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| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 53 54 55 56 57 58 59 60 61 ... 68 69 70 71 72 73 74 75 76 77 | Next newer thread | Next older thread |
| Gazpacho146 Member Level: 22 Posts: 77/131 EXP: 55173 For next: 3177 Since: 02-01-11 From: USA Since last post: 745 days Last activity: 745 days |
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Originally posted by rezapeza how do you get the beta stuff? -------------------- "Super Mario 64: Return to Rogueport" |
rezapeza![]() Level: 29 Posts: 240/252 EXP: 146394 For next: 1491 Since: 02-16-11 From: Noway Since last post: 1267 days Last activity: 1206 days |
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Originally posted by Gazpacho146 I only know how to get the beta red shell and beta green shell. I found that in the beta thread. Just look in the wole thread to find it. Still, my question is: i want the beta red shell to spawn at Mario at the final bowser battle! So how do i do that? -------------------- -----Signature----- My SM64 site and forum http://sm64hacks.webs.com/ I'm sorry if it's hard too understand what i write, but i'm norwegian! |
| KDJewl Member Level: 14 Posts: 40/47 EXP: 12725 For next: 346 Since: 07-11-10 From: Elnora, AB Since last post: 981 days Last activity: 942 days |
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| Can't you just place the beta red shell near Mario in whatever stage your are using for the battle? |
| Gazpacho146 Member Level: 22 Posts: 78/131 EXP: 55173 For next: 3177 Since: 02-01-11 From: USA Since last post: 745 days Last activity: 745 days |
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| i need help with object scaling, (not like .obj files) because i replaced chuckya's behavior and i made a koopa NPC that i want bigger than the small ones, how can i increase the size of it while still having it talk? since i replaced the chuckya behavior with the pink bob-omb message so now the b parameters are for messages and not for size, so instead of using tt64, can i hex edit the size, and if i can, how can i do it? thanks sorry for the double-post metal_man88 but i reposted because most people only look at the most recent page -------------------- "Super Mario 64: Return to Rogueport" |
rezapeza![]() Level: 29 Posts: 241/252 EXP: 146394 For next: 1491 Since: 02-16-11 From: Noway Since last post: 1267 days Last activity: 1206 days |
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| How do i change water color? -------------------- -----Signature----- My SM64 site and forum http://sm64hacks.webs.com/ I'm sorry if it's hard too understand what i write, but i'm norwegian! |
| lambo666enzoh Random nobody Level: 6 Posts: 2/6 EXP: 529 For next: 378 Since: 03-27-11 Since last post: 1273 days Last activity: 1277 days |
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Originally posted by rezapeza |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 8722/12195 EXP: 69502833 For next: 1395034 Since: 07-03-07 From: 52-2-88-7 Since last post: 2 hours Last activity: 42 min. |
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| Joe Common spammer Where's Tama? Level: 97 ![]() Posts: 1963/3167 EXP: 9146661 For next: 170664 Since: 08-02-07 From: Pororoca Since last post: 5 hours Last activity: 4 hours |
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The only alternative to Tile Molester that I know of is available from this post. You should read some of the following posts as well, since many questions are answered there.
If you're interested in the technical side of things, feel free to PM me. -------------------- |
| Hax911 Random nobody Level: 5 ![]() Posts: 2/6 EXP: 527 For next: 2 Since: 04-06-11 Since last post: 1288 days Last activity: 1290 days |
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| I am having some trouble with Textures. They seem to keep messing up. I divided the area's like told, And I keep getting errors. Help? Here is a picture. ![]() I'll post the level if I need to (Sketchup file) |
| RDX Level: 28 Posts: 178/198 EXP: 126807 For next: 4531 Since: 02-14-09 Since last post: 1202 days Last activity: 1073 days |
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My PJ64 has been acting odd recently. When I start it up I immediately get this:![]() and then this: ![]() I've uninstalled the program and reinstalled it, and I updated my drivers. I dunno what else to try. It worked for a little while after I did that, but now it's stopped again. (I've been using Jabo's Direct3D8 1.6 plugin. It's the default, I've always used it). That might also be why Windows Movie Maker isn't working... -------------------- ![]() |
| Gazpacho146 Member Level: 22 Posts: 79/131 EXP: 55173 For next: 3177 Since: 02-01-11 From: USA Since last post: 745 days Last activity: 745 days |
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Originally posted by RDX i get that error all the time! just try turning off your computer and then turn it on because it seems to work for me -------------------- "Super Mario 64: Return to Rogueport" |
| Hax911 Random nobody Level: 5 ![]() Posts: 4/6 EXP: 527 For next: 2 Since: 04-06-11 Since last post: 1288 days Last activity: 1290 days |
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| Can I please have some help? |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 52/111 EXP: 44825 For next: 5118 Since: 10-09-10 Since last post: 546 days Last activity: 531 days |
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Originally posted by Hax911 Your not correctly importing textures or which ever version of obj importer you're using is messing up. Try 0.15 and try to re-do all of the textures. |
| Hax911 Random nobody Level: 5 ![]() Posts: 5/6 EXP: 527 For next: 2 Since: 04-06-11 Since last post: 1288 days Last activity: 1290 days |
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| I am using the newest importer and using messiaens M64 Texture pack. I divided the textures. I just don't get it! |
| RDX Level: 28 Posts: 179/198 EXP: 126807 For next: 4531 Since: 02-14-09 Since last post: 1202 days Last activity: 1073 days |
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| Uh, let me see if I still remember how to do this. Open your mtl file and look for something that is some variation of the phrase "mapkd". Change it to "map_kd", for all of them. See if it does anything. -------------------- ![]() |
| Hax911 Random nobody Level: 5 ![]() Posts: 6/6 EXP: 527 For next: 2 Since: 04-06-11 Since last post: 1288 days Last activity: 1290 days |
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| They are already set to map_kd |
| RDX Level: 28 Posts: 181/198 EXP: 126807 For next: 4531 Since: 02-14-09 Since last post: 1202 days Last activity: 1073 days |
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| Then...make them "mapkd". I know there's something involving a mapkd somewhere. Make sure in the importer interface you don't have the 'use in-game textures' box checked, and that you didn't delete all the textures the program creates after you export the obj file. -------------------- ![]() |
| Gazpacho146 Member Level: 22 Posts: 80/131 EXP: 55173 For next: 3177 Since: 02-01-11 From: USA Since last post: 745 days Last activity: 745 days |
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I have some texture coordinate issues i scaled the textures and this is what they look like in sketchup:![]() then when triangulated: ![]() and here is how it looks in game: ![]() how can i fix this? -edit- i found out what does it, triangulating undoes my tetxure scaling. i still don't know how to fix it though -------------------- "Super Mario 64: Return to Rogueport" |
| Dudaw Member Level: 14 ![]() Posts: 32/49 EXP: 12741 For next: 330 Since: 01-06-11 Since last post: 588 days Last activity: 587 days |
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Originally posted by Gazpacho146 GSU's native triangulation seems to do a better job at preserving texture scaling / positioning than the tool you're using. It should be under options in the 3D model export window. You're out of luck with my suggestion if you don't have the pro version, though. |
| Gazpacho146 Member Level: 22 Posts: 81/131 EXP: 55173 For next: 3177 Since: 02-01-11 From: USA Since last post: 745 days Last activity: 745 days |
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Originally posted by Dudaw never mind, i just let GSU triangulate it without the plugin when i exported it -------------------- "Super Mario 64: Return to Rogueport" |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 53 54 55 56 57 58 59 60 61 ... 68 69 70 71 72 73 74 75 76 77 | Next newer thread | Next older thread |
| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
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