| Ratchetfan19 Member Level: 18 ![]() Posts: 50/50 EXP: 25663 For next: 4234 Since: 11-20-07 Since last post: 9.0 years Last activity: 8.6 years |
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| We need to keep contributing to this thread. Messing around with replacing model, animation, and collision files I've been doing some simple black box testing. A lot of these combinations will crash the game, of course. For example, I've "legally" replaced bob-ombs in Bob-omb Battlefield with the King Bob-omb model and matching animations (walk and struggle) and it actually looks pretty good. The object still behaves like a normal bob-omb, but looks and animates like whatever files you swapped the originals with. What I'm getting at though is the fact that so many combinations can cause crashes. Well I accidentally found a way to "sort of" avoid these crashes and use pretty much any model/animation/collision data with any object, period. I even managed to use the castle main model for the cannon hatch, which is pretty bizarre. ![]() ![]() The method to make this work is to open SM64DSe, load the level the object you are changing is in, replace the files in NitroExplorer, and save it in the editor. This has worked with every combination of files I've thrown at an object, with the exception of one freeze when walking near the cannon hatch object with the main castle model and collision files. Haven't been able to replicate it though. The caveat here though is it will cause some areas to freeze when you enter them, and you cannot do this twice (corrupts the ROM). Doing this in the castle grounds causes the inside of the castle and bob-omb battlefield to freeze, results vary based on what level you do the swaps in. However, you can do a swap and still do stuff with the editor as long as you don't do another "illegal" swap. As far as I know doing a "legal" swap (without having to use the editor) doesn't cause the game to crash at all. So this is best done in a single level and in all one step: do stuff in the editor, replace your files, and save in the editor. Happy hacking! ![]() |









