Me-me
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Originally posted by vinnyboiler Is their a way to show this area in TT64?
*Screenshot*
If their is not currently a way to show this area in TT64, then is their a way to find the position co-ordernates in-game so I can just type it into TT64. This problem is case for all my levels and some are so bad I cant even see most of it in the editor 
TT64 only draws 2000 polygons, so its impossible to see the rest of that level currently.
An easy way I use to see the terrain is to check the box "Collision Map" in TT64. That way you can see the collision map at least.
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Zero One
5170       And as we fall the spirit carries on, That a hero'll come and save us all, As we call the ones we left below, We all dream of the day we rise above
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I had a few problem with invisible areas in my first level. I just turned the Collision map on. I couldn't see the textures, but I could still work on the level. When I played it (and solved all of the accidental bugs), it was fine.
____________________ "The last Metroid is in captivity."
And yet, the galaxy is STILL fucked. |
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Zero One
5170       And as we fall the spirit carries on, That a hero'll come and save us all, As we call the ones we left below, We all dream of the day we rise above
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| Posted on 06-17-10 12:08:33 PM (last edited by Zero One at 06-17-10 09:47 AM) |
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Err, does TT64 and the importer have Windows 7 compatibility? I'm upgrading but I don't know when.
EDIT: Ok, I found the warp behaviours for death and success in Whomp's Fortress. Now what do I do to get it so that you come out of the Whomp's Fortress painting instead of the Bob-Omb Battlefield painting?
EDIT2: Ok, I edited the success and failure behaviours. Now, I don't have any stars in there as of yet so I can't check the success. However, when I die, I come out of the Whomp's Fortress painting with the success animation and that causes it to freeze. I know the problem. I've set both behaviours to 52, which is Whomp's Fortress Success. I had to do that because I can't see which is Whomp's Fortress Failure. It doesn't seem to exist in TT64, which is causing me a lot of trouble. I may have a solution, but I'll post back if I don't.
EDIT3: Got it! 1>52 is Whomp's Fortress Success and 1>102 is Whomp's Fortress Success. I've labelled these two now. If I were to compile a list of success and failure warps, could they be put into TT64? At the moment, they are ALL listed as Unknown.
____________________ "The last Metroid is in captivity."
And yet, the galaxy is STILL fucked. |
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Me-me
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If you double-click on "Unknown" you can name it whatever you want. This also applies to all other names in the list.
____________________ My name makes me look utterly selfish, but I assure you, that is not the case. |
Zero One
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| Posted on 06-17-10 01:48:50 PM (last edited by Zero One at 06-17-10 11:18 AM) |
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I know, I've been doing that.
So far, I've found and named:
1-12
50
52
100
102.
I'm about to start finding 30-40. I'm putting them into a spreadsheet with results on the odd ones.
EDIT: Ok, I've done the entire ground floor. It seems that the second floor is next.
____________________ "The last Metroid is in captivity."
And yet, the galaxy is STILL fucked. |
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Zero One
5170       And as we fall the spirit carries on, That a hero'll come and save us all, As we call the ones we left below, We all dream of the day we rise above
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| Posted on 06-19-10 10:26:19 PM (last edited by Zero One at 06-19-10 07:26 PM) |
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Does anybody know where I can get 1:1 scale models of Mario? I'd like to build levels to scale instead of having them wildly out of proportion.
EDIT: Maybe some door models too.
____________________ "The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
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The Snoot
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| Posted on 06-19-10 10:41:51 PM (last edited by The Snoot at 06-19-10 08:06 PM) |
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Quote:
(Thank you Zero One for the help!)
On the off-chance that it doesn't get moved, I'll try an answer a few of them.
1) I'd assume that you can't, unless you actually replace the Castle Grounds with an imported FlatWorld, which I wouldn't do, just in case.
2) Yes, you can. Click on the Pushable Metal Box object and then look at the bars below the screen. One of them is a blue one that says "Behav". Next to that is a number. Next to that is an icon of a list. Next to that, it says "Pushable". Click the list icon and change the behaviour to something that suits you.
3) I don't know why that happens. Maybe you didn't save?
4) Try rotating in another direction. Maybe you weren't rotating the right way.
5) Google, or look around in the help forum. I believe it is in there somewhere.
6) Yes, you can. Open the ROM in Text Wrangler and from there it should be obvious. Just remember to save changes.
------------------------------------------------------------------------------------------
Alright, I did some working and listening and I got some solutions, but I still do have problems..
1) I still need some assistance with this one. I played Messiaen's The Missing Stars and I was hoping of something like this.
2) I went to the behav box and tried many different things. The game either froze, the box disappeared, or the box was unable to be a wall anymore. So what I thought of, was to raise the metal boxes up on the Y axis by 10. When they're in the air they cannot be pushed.
3) I still don't know the reason this is happening but I'm going to work around it and try some different things, hopefully it doesn't happen again.
4) Yup. It turns out I needed to change the Y Rot, not the X Rot. Thanks for the help!
5) I went searching on Google and Youtube and found a nice tutorial. I am now going to use PPFstudios.
6) Ok good. Thanks for the info.
If anyone has some advice or suggestions feel free to tell me. It would be greatly appreciated! :) |
Me-me
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Originally posted by Zero One Does anybody know where I can get 1:1 scale models of Mario? I'd like to build levels to scale instead of having them wildly out of proportion.
EDIT: Maybe some door models too.
I have a door model which I made especially for my new hack (gonna post screenshots later!)
However, I can share it with you if you want. Click here to download it!
It's optimized for size 600 in the importer, so any other sizes won't fit.
It can be used as a 1:1 scale too, I do it all the time. Use it however you wish 
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Zero One
5170       And as we fall the spirit carries on, That a hero'll come and save us all, As we call the ones we left below, We all dream of the day we rise above
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| Posted on 06-20-10 11:23:49 PM (last edited by Zero One at 06-20-10 08:25 PM) |
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Ah, thank you. This'll be very useful
EDIT: Ah, looks good. So if I build to this specification, I'll need to scale it by 600 to get it to actually fit?
____________________ "The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
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Me-me
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Yep. It wont work otherwise. You can experiment if you want and change the size of the door, but I always stay with 600.
____________________ My name makes me look utterly selfish, but I assure you, that is not the case. |
Zero One
5170       And as we fall the spirit carries on, That a hero'll come and save us all, As we call the ones we left below, We all dream of the day we rise above
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Does anybody know where I can find the texture for the clock face for the Tick Tock Clock portal? I need it for my next level.
____________________ "The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
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Me-me
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I think you'd have to use TileMolester to find it.
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Ello
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| Posted on 06-22-10 08:11:20 PM (last edited by Metal_Man88 at 06-22-10 05:26 PM) |
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I've just started TT64, and it might be possible this questions comes up in the forum already, but i havent found it..
can anyone tell me how to edit the environment in TT64? It seems to me like i can just edit some objects there... I would like to create a big hill for example...
Is that possible?
Thanks for replies :=)
Edit: User doesn't know what an edit button is, I will use it for him -MM88
~ just found it... i read the FAQs... thanks anyway
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Lyskar
12210          -The Chaos within trumps the Chaos without-
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| Stats | Time/Date
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| | Metal_Man88's Post | Should try editing your posts when you change your mind that quickly--double posting that quickly is frowned upon here.
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Zero One
5170       And as we fall the spirit carries on, That a hero'll come and save us all, As we call the ones we left below, We all dream of the day we rise above
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Originally posted by Me-me I think you'd have to use TileMolester to find it.
Balls. I suppose I might be able to take a printscreen in TT64...
Failing that, I suppose I'll have to learn TileMolester ¬¬
____________________ "The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
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ChumChum770
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| I need help on assigning texture to objs using blender and frauber's importer. When I assign a texture using Messian's texture pack that contains all the Super Mario 64 textures, it comes out as a different one in the game. When I import the OBJ with the textures, it says "Warning:Textures not found". |
Zero One
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Are you sure you selected the right export options?
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And yet, the galaxy is STILL fucked.
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ChumChum770
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| Posted on 06-23-10 08:43:55 PM (last edited by ChumChum770 at 06-23-10 05:56 PM) |
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| I dont know, i think so, I watched Gecko's tutorial and it didnt work. i dont know what im doing wrong. for some reason i cant select material groups and keep vertex order. maybe thats the problem. when i import it, it says textures not found and it uses random textures, never the ones i want to use. |
Vinnyboiler
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| Are your images in the same folder as the OBJ and MTL file? |
ChumChum770
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| What's MLT? And no, i didn't, thats probably why its not working. |