| Tyty Level: 165 Posts: 3151/8599 EXP: 58622401 For next: 313280 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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| Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 14 15 16 17 18 19 20 21 22 ... 68 69 70 71 72 73 74 75 76 77 | Next older thread |
| Tyty Level: 165 Posts: 3151/8599 EXP: 58622401 For next: 313280 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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| OniLink10 User Level: 12 Posts: 21/21 EXP: 6620 For next: 1301 Since: 05-09-09 Since last post: 12.9 years Last activity: 12.3 years |
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Originally posted by mariofan128 He was being half-serious. The ROMs are illegal, TT64 and Text Wrangler are legal. |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 2761/12211 EXP: 99234719 For next: 638852 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| messiaen Catgirl Level: 68 Posts: 611/1085 EXP: 2594017 For next: 134783 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| For the guy who asked the specification of the MIO0 compression, you can find it on this old acmlm thread. If it redirects you (how lame is that!), use Google's cache function (ie, do a Google search for "cache:http://acmlm.no-ip.org/archive2/thread.php?id=7100"). The same cache trick should work for the Emultalk thread you were looking for. If you want to look at a decompresser function written in C, check out the source for Cellar Dweller's extender. By the way, the version linked here can also expand the ROM with the correct alignment, so if anyone is interested in running the extended ROM on Nemu (or on real hardware) you can use it before next Toad's Tool/Extender is released. |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 503/621 EXP: 1135494 For next: 21625 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| messiaen Catgirl Level: 68 Posts: 612/1085 EXP: 2594017 For next: 134783 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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These are the decompressed bank offsets (from tables.c in Cellar Dweller's extender). Every decompressed bank is moved a few bytes further into its own padding until they are aligned into 16-byte boundaries.And just for comparison, here are the currently used offsets: const uint32_t newoffsets_old[] = {I haven't tested yet the aligned ROM in Toad's Tool 64, but now that you mentioned it perhaps there will be a problem when reading textures from the ROM. |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 504/621 EXP: 1135494 For next: 21625 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| ShyGuy301 User Level: 11 Posts: 9/19 EXP: 5689 For next: 296 Since: 05-21-09 Since last post: 12.7 years Last activity: 11.4 years |
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| Hello, i have a Question about SM64 Hacking. I want to make the Tweester Smaller, like the size of Mario. ![]() Like in this video: http://www.youtube.com/watch?v=Xbu09LhAWuk&feature=channel_page He changed the size of Whomp's Tower. Can Someone tell me how i can find the codes under Script Dumps ??? Because i'm really Confused, sample: I Want to change a Goomba to anything other in Bob Omb Battlefield. I go under Script Dumps, then under Level Script, and then to the 0x22 location. But how i know now whats the goomba???? This problem i have at every hack i want to make ![]() And now i want try to change the size of the tweester. But i dont know what, and where i have to go. Please Help. |
| BigBrain Member Level: 22 Posts: 34/85 EXP: 55266 For next: 3084 Since: 09-10-08 Since last post: 8.8 years Last activity: 6.7 years |
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Originally posted by ShyGuy301 Not that I knew anything about how to use TT64, but http://homepage.mac.com/qubedstudios/SM64GeoLayoutPtrsByLevels.txt might provide that information. Just do a fulltext search for "Goomba" and the pointer you'll find should occur in the level script, too. |
| uberoe User Level: 11 ![]() Posts: 9/17 EXP: 4810 For next: 1175 Since: 05-31-09 Since last post: 12.0 years Last activity: 11.9 years |
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| I understand that this is like the thread for random questions so here it go's...Does anyone happen to know the offset of the yellow cap switch and why does the rom crash sometimes when i put the red cap switch in bob-omb battlefield? |
| gamekrazzy Member Level: 32 ![]() Posts: 134/199 EXP: 194423 For next: 12019 Since: 03-06-09 Since last post: 10.4 years Last activity: 8.6 years |
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| IDK how to find the offset for the yellow cap switch. But I can probably tell you why it sometimes crash. The cap switch shouldn't normally be availiable in the bob-omb level. Just like what I did for the tweester, you have to change one of the set 0x17 commands. so because some things aren't being recognized, the game will crash. That happened alot with the tweester.What you need to do is replace all objects in bob-omb battlefield via hex, with stuff that were availiable in the Wing cap level. Don't go through a whole bunch of work here. Just replace the ones that point to the location that is the same as the cap switch. IDK what it is off hand, but it really isn't that hard to fix.____________________ Gamekrazzy* |
| ShyGuy301 User Level: 11 Posts: 10/19 EXP: 5689 For next: 296 Since: 05-21-09 Since last post: 12.7 years Last activity: 11.4 years |
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Originally posted by BigBrain Fulltext search? Where? In TT64 i cant search Text under Scrip Dumps :/ And in Hex Editor i dont find anything. But whatever, this with goomba was just a Sample. I Really want to know how to change the Size of Tweester. That its just so big like Mario .Please help
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| BigBrain Member Level: 22 Posts: 35/85 EXP: 55266 For next: 3084 Since: 09-10-08 Since last post: 8.8 years Last activity: 6.7 years |
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Originally posted by ShyGuy301 That was refering to the link I wrote in my response (i.e. your browser's fulltext search) ... EDIT: to be a bit more verbose, look what pointer address you can find in the document for a goomba. A certain parameter of the 0x22 command is the pointer address, so any 0x22 command in the level script in which the value of that parameter is NOT the pointer address of the goomba geo does NOT spawn a Goomba either ![]() About the resize thing, I _think_ that has been somewhere around in the forums here; perhaps it was written at some reverse-engineered documentation for the 0x22 command (does this forum have a search function?) |
| BigBrain Member Level: 22 Posts: 36/85 EXP: 55266 For next: 3084 Since: 09-10-08 Since last post: 8.8 years Last activity: 6.7 years |
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Originally posted by Dopeboy175 I'm not sure whether anybody understood that question, but if you'd rephrase it in a more detailed and structured way somebody who knows will probably tell you so (that is: no need to ask twice ).
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| gamekrazzy Member Level: 32 ![]() Posts: 135/199 EXP: 194423 For next: 12019 Since: 03-06-09 Since last post: 10.4 years Last activity: 8.6 years |
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Originally posted by Dopeboy175 I think I understand your question. The answer is quite a lot of pages back. But I'll save you the trouble.To match up warps, you need to go to the warp destination option in the upper left corner. ![]() Now you choose the warp you want warping somewhere. Select the level you want it to go to. Now you choose the ID destination, Do not mess with the ID of your warp but you will need that to warp back. After getting that warp set up, go to the level that warp took you. Now just do the same thing, except point it to the level you came from, and set the ID destination to what the ID of the warp was. ![]() HOPE I HELPED. ____________________ Gamekrazzy* |
| IcedCoffee Random nobody Level: 8 Posts: 2/9 EXP: 1849 For next: 338 Since: 06-20-09 Since last post: 12.7 years Last activity: 12.7 years |
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| ok I have two questions, how do I make it so the only way by getting in the castle is getting 8 red coins to get a star and making that the warp point to go into the castle? The other question is how do you change the texture or color of the lava in lethal lava land? I wanted to make it green like if it was acid. |
| gamekrazzy Member Level: 32 ![]() Posts: 137/199 EXP: 194423 For next: 12019 Since: 03-06-09 Since last post: 10.4 years Last activity: 8.6 years |
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Originally posted by IcedCoffee use the warp thing I brought up earlier for dopeboy, but replace the id of the warp in Castle Grounds with 240. Now by placing the red coins in Castle Grounds and collecting the star, you can warp inside the castle. As for the lava/acid thing. In TT64 that isn't possible, because you can't change the water or lava textures in there, but they are textures, so you can do it with probably some other texture thing. I know of one, but I can't think of the name sorry. ____________________ Gamekrazzy* |
| IcedCoffee Random nobody Level: 8 Posts: 3/9 EXP: 1849 For next: 338 Since: 06-20-09 Since last post: 12.7 years Last activity: 12.7 years |
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| Thanks, just one more questions how do I edit coins? Everytime I try to edit them they disappear or they glitch up and u cant see the coin but u can see the outline of the color? |
| ShyGuy301 User Level: 11 Posts: 12/19 EXP: 5689 For next: 296 Since: 05-21-09 Since last post: 12.7 years Last activity: 11.4 years |
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| Hey, i got question about some beta stuff. I've read the thread about the beta stuff, i wanted to try inserting the Trampoline. But it won't work. I dont know which code i must replace and to which position i must go. Can someone help me with this plz??? |
| uberoe User Level: 11 ![]() Posts: 13/17 EXP: 4810 For next: 1175 Since: 05-31-09 Since last post: 12.0 years Last activity: 11.9 years |
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| Does anybody know how to fix the Y axis problem with the yoshi, I found the coordinates for the Y axis but everytime i change it the rom crashes. and does anyone know exactly how to flood flatworld? ____________________ Super Mario World Hack on it's way!!! |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 14 15 16 17 18 19 20 21 22 ... 68 69 70 71 72 73 74 75 76 77 | Next older thread |
| Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
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Acmlmboard - commit 47be4dc [2021-08-23] ©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al. Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ![]() |
| Query execution time: | 0.227579 seconds |
| Script execution time: | 0.052538 seconds |
| Total render time: | 0.280117 seconds |