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| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 13 14 15 16 17 18 19 20 21 ... 68 69 70 71 72 73 74 75 76 77 | Next newer thread | Next older thread |
| gamekrazzy Member Level: 28 ![]() Posts: 102/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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Originally posted by CF23 I think I know what is going on. I was having problems with Messians hack, and it said the same thing. For the hack though some pointers were pointing to the wrong spot. I changed those and problem was solved. Maybe the same is for your problem. Try checking your level script pointers at 0x2AC098. Bob-omb will be 9th in list, and should point to where either bob-omb battlefield is, or flatworld. My guess is its the end level script pointer that is wrong, because the script is being edited with your program and has been enlongated. -------------------- Gamekrazzy* |
| VideoGuy Member Level: 19 Posts: 2/84 EXP: 34307 For next: 1470 Since: 05-10-09 Since last post: 1624 days Last activity: 875 days |
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| I have a question about the Box objects. Is it possible to change a box's graphics without its contents? I've tried and it seems the content of the box also determines what texture is displayed. For example, could I have a metal cap come out of a wing cap box? And I'm looking for a way to do this without just using a texture hack. |
| gamekrazzy Member Level: 28 ![]() Posts: 105/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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| umm, I don't see the point in doing it this way, but the content in the boxes are their own behaviors, so you can make it so that objects when you touch them make you with that ability, but other then that, IDK how you would do this, I am sure it is probably a simple pointer change in the geometry layout. But I think if you want to do this simple and easy you should just switch the textures, because all that extra work sounds stupid to me. -------------------- Gamekrazzy* |
| ShyGuy301 User Level: 10 Posts: 2/19 EXP: 3680 For next: 734 Since: 05-21-09 Since last post: 1877 days Last activity: 1419 days |
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| Hello, I have a Question about a TT64 Mod. I Like the Tweesters ( Tornados ) of the Shifting Sand Land ( SSL ) so i made some Mods like changing the Size of the Tweester, that they can follow me over the whole map. So now i had the Idea, to put a Tweester outside the castle, i have it managed, with changing the Behavior to Tweester Behavior. But the Problem is he is now Just Invisible, u see Just the Sand grains on bottom flying around and hear the sound. My Question is: How can i make him Visible????? Is there a Way? Thanks. |
| gamekrazzy Member Level: 28 ![]() Posts: 111/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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| umm, ok... This probably has something to do with the Level terrain type, or the Level Geometry layout. If you were to set those to shifting sand lands values it might work. If not IDK what to tell you. You changed the Geometry layout pointer as well as the behavior right? -------------------- Gamekrazzy* |
| VideoGuy Member Level: 19 Posts: 4/84 EXP: 34307 For next: 1470 Since: 05-10-09 Since last post: 1624 days Last activity: 875 days |
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| Even if you change the graphic pointer, wouldn't the graphic not load anyway, because its graphics aren't loaded into the castle grounds? Correct me if I'm wrong, but I think you would need to do some actual code hacking (I mean, outside of TT64) to have its graphics loaded. |
| ShyGuy301 User Level: 10 Posts: 3/19 EXP: 3680 For next: 734 Since: 05-21-09 Since last post: 1877 days Last activity: 1419 days |
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| Ugh......... I dont know anything about Code hacking :/ Can u help me with that plz ? Im Just a guy who mod Sm64 with TT64. And it's hard work to hack graphic code or? @ gamekrazzy: I just modded the Behavior, i did nothing with Geometry Layout ![]() I'm not so good with TT64 right now, i make SM64 Mods now like 2 - 4 Months, and only things like: SImple Level Editing, texture hack. But i will learn more ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 113/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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Originally posted by ShyGuy301 OK, I'll PM you step by step instructions. First I must do it myself though. -------------------- Gamekrazzy* |
| ShyGuy301 User Level: 10 Posts: 4/19 EXP: 3680 For next: 734 Since: 05-21-09 Since last post: 1877 days Last activity: 1419 days |
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Ok, ![]() Thank you!!! I Will be Happy if it Work ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 114/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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| Bad news and good news. I think I know how to do this by hacking, but you don't want to do it that way. The bad news is, it's impossible to do so right now without coding. I tried my usual way by going to the level, replacing a common object in both levels (Inside Shifting Sand Lands) with Tweester, thus making the model availiable in Castle Grounds. Then you can give it the behavior. Just wait, i will PM you if it works, and Probably make a video of it. -------------------- Gamekrazzy* |
| ShyGuy301 User Level: 10 Posts: 5/19 EXP: 3680 For next: 734 Since: 05-21-09 Since last post: 1877 days Last activity: 1419 days |
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Ok Thank you very much ![]() P.S: I Will do all Ways to make this mod. If i want anything do i get it any time ![]() ![]() |
| VL-Tone Member Super Mario 64 forum moderator Level: 48 Posts: 491/620 EXP: 793010 For next: 30533 Since: 07-27-07 From: Montreal, Canada Since last post: 197 days Last activity: 3 hours |
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| gamekrazzy Member Level: 28 ![]() Posts: 116/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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| XD! no wonder I couldn't do it. I was only removing Yoshi!!! I thanks. Shyguy, I will PM you and tell you what to do in simpler terms. -------------------- Gamekrazzy* |
| ShyGuy301 User Level: 10 Posts: 6/19 EXP: 3680 For next: 734 Since: 05-21-09 Since last post: 1877 days Last activity: 1419 days |
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| Ugh....... I Had not thought that its so hard :/ And i Know nothing about these 0x17 codes or other codes. The Same think as the FlatWorlds. I Saw some guys who made FlatWorlds, but i have no Idea how to do this or where i find the codes for the things, Like here in the Forum under Scrips hacking or other Hacking there were guys who hacked the ''Super Mario 64'' at the Beginning. I Have no idea where i can find this codes ![]() @ gamecrazzy: Ok, Thank you very Much. |
| gamekrazzy Member Level: 28 ![]() Posts: 117/199 EXP: 127147 For next: 4191 Since: 03-06-09 Since last post: 1036 days Last activity: 380 days |
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Ok.... I will PM you as soon as possible. I have alot of school issues to figure out though, so it might take a while. Coding is not that hard. the 0x17 thing stands for where in the rom it is. I still havn't figured those out, but I understand what he means. There are information documents and all in the forum rules if you look there. They will help with the Flat World and stuff. I'll get back to you as soon as possible ok. Please don't continue this chat shyguy, because we're wasting... yeah... I'll get back to you via PM. Edit: Originally posted by VL-Tone Major fault there... umm it does work, but because the 0C gets changed, the level won't load. After noticing this I changed the 0x0C back to the original, and the level loaded fine. Also in TT64 Peach was availiable, and Tweester replaced Yoshi. Shyguy. Let me make a video of this, and I will PM it to you as well as how I did it. -------------------- Gamekrazzy* |
| VL-Tone Member Super Mario 64 forum moderator Level: 48 Posts: 492/620 EXP: 793010 For next: 30533 Since: 07-27-07 From: Montreal, Canada Since last post: 197 days Last activity: 3 hours |
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| Lyskar 12190 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 174 ![]() Posts: 2686/12194 EXP: 69490258 For next: 1407609 Since: 07-03-07 From: 52-2-88-7 Since last post: 52 min. Last activity: 18 sec. |
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| mariofan128 Random nobody Level: 4 Posts: 1/3 EXP: 229 For next: 50 Since: 06-08-09 Since last post: 1956 days Last activity: 1956 days |
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| Are the toad tool,text wrangler, and roms legal and free?This is urgent! |
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| mariofan128 Random nobody Level: 4 Posts: 2/3 EXP: 229 For next: 50 Since: 06-08-09 Since last post: 1956 days Last activity: 1956 days |
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| No sarcasm,Please! |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 13 14 15 16 17 18 19 20 21 ... 68 69 70 71 72 73 74 75 76 77 | Next newer thread | Next older thread |
| Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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