| The Ultimate Koopa Member Level: 21 Posts: 48/77 EXP: 49316 For next: 627 Since: 09-23-07 From: England Since last post: 10.3 years Last activity: 9.7 years |
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| As you know this level is very weird, as depending on certain conditions, you'll end up in a different area. Is there a way in LM to edit where you go if you enter a pipe or door depending on conditions like this? According to someone on VGMaps.com, the level seems to go like this: If you have 0-8 coins in Area 1, you go to Area 2 If you have 9-20 coins in Area 1, you go to Area 3 If you have 21 or more coins in Area 1, you go to Area 4. If the timer is more than 250 when exiting 2, 3, or 4, you go to area 5. If the timer is between 230-249, you go to area 6. If the timer is less than 229, you go to Area 7. If you have 0-3 Dragon Coins after exiting 5, 6, or 7, you go to Area 8. If you have 4 Dragon Coins after exiting 5, 6, or 7, you go to Area 9. |







Just edit the level pointer tables to point to the levels you want to look at. (Find them in the ROM map.)
infact I know so much I call it weird codey ASM stuff. I ask because someone at VGMaps.com, (dbarrier54 is his name), says that the current CI2 map on that site doesn't display all the rooms, and I just wanted to see what they looked like. Not play the game, just maybe screenshots or something?

