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09-19-18 06:27:32 PM

Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply
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Lyskar
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Posted on 06-17-09 01:56:09 AM Link | Quote
It'd be 'possible' if someone felt up to programming it.

But first we'd have to make it 100% compatible with a real N64 first.
gtrent3
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Posted on 06-17-09 10:55:37 AM Link | Quote
oh ya your right. Wait i just thought of something, does the "wii homebrew" even have a way to transfer games. And plus, what if it requires a wiii homebrew just to PLAY IT. You know what , metal man is right we do need to just wait and see. Oh and by the way , mesian did you use a cheat engine/hacking program or a game engine recreate the game when you made the missing stars? If you used a game engine, i have some experience with that, then i would like to help.
thatisnotedible

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Posted on 06-17-09 12:08:21 PM (last edited by thatisnotedible at 06-17-09 12:23 PM) Link | Quote
I read on a compatibility list somewhere that expanded SM64 ROMs do work when they're injected into the SM64 WADs for the Wii. If you just make some modifications with Toad's Tool and inject the ROM, it should work. But, the Wii cannot handle injected ROMs that require the expansion pack, so The Missing Stars will not work.

Also, is it against the rules to talk about WADs here? It's pretty much the same as talking about ROMs, but I just want to make sure.
Lyskar
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Posted on 06-17-09 05:37:44 PM Link | Quote
Talk about them all you want, just don't post them. Just like Roms!
Warz
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Posted on 07-06-09 01:48:41 PM Link | Quote
Hey,

I just completed The Missing Stars.. I must say thanks a lot for making it! It was just totally awesome!! Now I'm hoping somebody will make a speed run
gtrent3
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Posted on 07-07-09 05:11:53 PM Link | Quote
HEY I JUST REDOWNLOADED 1964 AND WHO REMEMBERS WHAT MESSIAN SAID ABOUT GETTING SM64MS TO WORK?
Xkeeper

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Posted on 07-07-09 05:12:41 PM Link | Quote
Originally posted by gtrent3
HEY I JUST REDOWNLOADED 1964 AND WHO REMEMBERS WHAT MESSIAN SAID ABOUT GETTING SM64MS TO WORK?

LARGE CAPITAL LETTERS CATCHES OUR ATTENTION AND INVITES US TO BAN YOU

PLEASE STOP
messiaen
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Posted on 07-07-09 07:05:20 PM Link | Quote
I have just tested it with the latest version of 1964 (1.1, released a few weeks ago). To ensure the Expansion Pak is Enabled, go to ROM Properties->Hardware->Expansion Pak and select "Yes". Other than that, the native video plug-in doesn't work very well for this hack, so try Jabo 1.6 or gl64 (just paste it at 1964's plugin folder).
expertmac2
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Posted on 07-08-09 11:08:09 AM Link | Quote
Originally posted by gtrent3
oh ya your right. Wait i just thought of something, does the "wii homebrew" even have a way to transfer games. And plus, what if it requires a wiii homebrew just to PLAY IT. You know what , metal man is right we do need to just wait and see. Oh and by the way , mesian did you use a cheat engine/hacking program or a game engine recreate the game when you made the missing stars? If you used a game engine, i have some experience with that, then i would like to help.


Tested using WADs, Wii crashes at "You need classic controler..." screen.
thatisnotedible

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Posted on 07-08-09 05:31:50 PM (last edited by thatisnotedible at 07-08-09 06:28 PM) Link | Quote
Originally posted by expertmac2
Tested using WADs, Wii crashes at "You need classic controler..." screen.

Which game did you try to inject it into?


Also, just tried with the Experience GCM Image Emulator [v2.0] and GCOS; crashes on load.
IcedCoffee
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Posted on 07-09-09 07:18:26 PM Link | Quote
This is a question for the helpers and creators of the missing stars, but if anyone else can answer that would be nice. How exactly do you change the title menu of mario's head popping out and how do change the icon for the lives of mario.
gamekrazzy
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Posted on 07-09-09 08:21:09 PM Link | Quote
Originally posted by IcedCoffee
This is a question for the helpers and creators of the missing stars, but if anyone else can answer that would be nice. How exactly do you change the title menu of mario's head popping out and how do change the icon for the lives of mario.

Simplest answer is to look for yourself.
http://jul.rustedlogic.net/thread.php?id=2654
Read through this page. Has info on the mario head at the beggining.
Anyways the icon is considered a tile, so use tile molester.
expertmac2
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Posted on 07-17-09 02:39:11 PM Link | Quote
Originally posted by thatisnotedible
Originally posted by expertmac2
Tested using WADs, Wii crashes at "You need classic controler..." screen.

Which game did you try to inject it into?


Also, just tried with the Experience GCM Image Emulator [v2.0] and GCOS; crashes on load.


used SIN, its the only one i could find that fits the rom.
Treflex
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Posted on 07-18-09 10:31:20 AM Link | Quote
someone should try injecting it into majora's mask; it's the only vc game with expansion pack emulation. but I don't think it'll work, as injecting mario 64 has only worked when inserted into a mario 64 wad.
thatisnotedible

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Posted on 07-18-09 08:03:12 PM Link | Quote
Originally posted by Treflex
someone should try injecting it into majora's mask; it's the only vc game with expansion pack emulation. but I don't think it'll work, as injecting mario 64 has only worked when inserted into a mario 64 wad.


I tried that, but with the same results unfortunately. (that's actually the only game I tried)
Hectamatatortron
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Posted on 07-18-09 08:51:51 PM Link | Quote
Someone spoil where the last star is for me.

It's the one in the Underground that's not the "red coin star" or the "two switch star".

I have the other 37 and having looked all over this place, it's getting annoying not being able to find where to go.

Also, the difficulty is insane in the Volcano level. Mario 64's controls are NOT accurate enough to move around in that level safely. Consider widening the platforms or making them sink slower.

The rest of the hack was superb, but again, the difficulty in the Volcano area really killed the buzz.
BigBrain
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Posted on 07-19-09 03:48:20 AM Link | Quote
Originally posted by Hectamatatortron
Someone spoil where the last star is for me.

It's the one in the Underground that's not the "red coin star" or the "two switch star".

I have the other 37 and having looked all over this place, it's getting annoying not being able to find where to go.

Also, the difficulty is insane in the Volcano level. Mario 64's controls are NOT accurate enough to move around in that level safely. Consider widening the platforms or making them sink slower.

The rest of the hack was superb, but again, the difficulty in the Volcano area really killed the buzz.

IIRC you're missing the hint with the night
(unless you got one star at night already, then you'll probably have to redo it at day)

About the Volcano Level, it's okay once you get used to it and find out how to savely jump from one sinking platform to another (or if you just use enough save states xD)
Ninji

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Posted on 07-19-09 08:12:00 AM Link | Quote
... You know, I feel amazingly stupid because I couldn't get more than 3 stars.

Also, unlike SMG, SM64 looks terrible in HD. Trust me. (Warning, 1680x1050 screenshot)
Hectamatatortron
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Posted on 07-19-09 01:31:45 PM (last edited by Hectamatatortron at 07-19-09 01:54 PM) Link | Quote
Originally posted by BigBrain
IIRC you're missing the hint with the night
(unless you got one star at night already, then you'll probably have to redo it at day)

I saw that hint, but I don't remember what time I got it. I think I did it once at night and then several more times at night and during the day when fiddling around in the level (remember how I said I'd been EVERYWHERE?).

Originally posted by BigBrain
About the Volcano Level, it's okay once you get used to it and find out how to savely jump from one sinking platform to another (or if you just use enough save states xD)

I had to abuse savestates. As I've said, the controls, in tandem with using the D pad on my USB controller (the control stick is oddly placed and has a square shaped socket so it's terrible for everything) make it pretty much impossible to beat any of that stuff without using savestates or having tremendous patience, the latter of which I've never had.

Anyway, I'll try the double switch star during the day once more. Does anything special happen when you get all the stars? I think I read a sign that hinted there would be.

Edit: Apparently doing it at night the first time didn't make it so I had to do it during the day the next time.

I did it at night again and got the last star. Apparently that surprise at the end exists and I'm off to fight it right now.

Edit: Beat it. I must say, the last part got really annoying when I kept getting hit by cheap moves. Things I remember being safe in the original game were suddenly eating me alive, namely:

Spoiler:
The electric rings. They weren't giving me as much hitstun or something, because I was able to be combo'd by them, which I had never seen before. Also, Mario kept blowing himself up with the fireballs at crucial times, like when I was trying to keep Bowser from doing his broken charge attack. Not to mention half the fireballs I shot went through Bowser without hurting him.
Breegullbeak
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Posted on 08-02-09 03:37:53 PM Link | Quote
Originally posted by Treeki
... You know, I feel amazingly stupid because I couldn't get more than 3 stars.

Also, unlike SMG, SM64 looks terrible in HD. Trust me. (Warning, 1680x1050 screenshot)

That's not as bad as DK64, which looks like the graphics were brutally raped, murdered, and then eaten.
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Jul - SM64 Hacking (Archive) - Super Mario 64: The Missing Stars RELEASED! (Download link on first post) New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

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