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| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 39 40 41 42 43 44 45 46 47 ... 68 69 70 71 72 73 74 75 76 77 | Next newer thread | Next older thread |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 1712/4830 EXP: 13456084 For next: 64415 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| Luke Random nobody Level: 6 Posts: 3/6 EXP: 563 For next: 344 Since: 10-09-10 Since last post: 1466 days Last activity: 613 days |
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Thanks too both 'Me-me' and 'Zero One' for your helpings & answers. ![]() I want MORE! ![]() 1. is the .mtl the material file? if not where is it? 2. should I be able to see the my level textures in TT64? (as I can see my level but just looks brown colored) 3. do I need to change the obj export settings in SketchUp for it to work in game? (keep getting a white screen when I enter the level in game) 4.when I use the level importer I get this message after importing.... message Level successfully imported Warning some texture coordinates were of range. Try diving the problematic faces.... could this maybe be stopping me from playing the game or does everyone get this? ............................................................. I'm sure I'll be asking more after these.. but thanks for helping so far. :] |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 1716/4830 EXP: 13456084 For next: 64415 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| Luke Random nobody Level: 6 Posts: 4/6 EXP: 563 For next: 344 Since: 10-09-10 Since last post: 1466 days Last activity: 613 days |
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| Right, Nice one!... maybe someone can help with Q.4... I don't seem to get textures when I export My SketchUp levels to obj... (also levels don't work in game.. but I'll leave that let I get this working...) --------------------------------------------------------------- rometwins96 (Youtube user) kindly give me some of he's SketchUp SM64 Levels to see if I could get though's working which I did, they work in TT64 with all textures working & also work in game as well. how I did that was... I opened rometwins96's SketchUp file, when to 'file' > 'export' > '3D model' exported to a new folder as a .obj. in this 'new folder' there are 2 files the .obj & .mtl and one folder with .bmp's in. used mario level importer, etc, etc.. this works in game and in TT64 as I said. --------------------------------------------------------------- when I try to exported my levels to a new folder all I get is 2 files, the .obj & .mtl..... but no folder with bmp's in, I think this is why I'm not getting any textures in my levels in TT64. (all export setting are the same) Q.1 I must be doing something wrong somewhere, am I adding textures wrongly in SketchUp maybe? it seems to work fine if I add textures into one of rometwins96 levels in SketchUp then export.... Q.2 Can you get the orignal levels into SketchUp for editing? Q.3 Can you has more then one water box? Q.4 I read somewhere, I think maybe here, there's a Level Viewer can I have a link to it please, and is it any good? Thanks for helping ![]() |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 1717/4830 EXP: 13456084 For next: 64415 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| Luke Random nobody Level: 6 Posts: 5/6 EXP: 563 For next: 344 Since: 10-09-10 Since last post: 1466 days Last activity: 613 days |
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| Thanks again, I feel like I'm getting somewhere with it now... on the Mario 64 Level Importer v12 website it says: Scaling Value The scaling value will differ widely depending on how your .obj is laid out. The Mario 64 engine supports vertex values between -8192 and 8192. If your scaling is too big, the program will warn you and you should try using a smaller value. Floats are supported: for instance, if you want to scale down your objet to 70%, use a value of 0.7. what does the "vertex values between -8192 and 8192" part mean? is this something to do with the maximum size of the level..? |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 1727/4830 EXP: 13456084 For next: 64415 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| Luke Random nobody Level: 6 Posts: 6/6 EXP: 563 For next: 344 Since: 10-09-10 Since last post: 1466 days Last activity: 613 days |
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| I get it now, great stuff! The other thing I was going to ask was.. how can I make it so Mario can jump off of the edge of a level, atm he just seems to hit an invisible wall.. but I want him to fall off the edge and die... O__o |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 1730/4830 EXP: 13456084 For next: 64415 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| Flames540 User Level: 9 ![]() Posts: 13/16 EXP: 2496 For next: 666 Since: 08-17-10 Since last post: 1439 days Last activity: 1069 days |
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| hey I successfully ported my Obj. file into my expanded ROM but all I get is invisible walls (small square Mario fits in) and no model at all! check this out ![]() settings ![]() any ideas? Flames540 -------------------- -Hardstyle!- www.lsdb.nl -Hardstyle!- |
| mariofanatic64 Member Level: 21 ![]() Posts: 80/111 EXP: 48463 For next: 1480 Since: 02-03-10 From: Australia Since last post: 74 days Last activity: 25 days |
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| that's the problem right there. the scaling's only set to 1. you'll need to set the scaling to be about anywhere in between about 500-1000. |
| Flames540 User Level: 9 ![]() Posts: 15/16 EXP: 2496 For next: 666 Since: 08-17-10 Since last post: 1439 days Last activity: 1069 days |
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Originally posted by mariofanatic64 ok thank you very much mariofanatic64 it worked , as for others check this out ![]() the only problems are are the boundarie problems and akward random killing, would someone mind testing my ROM? I'll send it through E-mail to not violate any rules settings ![]() Flames540 -------------------- -Hardstyle!- www.lsdb.nl -Hardstyle!- |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 19/111 EXP: 44820 For next: 5123 Since: 10-09-10 Since last post: 545 days Last activity: 531 days |
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Does anyone know how to get a RAM address in Hexadecimal memory viewer and turn it into a gameshark code? What is the math behind doing so?
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| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 6824/12194 EXP: 69490191 For next: 1407676 Since: 07-03-07 From: 52-2-88-7 Since last post: 45 min. Last activity: 7 sec. |
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| TheDefault Random nobody Level: 3 Posts: 1/2 EXP: 107 For next: 21 Since: 10-30-10 Since last post: 1392 days Last activity: 1379 days |
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| Hello is it possible to make Super Mario 64 Online ( internet dosen't work i know ) i mean like over Hamachi? |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 1815/4830 EXP: 13456084 For next: 64415 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| RDX Level: 28 Posts: 124/198 EXP: 126798 For next: 4540 Since: 02-14-09 Since last post: 1202 days Last activity: 1072 days |
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| Uh, is there any way for invisible walls to not randomly show up after you add a few objects to your level? -------------------- ![]() |
| Vinnyboiler Catgirl Level: 59 ![]() Posts: 511/1018 EXP: 1619418 For next: 53710 Since: 12-27-07 From: London, England Since last post: 233 days Last activity: 3 days |
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Originally posted by RDX Turn off "enable death floor at bottom), or check that the objects are connected to each other properly. -------------------- Follow my SM64 hack here Alternate Reality Mario 64 |
| RDX Level: 28 Posts: 125/198 EXP: 126798 For next: 4540 Since: 02-14-09 Since last post: 1202 days Last activity: 1072 days |
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| EDIT: Never mind, I fixed it, my model had too many polys. It's no wonder most of us stopped hacking, I totally forgot about how annoying this stuff is. EDIT 2: And of course now that I got the level to work Toadstool no longer wants to read the level file properly. I keep getting the #texture error -------------------- ![]() |
| Vinnyboiler Catgirl Level: 59 ![]() Posts: 512/1018 EXP: 1619418 For next: 53710 Since: 12-27-07 From: London, England Since last post: 233 days Last activity: 3 days |
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Originally posted by RDX Have you tried meddling with the third Object Bank (Object Bank 0x0E)? I've been having my own problems with the image converter: ![]() -------------------- Follow my SM64 hack here Alternate Reality Mario 64 |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 39 40 41 42 43 44 45 46 47 ... 68 69 70 71 72 73 74 75 76 77 | Next newer thread | Next older thread |
| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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