Originally posted by XxNBCxX
Originally posted by Zero One
Originally posted by XxNBCxX
Thanks everyone for helping me with my last problem.
Hey guys im new here, and also new to hacking SM64. So i have two problems, so i have been using Google Sketch Up to create my levels. So im not 100% complete with it, but i figured i give it a try. So i played it worked fine, then i went back to Sketch Up, and added textures. I used one custom texture that i made with paint (dont know if thats the problem), and loaded my ROM. So when i enter the painting (Bomb-omb, where its inserted), it goes to star selection, so i pick the first one, and right when i enter the level Mario dies and bowser's laughing, but im still in air. Then i am exited out of the level. Help?
My Second problem is, plain and simple, my custom level doesn't show up in toads tool.
Thanks in advance
Try upping the scale. It might be there, it's just far too small to see. I found that a value of 500ish worked for me in Blender.
I went to 400, 500, 700, and even 1000. I will keep upping the scale but im not sure if thats the problem. Thanks
The scale is not the problem; your starting position is still out of bounds, I believe. I still have this problem on my hack (see pos 0:18), but haven't had the time to fix it. Some reputable SM64 hackers on YouTube suggested the following solutions for this problem:
I know why that death happens, its because Mario's intachl start position is outside the level's boundries, which you can move with the level importer.
StupidMarioBros1Fan 4 months ago
I have a "Mario Start 1" object within the HUB's boundaries, yet for some reason, he still starts out of bounds. I thought Mario always first spawns there? Unless the starting position that you refer to in the level importer does something else?
Tamk1s in reply to StupidMarioBros1Fan 4 months ago
The orginal Start position of Castle Grounds is kept when you select another level as start position. You can overwrite that in the level importer
MarioGame2222 in reply to Tamk1s 3 months ago in playlist Weitere Videos von Tamk1s
If it was checked when you imported the level then it will overrule any start warp that you place in Toads Tool unfortantly, or if the level replaced is the Castle Grounds, one way to fix this would be to open Toads Tool, see what X, Y, Z offsets that your warp is, open the level importer, check the starting position, and then copy and paste the numbers for the X, Y, Z and that should fix the problem, if not then reimport the level with the banks and stuff and make sure not to check the box.
StupidMarioBros1Fan in reply to Tamk1s 4 months ago
Also, I have a question aimed towards more experience SM64 hackers: How do I get the Bowser object to work? In internal levels, he is a "Special Object;" however, custom levels made with the ObjImporter only use 0x24 3D Objects. When attempting to add Bowser as a 3D Object in a custom arena level written over "Bowser 1st Battle," Bowser's message appears; however, after said message, he is an invisible stationary object.
What inits Bowser? I have the 0x0D Object Bank loaded with "Bowser," what else needs to be in place for proper initz?