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| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking |
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| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | Add to favorites | Next newer thread | Next older thread |
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Breegullbeak Member Level: 19 Posts: 112/128 EXP: 31055 For next: 4722 Since: 06-06-09 Since last post: 58 days Last activity: 3 days |
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Originally posted by Aamelo PPF Studio |
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ottokas Random nobody Level: 4 Posts: 6/7 EXP: 250 For next: 29 Since: 03-10-10 Since last post: 36 days Last activity: 35 days |
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| So i am curious.
How to make a full hack? Lets say, i make a hub world and port it into bomb-omb battlefield. Other levels will be imported to replace original worlds. So how can i make warping system work in TT? Do i have to put all the wrap pictures into hub world? How do i add and change warp-portals? I hope someone gives us a small tutorial about this . ![]() |
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Eedan User Level: 6 Posts: 12/12 EXP: 710 For next: 197 Since: 11-21-09 Since last post: 172 days Last activity: 121 days |
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| Can TT change where mario warps to when he die, gets a star, or exit a level? Or is one of those hard-coded stuff |
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messiaen Member Level: 50 Posts: 816/930 EXP: 907554 For next: 39763 Since: 11-20-07 From: Porto Alegre, Brazil Since last post: 10 days Last activity: 3 days |
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Originally posted by Eedan It's possible. Just study a bit the warps in original levels and you'll find out. |
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Frozen2Dream User RESLARD IS GONNA TOUCH YOU WITH HIS CLOVER PAW Level: 5 ![]() Posts: 2/10 EXP: 405 For next: 124 Since: 03-29-10 From: Bend Since last post: 163 days Last activity: 163 days |
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This texture
Where can I find it to edit it? |
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maczkopeti User Level: 5 ![]() Posts: 10/11 EXP: 498 For next: 31 Since: 03-07-10 From: Hungary Since last post: 144 days Last activity: 12 hours |
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Originally posted by Frozen2Dream It's texture number 650. It's also used for the bridge and the eternal star. |
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Me-me 220 ![]() ![]() ![]() ![]() ![]() ![]() Level: 27 ![]() Posts: 105/226 EXP: 114273 For next: 1886 Since: 08-05-07 Since last post: 15 days Last activity: 2 min. |
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| Also, that part of the level WILL remain green, regardless wich texture you choose.
SM64 colours the textures in some levels, and that is that. I had the same problem in my old hack. |
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BigBrain Member Level: 16 Posts: 68/78 EXP: 18605 For next: 1651 Since: 09-10-08 Since last post: 4 days Last activity: 3 days |
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Originally posted by Me-me Well, you can still edit the geometry data (vertex color) nevertheless, can't you? - not sure how that works out with F3D3X though (excuse my ignorance, but I don't know whether that's the correct microcode )
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Gecko Member Level: 18 ![]() Posts: 86/108 EXP: 25867 For next: 4030 Since: 03-27-09 Since last post: 42 days Last activity: 36 min. |
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| That would be nice know since some more games make use of vertex coloring. |
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Drexme Random nobody Level: 2 Posts: 1/1 EXP: 12 For next: 34 Since: 04-02-10 Since last post: 160 days Last activity: 160 days |
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| I don't know anything about ROM hacking SM64. But i have been inspired to learn while watching Frauber's Youtube channel. I just have one question. Where do i get started? |
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messiaen Member Level: 50 Posts: 831/930 EXP: 907554 For next: 39763 Since: 11-20-07 From: Porto Alegre, Brazil Since last post: 10 days Last activity: 3 days |
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Originally posted by Drexme I would say go learn about 3D modelling first, either Google SketchUp or Blender. We are in shortage of interested modders and 3D modellers more than hardcore hackers, since by now the available tools already cover the hardest tasks. |
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vinnyboiler Member Level: 37 Posts: 93/482 EXP: 332442 For next: 5811 Since: 12-27-07 Since last post: 8 days Last activity: 5 days |
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| is there a debug menu showing marios position in game so i can place objects into TT64 easier. |
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Metal_Man88 6410 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Corroding Reality since 1988 Level: 117 ![]() Posts: 5243/6416 EXP: 17536097 For next: 311798 Since: 07-03-07 From: 52-2-88-7 Since last post: 31 min. Last activity: 29 min. |
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| Okay then, don't double post and someone will get to your question eventually, new person. |
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cpubasic13 Watching Bakemonogatari Level: 124 ![]() Posts: 6992/7408 EXP: 21757266 For next: 79335 Since: 07-03-07 From: Citra, Florida Since last post: 16 hours Last activity: 15 hours |
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| ...did he...
did he just say he doesn't have a webcam so he can't show screenshots? ahahahaha |
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Metal_Man88 6410 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Corroding Reality since 1988 Level: 117 ![]() Posts: 5249/6416 EXP: 17536097 For next: 311798 Since: 07-03-07 From: 52-2-88-7 Since last post: 31 min. Last activity: 29 min. |
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| Now I have a question: System of a Down, how do you hack SM64 if you are so unknowledgable as to not be able to post screenshots of anything? |
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vinnyboiler Member Level: 37 Posts: 102/482 EXP: 332442 For next: 5811 Since: 12-27-07 Since last post: 8 days Last activity: 5 days |
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| Im getting to terms about people not ansering my questions. Its my falt for making myself sound too much like a noob. Can please someone address these 3 questions.
1)Is there a way to find out level co-ordernates without TT64 so I can view my custom level and find out where I can place objects. 2)What would a door width and hight be in google sketchup if I were to create a level with doors in it (or a file of the corect dimentions). 3)What is the code to get rid of act selectors. Sorry if I sounded rude. |
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messiaen Member Level: 50 Posts: 850/930 EXP: 907554 For next: 39763 Since: 11-20-07 From: Porto Alegre, Brazil Since last post: 10 days Last activity: 3 days |
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| 1) I can do a quick display for that, I'll post it later as a Gameshark Code.
2) Not sure, it probably depends on the measure unit you are using. I would say go experiment with it and post your results so others can benefot from it too. 3) That is too tricky to answer in this thread (I really need to investigate it more), but I will probably try to integrate this into the level importer so you can select which levels will have selectors and which won't. |
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minimaster58 Member Level: 13 ![]() Posts: 61/75 EXP: 9763 For next: 504 Since: 01-26-10 Since last post: 106 days Last activity: 142 days |
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| I have two questions:
1. I noticed at some points in the game Mario's polygons become less detailed and clumped together, I don't know if this is a glitch or to save processing power but can we change it somehow? 2.Is there some code I can use to remove the intro were Super Mario 64 flashes and Mario's face appears on screen? Thanks in advance. |
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Metal_Man88 6410 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Corroding Reality since 1988 Level: 117 ![]() Posts: 5266/6416 EXP: 17536097 For next: 311798 Since: 07-03-07 From: 52-2-88-7 Since last post: 31 min. Last activity: 29 min. |
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| I know a little about #1.
Mario has multiple models, some higher poly than others. The game switches between them I think either to save RAM or processing time... But I'm unsure if it's feasible to force it to use the highest-poly one all the time. as we know, the game is pretty particular about Mario's model. |
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Joe Catgirl Old screensavers are great. Level: 62 ![]() Posts: 1314/1467 EXP: 1892606 For next: 92080 Since: 08-02-07 Since last post: 15 hours Last activity: 10 min. |
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Originally posted by Metal_Man88I believe Toad's Tool can do this. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | Add to favorites | Next newer thread | Next older thread |
| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking |
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