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| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 34 35 36 37 38 39 40 41 42 ... 68 69 70 71 72 73 74 75 76 77 | Next newer thread | Next older thread |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 544/4830 EXP: 13456083 For next: 64416 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| oldyz Level: 14 Posts: 14/43 EXP: 11698 For next: 1373 Since: 01-30-10 Since last post: 945 days Last activity: 444 days |
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| Hey Again paisanos i was wondering if the "mario perspective" (the closest camera angle) can be modified using any of the editors, so the camera actually stays mostly on top of mario's body transforming it in to a first person perspective camera. i beat the entire game in mario cam mode 2 times with all 120 stars and even the wall jumps and all i always wanted to have a true first person perspective for the game so i wonder if any of the editors can modify how the "mario cam" behaves and instead of very closelly following the body to actually be on top of the body..... i hope this is possible , instead of uploading video of my 3rd attempt of beating the game in mario cam, instead do a video of the game played entirely in 1st person...... "Zero one: The camera is hard-coded and can't be changed. At least, that's what I'm lead to believe." this video shows something that would do nicely , the only bad thing is 1- the black targetting circle is never gone 2- does not work for the entire game levels 3 - if it where possible to do i would modify the game like this: ![]() Uploaded with ImageShack.us And then people can play mario 64 in 1st person- like perspective remember the mario cam does not move around like his head does but it does follow very close |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 5824/12194 EXP: 69490191 For next: 1407676 Since: 07-03-07 From: 52-2-88-7 Since last post: 45 min. Last activity: 3 sec. |
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| Breegullbeak Member Level: 24 Posts: 124/135 EXP: 69421 For next: 8704 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by Metal_Man88 What if instead of removing Mario's head you move it out of the way with a Polygon edit like VL-tone's Luigi Easter egg? |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 5825/12194 EXP: 69490191 For next: 1407676 Since: 07-03-07 From: 52-2-88-7 Since last post: 45 min. Last activity: 3 sec. |
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| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 563/4830 EXP: 13456083 For next: 64416 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| oldyz Level: 14 Posts: 15/43 EXP: 11698 For next: 1373 Since: 01-30-10 Since last post: 945 days Last activity: 444 days |
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can the head's textures be made invisible? the invisiblity cap turns him transparent although it seems that whatever makes this happen affects his whole body too.... ahh youtube works today ! ![]() found a headless mario hack , but its for the DS...... the head needs to be moved to around his buttocks area though |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 577/4830 EXP: 13456083 For next: 64416 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 5841/12194 EXP: 69490191 For next: 1407676 Since: 07-03-07 From: 52-2-88-7 Since last post: 45 min. Last activity: 3 sec. |
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| Setzer Random nobody Level: 6 ![]() Posts: 8/8 EXP: 901 For next: 6 Since: 06-12-10 From: U.S. Since last post: 1568 days Last activity: 1568 days |
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| I know this sounds INCREDIBLY noobish, but how do you delete and insert new objects into a map on Toads Tool 64? Or, better yet, is there a tutorial thread around on this forum for it, that could possibly answer most of my noobish questions? I'm only just a beginning hacker here, but I still keep my hopes and dreams high. |
| Breegullbeak Member Level: 24 Posts: 126/135 EXP: 69421 For next: 8704 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by Setzer You can't delete objects or insert new ones. Can change items to empty objects by deselecting them from all acs and you can change objects into other objects of that type. I believe you may be able to add more objects using the script dump, but it's pretty advanced. |
| ChumChum770 Random nobody Level: 7 Posts: 7/9 EXP: 1072 For next: 376 Since: 06-23-10 Since last post: 1567 days Last activity: 1393 days |
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Originally posted by Zero One Sorry I havent responded for a while, but i tried this and it says "WARNING:Imagemagick could'nt be initialized for some reason, so textures couldn't be converted. Refer to obj_import.txt for more information." When I play the level in the game, go to the link to see what it looks like: http://www.youtube.com/watch?v=YZ1nDYn12I4 |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 637/4830 EXP: 13456083 For next: 64416 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| Lokao0 Member Level: 14 Posts: 44/45 EXP: 12430 For next: 641 Since: 02-24-10 Since last post: 1567 days Last activity: 1163 days |
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| How do I edit the title screen? (I'm new to SM64 Hacking.) |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 645/4830 EXP: 13456083 For next: 64416 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| Lokao0 Member Level: 14 Posts: 45/45 EXP: 12430 For next: 641 Since: 02-24-10 Since last post: 1567 days Last activity: 1163 days |
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Originally posted by Zero One How do I create and import it? |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 650/4830 EXP: 13456083 For next: 64416 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| ChumChum770 Random nobody Level: 7 Posts: 8/9 EXP: 1072 For next: 376 Since: 06-23-10 Since last post: 1567 days Last activity: 1393 days |
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Originally posted by Zero One thanks!!!! I finally got it working! |
| Zero One 4830 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Zero One Level: 108 Posts: 651/4830 EXP: 13456083 For next: 64416 Since: 05-24-10 From: Delta Quadrant Since last post: 21 hours Last activity: 1 hour |
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| SuperMario9080 Random nobody Level: 6 Posts: 7/7 EXP: 732 For next: 175 Since: 07-04-10 Since last post: 1564 days Last activity: 1483 days |
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| How can I connect Warp Pipes? Because I've looked at someone's video in Castle Grounds, and they had two warp pipes. He goes in a warp pipe, and comes out of the other warp pipe without jumping into a level. How can I connect Warp pipes? |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 34 35 36 37 38 39 40 41 42 ... 68 69 70 71 72 73 74 75 76 77 | Next newer thread | Next older thread |
| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.176997 seconds |
| Script execution time: | 0.096277 seconds |
| Total render time: | 0.273274 seconds |