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10-17-14 12:29:06 PM

Jul - SM64 Hacking - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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messiaen
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Posted on 04-10-09 09:12:09 AM Link | Quote
Here is a Gameshark code that disables all act selectors:

8124BF3A 0000

Note that, in this case, the "current act" will be the last one selected, so if you use this and want to make sure objects will appear you'll have to enable them on all acts.

By the way, as a proof of concept you can get the star selectors to show on levels that don't use it (ie, the Princess Slide) by using this code: 8124BF3A 0024. However, it will crash the game probably because there isn't enough data (act names, etc).
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Posted on 04-11-09 08:12:48 PM Link | Quote
Thanks Messian.
I have a question about the death at bottom floor. I have gotten rid of the texture layout for the Flatworld Battlefield level, and now I am wondering if someone can tell me how to set the colision data so that when Mario hits the floor, he dies.

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Posted on 04-15-09 12:27:02 PM Link | Quote
Do you have any idea how to create few, different height water bodies? Like one pond, waterfall, another pond, another waterfall, another pond. I am not sure if it is even possible now(or will be with the new version).
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Posted on 04-15-09 02:45:26 PM Link | Quote
what is the texture number of the king bob-omb's eyes and mustache?

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m4ck
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Posted on 04-15-09 03:14:31 PM Link | Quote
I'm asking about that water because i'd like to create at least a bit of a copy of BK - I do have some models created already - in Super Mario, and that info would come in handy in TTC or Spiral Mountain.
Vinnyboiler
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Posted on 04-17-09 11:02:02 AM Link | Quote
Is their a way to change the death floor to warp Mario to a different level?
gamekrazzy
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Posted on 04-19-09 08:13:15 PM Link | Quote
Yeah. There should be an option on the upper left corner that says "Warp Destinations". Click on that and change the warp that has the ID 241 to the level you want to be warped to. You would then change the destination ID to where in that level you want to be warped.

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Vinnyboiler
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Posted on 04-20-09 12:53:59 PM Link | Quote
Thank you that was very helpful, BTW how do you put the level mesh from other levels into flatworld and is it even possible.
Zelda Immortal
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Posted on 04-20-09 08:48:53 PM Link | Quote
Vinny boiler
short answer: yes and no.
Yes: if you are saying like mushrooms blocks there in the platform battlefeild.
No: if you want a the whole level like bomb omb battle feild It's not ready yet not evan the polygon importer will do it unless you create a duplicate but that will be 1 texture (meaning model ing it not extracting the file)
gamekrazzy
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Posted on 04-20-09 10:14:19 PM Link | Quote

Vinny boiler
short answer: yes and no.
Yes: if you are saying like mushrooms blocks there in the platform battlefeild.
No: if you want a the whole level like bomb omb battle feild It's not ready yet not evan the polygon importer will do it unless you create a duplicate but that will be 1 texture (meaning model ing it not extracting the file)


Messian placed mesh from other levels into flat world. That is where you got Yes for the mushroom blocks right?

When the level is being loaded in TT64 and the emulator it uses pointers to locate the flatworld. You could, if you read VL-Tone's Flatworld document, copy and paste the obj parimeters from Bob-omb Battle field for the objects, and place them in the area reserved for Objects.

But if you do this and go over the space provided, you would have to recalculate pointers, and you would have to change the pointers for flat world located somewhere after 0x2ac094 but before (0x2ac200 I think). There should be a document on that too.

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OniLink10
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Posted on 05-11-09 09:48:30 PM (last edited by OniLink10 at 05-11-09 09:49 PM) Link | Quote
Not sure if this has been asked already(Don't want to read through 16 Pages of Questions), but can anyone teach me about the 1-6 Bit Floating Point S,T Coordinates used for storing the Texture Locations in ROM? What I mean is Bytes 9-12 of the Level Geo's Vertices. I've tried Googling and searching the documentation, yet can't find anything.
VL-Tone
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Posted on 05-12-09 12:55:18 AM Link | Quote
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by OniLink10
Not sure if this has been asked already(Don't want to read through 16 Pages of Questions), but can anyone teach me about the 1-6 Bit Floating Point S,T Coordinates used for storing the Texture Locations in ROM? What I mean is Bytes 9-12 of the Level Geo's Vertices. I've tried Googling and searching the documentation, yet can't find anything.


I had a pretty hard time finding anything about the texture coordinates format, since it was only described by the n64 devkit documentation as the "10.5 format" and I couldn't find anything about it.

What I eventually discovered is that the format is based on the IEEE-754-1985 "Binary Floating-Point Arithmetic" format, but using only 16-bits, with 10 bits used for the significand ( or mantissa) and 5 bits used for the exponent (plus one sign bit).

Here's the wikipedia entry for IEEE-754-1985: http://en.wikipedia.org/wiki/IEEE_754-1985

This format is also known as "s10e5" and is used by some recent graphic cards (nVIDIA) on a low-level.

Check out this document describing a s10e5 c++ class definition: http://www.mrob.com/pub/math/s10e5.h.txt

I had found a pretty nice document which help me a lot to write a decimal-to-s10e5 converter for use with the TT64 level importer, but I can't find it... It's been a few months since I've worked on it so I couldn't really teach you how it works from the top of my head.


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OniLink10
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Posted on 05-12-09 11:09:26 AM (last edited by OniLink10 at 05-12-09 11:14 AM) Link | Quote
Originally posted by VL-Tone
Originally posted by OniLink10
Not sure if this has been asked already(Don't want to read through 16 Pages of Questions), but can anyone teach me about the 1-6 Bit Floating Point S,T Coordinates used for storing the Texture Locations in ROM? What I mean is Bytes 9-12 of the Level Geo's Vertices. I've tried Googling and searching the documentation, yet can't find anything.


I had a pretty hard time finding anything about the texture coordinates format, since it was only described by the n64 devkit documentation as the "10.5 format" and I couldn't find anything about it.

What I eventually discovered is that the format is based on the IEEE-754-1985 "Binary Floating-Point Arithmetic" format, but using only 16-bits, with 10 bits used for the significand ( or mantissa) and 5 bits used for the exponent (plus one sign bit).

Here's the wikipedia entry for IEEE-754-1985: http://en.wikipedia.org/wiki/IEEE_754-1985

This format is also known as "s10e5" and is used by some recent graphic cards (nVIDIA) on a low-level.

Check out this document describing a s10e5 c++ class definition: http://www.mrob.com/pub/math/s10e5.h.txt

I had found a pretty nice document which help me a lot to write a decimal-to-s10e5 converter for use with the TT64 level importer, but I can't find it... It's been a few months since I've worked on it so I couldn't really teach you how it works from the top of my head.


Woah, I was just looking at that Wikipedia Article while trying to figure out the data format!
So, if I did this correctly, 0x50DE(Used in Flatworld) translates to 0101000011011110 in Binary, which splits into 0 Sign, 10100 is 20, but the 5-Bit Bias is 15, so 20-15=5, so Exponent is 5, and 0011011110 is 2.22, and 2.22*10^5 is 222000. So, if the XYZ Coordinates are 0x2000,0x0000,0xDFFF(Used in Flatworld), then the S,T(I hear they are also known as U,V?) Coordinates are 0,222000, according to Flatworld. Hmm, I don't see how this relates to the X,Y,Z Coordinates. Maybe it has to do with the Texture Size? Hrm...
gamekrazzy
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Posted on 05-12-09 08:13:26 PM Link | Quote
actually, i believe you are right. XD! read the documentation on Flatworld and you will understand. It specifically says, change these to change the texture size. Thats how I made the floor invisible just for the heck of it. I was bored. XD!

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Gamekrazzy*
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Posted on 05-12-09 11:18:51 PM Link | Quote
Hrm, just tried loading my ROM(edited the Level by hand, may have missed something), and I get an error when it begins to render: Value out of Range. What do you think it could be? I have no idea what part of my code is causing this, so I'll just post it all:

20 00 00 00 20 00 00 00 00 00 00 00 00 00 00 FF
20 00 00 00 DF FF 00 00 50 DE 00 00 00 00 00 FF
DF FF 00 00 DF FF 00 00 50 DE 50 DE 00 00 00 FF
DF FF 00 00 20 00 00 00 00 00 50 DE 00 00 00 FF
10 00 01 00 10 00 00 00 00 00 00 00 00 00 00 FF
10 00 01 00 EF FF 00 00 50 DE 00 00 00 00 00 FF
EF FF 01 00 EF FF 00 00 50 DE 50 DE 00 00 00 FF
EF FF 01 00 10 00 00 00 00 00 50 DE 00 00 00 FF
E7 00 00 00 00 00 00 00
B7 00 00 00 00 01 00 00
FC 12 7F FF FF FF F8 38
F5 10 00 00 07 00 00 00
BB 00 00 01 FF FF FF FF
E8 00 00 00 00 00 00 00
F5 10 10 00 00 01 40 50
F2 00 00 00 00 00 C0 7C
FD 10 00 00 09 00 58 00
E6 00 00 00 00 00 00 00
F3 00 00 00 07 3F F1 00
03 86 00 10 07 00 01 5C
03 88 00 10 07 00 01 60
04 30 00 00 07 00 00 00
BF 00 00 00 00 00 0A 28
BF 00 00 00 00 0A 28 32
BF 00 00 00 00 0A 14 32
BF 00 00 00 00 14 32 3C
BF 00 00 00 00 14 1E 3C
BF 00 00 00 00 1E 3C 46
BF 00 00 00 00 1E 00 28
BF 00 00 00 00 1E 28 46
BF 00 00 00 00 28 32 3C
BF 00 00 00 00 28 3C 46
FF FF FF FF
A0 A0 A0 FF
00 40 00 08
20 00 00 00 20 00
20 00 00 00 DF FF
DF FF 00 00 DF FF
DF FF 00 00 20 00
10 00 01 00 10 00
10 00 01 00 EF FF
EF FF 01 00 EF FF
EF FF 01 00 10 00
00 00 00 0A
00 00 00 01 00 04
00 01 00 04 00 05
00 01 00 02 00 05
00 02 00 05 00 06
00 02 00 03 00 06
00 03 00 06 00 07
00 03 00 00 00 04
00 00 00 04 00 07
00 04 00 05 00 06
00 04 00 06 00 07
00 41 00 42



I also changed the Level Script to have the Polygon Pointer, Level Start/End, and Collision Pointer correct, so I don't know what could be wrong. Also, the Level is at ROM Address 0x1203000. If I need to give any more info, I will!
VL-Tone
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Posted on 05-13-09 12:14:03 AM Link | Quote
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by OniLink10
Hrm, just tried loading my ROM(edited the Level by hand, may have missed something), and I get an error when it begins to render: Value out of Range. What do you think it could be? I have no idea what part of my code is causing this, so I'll just post it all:

----------

I also changed the Level Script to have the Polygon Pointer, Level Start/End, and Collision Pointer correct, so I don't know what could be wrong. Also, the Level is at ROM Address 0x1203000. If I need to give any more info, I will!



I can see two problem with your script:

The first one is minor, in the sense that it should cause any error in either TT64 or an emulator:


03 86 00 10 07 00 01 5C
03 88 00 10 07 00 01 60



Your pointers to the two shading colors are off. They should be pointing at 0x140 and 0x144, which is where you find FF FF FF FF and A0 A0 A0 FF respectively.

The second problem is a big one and will cause an error in both TT64 and an emulator. You didn't change the number of vertices to be loaded by the 0x04 command.


04 30 00 00 07 00 00 00


See that 0x30 value in the second byte? It should be 0x70 because you changed the number of vertices to 8 instead of 4.

Calculating this value is pretty simple: (number of vertices-1) X 16. Another equivalent way is simply set the low nibble (the left "digit" of the byte) to the number of vertices minus one. If you have 5 vertices, you'll get 0x40. If you have 11 vertices, you get 0xA0. The limit is 16 vertices per 0x04 command (0xF0) and is a limitation of the SM64 3d drawing lib.

So in case you didn't completely understand, you should change the line to this:

04 70 00 00 07 00 00 00
and it should work, unless there are other problems I didn't spot.

As for texture coordinates (S,T or U,V), they represent the corresponding positions of vertices on a 2d texture. If you scale the texture coordinates, you can change the relative texture size, but that's just a side effect of it, their main purpose is to map 2d textures into a 3d object. I suggest you do some research about texture mapping.



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OniLink10
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Posted on 05-13-09 01:27:39 AM (last edited by OniLink10 at 05-13-09 01:31 AM) Link | Quote
Originally posted by VL-Tone
Originally posted by OniLink10
Hrm, just tried loading my ROM(edited the Level by hand, may have missed something), and I get an error when it begins to render: Value out of Range. What do you think it could be? I have no idea what part of my code is causing this, so I'll just post it all:

----------

I also changed the Level Script to have the Polygon Pointer, Level Start/End, and Collision Pointer correct, so I don't know what could be wrong. Also, the Level is at ROM Address 0x1203000. If I need to give any more info, I will!


I can see two problem with your script:

The first one is minor, in the sense that it should cause any error in either TT64 or an emulator:


03 86 00 10 07 00 01 5C
03 88 00 10 07 00 01 60



Your pointers to the two shading colors are off. They should be pointing at 0x140 and 0x144, which is where you find FF FF FF FF and A0 A0 A0 FF respectively.

The second problem is a big one and will cause an error in both TT64 and an emulator. You didn't change the number of vertices to be loaded by the 0x04 command.


04 30 00 00 07 00 00 00


See that 0x30 value in the second byte? It should be 0x70 because you changed the number of vertices to 8 instead of 4.

Calculating this value is pretty simple: (number of vertices-1) X 16. Another equivalent way is simply set the low nibble (the left "digit" of the byte) to the number of vertices minus one. If you have 5 vertices, you'll get 0x40. If you have 11 vertices, you get 0xA0. The limit is 16 vertices per 0x04 command (0xF0) and is a limitation of the SM64 3d drawing lib.

So in case you didn't completely understand, you should change the line to this:

04 70 00 00 07 00 00 00
and it should work, unless there are other problems I didn't spot.

As for texture coordinates (S,T or U,V), they represent the corresponding positions of vertices on a 2d texture. If you scale the texture coordinates, you can change the relative texture size, but that's just a side effect of it, their main purpose is to map 2d textures into a 3d object. I suggest you do some research about texture mapping.



I had a feeling that 0x30 had something to do with it, but the Flatworld Battlefield Documentation had no Comment on it. Thanks so much! It loads correctly now, and all I need to do is research Texture Mapping before I can finish this 100%.

EDIT: Oh wait, stupid Project64:
Unable to detect Microcode settings
Microcode ID $4D2AD3FF
Rom

>
What is this?!
CF23
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Posted on 05-13-09 12:42:37 PM Link | Quote
How do I change Koopas path in a race on flatbattlefield?
OniLink10
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Posted on 05-14-09 11:14:24 AM Link | Quote
Originally posted by CF23
How do I change Koopas path in a race on flatbattlefield?

I think there's a program called "Koopa Trajectory Modifier" or something like that. Google it. Not sure though...

Question, will Empty Objects that aren't disabled glitch up the game in any way? Cause I kept getting an error with an unused function when they were enabled, but that went away after I disabled them.
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Posted on 05-14-09 04:52:19 PM (last edited by CF23 at 05-16-09 06:55 PM) Link | Quote
Originally posted by OniLink10
Originally posted by CF23
How do I change Koopas path in a race on flatbattlefield?

I think there's a program called "Koopa Trajectory Modifier" or something like that. Google it. Not sure though...


I've tried using that program, but after adding the patch to my rom, the rom won't open in TT64. In the "readme" file it says I have to delete the "M64GeometryDataFlat.m64" file from the TT64 folder, but I can't find it.

I get this error when opening the rom in TT64:

Director Player Error

Handler not found in object

#getProp

Script Error. Continue?

|Yes| |No|
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Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon
34 database queries, 11 query cache hits.
Query execution time:  0.103594 seconds
Script execution time:  0.085943 seconds
Total render time:  0.189537 seconds


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line 378 column 27 - Warning: <nobr> is not approved by W3C
line 378 column 100 - Warning: unescaped & or unknown entity "&postid"
line 391 column 15 - Warning: missing <td>
line 392 column 9 - Warning: <div> isn't allowed in <tr> elements
line 391 column 15 - Info: <tr> previously mentioned
line 394 column 9 - Warning: missing <tr>
line 408 column 13 - Warning: missing <tr>
line 409 column 27 - Warning: <nobr> is not approved by W3C
line 409 column 100 - Warning: unescaped & or unknown entity "&postid"
line 413 column 15 - Warning: missing <td>
line 414 column 9 - Warning: <div> isn't allowed in <tr> elements
line 413 column 15 - Info: <tr> previously mentioned
line 416 column 9 - Warning: missing <tr>
line 430 column 13 - Warning: missing <tr>
line 431 column 27 - Warning: <nobr> is not approved by W3C
line 431 column 100 - Warning: unescaped & or unknown entity "&postid"
line 433 column 74 - Warning: <style> isn't allowed in <td> elements
line 433 column 9 - Info: <td> previously mentioned
line 433 column 1512 - Warning: missing </font> before <blockquote>
line 433 column 1591 - Warning: inserting implicit <font>
line 433 column 1591 - Warning: missing </font> before <hr>
line 433 column 1657 - Warning: inserting implicit <font>
line 433 column 1657 - Warning: missing </font> before <hr>
line 434 column 1 - Warning: inserting implicit <font>
line 433 column 138 - Warning: missing </div>
line 448 column 15 - Warning: missing <td>
line 449 column 9 - Warning: <div> isn't allowed in <tr> elements
line 448 column 15 - Info: <tr> previously mentioned
line 451 column 9 - Warning: missing <tr>
line 465 column 13 - Warning: missing <tr>
line 466 column 27 - Warning: <nobr> is not approved by W3C
line 466 column 100 - Warning: unescaped & or unknown entity "&postid"
line 485 column 15 - Warning: missing <td>
line 486 column 9 - Warning: <div> isn't allowed in <tr> elements
line 485 column 15 - Info: <tr> previously mentioned
line 488 column 9 - Warning: missing <tr>
line 502 column 13 - Warning: missing <tr>
line 503 column 27 - Warning: <nobr> is not approved by W3C
line 503 column 100 - Warning: unescaped & or unknown entity "&postid"
line 507 column 15 - Warning: missing <td>
line 508 column 9 - Warning: <div> isn't allowed in <tr> elements
line 507 column 15 - Info: <tr> previously mentioned
line 510 column 9 - Warning: missing <tr>
line 524 column 13 - Warning: missing <tr>
line 525 column 27 - Warning: <nobr> is not approved by W3C
line 525 column 100 - Warning: unescaped & or unknown entity "&postid"
line 586 column 15 - Warning: missing <td>
line 587 column 9 - Warning: <div> isn't allowed in <tr> elements
line 586 column 15 - Info: <tr> previously mentioned
line 589 column 9 - Warning: missing <tr>
line 603 column 13 - Warning: missing <tr>
line 604 column 27 - Warning: <nobr> is not approved by W3C
line 604 column 100 - Warning: unescaped & or unknown entity "&postid"
line 606 column 74 - Warning: <style> isn't allowed in <td> elements
line 606 column 9 - Info: <td> previously mentioned
line 606 column 1512 - Warning: missing </font> before <blockquote>
line 606 column 1591 - Warning: inserting implicit <font>
line 606 column 1591 - Warning: missing </font> before <hr>
line 606 column 1657 - Warning: inserting implicit <font>
line 606 column 1657 - Warning: missing </font> before <hr>
line 611 column 1 - Warning: inserting implicit <font>
line 611 column 1 - Warning: missing </font> before <blockquote>
line 616 column 2363 - Warning: inserting implicit <font>
line 616 column 2363 - Warning: missing </font> before <hr>
line 616 column 2367 - Warning: inserting implicit <font>
line 616 column 2367 - Warning: missing </font> before <hr>
line 618 column 1 - Warning: inserting implicit <font>
line 618 column 1 - Warning: missing </font> before <blockquote>
line 623 column 2801 - Warning: inserting implicit <font>
line 623 column 2801 - Warning: missing </font> before <hr>
line 623 column 2805 - Warning: inserting implicit <font>
line 623 column 2805 - Warning: missing </font> before <hr>
line 624 column 1 - Warning: inserting implicit <font>
line 624 column 1 - Warning: missing </font> before <blockquote>
line 630 column 3464 - Warning: inserting implicit <font>
line 630 column 3464 - Warning: missing </font> before <hr>
line 630 column 3468 - Warning: inserting implicit <font>
line 630 column 3468 - Warning: missing </font> before <hr>
line 630 column 3522 - Warning: inserting implicit <font>
line 606 column 138 - Warning: missing </div>
line 636 column 15 - Warning: missing <td>
line 637 column 9 - Warning: <div> isn't allowed in <tr> elements
line 636 column 15 - Info: <tr> previously mentioned
line 639 column 9 - Warning: missing <tr>
line 653 column 13 - Warning: missing <tr>
line 654 column 27 - Warning: <nobr> is not approved by W3C
line 654 column 100 - Warning: unescaped & or unknown entity "&postid"
line 695 column 15 - Warning: missing <td>
line 696 column 9 - Warning: <div> isn't allowed in <tr> elements
line 695 column 15 - Info: <tr> previously mentioned
line 698 column 9 - Warning: missing <tr>
line 712 column 13 - Warning: missing <tr>
line 713 column 27 - Warning: <nobr> is not approved by W3C
line 713 column 100 - Warning: unescaped & or unknown entity "&postid"
line 717 column 15 - Warning: missing <td>
line 718 column 9 - Warning: <div> isn't allowed in <tr> elements
line 717 column 15 - Info: <tr> previously mentioned
line 720 column 9 - Warning: missing <tr>
line 734 column 13 - Warning: missing <tr>
line 735 column 27 - Warning: <nobr> is not approved by W3C
line 735 column 100 - Warning: unescaped & or unknown entity "&postid"
line 742 column 15 - Warning: missing <td>
line 743 column 9 - Warning: <div> isn't allowed in <tr> elements
line 742 column 15 - Info: <tr> previously mentioned
line 745 column 9 - Warning: missing <tr>
line 759 column 13 - Warning: missing <tr>
line 760 column 27 - Warning: <nobr> is not approved by W3C
line 760 column 100 - Warning: unescaped & or unknown entity "&postid"
line 780 column 17 - Warning: discarding unexpected <table>
line 783 column 35 - Warning: missing <tr>
line 783 column 93 - Warning: unescaped & or unknown entity "&page"
line 783 column 124 - Warning: unescaped & or unknown entity "&page"
line 783 column 155 - Warning: unescaped & or unknown entity "&page"
line 783 column 186 - Warning: unescaped & or unknown entity "&page"
line 783 column 217 - Warning: unescaped & or unknown entity "&page"
line 783 column 248 - Warning: unescaped & or unknown entity "&page"
line 783 column 279 - Warning: unescaped & or unknown entity "&page"
line 783 column 310 - Warning: unescaped & or unknown entity "&page"
line 783 column 341 - Warning: unescaped & or unknown entity "&page"
line 783 column 372 - Warning: unescaped & or unknown entity "&page"
line 783 column 408 - Warning: unescaped & or unknown entity "&page"
line 783 column 441 - Warning: unescaped & or unknown entity "&page"
line 783 column 474 - Warning: unescaped & or unknown entity "&page"
line 783 column 507 - Warning: unescaped & or unknown entity "&page"
line 783 column 543 - Warning: unescaped & or unknown entity "&page"
line 783 column 576 - Warning: unescaped & or unknown entity "&page"
line 783 column 609 - Warning: unescaped & or unknown entity "&page"
line 783 column 642 - Warning: unescaped & or unknown entity "&page"
line 783 column 679 - Warning: unescaped & or unknown entity "&page"
line 783 column 712 - Warning: unescaped & or unknown entity "&page"
line 783 column 745 - Warning: unescaped & or unknown entity "&page"
line 783 column 778 - Warning: unescaped & or unknown entity "&page"
line 783 column 811 - Warning: unescaped & or unknown entity "&page"
line 783 column 844 - Warning: unescaped & or unknown entity "&page"
line 783 column 877 - Warning: unescaped & or unknown entity "&page"
line 783 column 910 - Warning: unescaped & or unknown entity "&page"
line 783 column 943 - Warning: unescaped & or unknown entity "&page"
line 783 column 976 - Warning: unescaped & or unknown entity "&page"
line 783 column 50 - Warning: missing </font> before </td>
line 783 column 1013 - Warning: missing </font> before </table>
line 785 column 35 - Warning: missing <tr>
line 785 column 50 - Warning: missing </font> before </td>
line 786 column 37 - Warning: unescaped & or unknown entity "&id"
line 785 column 213 - Warning: missing </font> before </table>
line 787 column 17 - Warning: discarding unexpected </textarea>
line 787 column 28 - Warning: discarding unexpected </form>
line 787 column 35 - Warning: discarding unexpected </embed>
line 787 column 43 - Warning: discarding unexpected </noembed>
line 787 column 53 - Warning: discarding unexpected </noscript>
line 787 column 64 - Warning: discarding unexpected </noembed>
line 787 column 74 - Warning: discarding unexpected </embed>
line 787 column 82 - Warning: discarding unexpected </table>
line 787 column 90 - Warning: discarding unexpected </table>
line 796 column 9 - Warning: missing </font> before <table>
line 812 column 9 - Warning: inserting implicit <font>
line 824 column 23 - Warning: inserting implicit <font>
line 831 column 58 - Warning: discarding unexpected </font>
line 789 column 1 - Warning: missing </center>
line 91 column 9 - Warning: <img> lacks "alt" attribute
line 93 column 10 - Warning: <table> lacks "summary" attribute
line 95 column 63 - Warning: <img> lacks "alt" attribute
line 100 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 100 column 93 - Warning: <img> lacks "alt" attribute
line 117 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 117 column 98 - Warning: <img> lacks "alt" attribute
line 136 column 1 - Warning: <table> lacks "summary" attribute
line 136 column 240 - Warning: <td> attribute "bgcolor" lacks value
line 141 column 17 - Warning: <table> lacks "summary" attribute
line 142 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 142 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 142 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 143 column 17 - Warning: <table> lacks "summary" attribute
line 151 column 9 - Warning: <table> lacks "summary" attribute
line 155 column 22 - Warning: <img> lacks "alt" attribute
line 155 column 63 - Warning: <img> lacks "alt" attribute
line 155 column 112 - Warning: <img> lacks "alt" attribute
line 155 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 15 - Warning: <img> lacks "alt" attribute
line 165 column 11 - Warning: <table> lacks "summary" attribute
line 179 column 9 - Warning: <table> lacks "summary" attribute
line 183 column 22 - Warning: <img> lacks "alt" attribute
line 183 column 63 - Warning: <img> lacks "alt" attribute
line 183 column 112 - Warning: <img> lacks "alt" attribute
line 183 column 162 - Warning: <img> lacks "alt" attribute
line 184 column 11 - Warning: <img> lacks "alt" attribute
line 190 column 15 - Warning: <img> lacks "alt" attribute
line 193 column 11 - Warning: <table> lacks "summary" attribute
line 198 column 371 - Warning: <img> lacks "alt" attribute
line 202 column 9 - Warning: <table> lacks "summary" attribute
line 206 column 22 - Warning: <img> lacks "alt" attribute
line 206 column 63 - Warning: <img> lacks "alt" attribute
line 206 column 112 - Warning: <img> lacks "alt" attribute
line 206 column 162 - Warning: <img> lacks "alt" attribute
line 207 column 11 - Warning: <img> lacks "alt" attribute
line 213 column 15 - Warning: <img> lacks "alt" attribute
line 216 column 11 - Warning: <table> lacks "summary" attribute
line 224 column 9 - Warning: <table> lacks "summary" attribute
line 228 column 22 - Warning: <img> lacks "alt" attribute
line 228 column 63 - Warning: <img> lacks "alt" attribute
line 228 column 112 - Warning: <img> lacks "alt" attribute
line 228 column 162 - Warning: <img> lacks "alt" attribute
line 229 column 11 - Warning: <img> lacks "alt" attribute
line 235 column 15 - Warning: <img> lacks "alt" attribute
line 238 column 11 - Warning: <table> lacks "summary" attribute
line 242 column 225 - Warning: <img> lacks "alt" attribute
line 244 column 349 - Warning: <img> lacks "alt" attribute
line 249 column 9 - Warning: <table> lacks "summary" attribute
line 253 column 22 - Warning: <img> lacks "alt" attribute
line 253 column 63 - Warning: <img> lacks "alt" attribute
line 253 column 112 - Warning: <img> lacks "alt" attribute
line 253 column 162 - Warning: <img> lacks "alt" attribute
line 254 column 11 - Warning: <img> lacks "alt" attribute
line 260 column 15 - Warning: <img> lacks "alt" attribute
line 263 column 11 - Warning: <table> lacks "summary" attribute
line 271 column 9 - Warning: <table> lacks "summary" attribute
line 275 column 22 - Warning: <img> lacks "alt" attribute
line 275 column 63 - Warning: <img> lacks "alt" attribute
line 275 column 112 - Warning: <img> lacks "alt" attribute
line 275 column 162 - Warning: <img> lacks "alt" attribute
line 276 column 11 - Warning: <img> lacks "alt" attribute
line 282 column 15 - Warning: <img> lacks "alt" attribute
line 285 column 11 - Warning: <table> lacks "summary" attribute
line 293 column 9 - Warning: <table> lacks "summary" attribute
line 297 column 22 - Warning: <img> lacks "alt" attribute
line 297 column 63 - Warning: <img> lacks "alt" attribute
line 297 column 112 - Warning: <img> lacks "alt" attribute
line 297 column 162 - Warning: <img> lacks "alt" attribute
line 298 column 11 - Warning: <img> lacks "alt" attribute
line 304 column 15 - Warning: <img> lacks "alt" attribute
line 307 column 11 - Warning: <table> lacks "summary" attribute
line 311 column 373 - Warning: <img> lacks "alt" attribute
line 315 column 9 - Warning: <table> lacks "summary" attribute
line 319 column 22 - Warning: <img> lacks "alt" attribute
line 319 column 63 - Warning: <img> lacks "alt" attribute
line 319 column 112 - Warning: <img> lacks "alt" attribute
line 319 column 162 - Warning: <img> lacks "alt" attribute
line 320 column 11 - Warning: <img> lacks "alt" attribute
line 326 column 15 - Warning: <img> lacks "alt" attribute
line 329 column 11 - Warning: <table> lacks "summary" attribute
line 337 column 9 - Warning: <table> lacks "summary" attribute
line 341 column 22 - Warning: <img> lacks "alt" attribute
line 341 column 63 - Warning: <img> lacks "alt" attribute
line 341 column 112 - Warning: <img> lacks "alt" attribute
line 341 column 162 - Warning: <img> lacks "alt" attribute
line 348 column 15 - Warning: <img> lacks "alt" attribute
line 351 column 11 - Warning: <table> lacks "summary" attribute
line 362 column 9 - Warning: <table> lacks "summary" attribute
line 366 column 22 - Warning: <img> lacks "alt" attribute
line 366 column 63 - Warning: <img> lacks "alt" attribute
line 366 column 112 - Warning: <img> lacks "alt" attribute
line 366 column 162 - Warning: <img> lacks "alt" attribute
line 367 column 11 - Warning: <img> lacks "alt" attribute
line 373 column 15 - Warning: <img> lacks "alt" attribute
line 376 column 11 - Warning: <table> lacks "summary" attribute
line 389 column 1157 - Warning: <img> lacks "alt" attribute
line 393 column 9 - Warning: <table> lacks "summary" attribute
line 397 column 22 - Warning: <img> lacks "alt" attribute
line 397 column 63 - Warning: <img> lacks "alt" attribute
line 397 column 112 - Warning: <img> lacks "alt" attribute
line 397 column 162 - Warning: <img> lacks "alt" attribute
line 404 column 15 - Warning: <img> lacks "alt" attribute
line 407 column 11 - Warning: <table> lacks "summary" attribute
line 415 column 9 - Warning: <table> lacks "summary" attribute
line 419 column 22 - Warning: <img> lacks "alt" attribute
line 419 column 63 - Warning: <img> lacks "alt" attribute
line 419 column 112 - Warning: <img> lacks "alt" attribute
line 419 column 162 - Warning: <img> lacks "alt" attribute
line 426 column 15 - Warning: <img> lacks "alt" attribute
line 429 column 11 - Warning: <table> lacks "summary" attribute
line 433 column 158 - Warning: <table> proprietary attribute "height"
line 433 column 158 - Warning: <table> lacks "summary" attribute
line 433 column 223 - Warning: <td> proprietary attribute "background"
line 433 column 319 - Warning: <td> proprietary attribute "background"
line 433 column 409 - Warning: <table> proprietary attribute "height"
line 433 column 409 - Warning: <table> lacks "summary" attribute
line 433 column 489 - Warning: <td> proprietary attribute "background"
line 433 column 694 - Warning: <img> lacks "alt" attribute
line 433 column 1444 - Warning: <td> proprietary attribute "background"
line 446 column 3273 - Warning: <img> lacks "alt" attribute
line 446 column 3432 - Warning: <img> lacks "alt" attribute
line 450 column 9 - Warning: <table> lacks "summary" attribute
line 454 column 22 - Warning: <img> lacks "alt" attribute
line 454 column 63 - Warning: <img> lacks "alt" attribute
line 454 column 112 - Warning: <img> lacks "alt" attribute
line 454 column 162 - Warning: <img> lacks "alt" attribute
line 461 column 15 - Warning: <img> lacks "alt" attribute
line 464 column 11 - Warning: <table> lacks "summary" attribute
line 487 column 9 - Warning: <table> lacks "summary" attribute
line 491 column 22 - Warning: <img> lacks "alt" attribute
line 491 column 63 - Warning: <img> lacks "alt" attribute
line 491 column 112 - Warning: <img> lacks "alt" attribute
line 491 column 162 - Warning: <img> lacks "alt" attribute
line 492 column 11 - Warning: <img> lacks "alt" attribute
line 498 column 15 - Warning: <img> lacks "alt" attribute
line 501 column 11 - Warning: <table> lacks "summary" attribute
line 509 column 9 - Warning: <table> lacks "summary" attribute
line 513 column 22 - Warning: <img> lacks "alt" attribute
line 513 column 63 - Warning: <img> lacks "alt" attribute
line 513 column 112 - Warning: <img> lacks "alt" attribute
line 513 column 162 - Warning: <img> lacks "alt" attribute
line 520 column 15 - Warning: <img> lacks "alt" attribute
line 523 column 11 - Warning: <table> lacks "summary" attribute
line 588 column 9 - Warning: <table> lacks "summary" attribute
line 592 column 22 - Warning: <img> lacks "alt" attribute
line 592 column 63 - Warning: <img> lacks "alt" attribute
line 592 column 112 - Warning: <img> lacks "alt" attribute
line 592 column 162 - Warning: <img> lacks "alt" attribute
line 599 column 15 - Warning: <img> lacks "alt" attribute
line 602 column 11 - Warning: <table> lacks "summary" attribute
line 606 column 158 - Warning: <table> proprietary attribute "height"
line 606 column 158 - Warning: <table> lacks "summary" attribute
line 606 column 223 - Warning: <td> proprietary attribute "background"
line 606 column 319 - Warning: <td> proprietary attribute "background"
line 606 column 409 - Warning: <table> proprietary attribute "height"
line 606 column 409 - Warning: <table> lacks "summary" attribute
line 606 column 489 - Warning: <td> proprietary attribute "background"
line 606 column 694 - Warning: <img> lacks "alt" attribute
line 606 column 1444 - Warning: <td> proprietary attribute "background"
line 634 column 4028 - Warning: <img> lacks "alt" attribute
line 634 column 4187 - Warning: <img> lacks "alt" attribute
line 638 column 9 - Warning: <table> lacks "summary" attribute
line 642 column 22 - Warning: <img> lacks "alt" attribute
line 642 column 63 - Warning: <img> lacks "alt" attribute
line 642 column 112 - Warning: <img> lacks "alt" attribute
line 642 column 162 - Warning: <img> lacks "alt" attribute
line 649 column 15 - Warning: <img> lacks "alt" attribute
line 652 column 11 - Warning: <table> lacks "summary" attribute
line 685 column 2779 - Warning: <img> proprietary attribute value "absmiddle"
line 685 column 2779 - Warning: <img> lacks "alt" attribute
line 692 column 2952 - Warning: <img> proprietary attribute value "absmiddle"
line 692 column 2952 - Warning: <img> lacks "alt" attribute
line 697 column 9 - Warning: <table> lacks "summary" attribute
line 701 column 21 - Warning: <img> lacks "alt" attribute
line 701 column 62 - Warning: <img> lacks "alt" attribute
line 701 column 111 - Warning: <img> lacks "alt" attribute
line 701 column 161 - Warning: <img> lacks "alt" attribute
line 708 column 15 - Warning: <img> lacks "alt" attribute
line 711 column 11 - Warning: <table> lacks "summary" attribute
line 719 column 9 - Warning: <table> lacks "summary" attribute
line 723 column 22 - Warning: <img> lacks "alt" attribute
line 723 column 63 - Warning: <img> lacks "alt" attribute
line 723 column 112 - Warning: <img> lacks "alt" attribute
line 723 column 162 - Warning: <img> lacks "alt" attribute
line 730 column 15 - Warning: <img> lacks "alt" attribute
line 733 column 11 - Warning: <table> lacks "summary" attribute
line 744 column 9 - Warning: <table> lacks "summary" attribute
line 748 column 21 - Warning: <img> lacks "alt" attribute
line 748 column 62 - Warning: <img> lacks "alt" attribute
line 748 column 111 - Warning: <img> lacks "alt" attribute
line 748 column 161 - Warning: <img> lacks "alt" attribute
line 755 column 15 - Warning: <img> lacks "alt" attribute
line 758 column 11 - Warning: <table> lacks "summary" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 783 column 17 - Warning: <table> lacks "summary" attribute
line 785 column 17 - Warning: <table> lacks "summary" attribute
line 786 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 786 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 786 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 791 column 1 - Warning: <img> lacks "alt" attribute
line 792 column 1 - Warning: <img> lacks "alt" attribute
line 793 column 1 - Warning: <img> lacks "alt" attribute
line 800 column 9 - Warning: <table> lacks "summary" attribute
line 802 column 25 - Warning: <img> lacks "alt" attribute
line 832 column 17 - Warning: <table> lacks "summary" attribute
line 433 column 1512 - Warning: trimming empty <font>
line 606 column 1512 - Warning: trimming empty <font>
line 616 column 2363 - Warning: trimming empty <font>
line 623 column 2801 - Warning: trimming empty <font>
line 630 column 3464 - Warning: trimming empty <font>
line 742 column 15 - Warning: trimming empty <tr>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 181 column 11 - Warning: <a> cannot copy name attribute to id
line 204 column 11 - Warning: <a> cannot copy name attribute to id
line 226 column 11 - Warning: <a> cannot copy name attribute to id
line 251 column 11 - Warning: <a> cannot copy name attribute to id
line 273 column 11 - Warning: <a> cannot copy name attribute to id
line 295 column 11 - Warning: <a> cannot copy name attribute to id
line 317 column 11 - Warning: <a> cannot copy name attribute to id
line 339 column 11 - Warning: <a> cannot copy name attribute to id
line 364 column 11 - Warning: <a> cannot copy name attribute to id
line 395 column 11 - Warning: <a> cannot copy name attribute to id
line 417 column 11 - Warning: <a> cannot copy name attribute to id
line 452 column 11 - Warning: <a> cannot copy name attribute to id
line 489 column 11 - Warning: <a> cannot copy name attribute to id
line 511 column 11 - Warning: <a> cannot copy name attribute to id
line 590 column 11 - Warning: <a> cannot copy name attribute to id
line 640 column 11 - Warning: <a> cannot copy name attribute to id
line 699 column 11 - Warning: <a> cannot copy name attribute to id
line 721 column 11 - Warning: <a> cannot copy name attribute to id
line 746 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
479 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium