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10-17-14 12:21:50 PM

Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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Zero One
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Zero One
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Posted on 06-24-10 01:08:39 AM Link | Quote
The .MTL file is your Material file that tells the importer and TT64 where all of the textures are, how they are aligned/scaled/wrapped, that sort of thing. The export options that you should use are:

All Scenes
Apply Modifiers
Rotate x90
Edges
Normals
High Quality Normals
UVs
Materials
Copy Images
Triangulate
Polygroups
Nurbs
Material Groups
Keep Vertex Order

This is what I use on Blender 2.5 Alpha 2. Make sure that ONLY these are selected. If you are using the same version of Blender, then you will need to de-select one or two of them to make sure that you only have this list.

--------------------
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
oldyz

Level: 14


Posts: 14/43
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Since: 01-30-10


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Posted on 06-24-10 12:50:11 PM Link | Quote
Hey Again paisanos

i was wondering if the "mario perspective"
(the closest camera angle)
can be modified using any of the editors,
so the camera actually stays mostly on top of mario's body

transforming it in to a first person perspective camera.

i beat the entire game in mario cam mode 2 times
with all 120 stars and even the wall jumps and all
i always wanted to have a true first person perspective
for the game

so i wonder if any of the editors can modify how the "mario cam" behaves and instead of very closelly following the body to actually be on top of the body.....

i hope this is possible , instead of uploading video of my 3rd attempt of beating the game in mario cam, instead do a video of the game played entirely in 1st person......

"Zero one: The camera is hard-coded and can't be changed. At least, that's what I'm lead to believe."

this video shows something that would do nicely , the only bad thing is
1- the black targetting circle is never gone
2- does not work for the entire game levels



3 - if it where possible to do i would modify the game like this:




Uploaded with ImageShack.us

And then people can play mario 64 in 1st person- like perspective
remember the mario cam does not move around like his head does but it does follow very close
Lyskar
12190
-The Chaos within trumps the Chaos without-
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Posted on 06-24-10 03:54:48 PM Link | Quote
Stats
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Posts
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Metal_Man88's Post
Good luck modifying Mario like that, most of his body data can't be changed like that.

As for making the camera hover OVER his head, that may be possible, but I'm not the expert on cameras here...

--------------------
Don't let an old saying get in the way of a good idea.
Eisnaught - SSQ² - Mobius Roleplay - SSS
Breegullbeak
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Posted on 06-24-10 04:11:39 PM Link | Quote
Originally posted by Metal_Man88
Good luck modifying Mario like that, most of his body data can't be changed like that.

As for making the camera hover OVER his head, that may be possible, but I'm not the expert on cameras here...


What if instead of removing Mario's head you move it out of the way with a Polygon edit like VL-tone's Luigi Easter egg?
Lyskar
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Posted on 06-24-10 04:21:37 PM Link | Quote
Stats
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Metal_Man88's Post
It might be possible to squish his head, now that I think of it... of course this is only based on what I saw VL Tone do.

--------------------
Don't let an old saying get in the way of a good idea.
Eisnaught - SSQ² - Mobius Roleplay - SSS
Zero One
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Zero One
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Posted on 06-25-10 01:26:49 AM Link | Quote
IIRC, Mario doesn't have a skeletal structure and his movements are based on the scripted movements of his polygons. It could be possible to squash his head down, but when his head moves from side to side, the polygons might move back up into its original position.

--------------------
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
oldyz

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Posted on 06-25-10 12:41:51 PM Link | Quote


can the head's textures be made invisible?


the invisiblity cap turns him transparent although it seems that whatever
makes this happen affects his whole body too....

ahh youtube works today !

found a headless mario hack , but its for the DS......



the head needs to be moved to around his buttocks area though
Zero One
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Zero One
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Posted on 06-26-10 06:41:55 AM Link | Quote
Is there a program that I can use that will allow me to view, edit and save the source code for Super Mario 64? I want to make it so that you need more stars to access different areas because I will be adding more stars into my hack.

--------------------
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Lyskar
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Posted on 06-26-10 03:39:51 PM Link | Quote
Stats
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Posts
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Metal_Man88's Post
That's Hex editing, there's no 'program' to access that, you just have to open up the binary and find the hex addresses and mess with them, IIRC, but I'm not the one who knows where to find that kind of data.

--------------------
Don't let an old saying get in the way of a good idea.
Eisnaught - SSQ² - Mobius Roleplay - SSS
Setzer
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Posted on 07-01-10 05:42:02 PM Link | Quote
I know this sounds INCREDIBLY noobish, but how do you delete and insert new objects into a map on Toads Tool 64? Or, better yet, is there a tutorial thread around on this forum for it, that could possibly answer most of my noobish questions? I'm only just a beginning hacker here, but I still keep my hopes and dreams high.
Breegullbeak
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Posted on 07-01-10 06:49:25 PM Link | Quote
Originally posted by Setzer
I know this sounds INCREDIBLY noobish, but how do you delete and insert new objects into a map on Toads Tool 64? Or, better yet, is there a tutorial thread around on this forum for it, that could possibly answer most of my noobish questions? I'm only just a beginning hacker here, but I still keep my hopes and dreams high.

You can't delete objects or insert new ones. Can change items to empty objects by deselecting them from all acs and you can change objects into other objects of that type. I believe you may be able to add more objects using the script dump, but it's pretty advanced.
ChumChum770
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Posted on 07-02-10 09:52:54 AM (last edited by ChumChum770 at 07-02-10 09:53 AM) Link | Quote
Originally posted by Zero One
The .MTL file is your Material file that tells the importer and TT64 where all of the textures are, how they are aligned/scaled/wrapped, that sort of thing. The export options that you should use are:

All Scenes
Apply Modifiers
Rotate x90
Edges
Normals
High Quality Normals
UVs
Materials
Copy Images
Triangulate
Polygroups
Nurbs
Material Groups
Keep Vertex Order

This is what I use on Blender 2.5 Alpha 2. Make sure that ONLY these are selected. If you are using the same version of Blender, then you will need to de-select one or two of them to make sure that you only have this list.





Sorry I havent responded for a while, but i tried this and it says "WARNING:Imagemagick could'nt be initialized for some reason, so textures couldn't be converted. Refer to obj_import.txt for more information." When I play the level in the game, go to the link to see what it looks like:
http://www.youtube.com/watch?v=YZ1nDYn12I4
Zero One
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Posted on 07-02-10 10:17:10 AM (last edited by Zero One at 07-02-10 10:25 AM) Link | Quote
I had that same problem a while ago. I'll backtrack to find out what I did to sovle it.

EDIT: Ok, I've had a look at my posts and found the one where I had trouble with ImageMagick.

The solutions are:
Make sure that the ROM is set to 8MB instead of 4MB
Make sure that you are using the Visual C++ Redistributable which can be downloaded on Messiaen's website: http://sites.google.com/site/messiaen64/level-importer

In my case, I had the correct Visual C++, but the ROM wasn't set to 8MB. This should solve it.

EDIT: I also just looked at the video. It appears that you have triangulated everything. On Blender, go into Edit Mode, press A, make sure that everything is selected and then press CTRL+T to triangulate everything, then export it again. It should definitely work now.

--------------------
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Lokao0
Member
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Posted on 07-02-10 05:00:09 PM Link | Quote
How do I edit the title screen? (I'm new to SM64 Hacking.)
Zero One
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Zero One
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Posted on 07-02-10 07:11:29 PM Link | Quote
Originally posted by Lokao0
How do I edit the title screen? (I'm new to SM64 Hacking.)


From what I've seen, the only way to edit the Title Screen (assuming you mean the Super Mario 64 screen), is to create a model and import it over the title screen.

--------------------
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Lokao0
Member
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Posted on 07-03-10 09:51:10 AM Link | Quote
Originally posted by Zero One
Originally posted by Lokao0
How do I edit the title screen? (I'm new to SM64 Hacking.)


From what I've seen, the only way to edit the Title Screen (assuming you mean the Super Mario 64 screen), is to create a model and import it over the title screen.


How do I create and import it?
Zero One
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Zero One
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Posted on 07-03-10 10:29:01 AM Link | Quote
Create it using a 3D modelling program, such as Blender and import it using Messiaen's Wavefront Importer.

--------------------
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
ChumChum770
Random nobody
Level: 7


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Since: 06-23-10


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Posted on 07-03-10 10:41:38 AM Link | Quote
Originally posted by Zero One
I had that same problem a while ago. I'll backtrack to find out what I did to sovle it.

EDIT: Ok, I've had a look at my posts and found the one where I had trouble with ImageMagick.

The solutions are:
Make sure that the ROM is set to 8MB instead of 4MB
Make sure that you are using the Visual C++ Redistributable which can be downloaded on Messiaen's website: http://sites.google.com/site/messiaen64/level-importer

In my case, I had the correct Visual C++, but the ROM wasn't set to 8MB. This should solve it.

EDIT: I also just looked at the video. It appears that you have triangulated everything. On Blender, go into Edit Mode, press A, make sure that everything is selected and then press CTRL+T to triangulate everything, then export it again. It should definitely work now.


thanks!!!! I finally got it working!
Zero One
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Zero One
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Posted on 07-03-10 10:42:32 AM Link | Quote
Originally posted by ChumChum770
thanks!!!! I finally got it working!


Anytime. What was the problem?

--------------------
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
SuperMario9080
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Posted on 07-06-10 07:17:10 AM Link | Quote
How can I connect Warp Pipes? Because I've looked at someone's video in Castle Grounds, and they had two warp pipes. He goes in a warp pipe, and comes out of the other warp pipe without jumping into a level. How can I connect Warp pipes?
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Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon
30 database queries, 3 query cache hits.
Query execution time:  0.176997 seconds
Script execution time:  0.096277 seconds
Total render time:  0.273274 seconds


TidyHTML vomit below
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767 warnings, 12 errors were found! Not all warnings/errors were shown.

The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium