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10-17-14 07:53:43 PM

Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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rezapeza

Level: 29


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Since: 02-16-11
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Posted on 03-17-11 02:25:30 PM Link | Quote
This sounds a bit hard! I will still try though

--------------------
Please join my SM64hacking forum: http://sm64hacks.webs.com/

I need a moderator, so the first too join get's too be a moderator!

I'm sorry if it's hard too understand what i write, but i'm norwegian!
TheSuperMario64Hacker2
User
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Posted on 03-18-11 01:37:20 PM Link | Quote
Ok, Hi its me again.
I was making an Super Mario 64 Hack long ago in 2008:
http://www.youtube.com/watch?v=YsdA_NBgX9g

My youtube name is Tarek701.

But now to my question:
Because im currently working on Super Mario 64: NEW WORLDS Beta 2
i need for that some knowing of MIPS Assembly, Behavior Replacing and Hex Editing too.
Im currently much interessed in MIPS Assembly and Behavior Replacing, so if there are is an Guide or anything like that please PM it to me, because the old websites like dextrose.com and some MIPS Assembly Tutorial Website's dosen't work anymore or got closed for reasons.
I hope for an Anweser.

Thanks in Advance.

~Tarek701( TheSuperMario64Hacker2 )
Vinnyboiler
Catgirl
Level: 59


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Since: 12-27-07
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Posted on 03-18-11 04:44:06 PM Link | Quote

Messiaen, I was wondering how you restricted Mario's movements to just the X and Y axis (like how you done in this video). I've been wanting to develop a mini hack like that for a while now.

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"U want true heroes? How about 50 Japanese workers staying behind to try to save their country and facing certain death. My respect forever"
Chris Jericho, Twitter


Gazpacho146
Member
Level: 22


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Since: 02-01-11
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Posted on 03-18-11 06:48:19 PM Link | Quote
Originally posted by TheSuperMario64Hacker2
Ok, Hi its me again.
I was making an Super Mario 64 Hack long ago in 2008:
http://www.youtube.com/watch?v=YsdA_NBgX9g

My youtube name is Tarek701.

Because im currently working on Super Mario 64: NEW WORLDS Beta 2
i need for that some knowing of MIPS Assembly, Behavior Replacing and Hex Editing too.
Im currently much interessed in MIPS Assembly and Behavior Replacing

http://www.mediafire.com/?1n7x27dpu92f67c KDJewl, and Dudaw made a guide (KDJewl wrote, Dudaw gave information credit to them) this is a tutorial for behavior replacing and you may want to check out dudaws site: http://sites.google.com/site/4thstudios/list-of-animation-commands or maybe the animation commands thread: http://jul.rustedlogic.net/thread.php?id=954 hope i helped


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"Super Mario 64: Return to Rogueport"
KartMario
User
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Posted on 03-18-11 10:30:58 PM Link | Quote
Originally posted by Gazpacho146
Originally posted by KDJewl
Oh no..I totally forgot to bring the package with me on my flash drive >:O Sorry for the delay, Gazpacho, the guide will be up first thing tomorrow morning.

haha it's alright i can wait another day
but another question is i replaced the bowser final battle and i put bowser in my new level and he isn't rainbow and he doesn't talk when i get in the level, is there a way to fix this anyone?

I'd like to know about this, too.
KDJewl
Member
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Posted on 03-18-11 11:55:58 PM Link | Quote
My guide is geared more towards creating NPCs by replacing certain behaviors, but should be able to help replace any behavior, as long as the size guidelines are followed. Now for a bit of an odd question. Can anyone give me any tips on making better (I want to say more modular) levels in Sketchup? Even I myself feel like all my levels can hardly be called...well, levels.
TheSuperMario64Hacker2
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Posted on 03-19-11 07:43:33 AM (last edited by TheSuperMario64Hacker2 at 03-19-11 12:30 PM) Link | Quote
Originally posted by Gazpacho146

http://www.mediafire.com/?1n7x27dpu92f67c KDJewl, and Dudaw made a guide (KDJewl wrote, Dudaw gave information credit to them) this is a tutorial for behavior replacing and you may want to check out dudaws site: http://sites.google.com/site/4thstudios/list-of-animation-commands or maybe the animation commands thread: http://jul.rustedlogic.net/thread.php?id=954 hope i helped



Thank you for the Nice Help, now i still need some Tutorials for the MIPS Assembly.
If Someone have one then please say me the link or etc. for it.

EDIT: I found an ASM Tutorial already and i found an german tutorial thats good because i am german.
Gazpacho146
Member
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Posted on 03-23-11 05:18:39 PM Link | Quote
i could use some help with my hack, anyone wanna help create some levels? my friend was doing levels but he ran off and started a text hack so now i don't have a level designer anymore, anyone wanna help?
@Metal_Man88 sorry if this doesn't belong in here

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"Super Mario 64: Return to Rogueport"
ShenoxVII

(in all seriousness, you're a prick)
Level: 21


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Posted on 03-23-11 07:48:40 PM Link | Quote
Originally posted by Gazpacho146
i could use some help with my hack, anyone wanna help create some levels? my friend was doing levels but he ran off and started a text hack so now i don't have a level designer anymore, anyone wanna help?
@Metal_Man88 sorry if this doesn't belong in here



If you see this, I'll do it. I will create you some levels if you want and make you some m64 files for importing music also fi you would like. just pm me.
Lyskar
12190
-The Chaos within trumps the Chaos without-
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From: 52-2-88-7

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Posted on 03-23-11 10:06:36 PM Link | Quote
Stats
Time/Date
03-23-11 07:06:36 PM
Posts
8662
Days Here
1359
Level
136
Metal_Man88's Post
Originally posted by Gazpacho146
i could use some help with my hack, anyone wanna help create some levels? my friend was doing levels but he ran off and started a text hack so now i don't have a level designer anymore, anyone wanna help?
@Metal_Man88 sorry if this doesn't belong in here


It seems to be something acceptable to ask in here, though next time the mod thing would work. Although this had better be a collaboration. I will not tolerate people who just ask for people to do all the work for them.

--------------------

Eisnaught - SSQ² - Mobius Roleplay - SSS
ShenoxVII

(in all seriousness, you're a prick)
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Posted on 03-23-11 10:51:24 PM Link | Quote
Originally posted by Metal_Man88
Originally posted by Gazpacho146
i could use some help with my hack, anyone wanna help create some levels? my friend was doing levels but he ran off and started a text hack so now i don't have a level designer anymore, anyone wanna help?
@Metal_Man88 sorry if this doesn't belong in here


It seems to be something acceptable to ask in here, though next time the mod thing would work. Although this had better be a collaboration. I will not tolerate people who just ask for people to do all the work for them.



Well all he is asking for is someone to make him some level templates. I'm sure he will do all the "dirty" modding.
Lyskar
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Posted on 03-23-11 10:56:56 PM Link | Quote
Stats
Time/Date
03-23-11 07:56:56 PM
Posts
8663
Days Here
1359
Level
136
Metal_Man88's Post
As long as it stays that way, it is fine. I just don't want to allow/encourage those new users who sometimes pop up and go "I don't know what I'm doing! Do it for me!"

--------------------

Eisnaught - SSQ² - Mobius Roleplay - SSS
Gazpacho146
Member
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Posted on 03-24-11 01:11:24 AM (last edited by Gazpacho146 at 03-25-11 06:32 PM) Link | Quote
Originally posted by ShenoxVII

Well all he is asking for is someone to make him some level templates. I'm sure he will do all the "dirty" modding.

i don't make people do all the work i give the people who help me credit and i cant use sketchup very well but i'm learning
but i still need some help with the rainbow bowser thing

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"Super Mario 64: Return to Rogueport"
KartMario
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Posted on 03-25-11 10:28:01 PM Link | Quote
Me too.
Vinnyboiler
Catgirl
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Posted on 03-26-11 01:58:05 PM Link | Quote

If I remember correctly ChanceMcMichael has a few levels that he made for use in anyone's hack. Check out his levels here: http://www.youtube.com/user/Chancer4ever.

--------------------




"U want true heroes? How about 50 Japanese workers staying behind to try to save their country and facing certain death. My respect forever"
Chris Jericho, Twitter


Gazpacho146
Member
Level: 22


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Posted on 03-26-11 04:03:44 PM Link | Quote
Originally posted by vinnyboiler
If I remember correctly ChanceMcMichael has a few levels that he made for use in anyone's hack. Check out his levels here: http://www.youtube.com/user/Chancer4ever.

ok thanks! and messaien, i need to know how to use the 2x 3x koopa the quick patch because i read the documentation on your site and it says make the koopa run x times, so do i copy the string 0C 00 00 00 80 2F D7 F8 and paste it how many times faster i want him to run?

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"Super Mario 64: Return to Rogueport"
BerkeleyEd
Random nobody
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Posted on 03-27-11 09:01:20 AM Link | Quote
Please Help. Opening TT64 in Windows Vista. Opening window displays, Toad in a yellow crane. seconds pass - nothing happens, until I click on the screen, once... twice... then TT snaps open to Level Editor window, right scroll bar snaps to center of window and error message appears: 'Bad File Name' - I click "OK" and immediately a "Director Player Error" box opens, with the message " String Expected Script error, continue?" -- Clicking "no" exits TT, and "yes" opens Level Editor window, but loading extended rom give error message "Object expected" - end of fun
Gazpacho146
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Posted on 03-29-11 01:31:37 AM (last edited by Gazpacho146 at 03-29-11 01:51 AM) Link | Quote
i need help with object scaling, (not like .obj files) because i replaced chuckya's behavior and i made a koopa NPC that i want bigger than the small ones, how can i increase the size of it while still having it talk? since i replaced the chuckya behavior with the pink bob-omb message so now the b parameters are for messages and not for size, so instead of using tt64, can i hex edit the size, and if i can, how can i do it? thanks
Originally posted by berkeleyEd
Please Help. Opening TT64 in Windows Vista. Opening window displays, Toad in a yellow crane. seconds pass - nothing happens, until I click on the screen, once... twice... then TT snaps open to Level Editor window, right scroll bar snaps to center of window and error message appears: 'Bad File Name' - I click "OK" and immediately a "Director Player Error" box opens, with the message " String Expected Script error, continue?" -- Clicking "no" exits TT, and "yes" opens Level Editor window, but loading extended rom give error message "Object expected" - end of fun
read what Joe said

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"Super Mario 64: Return to Rogueport"
Joe
Common spammer
Where's Tama?
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Posted on 03-29-11 01:44:09 AM Link | Quote
Originally posted by BerkeleyEd
Please Help. Opening TT64 in Windows Vista. Opening window displays, Toad in a yellow crane. seconds pass - nothing happens, until I click on the screen, once... twice... then TT snaps open to Level Editor window, right scroll bar snaps to center of window and error message appears: 'Bad File Name' - I click "OK" and immediately a "Director Player Error" box opens, with the message " String Expected Script error, continue?" -- Clicking "no" exits TT, and "yes" opens Level Editor window, but loading extended rom give error message "Object expected" - end of fun
You are trying to run Toad's Tool from inside a zip file, or you did not extract all of the files from the zip file.

You must extract all of the files to the same location. For example, create a new folder on the desktop and copy all eight items from the zip file to the new folder. Then, open the folder and double-click on the Toad's Tool 64 icon.

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rezapeza

Level: 29


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Posted on 03-29-11 09:49:17 AM Link | Quote
I know how to get beta red shell and beta green shell. But i want the beta red shell to spawn at Mario at the final bowser battle! So how do i do that?

--------------------
-----Signature-----

My SM64 site and forum http://sm64hacks.webs.com/

I'm sorry if it's hard too understand what i write, but i'm norwegian!
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Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon
33 database queries, 8 query cache hits.
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Script execution time:  0.087951 seconds
Total render time:  0.192291 seconds


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