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| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking |
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| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | Add to favorites | Next newer thread | Next older thread |
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Johnnyaf User Level: 7 Posts: 1/11 EXP: 1215 For next: 233 Since: 08-23-07 Since last post: 1106 days Last activity: 1106 days |
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| I'm new, read the the rules, and am hoping this is an appropiate question, but how do I make a PPF file? |
KINGDUDE139![]() I Don't post as much as I should.... Level: 11 ![]() Posts: 3/26 EXP: 4452 For next: 1533 Since: 08-05-07 From: Youtube Since last post: 942 days Last activity: 832 days |
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Originally posted by Johnnyaf Welcome! You going to need to download a PFF patcher maker thingy, so asking where to do such in the right forum would be good. Sorry, but I don't know where to find one, or how to use one hope this helps |
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Johnnyaf User Level: 7 Posts: 4/11 EXP: 1215 For next: 233 Since: 08-23-07 Since last post: 1106 days Last activity: 1106 days |
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| Thanks, I found it a little before your post, and have the actual patch in post your sm64 patches thread. |
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roger3245 420 ![]() ![]() ![]() ![]() ![]() ![]() Level: 36 Posts: 116/423 EXP: 292238 For next: 15872 Since: 08-05-07 From: Arizona Since last post: 573 days Last activity: 295 days |
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| Hey, just thought of something...
Once we can start adding things (instead of replacing them) into the rom, it will get bigger than an unedited extended rom, and then we won't be able to make patches, due to the differing filesize... |
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Johnnyaf User Level: 7 Posts: 6/11 EXP: 1215 For next: 233 Since: 08-23-07 Since last post: 1106 days Last activity: 1106 days |
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That is brilliant(or at least smarter than me) I would have never thought of that, and yet it is so obvious. I hope that doesn't mean we will never be able to add objects![]() |
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Deleted User Original user deleted Level: NaN Posts: 45/-8174 EXP: NaN For next: 0 Since: 07-26-07 Since last post: 1138 days Last activity: 129 days |
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Originally posted by roger3245 Except there is a lot of empty space in an extended rom. ![]() |
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roger3245 420 ![]() ![]() ![]() ![]() ![]() ![]() Level: 36 Posts: 123/423 EXP: 292238 For next: 15872 Since: 08-05-07 From: Arizona Since last post: 573 days Last activity: 295 days |
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| PHEW
Yeah, that makes sense now... I had just thought then that all that 24Mbytes of data was occupied with stuff. |
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bweeno Random nobody Level: 6 Posts: 1/9 EXP: 898 For next: 9 Since: 08-26-07 From: australia Since last post: 1073 days Last activity: 1004 days |
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| hi, i'm new to this forum
i have a problem with coins. the sprites are inverted. can someone help. ive tried importing the texture back in again, but that didnt work any ideas? ![]() |
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roger3245 420 ![]() ![]() ![]() ![]() ![]() ![]() Level: 36 Posts: 140/423 EXP: 292238 For next: 15872 Since: 08-05-07 From: Arizona Since last post: 573 days Last activity: 295 days |
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| Okay, do the coin textures look normal in the texture editing window (they should look grey-the game adds color) |
Ebeb![]() Level: 15 ![]() Posts: 2/54 EXP: 13323 For next: 3061 Since: 08-06-07 From: NY Since last post: 995 days Last activity: 954 days |
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| That happened to me too. All I did was press Revert Texture To ROM, and it worked.
Hope this helps. |
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VL-Tone Member Super Mario 64 forum moderator Level: 41 ![]() Posts: 50/573 EXP: 462500 For next: 17645 Since: 07-27-07 From: Montreal, Canada Since last post: 26 days Last activity: 21 hours |
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| There's actually a bug in TT64 regarding grayscale textures. The alpha mask is inverted, and TT64 will incorrectly reduce the number of grays in alpha channel when you export to ROM and in some cases creating black where white is supposed to be (or the opposite, I don't remember).
This bug is fixed in my working build. Seeing as you guys have problems that are fixed now in the unreleased version, makes me want to release it instead of completing the implementation of that new load/save levels feature. A lot of bugs are fixed now in the "soon to be released" version 0.6b and I guess it would be a more pressing issue than waiting to have some new feature. That could wait for a quick 0.7b version. And like The Black Parade mentionned, there's a LOT of empty space in the extended ROM, actually 6MB out of 24MB. There's also space that could be used where the original MIO0 banks are stored. |
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bweeno Random nobody Level: 6 Posts: 2/9 EXP: 898 For next: 9 Since: 08-26-07 From: australia Since last post: 1073 days Last activity: 1004 days |
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Originally posted by Ebeb cheers, it worked, thank you, the problem is fixed. |
Ebeb![]() Level: 15 ![]() Posts: 4/54 EXP: 13323 For next: 3061 Since: 08-06-07 From: NY Since last post: 995 days Last activity: 954 days |
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| No problem, bweeno. I wonder why that works. |
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fiercelink Random nobody Level: 6 Posts: 2/9 EXP: 898 For next: 9 Since: 08-26-07 Since last post: 1047 days Last activity: 388 days |
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| How do you link 2 pipes together to make it warp from 1 to the other??
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roger3245 420 ![]() ![]() ![]() ![]() ![]() ![]() Level: 36 Posts: 153/423 EXP: 292238 For next: 15872 Since: 08-05-07 From: Arizona Since last post: 573 days Last activity: 295 days |
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| Dont think you can do that, unless it is the grow huge/shrink small pipe in Tiny, Huge Island (even then, you exit out of the same pipe....) |
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HyperHacker The Mario Kart guy Level: 91 Posts: 811/3570 EXP: 7209618 For next: 259294 Since: 07-22-07 From: RSP segment 6 Since last post: 1 hour Last activity: 1 hour |
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Originally posted by VL-ToneYou could always release it as version 0.61. ![]() |
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VL-Tone Member Super Mario 64 forum moderator Level: 41 ![]() Posts: 61/573 EXP: 462500 For next: 17645 Since: 07-27-07 From: Montreal, Canada Since last post: 26 days Last activity: 21 hours |
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| Actually, the logical thing to do would be to release the bug fix as 0.5.1b and the one with the load/save level feature as 0.6b. |
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fiercelink Random nobody Level: 6 Posts: 3/9 EXP: 898 For next: 9 Since: 08-26-07 Since last post: 1047 days Last activity: 388 days |
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| Just A Question
wht Video Recording Software Does Everbody Use Fraps Stinks Sry About The short post |
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The Glitch Member Speaks his mind Level: 26 Posts: 28/199 EXP: 93542 For next: 8733 Since: 08-23-07 From: Pittsburgh, PA. Since last post: 1043 days Last activity: 1043 days |
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| Fraps works fine, except maybe for FPS, but it is worth it since you don't get a logo somewhere on the screen, and good picture is gained from it. |
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Dylan Yoshi Random nobody Level: 3 Posts: 2/2 EXP: 93 For next: 35 Since: 09-03-07 From: Arizona Since last post: 1099 days Last activity: 1097 days |
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| ... Okay, everything worked perfectly until now. I load up my ROM in v.3 (since I didn't have .5 downloaded at the time) and everything started up normally until the "Building Object Databass" part, where it gave me the script error, "Index Out of Range". After getting the same error a few times, I decided to try out version .5... But it gives me the same error AGAIN. I last used it last night with no troubles. >_> |
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| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking |
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