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| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 16 17 18 19 20 21 22 23 24 ... 68 69 70 71 72 73 74 75 76 77 | Next newer thread | Next older thread |
| ShyGuy301 User Level: 10 Posts: 15/19 EXP: 3680 For next: 734 Since: 05-21-09 Since last post: 1877 days Last activity: 1419 days |
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| Hey Peoples. I've got a Question about a Hack i want to do. I Want to Put the "Underwater Tweester" from "Dire Dire Docks" into "Castle Grounds". I've asked many peoples about it. I Asked Dudaw, he said i just have to put the 0x17 Banks from Dire dire docks to Castle Grounds. I Did it and it dont work. Then i tried to put 0x22 and 0x17 code into castle grounds. Dont work. Then i tried to put the bubbly trees Geo Layout to the Underwater tweester, because u can change the Trees in castle grounds to the underwater tweester but it freeze if u try to play. I Tried so much and all didn't work. I havn't anymore ideas. On Youtube uberoe wrote that i have to replace 0x17 codes, but this didn't work. I Need a really good explain, and perhaps will someone take time to try it on his rom too?? That will be really nice. Hope someone can help me. :/ |
| gamekrazzy Member Level: 28 ![]() Posts: 159/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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| XD Shyguy, you didn't replace all of the 0x17 for castle grounds did you? If you did you shouldn't have. Just like the tweester in SSL, I believe that either the underwater one is either in the 05 or 0C bank. Meaning if it is in just one of them, you have to replace that 1. If it is in 0C you might have to replace the 05 as well. -------------------- Gamekrazzy* |
| ShyGuy301 User Level: 10 Posts: 16/19 EXP: 3680 For next: 734 Since: 05-21-09 Since last post: 1877 days Last activity: 1419 days |
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| Did i understand u right now?? If it's in 0C i have to replace just the 05 or the whole command?? What i did now, i replaced the 0x17 commands from dire dire docks with the 05 and 0C to caslte grounds. I Didn't got the water tweester but a Clam Shell. But if i tried to play the game the game freeze, dunno why. |
| Vinnyboiler Catgirl Level: 59 ![]() Posts: 68/1018 EXP: 1619419 For next: 53709 Since: 12-27-07 From: London, England Since last post: 233 days Last activity: 3 days |
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| Is it possible to have the background in every background dimmed like in Jolly Rodger Bay when you first go on to the level? Also is it possible to change the music when you go into the cave area in Jolly Roder Bay? I know that instruments are added when you go into that area. |
| Breegullbeak Member Level: 24 Posts: 6/135 EXP: 69421 For next: 8704 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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| How do you edit with the land like in Super Mario 64: The Missing Stars? That would open up a whole new world of possibiltys for me. I really want tomake a huge slope for flat world. \ _--------------------------\ _---------------------------\ Wee! Also: How do you create a patch? I just thought of something elses as well. I'm getting some really messed up coins when I try and edit them, even if I'm changeing them back to there original texture. I've seen edited coins, so it's possible to do. What do I need to do to my texture so it doen't blow up? |
| Flying Yoshi Random nobody Level: 6 Posts: 3/7 EXP: 825 For next: 82 Since: 05-08-09 From: China Since last post: 1916 days Last activity: 1916 days |
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| I have chosen the right ROM but M64ROMExtender doesn't work and says CHECKSUM NOT MATCH. And I had to use Cellar Dweller's extender (which I got from Acmlm's Board) to extend the ROM. Then I succeeded and I CAN edit it with TT64. Why can't I use M64ROMExtender? (I'm going mad if nobody's telling me the reason) -------------------- Please do not say that I am n00bish since I know sometimes I am (Sorry for the grammer wrong in that sentence) |
| gamekrazzy Member Level: 28 ![]() Posts: 162/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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Originally posted by Dopeboy175 Look for an object that says cannon (closed) Unless the open/closed thing is a parimeter. Meaning you choose cannon (open) and replace the parimeter for the (open) to (closed). -------------------- Gamekrazzy* |
| wwwarea Member Level: 19 Posts: 48/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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| Hi, I got a question. Is there a way to add objects into areas? Like I wanted to make a room in one of the castle areas but one time I think I was running out of objects. So I want to add more. I think this toads tool didn't have the option to do that. Any other way to do it like hex editing or something? |
| gamekrazzy Member Level: 28 ![]() Posts: 164/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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Originally posted by wwwarea Yes, but it would require alot of work. You would have to change all the pointers so that everything is still working, because this would require adding code to what you already have. You go to whatever level script it is you are going. And go to the end of the objects (0x22). Now after that should be the objects in the levels. If you go to the end of that section. (BTW these should be 0x24) and add this (24 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 00 00 00) for every one object you want to add. (Note: like I said, this would require you to reset pointers, or else the game wont work.) -------------------- Gamekrazzy* |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 2961/12194 EXP: 69490258 For next: 1407609 Since: 07-03-07 From: 52-2-88-7 Since last post: 52 min. Last activity: 15 sec. |
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| wwwarea Member Level: 19 Posts: 49/74 EXP: 30259 For next: 5518 Since: 08-09-08 Since last post: 809 days Last activity: 682 days |
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| gamekrazzy: Thanks. Hmm, I didn't know adding objects with hex would be that hard. xD By adding objects, I was thinking it was easy. Edit: Metal_Man88: Oh BTW, when you say there was a dopeboy post, you mean that one user ask something about this once? I think I saw a user here that sort of had that name. |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 2996/12194 EXP: 69490258 For next: 1407609 Since: 07-03-07 From: 52-2-88-7 Since last post: 52 min. Last activity: 15 sec. |
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| Breegullbeak Member Level: 24 Posts: 12/135 EXP: 69421 For next: 8704 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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| What grey scale do images need to be so that toads tool won't mess up my coins? |
| gamekrazzy Member Level: 28 ![]() Posts: 167/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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Originally posted by Breegullbeak As far as I know black and white work. Make sure that it doesn't have much big of changes, and then simply grey scale your colors. -------------------- Gamekrazzy* |
| ShyGuy301 User Level: 10 Posts: 17/19 EXP: 3680 For next: 734 Since: 05-21-09 Since last post: 1877 days Last activity: 1419 days |
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| Hey, i got a Question about the MML2M64 Importer. I Downloaded the smb3.m64 from Messiaens site, so i wanted to insert it. It worked fine. Now i tried to insert the smw welcome.m64 ( from messiaens site too ) but when i put the sequence number behind the ROM name it says: Invalid sequence number. Check insert_seq.txt for details. Why it say this??? With the first file it worked fine. My Command is this: C:\Dokumente und Einstellungen\Julian>cd C:\ C:\>insert_seq.exe smw welcome.m64 SM64.z64 2 |
| VideoGuy Member Level: 19 Posts: 10/84 EXP: 34307 For next: 1470 Since: 05-10-09 Since last post: 1624 days Last activity: 875 days |
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| You can't have any spaces in the file names. That space between smw and welcome.m64 make the program think they are two separate things, which they aren't. |
| gamekrazzy Member Level: 28 ![]() Posts: 170/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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Originally posted by VideoGuy About the sequence number thing shyguy. Your just thinking to hard. What you need to do is probably try it again. You probably put in the wrong number. Poster doesn't know what he's talking about, ignore -MM88 -------------------- Gamekrazzy* |
| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 3030/12194 EXP: 69490258 For next: 1407609 Since: 07-03-07 From: 52-2-88-7 Since last post: 52 min. Last activity: 15 sec. |
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| gamekrazzy Member Level: 28 ![]() Posts: 171/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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Originally posted by Metal_Man88 Notice you got rid of two different statements. Not just the one about the spacing. The other one was about the problem, because I do happen to know that when it comes to errors alot of the time it's simple mistakes. And if Messian made this file, why would he space it if it didn't work that way. Anyways he probably just needs to try again. He might have put the number in wrong causing that error to show up. -------------------- Gamekrazzy* |
| VideoGuy Member Level: 19 Posts: 11/84 EXP: 34307 For next: 1470 Since: 05-10-09 Since last post: 1624 days Last activity: 875 days |
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Originally posted by gamekrazzy Gamekrazzy: When a DOS program takes arguments, a space separates each one. In this statement Originally posted by ShyGuy301 the program thinks smw is the sequence, welcome.m64 is the rom, and sm64.z64 is the sequence number. That's how DOS works, there's no changing that. However, if you just changed smw welcome.m64 to smw_welcome.m64, the problem would be solved. C:\>insert_seq.exe smw_welcome.m64 SM64.z64 2 |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 16 17 18 19 20 21 22 23 24 ... 68 69 70 71 72 73 74 75 76 77 | Next newer thread | Next older thread |
| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.109686 seconds |
| Script execution time: | 0.117278 seconds |
| Total render time: | 0.226964 seconds |