so far, so its probably not that easy.
ive got some txt tutorials, from random persons that i dont remember.
link:
http://rapidshare.com/files/3112890557/usefull%20asm%20stuff.rar
download it and maybe you understand them.
Drenful
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Posted on 02-13-13 05:09:51 PM Link | Quote
Ok, I need serious help with this guys. I downloaded the SM64 rom extender on my Mac OS X for using ToadsTool 64. But when I started it after downloading the SM64 rom and the emulator, an error message popped up saying it couldn't be run as the computer "no longer supports PowerPC applications". As I can't extend the rom, I can't run TT64 either.
Does anyone know of an easy simple way to run PPC apps on my Mac? It's an updated Mac, so seemingly it doesn't support PPC apps anymore. But is there any way to run TT64 and the rom extender on it? Or just another version of the tool that actually works on newer macs??
Kaze
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Posted on 02-14-13 12:39:21 PM Link | Quote
http://qubedstudios.rustedlogic.net/Mario64Tools.htm

1 minute of googling.
Drenful
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Posted on 02-14-13 01:33:25 PM Link | Quote
I downloaded it from that site. What I mean is when I try to run the extender it says "this computer does not support PowerPC apps".
Kaze
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Posted on 02-14-13 01:46:08 PM Link | Quote
did you try a lower version?
http://64dd.net/modules/games/index.php?system=n64&type=released§ion=downloads&id=322&lang=german

they should work to
Joe
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Posted on 02-14-13 02:33:07 PM Link | Quote
Originally posted by Kaze
did you try a lower version?
It's not going to work, those are also PowerPC applications.

The easiest solution is to find another computer to extend your ROM.

If that is not an option, you could try using Wine to run the Windows version of the extender, or find and compile Cellar Dweller's alternate extender.
Drenful
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Posted on 02-15-13 07:18:32 AM Link | Quote
Yeah, none of these worked. CD's extender is for Linux, and the page for it is down anyway. As for Wine, well it's too complicated for my fragile little mind to follow xD. It looks like there's no alternative, but if anyone can give any more solutions to this then I'd be extremely grateful.
Kaze
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Posted on 02-15-13 07:59:54 AM Link | Quote
i've sent u a message.
Donaldthescotishtwin

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Posted on 02-24-13 07:25:59 PM Link | Quote
I'm trying to make Yoshi a NPC like many major hackers of done i got advice but this happened



i'm sure i did it all right. And yes i did it with Hex and offsets not by replacing the behavior with Toads tool that is noobish.
ShenoxVII

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Posted on 02-25-13 05:08:23 PM Link | Quote
Originally posted by Donaldthescotishtwin
I'm trying to make Yoshi a NPC like many major hackers of done i got advice but this happened



i'm sure i did it all right. And yes i did it with Hex and offsets not by replacing the behavior with Toads tool that is noobish.



http://www.youtube.com/watch?v=hmjEmxJ7Cqo

Thats a video i made a couple years ago on how to fix animation bugs with new behaviors like this.
Donaldthescotishtwin

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Posted on 02-26-13 04:06:23 PM Link | Quote
Happy day it worked. Strange thing is it didn't replace all of Yoshi's 26 and 27 in his behavior and after that i replaced his animation command with Pink bob omb 1.
Kaze
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Posted on 02-27-13 08:11:09 AM Link | Quote
Originally posted by ShenoxVII
Originally posted by Me-me
Repost, due to this being in the wrong thread before.


As I said in that previous thread, this hill is too ugly for my eyes to look at.
I want to make the texture "wrap" around it instead.

Do anyone perhaps know how to do this? I'm using sketchup.

EDIT: I figured it out! In order to make it wrap, you have to press and hold the "Alt" key and select the texture with the eyedrop tool. Then you paint it on the surrounding faces, and voila!



what model editor did u use.




i know it's a bit old, but does this work inSM64?
i could get it working in sketchup, but in sm64 it doesn't seem to work.
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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply




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