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10-17-14 07:53:40 PM

Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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halofreak99099
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Posted on 05-13-11 08:29:15 PM Link | Quote
I am, for the most part, new to hacking SM64 and any game in general really and have just started a hack in which I have so far imported only one new level. Anyway I have noticed a bug that doesn't let me save the game and was wondering if anyone out there could help me in fixing this. I am also going to need to know how to make a patch if anyone could also help with that. By the way, I'm new to the site.

I was told to ask this here but I am not entirely sure if the problem was caused by TT64. If any more information is needed just tell me, and please try to bare with me as I am new to this stuff.
Gazpacho146
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Posted on 05-14-11 02:08:42 PM Link | Quote
Originally posted by halofreak99099
I am, for the most part, new to hacking SM64 and any game in general really and have just started a hack in which I have so far imported only one new level. Anyway I have noticed a bug that doesn't let me save the game and was wondering if anyone out there could help me in fixing this. I am also going to need to know how to make a patch if anyone could also help with that. By the way, I'm new to the site.

I was told to ask this here but I am not entirely sure if the problem was caused by TT64. If any more information is needed just tell me, and please try to bare with me as I am new to this stuff.

this is just a generic help thread not just for tt64
so on what level did u import over? if you didn't set objects try setting a star down and getting it on a new save file. it should say you've collected a star want to save? etc etc. if thats not the case, idk what to tell ya

--------------------
"Super Mario 64: Return to Rogueport"
MarIO0
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Posted on 05-26-11 06:57:07 AM Link | Quote
I'm trying to parse the M64 ROM, but I'm having a problem with segment mapping:

(This is about the normal ROM, but I have the same problem with the extended ROM).

At offset 0x00219BC0, there's the following geometry command:



15 04 00 00 02 01 1E D8
According to the doc (and it seems to work in other cases), it means:
Load polygon data from segment 0x02 at offset 0x011ED8, with drawing later 0x04.



The problem is, segment 0x02 is not mapped. To prove that it's not a bug in my program, I tried the following: Since the only commands that load banks are 0x17, 0x18 and 0x1A, and they all have the format (with segment 0x02);



XX 0C 00 02 00 XX XX XX 00 XX XX XX



Searching with 0C 00 02 00 should find the command that loads it, but it doesn't.

So, the question is: Where's segment 0x02 defined? I'm guessing it's hardcoded or loaded with some undocumented command...

messiaen
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Posted on 05-26-11 10:00:58 AM Link | Quote
It's loaded by this function (from Nagra's Mario Resource):

_0x80248964()
{
SavePtr(0, 0x80000000);
osCreateMesgQueue(&_0x8033b028, &_0x8033b044, 1);
osCreateMesgQueue(&_0x8033b010, &_0x8033b040, 1);
FrameBuffer[3] = &_0x80000400 & 0x1fffffff; /* Find what's in it */
FrameBuffer[0] = &_0x8038f800 & 0x1fffffff; /* Find what's in it */
FrameBuffer[1] = &_0x803a5000 & 0x1fffffff; /* Find what's in it */
FrameBuffer[2] = &_0x803da800 & 0x1fffffff; /* Find what's in it */
_0x8033b060 = _pool_alloc(16384, 0);
SavePtr(17, _0x8033b060);
DynamicObjectCopy(&_0x8033b080, 0x004ec000, _0x8033b060);
_0x8033b064 = _pool_alloc(2048, 0);
SavePtr(24, _0x8033b064);
DynamicObjectCopy(&_0x8033b090, 0x00579c20, _0x8033b064);
DynamicIndexCopy(16, _scriptSegmentRomStart, _scriptSegmentRomEnd, 0);
UncIndexCopy(2, 0x00108a40, 0x00114750);
}

In the extended ROM that bank is moved somewhere after 0x800000, just check whatever is passed to register A0 in the highlighted function above.



Dextrose, who used to host "Mario Resource" is down, you can find this in this torrent
MarIO0
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Posted on 05-26-11 11:34:17 AM Link | Quote
Thanks! That was a clear and useful answer. I wasn't even expecting a reply to this posting in the middle of an ask-anything topic
MarIO0
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Posted on 05-28-11 10:28:02 AM (last edited by MarIO0 at 05-29-11 04:28 PM) Link | Quote
Found the right way to parse. It turns 0x0F is just 0x14 bytes (found this in a Cellar Dweller's doc by chance). It didn't work for me previously because I had a bug somewhere else. Here's the fixed parse, for reference:

0x454D54: 0A 01 00 2D 00 64 20 8029AA3C
0x454D60: 04 00 00 00 (Start node)
0x454D64: 0F 00 00 10 00 00 05 DC 09 C4 00 00 05 DC D1 20 80287D30
0x454D78: 04 00 00 00 (Start node)


Most likely solved. But I'd like confirmation of this:
- There's a 0x80 geometry layout command (this seems strange because all other comands are <= 0x20).
- Very rarely, 0x04 and 0x05 geometry layout commands are not followed by 3 zeroes.

EDIT: But in Flatworld Battlefield, the pointer to the 0x80 command is just before the pointed data, so not referenced by the game...



Well, I'm getting really confused... probably something stupid.

I parse the level script instruction 1F08 01 00 0E00073C (start area / load geometry), that starts loading geometry data at ROM 0x454D1C.

So well, after some easy instructions, there's this:
0x454D54: 0A 01 00 2D 00 64 20 8029AA3C
0x454D60: 04 00 00 00 (Start node)
0x454D64: 0F 00 00 10 00 00 05 DC
0x454D6C: 09 C4 00 00 (LOOKS DIFFERENT THAN OTHER 0x09)
0x454D70: 05 DC D1 20 (DOESN'T LOOK GOOD)
0x454D74: 80287D30 (THAT'S A RAM ADDRESS)
0x454D78: 04 00 00 00 (Start node)(OK AGAIN)
More ok instructions...

I'm pretty sure that the 0x0A and 0x04 instructions are OK, and the 0x0F instruction looks like the other 0x0F instructions I've found before, but 0x09 looks already desynched and the next instructions are just wrong.

Can anyone tell me how it that interpreted? Probably obvious, but I can't figure it out (changing 0x0F/0x09 size breaks other things)...

MariOZMAV seems to use the same sizes as me for the opcodes, but I'm not sure if it parses that script so it may be wrong.

EDIT: I'm also thinking 0x0F may be a jump/return instruction, but there are about 100 other 0x0F before and it continues parsing correctly...

EDIT 2: By looking at Flatworld Battlefield, I've found that my interpretation looks like it until the 0x09. And that there's a 0x80 instruction that is 8 bytes (but the doc. says it's just for Toad's Tool...?). That would allow me to parse it. But there's still the weird 0x05, which makes me think something may be wrong...
dVanDaHorns
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Posted on 05-28-11 02:59:16 PM (last edited by dVanDaHorns at 05-28-11 04:35 PM) Link | Quote
Hello everyone
So I am working on an SM64 hack for a while now, and I have been experimenting with a few things with the level importer.

Anyways, I attempted to create a diamond platform (a type of platform used in-game, one good example is the pedestal with the warp pipe at the end of Bowser's first level) using Google Sketchup. Anyways, when I import said platform into SM64, the game sticks up a whole bunch of invisible walls around the platform... 3 of the 6 edges have invisible walls (and of the 3, only 2 are adjacent, the third one is on the other side.)
Here is a vid, if this helps,
http://www.youtube.com/watch?v=hJR8xWytJ3o

Can someone plz tell me what's going on, and how I can fix this?

Thanx!

Edit: Another question. In Frauber's importer, you get to select object banks to use in one specific level. However, no matter what I select, all objects in Object Bank 0x0E don't appear in the final ROM (they appear in Toad's Tool, but so does everything else...) how do I fix this?

Thanks again!
Celux

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Posted on 05-28-11 08:26:44 PM Link | Quote
Originally posted by dVanDaHorns
Hello everyone
So I am working on an SM64 hack for a while now, and I have been experimenting with a few things with the level importer.

Anyways, I attempted to create a diamond platform (a type of platform used in-game, one good example is the pedestal with the warp pipe at the end of Bowser's first level) using Google Sketchup. Anyways, when I import said platform into SM64, the game sticks up a whole bunch of invisible walls around the platform... 3 of the 6 edges have invisible walls (and of the 3, only 2 are adjacent, the third one is on the other side.)
Here is a vid, if this helps,
http://www.youtube.com/watch?v=hJR8xWytJ3o

Can someone plz tell me what's going on, and how I can fix this?

Thanx!


In the obj importer, tick the box that says "enable death floor on bottom"
dVanDaHorns
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Posted on 05-28-11 08:55:24 PM Link | Quote
Originally posted by Celux
Originally posted by dVanDaHorns
Hello everyone
So I am working on an SM64 hack for a while now, and I have been experimenting with a few things with the level importer.

Anyways, I attempted to create a diamond platform (a type of platform used in-game, one good example is the pedestal with the warp pipe at the end of Bowser's first level) using Google Sketchup. Anyways, when I import said platform into SM64, the game sticks up a whole bunch of invisible walls around the platform... 3 of the 6 edges have invisible walls (and of the 3, only 2 are adjacent, the third one is on the other side.)
Here is a vid, if this helps,
http://www.youtube.com/watch?v=hJR8xWytJ3o

Can someone plz tell me what's going on, and how I can fix this?

Thanx!


In the obj importer, tick the box that says "enable death floor on bottom"

Been there, done that. It's been ticked since I first imported the level, since I want the death floor :/
Celux

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Posted on 05-28-11 09:49:04 PM Link | Quote
Originally posted by dVanDaHorns
Originally posted by Celux
Originally posted by dVanDaHorns
Hello everyone
So I am working on an SM64 hack for a while now, and I have been experimenting with a few things with the level importer.

Anyways, I attempted to create a diamond platform (a type of platform used in-game, one good example is the pedestal with the warp pipe at the end of Bowser's first level) using Google Sketchup. Anyways, when I import said platform into SM64, the game sticks up a whole bunch of invisible walls around the platform... 3 of the 6 edges have invisible walls (and of the 3, only 2 are adjacent, the third one is on the other side.)
Here is a vid, if this helps,
http://www.youtube.com/watch?v=hJR8xWytJ3o

Can someone plz tell me what's going on, and how I can fix this?

Thanx!


In the obj importer, tick the box that says "enable death floor on bottom"

Been there, done that. It's been ticked since I first imported the level, since I want the death floor :/


open the level in TT64 and see if the level overlaps the level boundary.
You can also check the model in google sketchup for any unused polygons underneath that spot.
Sinclair
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Posted on 05-29-11 12:03:51 PM (last edited by Sinclair at 05-30-11 06:07 PM) Link | Quote
Let us find the truth...

--------------------
Achtung, I've been working diligently on a kaizo/NES mix theme of Super Mario 64, ja. It was working fine until Bowser's first course. Before I began editing the level, I ran through it just to get a feel for it, so I could think about how to make it harder, ja. (It worked fine when I tested the unedited level). After I edited the level, though, it would no longer work. When I used the warp inside the castle, the screen turns black/white, the course's music plays, but the screen doesn't fade back it, ja. Ach.
I can't quite figure out what happened. I moved the level start warp and the warp that is activated if you die against Bowser back to their original positions, hoping that that would be the problem, ja.
Achtung. Besides moving the warp, I've moved a bit of the platforms, but not dramatically. I moved most of them back, as well. I added flamethrowers, giant goombas, snufits, more hidden blocks and hidden switches, and moved the warp pipe to another location, ja. Also, I moved the warp to enter the level. Instead of it being inside the floor trap, I moved it right infront of it, and changed it to a fading warp. Achtung, the level already didn't work before I changed that warp, I believe.
Ach, herrs and frauleins, does anyone happen to know how to fix this issue?

EDIT: Here's a video. I used captains for object information.

http://www.youtube.com/watch?v=6Zdqz0APeIY

EDIT: Achtung. I put the green warp pipe on a pushable metal block (I figured that, for some reason, the pipe being in mid-air might have caused it), I separated some of the flamethrowers that might have been stacking, and I moved the warp pipe in a bit more, thinking that it may have left the level's boundaries. Ach, sadly, none of this was the issue. Nein.

*** EDIT: Achtung, I've re-added the purple floor switch (I removed it before), and the level began to load again. I don't know if this caused it or not, and I am still very curious as to what caused this. Is it possible, herrs and frauleins, that my removing a simple purple floor switch could have caused the bug? Thank you in advance.

--------------------
...Law is justice, and justice is truth.
dVanDaHorns
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Posted on 05-30-11 06:01:18 PM Link | Quote
Originally posted by Celux
Originally posted by dVanDaHorns
Originally posted by Celux
Originally posted by dVanDaHorns
Hello everyone
So I am working on an SM64 hack for a while now, and I have been experimenting with a few things with the level importer.

Anyways, I attempted to create a diamond platform (a type of platform used in-game, one good example is the pedestal with the warp pipe at the end of Bowser's first level) using Google Sketchup. Anyways, when I import said platform into SM64, the game sticks up a whole bunch of invisible walls around the platform... 3 of the 6 edges have invisible walls (and of the 3, only 2 are adjacent, the third one is on the other side.)
Here is a vid, if this helps,
http://www.youtube.com/watch?v=hJR8xWytJ3o

Can someone plz tell me what's going on, and how I can fix this?

Thanx!


In the obj importer, tick the box that says "enable death floor on bottom"

Been there, done that. It's been ticked since I first imported the level, since I want the death floor :/


open the level in TT64 and see if the level overlaps the level boundary.
You can also check the model in google sketchup for any unused polygons underneath that spot.


Thanks man! I found the problem...apparently angled shapes that are textured on the inside tend to glitch (I discovered another similar spot, the rom is working perfectly now. ) Thanks a lot!
dVanDaHorns
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Posted on 05-30-11 06:11:59 PM (last edited by dVanDaHorns at 05-30-11 06:14 PM) Link | Quote
Originally posted by Sinclair
Achtung, I've been working diligently on a kaizo/NES mix theme of Super Mario 64, ja. It was working fine until Bowser's first course. Before I began editing the level, I ran through it just to get a feel for it, so I could think about how to make it harder, ja. (It worked fine when I tested the unedited level). After I edited the level, though, it would no longer work. When I used the warp inside the castle, the screen turns black/white, the course's music plays, but the screen doesn't fade back it, ja. Ach.
I can't quite figure out what happened. I moved the level start warp and the warp that is activated if you die against Bowser back to their original positions, hoping that that would be the problem, ja.
Achtung. Besides moving the warp, I've moved a bit of the platforms, but not dramatically. I moved most of them back, as well. I added flamethrowers, giant goombas, snufits, more hidden blocks and hidden switches, and moved the warp pipe to another location, ja. Also, I moved the warp to enter the level. Instead of it being inside the floor trap, I moved it right infront of it, and changed it to a fading warp. Achtung, the level already didn't work before I changed that warp, I believe.
Ach, herrs and frauleins, does anyone happen to know how to fix this issue?

EDIT: Here's a video. I used captains for object information.

http://www.youtube.com/watch?v=6Zdqz0APeIY

EDIT: Achtung. I put the green warp pipe on a pushable metal block (I figured that, for some reason, the pipe being in mid-air might have caused it), I separated some of the flamethrowers that might have been stacking, and I moved the warp pipe in a bit more, thinking that it may have left the level's boundaries. Ach, sadly, none of this was the issue. Nein.


First off, to the admins and mods of this forum: I apologize for this double post, it they happen to be against the rules...

That aside, time to tackle your problem, sinclair!

Anyways, I'm thinking that it may just be a linking issue. (I am not 100% sure of what the problem is exactly, but I doubt it's clutter. Here's the best solution I can think of...)

Why don't you try creating a new start warp? (Add another fade warp to the level, place it about the same place as the original, then linking it to the fade warp inside the castle?)

EDIT: Or, this sounds like a very similar glitch that occurs sometimes in the Kaizo Mario 64 hack. It occurs when Mario walks into an area that's just got too much stuff. Now, I know you're going for Kaizo, but what if you toned it down? Removed a few things, see if that helps! (I would recommend making a copy of your current rom, and editing the copy so that you still have the original, just in case.)

Hope this helps! If not, feel free to send me the file, and I'll take a look at it.
Cheers, dVan

Edit 2: Sounds like your problem was resolved! (And yes, that has been known to cause level crashes before.) Good luck with your game!
RDX

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Posted on 05-31-11 01:34:53 AM Link | Quote
I feel pretty dumb asking this, but can someone point me towards a set of instructions or something on how to do transparent textures?

--------------------
Joe
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Posted on 05-31-11 02:50:50 AM Link | Quote
Originally posted by RDX
I feel pretty dumb asking this, but can someone point me towards a set of instructions or something on how to do transparent textures?
Your question is kind of vague. What do you want to do with transparent textures?

If you want to edit transparent textures (or textures in general), this thread is relevant.

--------------------
dVanDaHorns
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Posted on 05-31-11 06:28:33 PM Link | Quote
Alright, I got a few more problems...

First off, I have placed a star in the level that replaced Castle Grounds (it is a red coin star.). However, when I collect it, Mario exits through the designated success warp...yet after he touches the ground, the game freezes. This only is a problem in the Castle Grounds area, however...is there something that can be done to fix that, or is the game simply incapable of placing stars in the Castle Grounds area?

Secondly, it seems that whatever items I place on the substituded Castle Grounds level, nothing past object 008 will load until I enter a level and get a star. This one has me really confused, does anyone know how I can remove that?

Finally, every single warp I place goes directly to Bobomb Battlefield (Or to another warp in the substituted castle grounds area. However, all these warps are properly linked to go to other levels (as in, I assign the warp in the Warp Destinations area to go to the level, and I give the warp a specific, unused warp id. Then, I take a warp and assign the warp id to that warp...but I still end up in Bob-omb Battlefield. I even tried warping to a separatedly-created warp within the target level, and linked that warp to the warp in the Castle Grounds, but still end up in Bob-omb Battlefield.) Anyone know what to do to fix that? :/

Thanks, a lot!
videogamer555
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Posted on 05-31-11 07:34:31 PM (last edited by videogamer555 at 05-31-11 07:39 PM) Link | Quote
Ok, I enabled the flat world level replacement for BobOmb Battlefield. Unfortunately there are only 4 objects shown in red in the 3d object list (the rest are gray, though they show up as existing on the actual editor window). That is only 4 objects which will appear visible in the game. Funny thing though is they are invisible in the editor. How do I even edit a level like this? Please assist.

Oh and by the way, the enabler for level select doesn't work. It gives me a level selector, but every time I select a level in the game my emulator crashes. I'm using the latest release version of Project64.
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Posted on 05-31-11 07:42:39 PM (last edited by dVanDaHorns at 05-31-11 07:46 PM) Link | Quote
Originally posted by videogamer555
Ok, I enabled the flat world level replacement for BobOmb Battlefield. Unfortunately there are only 4 objects shown in red in the 3d object list (the rest are gray, though they show up as existing on the actual editor window). That is only 4 objects which will appear visible in the game. Funny thing though is they are invisible in the editor. How do I even edit a level like this? Please assist.


Alright, this is easy enough. First off, the four objects there are warps. They have no model assigned to them, (except pipe warps, but those aren't present.) THus, they are invisible. I recommend changing. Also, you can only choose objects within the BBB item bank list (goombas, chain chomp, bob-ombs, and generic stuff like chuckyas, flame throwers, etc.) To change the item bank...well, the only way I know is to use Frauber's importer, although I assume there are other ways.

Finally, the gray objects are objects that aren't assigned to any act yet, thus why they are invisible. To give them an act, click on one of the 6 stars (click on all 6 if you want it to appear in all acts) and the object will become red, and visible in the said act.
Hope this helps!

Edit: This is because if you enable the level select for levels that weren't pre-coded with a level select (ie any level except the 15) the game will crash, as it cannot run information that isn't there. THis function is mainly used for disabling the level select

(Also, people, plz don't forget my questions )
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Posted on 05-31-11 08:55:01 PM (last edited by RDX at 05-31-11 08:57 PM) Link | Quote
Originally posted by Joe
Originally posted by RDX
I feel pretty dumb asking this, but can someone point me towards a set of instructions or something on how to do transparent textures?
Your question is kind of vague. What do you want to do with transparent textures?

If you want to edit transparent textures (or textures in general), this thread is relevant.
Well, for example, say you got a gate. The texture is going to look like the gate with white spaces in between the fence posts. I'm trying to get the white spaces to show up transparent in game, but for the gate to still be showing.


I want the white parts to be transparent.

It's a simple issue I'm pretty sure, I just don't remember how to do it. Dudaw said something about 3D Ripper X or something like that once but I have no idea what I'm supposed to be doing.

--------------------
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Posted on 05-31-11 09:50:29 PM Link | Quote
Originally posted by RDX
Well, for example, say you got a gate. The texture is going to look like the gate with white spaces in between the fence posts. I'm trying to get the white spaces to show up transparent in game, but for the gate to still be showing.


I want the white parts to be transparent.

It's a simple issue I'm pretty sure, I just don't remember how to do it. Dudaw said something about 3D Ripper X or something like that once but I have no idea what I'm supposed to be doing.
That's one of the textures you can import through Toad's Tool, right? Just take a look at how Toad's Tool exports the original and use that as an example of how to do it. The left half of the image should be your texture, and the right half is a transparency map with black for visible and white for transparent.

If it's not one of the textures supported by Toad's Tool (or you'd like to learn some more advanced graphics skills), have a look here.

--------------------
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line 99 column 16 - Warning: plain text isn't allowed in <tr> elements
line 95 column 11 - Info: <tr> previously mentioned
line 100 column 68 - Warning: <nobr> is not approved by W3C
line 100 column 68 - Warning: missing </nobr> before </td>
line 117 column 68 - Warning: <nobr> is not approved by W3C
line 117 column 68 - Warning: missing </nobr> before <tr>
line 141 column 35 - Warning: missing <tr>
line 141 column 50 - Warning: missing </font> before </td>
line 142 column 37 - Warning: unescaped & or unknown entity "&id"
line 141 column 213 - Warning: missing </font> before </table>
line 143 column 35 - Warning: missing <tr>
line 143 column 93 - Warning: unescaped & or unknown entity "&page"
line 143 column 124 - Warning: unescaped & or unknown entity "&page"
line 143 column 155 - Warning: unescaped & or unknown entity "&page"
line 143 column 186 - Warning: unescaped & or unknown entity "&page"
line 143 column 217 - Warning: unescaped & or unknown entity "&page"
line 143 column 248 - Warning: unescaped & or unknown entity "&page"
line 143 column 279 - Warning: unescaped & or unknown entity "&page"
line 143 column 310 - Warning: unescaped & or unknown entity "&page"
line 143 column 341 - Warning: unescaped & or unknown entity "&page"
line 143 column 372 - Warning: unescaped & or unknown entity "&page"
line 143 column 408 - Warning: unescaped & or unknown entity "&page"
line 143 column 441 - Warning: unescaped & or unknown entity "&page"
line 143 column 474 - Warning: unescaped & or unknown entity "&page"
line 143 column 507 - Warning: unescaped & or unknown entity "&page"
line 143 column 543 - Warning: unescaped & or unknown entity "&page"
line 143 column 576 - Warning: unescaped & or unknown entity "&page"
line 143 column 609 - Warning: unescaped & or unknown entity "&page"
line 143 column 642 - Warning: unescaped & or unknown entity "&page"
line 143 column 679 - Warning: unescaped & or unknown entity "&page"
line 143 column 712 - Warning: unescaped & or unknown entity "&page"
line 143 column 745 - Warning: unescaped & or unknown entity "&page"
line 143 column 778 - Warning: unescaped & or unknown entity "&page"
line 143 column 811 - Warning: unescaped & or unknown entity "&page"
line 143 column 844 - Warning: unescaped & or unknown entity "&page"
line 143 column 877 - Warning: unescaped & or unknown entity "&page"
line 143 column 910 - Warning: unescaped & or unknown entity "&page"
line 143 column 943 - Warning: unescaped & or unknown entity "&page"
line 143 column 976 - Warning: unescaped & or unknown entity "&page"
line 143 column 50 - Warning: missing </font> before </td>
line 143 column 1013 - Warning: missing </font> before </table>
line 150 column 9 - Warning: <div> isn't allowed in <tr> elements
line 149 column 9 - Info: <tr> previously mentioned
line 152 column 9 - Warning: missing <tr>
line 166 column 13 - Warning: missing <tr>
line 167 column 27 - Warning: <nobr> is not approved by W3C
line 167 column 100 - Warning: unescaped & or unknown entity "&postid"
line 173 column 15 - Warning: missing <td>
line 174 column 9 - Warning: <div> isn't allowed in <tr> elements
line 173 column 15 - Info: <tr> previously mentioned
line 176 column 9 - Warning: missing <tr>
line 190 column 13 - Warning: missing <tr>
line 191 column 27 - Warning: <nobr> is not approved by W3C
line 191 column 100 - Warning: unescaped & or unknown entity "&postid"
line 199 column 15 - Warning: missing <td>
line 200 column 9 - Warning: <div> isn't allowed in <tr> elements
line 199 column 15 - Info: <tr> previously mentioned
line 202 column 9 - Warning: missing <tr>
line 216 column 13 - Warning: missing <tr>
line 217 column 27 - Warning: <nobr> is not approved by W3C
line 217 column 100 - Warning: unescaped & or unknown entity "&postid"
line 243 column 15 - Warning: missing <td>
line 244 column 9 - Warning: <div> isn't allowed in <tr> elements
line 243 column 15 - Info: <tr> previously mentioned
line 246 column 9 - Warning: missing <tr>
line 260 column 13 - Warning: missing <tr>
line 261 column 27 - Warning: <nobr> is not approved by W3C
line 261 column 100 - Warning: unescaped & or unknown entity "&postid"
line 268 column 227 - Warning: unescaped & or unknown entity "&_0x8033b028"
line 268 column 241 - Warning: unescaped & or unknown entity "&_0x8033b044"
line 269 column 283 - Warning: unescaped & or unknown entity "&_0x8033b010"
line 269 column 297 - Warning: unescaped & or unknown entity "&_0x8033b040"
line 270 column 338 - Warning: unescaped & or unknown entity "&_0x80000400"
line 270 column 351 - Warning: unescaped & which should be written as &amp;
line 271 column 418 - Warning: unescaped & or unknown entity "&_0x8038f800"
line 271 column 431 - Warning: unescaped & which should be written as &amp;
line 272 column 498 - Warning: unescaped & or unknown entity "&_0x803a5000"
line 272 column 511 - Warning: unescaped & which should be written as &amp;
line 273 column 578 - Warning: unescaped & or unknown entity "&_0x803da800"
line 273 column 591 - Warning: unescaped & which should be written as &amp;
line 276 column 739 - Warning: unescaped & or unknown entity "&_0x8033b080"
line 279 column 875 - Warning: unescaped & or unknown entity "&_0x8033b090"
line 290 column 15 - Warning: missing <td>
line 291 column 9 - Warning: <div> isn't allowed in <tr> elements
line 290 column 15 - Info: <tr> previously mentioned
line 293 column 9 - Warning: missing <tr>
line 307 column 13 - Warning: missing <tr>
line 308 column 27 - Warning: <nobr> is not approved by W3C
line 308 column 100 - Warning: unescaped & or unknown entity "&postid"
line 312 column 15 - Warning: missing <td>
line 313 column 9 - Warning: <div> isn't allowed in <tr> elements
line 312 column 15 - Info: <tr> previously mentioned
line 315 column 9 - Warning: missing <tr>
line 329 column 13 - Warning: missing <tr>
line 330 column 27 - Warning: <nobr> is not approved by W3C
line 330 column 100 - Warning: unescaped & or unknown entity "&postid"
line 372 column 15 - Warning: missing <td>
line 373 column 9 - Warning: <div> isn't allowed in <tr> elements
line 372 column 15 - Info: <tr> previously mentioned
line 375 column 9 - Warning: missing <tr>
line 389 column 13 - Warning: missing <tr>
line 390 column 27 - Warning: <nobr> is not approved by W3C
line 390 column 100 - Warning: unescaped & or unknown entity "&postid"
line 407 column 15 - Warning: missing <td>
line 408 column 9 - Warning: <div> isn't allowed in <tr> elements
line 407 column 15 - Info: <tr> previously mentioned
line 410 column 9 - Warning: missing <tr>
line 424 column 13 - Warning: missing <tr>
line 425 column 27 - Warning: <nobr> is not approved by W3C
line 425 column 100 - Warning: unescaped & or unknown entity "&postid"
line 440 column 15 - Warning: missing <td>
line 441 column 9 - Warning: <div> isn't allowed in <tr> elements
line 440 column 15 - Info: <tr> previously mentioned
line 443 column 9 - Warning: missing <tr>
line 457 column 13 - Warning: missing <tr>
line 458 column 27 - Warning: <nobr> is not approved by W3C
line 458 column 100 - Warning: unescaped & or unknown entity "&postid"
line 474 column 15 - Warning: missing <td>
line 475 column 9 - Warning: <div> isn't allowed in <tr> elements
line 474 column 15 - Info: <tr> previously mentioned
line 477 column 9 - Warning: missing <tr>
line 491 column 13 - Warning: missing <tr>
line 492 column 27 - Warning: <nobr> is not approved by W3C
line 492 column 100 - Warning: unescaped & or unknown entity "&postid"
line 511 column 15 - Warning: missing <td>
line 512 column 9 - Warning: <div> isn't allowed in <tr> elements
line 511 column 15 - Info: <tr> previously mentioned
line 514 column 9 - Warning: missing <tr>
line 528 column 13 - Warning: missing <tr>
line 529 column 27 - Warning: <nobr> is not approved by W3C
line 529 column 100 - Warning: unescaped & or unknown entity "&postid"
line 547 column 15 - Warning: missing <td>
line 548 column 9 - Warning: <div> isn't allowed in <tr> elements
line 547 column 15 - Info: <tr> previously mentioned
line 550 column 9 - Warning: missing <tr>
line 564 column 13 - Warning: missing <tr>
line 565 column 27 - Warning: <nobr> is not approved by W3C
line 565 column 100 - Warning: unescaped & or unknown entity "&postid"
line 586 column 15 - Warning: missing <td>
line 587 column 9 - Warning: <div> isn't allowed in <tr> elements
line 586 column 15 - Info: <tr> previously mentioned
line 589 column 9 - Warning: missing <tr>
line 603 column 13 - Warning: missing <tr>
line 604 column 27 - Warning: <nobr> is not approved by W3C
line 604 column 100 - Warning: unescaped & or unknown entity "&postid"
line 632 column 15 - Warning: missing <td>
line 633 column 9 - Warning: <div> isn't allowed in <tr> elements
line 632 column 15 - Info: <tr> previously mentioned
line 635 column 9 - Warning: missing <tr>
line 649 column 13 - Warning: missing <tr>
line 650 column 27 - Warning: <nobr> is not approved by W3C
line 650 column 100 - Warning: unescaped & or unknown entity "&postid"
line 654 column 15 - Warning: missing <td>
line 655 column 9 - Warning: <div> isn't allowed in <tr> elements
line 654 column 15 - Info: <tr> previously mentioned
line 657 column 9 - Warning: missing <tr>
line 671 column 13 - Warning: missing <tr>
line 672 column 27 - Warning: <nobr> is not approved by W3C
line 672 column 100 - Warning: unescaped & or unknown entity "&postid"
line 674 column 74 - Warning: <style> isn't allowed in <td> elements
line 674 column 9 - Info: <td> previously mentioned
line 678 column 15 - Warning: missing <td>
line 679 column 9 - Warning: <div> isn't allowed in <tr> elements
line 678 column 15 - Info: <tr> previously mentioned
line 681 column 9 - Warning: missing <tr>
line 695 column 13 - Warning: missing <tr>
line 696 column 27 - Warning: <nobr> is not approved by W3C
line 696 column 100 - Warning: unescaped & or unknown entity "&postid"
line 708 column 15 - Warning: missing <td>
line 709 column 9 - Warning: <div> isn't allowed in <tr> elements
line 708 column 15 - Info: <tr> previously mentioned
line 711 column 9 - Warning: missing <tr>
line 725 column 13 - Warning: missing <tr>
line 726 column 27 - Warning: <nobr> is not approved by W3C
line 726 column 100 - Warning: unescaped & or unknown entity "&postid"
line 732 column 15 - Warning: missing <td>
line 733 column 9 - Warning: <div> isn't allowed in <tr> elements
line 732 column 15 - Info: <tr> previously mentioned
line 735 column 9 - Warning: missing <tr>
line 749 column 13 - Warning: missing <tr>
line 750 column 27 - Warning: <nobr> is not approved by W3C
line 750 column 100 - Warning: unescaped & or unknown entity "&postid"
line 763 column 15 - Warning: missing <td>
line 764 column 9 - Warning: <div> isn't allowed in <tr> elements
line 763 column 15 - Info: <tr> previously mentioned
line 766 column 9 - Warning: missing <tr>
line 780 column 13 - Warning: missing <tr>
line 781 column 27 - Warning: <nobr> is not approved by W3C
line 781 column 100 - Warning: unescaped & or unknown entity "&postid"
line 792 column 15 - Warning: missing <td>
line 793 column 9 - Warning: <div> isn't allowed in <tr> elements
line 792 column 15 - Info: <tr> previously mentioned
line 795 column 9 - Warning: missing <tr>
line 809 column 13 - Warning: missing <tr>
line 810 column 27 - Warning: <nobr> is not approved by W3C
line 810 column 100 - Warning: unescaped & or unknown entity "&postid"
line 812 column 74 - Warning: <style> isn't allowed in <td> elements
line 812 column 9 - Info: <td> previously mentioned
line 822 column 17 - Warning: discarding unexpected <table>
line 825 column 35 - Warning: missing <tr>
line 825 column 93 - Warning: unescaped & or unknown entity "&page"
line 825 column 124 - Warning: unescaped & or unknown entity "&page"
line 825 column 155 - Warning: unescaped & or unknown entity "&page"
line 825 column 186 - Warning: unescaped & or unknown entity "&page"
line 825 column 217 - Warning: unescaped & or unknown entity "&page"
line 825 column 248 - Warning: unescaped & or unknown entity "&page"
line 825 column 279 - Warning: unescaped & or unknown entity "&page"
line 825 column 310 - Warning: unescaped & or unknown entity "&page"
line 825 column 341 - Warning: unescaped & or unknown entity "&page"
line 825 column 372 - Warning: unescaped & or unknown entity "&page"
line 825 column 408 - Warning: unescaped & or unknown entity "&page"
line 825 column 441 - Warning: unescaped & or unknown entity "&page"
line 825 column 474 - Warning: unescaped & or unknown entity "&page"
line 825 column 507 - Warning: unescaped & or unknown entity "&page"
line 825 column 543 - Warning: unescaped & or unknown entity "&page"
line 825 column 576 - Warning: unescaped & or unknown entity "&page"
line 825 column 609 - Warning: unescaped & or unknown entity "&page"
line 825 column 642 - Warning: unescaped & or unknown entity "&page"
line 825 column 679 - Warning: unescaped & or unknown entity "&page"
line 825 column 712 - Warning: unescaped & or unknown entity "&page"
line 825 column 745 - Warning: unescaped & or unknown entity "&page"
line 825 column 778 - Warning: unescaped & or unknown entity "&page"
line 825 column 811 - Warning: unescaped & or unknown entity "&page"
line 825 column 844 - Warning: unescaped & or unknown entity "&page"
line 825 column 877 - Warning: unescaped & or unknown entity "&page"
line 825 column 910 - Warning: unescaped & or unknown entity "&page"
line 825 column 943 - Warning: unescaped & or unknown entity "&page"
line 825 column 976 - Warning: unescaped & or unknown entity "&page"
line 825 column 50 - Warning: missing </font> before </td>
line 825 column 1013 - Warning: missing </font> before </table>
line 827 column 35 - Warning: missing <tr>
line 827 column 50 - Warning: missing </font> before </td>
line 828 column 37 - Warning: unescaped & or unknown entity "&id"
line 827 column 213 - Warning: missing </font> before </table>
line 829 column 17 - Warning: discarding unexpected </textarea>
line 829 column 28 - Warning: discarding unexpected </form>
line 829 column 35 - Warning: discarding unexpected </embed>
line 829 column 43 - Warning: discarding unexpected </noembed>
line 829 column 53 - Warning: discarding unexpected </noscript>
line 829 column 64 - Warning: discarding unexpected </noembed>
line 829 column 74 - Warning: discarding unexpected </embed>
line 829 column 82 - Warning: discarding unexpected </table>
line 829 column 90 - Warning: discarding unexpected </table>
line 838 column 9 - Warning: missing </font> before <table>
line 854 column 37 - Warning: inserting implicit <font>
line 857 column 1 - Warning: inserting implicit <font>
line 866 column 23 - Warning: inserting implicit <font>
line 873 column 57 - Warning: discarding unexpected </font>
line 831 column 1 - Warning: missing </center>
line 674 column 74 - Warning: <style> inserting "type" attribute
line 812 column 74 - Warning: <style> inserting "type" attribute
line 91 column 9 - Warning: <img> lacks "alt" attribute
line 93 column 10 - Warning: <table> lacks "summary" attribute
line 95 column 63 - Warning: <img> lacks "alt" attribute
line 100 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 100 column 93 - Warning: <img> lacks "alt" attribute
line 117 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 117 column 98 - Warning: <img> lacks "alt" attribute
line 136 column 1 - Warning: <table> lacks "summary" attribute
line 136 column 240 - Warning: <td> attribute "bgcolor" lacks value
line 141 column 17 - Warning: <table> lacks "summary" attribute
line 142 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 142 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 142 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 143 column 17 - Warning: <table> lacks "summary" attribute
line 151 column 9 - Warning: <table> lacks "summary" attribute
line 155 column 21 - Warning: <img> lacks "alt" attribute
line 155 column 62 - Warning: <img> lacks "alt" attribute
line 155 column 111 - Warning: <img> lacks "alt" attribute
line 155 column 160 - Warning: <img> lacks "alt" attribute
line 162 column 15 - Warning: <img> lacks "alt" attribute
line 165 column 11 - Warning: <table> lacks "summary" attribute
line 175 column 9 - Warning: <table> lacks "summary" attribute
line 179 column 22 - Warning: <img> lacks "alt" attribute
line 179 column 63 - Warning: <img> lacks "alt" attribute
line 179 column 112 - Warning: <img> lacks "alt" attribute
line 179 column 162 - Warning: <img> lacks "alt" attribute
line 186 column 15 - Warning: <img> lacks "alt" attribute
line 189 column 11 - Warning: <table> lacks "summary" attribute
line 196 column 842 - Warning: <img> proprietary attribute value "absmiddle"
line 196 column 842 - Warning: <img> lacks "alt" attribute
line 201 column 9 - Warning: <table> lacks "summary" attribute
line 205 column 22 - Warning: <img> lacks "alt" attribute
line 205 column 63 - Warning: <img> lacks "alt" attribute
line 205 column 112 - Warning: <img> lacks "alt" attribute
line 205 column 162 - Warning: <img> lacks "alt" attribute
line 212 column 15 - Warning: <img> lacks "alt" attribute
line 215 column 11 - Warning: <table> lacks "summary" attribute
line 245 column 9 - Warning: <table> lacks "summary" attribute
line 249 column 22 - Warning: <img> lacks "alt" attribute
line 249 column 63 - Warning: <img> lacks "alt" attribute
line 249 column 112 - Warning: <img> lacks "alt" attribute
line 249 column 162 - Warning: <img> lacks "alt" attribute
line 256 column 15 - Warning: <img> lacks "alt" attribute
line 259 column 11 - Warning: <table> lacks "summary" attribute
line 288 column 1307 - Warning: <a> escaping malformed URI reference
line 292 column 9 - Warning: <table> lacks "summary" attribute
line 296 column 22 - Warning: <img> lacks "alt" attribute
line 296 column 63 - Warning: <img> lacks "alt" attribute
line 296 column 112 - Warning: <img> lacks "alt" attribute
line 296 column 162 - Warning: <img> lacks "alt" attribute
line 303 column 15 - Warning: <img> lacks "alt" attribute
line 306 column 11 - Warning: <table> lacks "summary" attribute
line 310 column 205 - Warning: <img> proprietary attribute value "absmiddle"
line 310 column 205 - Warning: <img> lacks "alt" attribute
line 314 column 9 - Warning: <table> lacks "summary" attribute
line 318 column 22 - Warning: <img> lacks "alt" attribute
line 318 column 63 - Warning: <img> lacks "alt" attribute
line 318 column 112 - Warning: <img> lacks "alt" attribute
line 318 column 162 - Warning: <img> lacks "alt" attribute
line 325 column 15 - Warning: <img> lacks "alt" attribute
line 328 column 11 - Warning: <table> lacks "summary" attribute
line 344 column 918 - Warning: <img> proprietary attribute value "absmiddle"
line 344 column 918 - Warning: <img> lacks "alt" attribute
line 374 column 9 - Warning: <table> lacks "summary" attribute
line 378 column 21 - Warning: <img> lacks "alt" attribute
line 378 column 62 - Warning: <img> lacks "alt" attribute
line 378 column 110 - Warning: <img> lacks "alt" attribute
line 378 column 160 - Warning: <img> lacks "alt" attribute
line 385 column 15 - Warning: <img> lacks "alt" attribute
line 388 column 11 - Warning: <table> lacks "summary" attribute
line 392 column 89 - Warning: <img> proprietary attribute value "absmiddle"
line 392 column 89 - Warning: <img> lacks "alt" attribute
line 409 column 9 - Warning: <table> lacks "summary" attribute
line 412 column 11 - Warning: <img> lacks "alt" attribute
line 413 column 22 - Warning: <img> lacks "alt" attribute
line 413 column 63 - Warning: <img> lacks "alt" attribute
line 413 column 111 - Warning: <img> lacks "alt" attribute
line 413 column 161 - Warning: <img> lacks "alt" attribute
line 414 column 11 - Warning: <img> lacks "alt" attribute
line 420 column 15 - Warning: <img> lacks "alt" attribute
line 423 column 11 - Warning: <table> lacks "summary" attribute
line 427 column 169 - Warning: <img> proprietary attribute value "absmiddle"
line 427 column 169 - Warning: <img> lacks "alt" attribute
line 442 column 9 - Warning: <table> lacks "summary" attribute
line 446 column 21 - Warning: <img> lacks "alt" attribute
line 446 column 62 - Warning: <img> lacks "alt" attribute
line 446 column 110 - Warning: <img> lacks "alt" attribute
line 446 column 160 - Warning: <img> lacks "alt" attribute
line 453 column 15 - Warning: <img> lacks "alt" attribute
line 456 column 11 - Warning: <table> lacks "summary" attribute
line 460 column 243 - Warning: <img> proprietary attribute value "absmiddle"
line 460 column 243 - Warning: <img> lacks "alt" attribute
line 476 column 9 - Warning: <table> lacks "summary" attribute
line 479 column 11 - Warning: <img> lacks "alt" attribute
line 480 column 22 - Warning: <img> lacks "alt" attribute
line 480 column 63 - Warning: <img> lacks "alt" attribute
line 480 column 111 - Warning: <img> lacks "alt" attribute
line 480 column 161 - Warning: <img> lacks "alt" attribute
line 481 column 11 - Warning: <img> lacks "alt" attribute
line 487 column 15 - Warning: <img> lacks "alt" attribute
line 490 column 11 - Warning: <table> lacks "summary" attribute
line 494 column 323 - Warning: <img> proprietary attribute value "absmiddle"
line 494 column 323 - Warning: <img> lacks "alt" attribute
line 513 column 9 - Warning: <table> lacks "summary" attribute
line 517 column 21 - Warning: <img> lacks "alt" attribute
line 517 column 62 - Warning: <img> lacks "alt" attribute
line 517 column 111 - Warning: <img> lacks "alt" attribute
line 517 column 161 - Warning: <img> lacks "alt" attribute
line 524 column 15 - Warning: <img> lacks "alt" attribute
line 527 column 11 - Warning: <table> lacks "summary" attribute
line 549 column 9 - Warning: <table> lacks "summary" attribute
line 553 column 21 - Warning: <img> lacks "alt" attribute
line 553 column 62 - Warning: <img> lacks "alt" attribute
line 553 column 110 - Warning: <img> lacks "alt" attribute
line 553 column 160 - Warning: <img> lacks "alt" attribute
line 560 column 15 - Warning: <img> lacks "alt" attribute
line 563 column 11 - Warning: <table> lacks "summary" attribute
line 567 column 397 - Warning: <img> proprietary attribute value "absmiddle"
line 567 column 397 - Warning: <img> lacks "alt" attribute
line 584 column 1802 - Warning: <img> proprietary attribute value "absmiddle"
line 584 column 1802 - Warning: <img> lacks "alt" attribute
line 588 column 9 - Warning: <table> lacks "summary" attribute
line 592 column 21 - Warning: <img> lacks "alt" attribute
line 592 column 62 - Warning: <img> lacks "alt" attribute
line 592 column 110 - Warning: <img> lacks "alt" attribute
line 592 column 160 - Warning: <img> lacks "alt" attribute
line 599 column 15 - Warning: <img> lacks "alt" attribute
line 602 column 11 - Warning: <table> lacks "summary" attribute
line 634 column 9 - Warning: <table> lacks "summary" attribute
line 638 column 22 - Warning: <img> lacks "alt" attribute
line 638 column 63 - Warning: <img> lacks "alt" attribute
line 638 column 112 - Warning: <img> lacks "alt" attribute
line 638 column 162 - Warning: <img> lacks "alt" attribute
line 645 column 15 - Warning: <img> lacks "alt" attribute
line 648 column 11 - Warning: <table> lacks "summary" attribute
line 652 column 241 - Warning: <img> lacks "alt" attribute
line 656 column 9 - Warning: <table> lacks "summary" attribute
line 660 column 22 - Warning: <img> lacks "alt" attribute
line 660 column 63 - Warning: <img> lacks "alt" attribute
line 660 column 112 - Warning: <img> lacks "alt" attribute
line 660 column 162 - Warning: <img> lacks "alt" attribute
line 661 column 11 - Warning: <img> lacks "alt" attribute
line 667 column 15 - Warning: <img> lacks "alt" attribute
line 670 column 11 - Warning: <table> lacks "summary" attribute
line 680 column 9 - Warning: <table> lacks "summary" attribute
line 684 column 21 - Warning: <img> lacks "alt" attribute
line 684 column 62 - Warning: <img> lacks "alt" attribute
line 684 column 110 - Warning: <img> lacks "alt" attribute
line 684 column 160 - Warning: <img> lacks "alt" attribute
line 691 column 15 - Warning: <img> lacks "alt" attribute
line 694 column 11 - Warning: <table> lacks "summary" attribute
line 710 column 9 - Warning: <table> lacks "summary" attribute
line 714 column 21 - Warning: <img> lacks "alt" attribute
line 714 column 62 - Warning: <img> lacks "alt" attribute
line 714 column 111 - Warning: <img> lacks "alt" attribute
line 714 column 161 - Warning: <img> lacks "alt" attribute
line 721 column 15 - Warning: <img> lacks "alt" attribute
line 724 column 11 - Warning: <table> lacks "summary" attribute
line 734 column 9 - Warning: <table> lacks "summary" attribute
line 738 column 21 - Warning: <img> lacks "alt" attribute
line 738 column 62 - Warning: <img> lacks "alt" attribute
line 738 column 110 - Warning: <img> lacks "alt" attribute
line 738 column 160 - Warning: <img> lacks "alt" attribute
line 745 column 15 - Warning: <img> lacks "alt" attribute
line 748 column 11 - Warning: <table> lacks "summary" attribute
line 759 column 1634 - Warning: <img> proprietary attribute value "absmiddle"
line 759 column 1634 - Warning: <img> lacks "alt" attribute
line 761 column 1738 - Warning: <img> proprietary attribute value "absmiddle"
line 761 column 1738 - Warning: <img> lacks "alt" attribute
line 765 column 9 - Warning: <table> lacks "summary" attribute
line 769 column 22 - Warning: <img> lacks "alt" attribute
line 769 column 63 - Warning: <img> lacks "alt" attribute
line 769 column 112 - Warning: <img> lacks "alt" attribute
line 769 column 162 - Warning: <img> lacks "alt" attribute
line 776 column 15 - Warning: <img> lacks "alt" attribute
line 779 column 11 - Warning: <table> lacks "summary" attribute
line 787 column 840 - Warning: <img> lacks "alt" attribute
line 790 column 1189 - Warning: <img> lacks "alt" attribute
line 794 column 9 - Warning: <table> lacks "summary" attribute
line 798 column 22 - Warning: <img> lacks "alt" attribute
line 798 column 63 - Warning: <img> lacks "alt" attribute
line 798 column 112 - Warning: <img> lacks "alt" attribute
line 798 column 162 - Warning: <img> lacks "alt" attribute
line 799 column 11 - Warning: <img> lacks "alt" attribute
line 805 column 15 - Warning: <img> lacks "alt" attribute
line 808 column 11 - Warning: <table> lacks "summary" attribute
line 814 column 1096 - Warning: <img> lacks "alt" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 825 column 17 - Warning: <table> lacks "summary" attribute
line 827 column 17 - Warning: <table> lacks "summary" attribute
line 828 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 828 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 828 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 833 column 1 - Warning: <img> lacks "alt" attribute
line 834 column 1 - Warning: <img> lacks "alt" attribute
line 835 column 1 - Warning: <img> lacks "alt" attribute
line 842 column 9 - Warning: <table> lacks "summary" attribute
line 844 column 25 - Warning: <img> lacks "alt" attribute
line 874 column 17 - Warning: <table> lacks "summary" attribute
line 792 column 15 - Warning: trimming empty <tr>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 177 column 11 - Warning: <a> cannot copy name attribute to id
line 203 column 11 - Warning: <a> cannot copy name attribute to id
line 247 column 11 - Warning: <a> cannot copy name attribute to id
line 294 column 11 - Warning: <a> cannot copy name attribute to id
line 316 column 11 - Warning: <a> cannot copy name attribute to id
line 376 column 11 - Warning: <a> cannot copy name attribute to id
line 411 column 11 - Warning: <a> cannot copy name attribute to id
line 444 column 11 - Warning: <a> cannot copy name attribute to id
line 478 column 11 - Warning: <a> cannot copy name attribute to id
line 515 column 11 - Warning: <a> cannot copy name attribute to id
line 551 column 11 - Warning: <a> cannot copy name attribute to id
line 590 column 11 - Warning: <a> cannot copy name attribute to id
line 636 column 11 - Warning: <a> cannot copy name attribute to id
line 658 column 11 - Warning: <a> cannot copy name attribute to id
line 682 column 11 - Warning: <a> cannot copy name attribute to id
line 712 column 11 - Warning: <a> cannot copy name attribute to id
line 736 column 11 - Warning: <a> cannot copy name attribute to id
line 767 column 11 - Warning: <a> cannot copy name attribute to id
line 796 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
452 warnings, 0 errors were found!


URIs must be properly escaped, they must not contain unescaped
characters below U+0021 including the space character and not
above U+007E. Tidy escapes the URI for you as recommended by
HTML 4.01 section B.2.1 and XML 1.0 section 4.2.2. Some user agents
use another algorithm to escape such URIs and some server-sided
scripts depend on that. If you want to depend on that, you must
escape the URI by your own. For more information please refer to
http://www.w3.org/International/O-URL-and-ident.html

The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium