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| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 52 53 54 55 56 57 58 59 60 ... 68 69 70 71 72 73 74 75 76 77 | Next newer thread | Next older thread |
rezapeza![]() Level: 29 Posts: 171/252 EXP: 146394 For next: 1491 Since: 02-16-11 From: Noway Since last post: 1267 days Last activity: 1206 days |
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| This sounds a bit hard! I will still try though -------------------- Please join my SM64hacking forum: http://sm64hacks.webs.com/ I need a moderator, so the first too join get's too be a moderator! I'm sorry if it's hard too understand what i write, but i'm norwegian! |
| TheSuperMario64Hacker2 User Smells like a spammy rereggie Level: 9 Posts: 4/19 EXP: 3012 For next: 150 Since: 03-04-11 Since last post: 1272 days Last activity: 1216 days |
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| Ok, Hi its me again. I was making an Super Mario 64 Hack long ago in 2008: http://www.youtube.com/watch?v=YsdA_NBgX9g My youtube name is Tarek701. But now to my question: Because im currently working on Super Mario 64: NEW WORLDS Beta 2 i need for that some knowing of MIPS Assembly, Behavior Replacing and Hex Editing too. Im currently much interessed in MIPS Assembly and Behavior Replacing, so if there are is an Guide or anything like that please PM it to me, because the old websites like dextrose.com and some MIPS Assembly Tutorial Website's dosen't work anymore or got closed for reasons. I hope for an Anweser. Thanks in Advance. ~Tarek701( TheSuperMario64Hacker2 ) |
| Vinnyboiler Catgirl Level: 59 ![]() Posts: 714/1018 EXP: 1619520 For next: 53608 Since: 12-27-07 From: London, England Since last post: 233 days Last activity: 4 days |
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Messiaen, I was wondering how you restricted Mario's movements to just the X and Y axis (like how you done in this video). I've been wanting to develop a mini hack like that for a while now. -------------------- |
| Gazpacho146 Member Level: 22 Posts: 71/131 EXP: 55173 For next: 3177 Since: 02-01-11 From: USA Since last post: 745 days Last activity: 745 days |
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Originally posted by TheSuperMario64Hacker2 http://www.mediafire.com/?1n7x27dpu92f67c KDJewl, and Dudaw made a guide (KDJewl wrote, Dudaw gave information credit to them) this is a tutorial for behavior replacing and you may want to check out dudaws site: http://sites.google.com/site/4thstudios/list-of-animation-commands or maybe the animation commands thread: http://jul.rustedlogic.net/thread.php?id=954 hope i helped -------------------- "Super Mario 64: Return to Rogueport" |
| KartMario User Level: 9 Posts: 3/17 EXP: 2541 For next: 621 Since: 03-13-11 Since last post: 59 days Last activity: 250 days |
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Originally posted by Gazpacho146 I'd like to know about this, too. |
| KDJewl Member Level: 14 Posts: 39/47 EXP: 12725 For next: 346 Since: 07-11-10 From: Elnora, AB Since last post: 981 days Last activity: 942 days |
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My guide is geared more towards creating NPCs by replacing certain behaviors, but should be able to help replace any behavior, as long as the size guidelines are followed. Now for a bit of an odd question. Can anyone give me any tips on making better (I want to say more modular) levels in Sketchup? Even I myself feel like all my levels can hardly be called...well, levels. ![]() |
| TheSuperMario64Hacker2 User Smells like a spammy rereggie Level: 9 Posts: 5/19 EXP: 3012 For next: 150 Since: 03-04-11 Since last post: 1272 days Last activity: 1216 days |
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Originally posted by Gazpacho146 Thank you for the Nice Help, now i still need some Tutorials for the MIPS Assembly. If Someone have one then please say me the link or etc. for it. EDIT: I found an ASM Tutorial already and i found an german tutorial thats good because i am german. |
| Gazpacho146 Member Level: 22 Posts: 73/131 EXP: 55173 For next: 3177 Since: 02-01-11 From: USA Since last post: 745 days Last activity: 745 days |
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| i could use some help with my hack, anyone wanna help create some levels? my friend was doing levels but he ran off and started a text hack so now i don't have a level designer anymore, anyone wanna help? @Metal_Man88 sorry if this doesn't belong in here -------------------- "Super Mario 64: Return to Rogueport" |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 50/111 EXP: 44825 For next: 5118 Since: 10-09-10 Since last post: 546 days Last activity: 531 days |
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Originally posted by Gazpacho146 If you see this, I'll do it. I will create you some levels if you want and make you some m64 files for importing music also fi you would like. just pm me. |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 8662/12195 EXP: 69502833 For next: 1395034 Since: 07-03-07 From: 52-2-88-7 Since last post: 2 hours Last activity: 42 min. |
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ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 51/111 EXP: 44825 For next: 5118 Since: 10-09-10 Since last post: 546 days Last activity: 531 days |
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Originally posted by Metal_Man88 Well all he is asking for is someone to make him some level templates. I'm sure he will do all the "dirty" modding. |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 8663/12195 EXP: 69502833 For next: 1395034 Since: 07-03-07 From: 52-2-88-7 Since last post: 2 hours Last activity: 42 min. |
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| Gazpacho146 Member Level: 22 Posts: 74/131 EXP: 55173 For next: 3177 Since: 02-01-11 From: USA Since last post: 745 days Last activity: 745 days |
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Originally posted by ShenoxVII i don't make people do all the work i give the people who help me credit and i cant use sketchup very well but i'm learning but i still need some help with the rainbow bowser thing -------------------- "Super Mario 64: Return to Rogueport" |
| KartMario User Level: 9 Posts: 4/17 EXP: 2541 For next: 621 Since: 03-13-11 Since last post: 59 days Last activity: 250 days |
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| Me too. |
| Vinnyboiler Catgirl Level: 59 ![]() Posts: 719/1018 EXP: 1619520 For next: 53608 Since: 12-27-07 From: London, England Since last post: 233 days Last activity: 4 days |
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If I remember correctly ChanceMcMichael has a few levels that he made for use in anyone's hack. Check out his levels here: http://www.youtube.com/user/Chancer4ever. -------------------- |
| Gazpacho146 Member Level: 22 Posts: 75/131 EXP: 55173 For next: 3177 Since: 02-01-11 From: USA Since last post: 745 days Last activity: 745 days |
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Originally posted by vinnyboiler ok thanks! and messaien, i need to know how to use the 2x 3x koopa the quick patch because i read the documentation on your site and it says make the koopa run x times, so do i copy the string 0C 00 00 00 80 2F D7 F8 and paste it how many times faster i want him to run? -------------------- "Super Mario 64: Return to Rogueport" |
| BerkeleyEd Random nobody Level: 4 Posts: 3/3 EXP: 187 For next: 92 Since: 03-20-11 Since last post: 1300 days Last activity: 1141 days |
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| Please Help. Opening TT64 in Windows Vista. Opening window displays, Toad in a yellow crane. seconds pass - nothing happens, until I click on the screen, once... twice... then TT snaps open to Level Editor window, right scroll bar snaps to center of window and error message appears: 'Bad File Name' - I click "OK" and immediately a "Director Player Error" box opens, with the message " String Expected Script error, continue?" -- Clicking "no" exits TT, and "yes" opens Level Editor window, but loading extended rom give error message "Object expected" - end of fun |
| Gazpacho146 Member Level: 22 Posts: 76/131 EXP: 55173 For next: 3177 Since: 02-01-11 From: USA Since last post: 745 days Last activity: 745 days |
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i need help with object scaling, (not like .obj files) because i replaced chuckya's behavior and i made a koopa NPC that i want bigger than the small ones, how can i increase the size of it while still having it talk? since i replaced the chuckya behavior with the pink bob-omb message so now the b parameters are for messages and not for size, so instead of using tt64, can i hex edit the size, and if i can, how can i do it? thanksOriginally posted by berkeleyEdread what Joe said -------------------- "Super Mario 64: Return to Rogueport" |
| Joe Common spammer Where's Tama? Level: 97 ![]() Posts: 1961/3167 EXP: 9146661 For next: 170664 Since: 08-02-07 From: Pororoca Since last post: 5 hours Last activity: 4 hours |
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Originally posted by BerkeleyEdYou are trying to run Toad's Tool from inside a zip file, or you did not extract all of the files from the zip file. You must extract all of the files to the same location. For example, create a new folder on the desktop and copy all eight items from the zip file to the new folder. Then, open the folder and double-click on the Toad's Tool 64 icon. -------------------- |
rezapeza![]() Level: 29 Posts: 239/252 EXP: 146394 For next: 1491 Since: 02-16-11 From: Noway Since last post: 1267 days Last activity: 1206 days |
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| I know how to get beta red shell and beta green shell. But i want the beta red shell to spawn at Mario at the final bowser battle! So how do i do that? -------------------- -----Signature----- My SM64 site and forum http://sm64hacks.webs.com/ I'm sorry if it's hard too understand what i write, but i'm norwegian! |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 52 53 54 55 56 57 58 59 60 ... 68 69 70 71 72 73 74 75 76 77 | Next newer thread | Next older thread |
| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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