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Jul - The Cutting Room Floor - (Somewhat) Interesting Findings in Mario Party |
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Mattrizzle 140 ![]() ![]() ![]() ![]() ![]() ![]() Level: 27 ![]() ![]() ![]() ![]() ![]() Posts: 23/149 EXP: 113867 For next: 2292 Since: 07-27-07 Pronouns: he/him From: United States Since last post: 25 days Last activity: 29 days ![]() |
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After finally acquiring a new computer, I can now rip apart Nintendo 64 games. In the past day or so, I've already uncovered a few neat leftovers in Mario Party (U) [!].z64 in the form of GameShark Codes:
Mini Game Modifier(all modes) 810ECA36 00?? (J) 810ED5DE 00?? (U) 00 Memory Match 01 いちかばちか (Chance Time, but has an unused description; Translates to All or Nothing--Thanks Joe!) 02 Slot Machine 03 Buried Treasure 04 Treasure Divers 05 Shell Game 06 Slot Car Derby 1 07 Hot Bob-omb 08 Slot Car Derby 2 09 Pipe Maze 0A Ghost Guess 0B Musical Mushroom 0C Pedal Power 0D Crazy Cutter 0E Face Lift 0F Whack-a-Plant 10 Bash 'n' Cash 11 Bowl Over 12 Ground Pound 13 Balloon Burst 14 Coin Block Blitz 15 Coin Block Bash 16 Skateboard Scamper 17 Box Mountain Mayhem 18 Platform Peril 19 Teetering Towers 1A Mushroom Mix-Up 1B Bumper Ball Maze 1 (one of the three secret Mini-Games) 1C Grab Bag 1D Bobsled Run 1E Bumper Balls 1F TightRope Treachery 20 Knock-Block Tower 21 Tipsy Tourney 22 Bombs Away 23 Crane Game 24 Bumper Ball Maze 2 (another of the three secret Mini-Games) 25 Slot Car Derby (Identical to Slot Car Derby 1) 26 Mario Bandstand 27 Desert Dash 28 Shy Guy Says 29 Limbo Dance 2A Bombsketball 2B Cast Aways 2C Key-pa-Way 2D Running of the Bulb 2E Hot Rope Jump 2F Handcar Havoc 30 ツールドマリオ (Unused; Translates to Tour de Mario--Thanks Joe!) 31 Deep Sea Divers 32 Piranha's Pursuit 33 Tug o' War 34 Paddle Battle 35 Bumper Ball Maze 3 (the last secret Mini-Game) 36 Coin Shower Flower 37 Hammer Drop 38 Bungee Jump (Unused, but the game freezes before the explanation screen appears. The name was found in the ROM) Here are the points of interest. Keep in mind that I did not include the rules portion of these explanations because they no longer exist. Mini-Game $01: Mini-Game $01 Explanation: Controls -- The beta screen shot shows three '?' blocks in a dark cabin; clearly an early version of Chance Time. Mini-Game $01 Explanation: Advice -- However, from the piece of the explanation we do have, it appears that the rules for this game were originally slightly different. And nice Engrish, Hudson/Nintendo! Mini-Game $30: Mini-Game $30 Explanation: Controls -- Now Printing?! What in the world is this?? ![]() Mini-Game $30 Explanation: Advice I'm curious to know what the hiragana and katakana in these screens translate to... Music Modifier 800CCFAD 00?? (J) 800CDAFD 00?? (U) 01 Weird Sound... 02 Peaceful Mushroom Village 03 Traveling the Warp Pipe 04 Mushroom Bank Theme 05 Option House Theme 06 Mushroom Shop Theme 07 Mini-Game House Theme 08 Jungle Adventure 09 Birthday Cake 0A Tropical Island 0B Battle Canyon 0C Engine Room 0D Rainbow Castle 0E Magma Mountain 0F Eternal Star 10 Outcome of Adventure 11 Adventure Begins 12 Bowser's Theme 13 Koopa Troopa Theme 14 Weird Sound... (Everyone's a Super Star!) 15 Play a Mini-Game! 16 Mini-Game Results 17 Mario Bandstand 1 18 Move to the Mambo! (unused in US version) 19 The Wide Wide Ocean 1A In the Mushroom Forest 1B Ducking and Dodging 1C Full of Danger 1D Coins of the World 1E Taking Coins 1F The Room Underground 20 Slowly Slowly 21 Dodging Danger 22 Let's Limbo! 23 Let's Go Lightly 24 Hit or Miss Chance Game 25 Can it be done? 26 Faster Than All 27 Saving Courage 28 Weird Sound... (The Power of Stars) 29 Weird Sound... (Ending) 2A Playing the Game 2B Where Have the Stars Gone 2C Weird Sound... (Opening) 2D Mario Bandstand 2 2E Mario Bandstand 3 2F The Stolen Star 30 Where's the Star? 31 Mini-Game Stadium Theme 32 Victory 1 33 Single-Player Win 34 Miss 35 Draw 36 2-Player Win 37 New Record 38 Unused Fanfare? (similar melody to 2F) 39 Board's Name Appears 3A Pan to Start Point 3B Slot Machine Victory 3C Point-Related Game Victory 3D Slot Car Derby Start 3E Weird Sound... 3F Super Star Determined(Part 1) 40 Super Star Determined(Part 2) 41 Mini-Game Island Theme 42 Mini-Game Island(Part 1) 43 Mini-Game Island(Part 2) 44 Mini-Game Island(Part 3) 45 Mini-Game Island(Part 4) 46 Mini-Game Island(Part 5) 47 Mini-Game Island(Part 6) 48 Mini-Game Island(Part 7) The music code was found long ago by someone other than me, but no one ever noticed that track $18 is unused! It sounds like it could be used in a mini-game with a tropical motif. |
Joe Common spammer 🗿 Level: 104 ![]() ![]() ![]() ![]() ![]() Posts: 539/3299 EXP: 11854718 For next: 7408 Since: 08-02-07 From: Pororoca Since last post: 11 days Last activity: 4 days ![]() |
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The first minigame is called "いちかばちか" (ichika bachika), which might be translated as "all or nothing", "sink or swim", or something to that effect.
The second minigame is called "ツールドマリオ" (tsuuru do mario), which is "Tour de Mario". It's a play on words: "Tour de France" is "ツールドフランス" (tsuuru do furansu). The giant text in the second game says "under development". ![]() |
NightKev 20 ![]() ![]() Level: 12 ![]() ![]() ![]() ![]() ![]() Posts: 1/24 EXP: 6941 For next: 980 Since: 10-04-08 From: California Since last post: 7.0 years Last activity: 7.0 years ![]() |
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Originally posted by MattrizzleWhat causes the freeze? That sounds like an interesting/strange mini-game... it would be nice to see how it might have worked. |
Mattrizzle 140 ![]() ![]() ![]() ![]() ![]() ![]() Level: 27 ![]() ![]() ![]() ![]() ![]() Posts: 24/149 EXP: 113867 For next: 2292 Since: 07-27-07 Pronouns: he/him From: United States Since last post: 25 days Last activity: 29 days ![]() |
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Originally posted by NightKevI was actually incorrect in saying it freezes. The transitional sound that you would normally hear when the cloud appears still plays, but all you get beyond this is a blank screen with silence. Then again, いちかばちか had the same effect once... |
Tanks![]() 360? Yessum. Level: 116 ![]() ![]() ![]() ![]() ![]() Posts: 1420/4170 EXP: 16896736 For next: 427357 Since: 07-09-07 From: VA Since last post: 5.0 years Last activity: 5.0 years ![]() |
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The "Now Printing!" could possible be from a demo kiosk version of the game. Printing is a term used when a game is going through the process of being transferred to carts or CDs. It's a possibility, but I have no clue why it would appear in a mini-game screen. ![]() |
sophie497 Who? Level: 38 ![]() ![]() ![]() ![]() Posts: 31/319 EXP: 356941 For next: 13506 Since: 07-22-07 Since last post: 8.0 years Last activity: 154 days ![]() |
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Originally posted by Mattrizzle I don't have the ROM to check, but does that happen to be Move to the Mambo? If so, that song was actually used in the European version of the game, in a few minigames (Balloon Burst, Musical Mushroom and another one I think) I heard about a song of Mario Party being present in the EU version but not in the US one when the USF set was ripped and I'm fairly sure that it was this song, but feel free to correct me since I can't check. Your findings are interesting, I especially wonder about that crashing minigame. Keep it up ![]() |
Mattrizzle 140 ![]() ![]() ![]() ![]() ![]() ![]() Level: 27 ![]() ![]() ![]() ![]() ![]() Posts: 25/149 EXP: 113867 For next: 2292 Since: 07-27-07 Pronouns: he/him From: United States Since last post: 25 days Last activity: 29 days ![]() |
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Originally posted by Dr. SophieI never knew that. Indeed, it is Move to the Mambo! I actually found the text in the US ROM as well, but due to the track being unused, it never appears in the jukebox. Another interesting thing is that it is used for these mini-games in the Japanese version as well!Originally posted by Mattrizzle Thanks. ![]() Hmmm... Perhaps I should examine the Japanese version? It might have more of the missing data. RE-EDIT: Five days ago, I found text for what appears to be a debug mode. This text appears at 0x303810 in the U ROM, and 0x382B50 in the J ROM. It appears to have a larger list of minigames than the final list! I've also attempted to add the English names of the mini-games next to their debug list equivalents.
EDIT 2: EDIT 3: Actually, I looked around and found the reason why it hasn't been fixed... |
Tanks![]() 360? Yessum. Level: 116 ![]() ![]() ![]() ![]() ![]() Posts: 1430/4170 EXP: 16896736 For next: 427357 Since: 07-09-07 From: VA Since last post: 5.0 years Last activity: 5.0 years ![]() |
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Yea... hehe... Well, we never fixed that... ...
Oh well... Here's a split for you if you need to make another post. ![]() |
Mattrizzle 140 ![]() ![]() ![]() ![]() ![]() ![]() Level: 27 ![]() ![]() ![]() ![]() ![]() Posts: 26/149 EXP: 113867 For next: 2292 Since: 07-27-07 Pronouns: he/him From: United States Since last post: 25 days Last activity: 29 days ![]() |
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More, this time it's for Mario Party 2...
810F93C8 00?? Mini-Game Modifier Note: This code works best in the Mini-Game Park Replace ?? With: 01 BOWSER Slots 02 Roll Out the Barrels 03 Coffin Congestion 04 Hammer Slammer 05 Give Me a Brake! 06 Mallet-Go Round 07 Grab Bag 08 Bumper Balloon Cars 09 Rakin' 'em In 0A ????? (Japanese characters; game locks up at black screen) 0B Day at the Races 0C Face Lift 0D Crazy Cutters 0E Hot BOB-OMB 0F Bowl Over 10 Rainbow Run 11 Crane Game 12 Move to the Music 13 BOB-OMB Barrage 14 Look Away 15 Shock Drop or Roll 16 Lights Out 17 Filet Relay 18 Archer-ival 19 ????? (Japanese characters; game locks up at black screen) 1A TOAD Bandstand 1B Bobsled Run 1C Handcar Havoc 1D ????? (Japanese characters; game locks up at black screen) 1E Balloon Burst 1F Sky Pilots 20 Speed Hockey 21 Cake Factory 22 ????? (Japanese characters; Leads to a Debug Menu!) 23 Dungeon Dash 24 Magnet Carta 25 Lava Tile Isle 26 Hot Rope Jump 27 Shell Shocked 28 TOAD in the Box 29 Mecha-Marathon 2A Roll Call 2B Abandon Ship 2C Platform Peril 2D Totem Pole Pound 2E Bumper Balls 2F ????? 30 Bombs Away 31 Tipsy Tourney 32 Honeycomb Havoc 33 Hexagon Heat 34 Skateboard Scamper 35 Slot Car Derby 36 Shy Guy Says 37 Sneak 'n' Snore 38 ????? 39 Driver's Ed 3A Chance Time 3B Quick Draw 3C Saber Slashes 3D Mushroom Brew 3E Time Bomb 3F Psychic Safari 40 Rock, Paper, MARIO 41 BOWSER's Big Blast 42 Torpedo Targets 43 Destruction Duet 44 Dizzy Dancing 45 Tile Driver 46 Quicksand Cache 47 Deep Sea Salvage The following applies to value 22, the Debug Menu. At the Mini-game explanation screen, be sure to switch to practice mode before entering or else the game will lock up after playing one of the menu's mini-games. Also, turn the code off. Another thing to note: Don't play any of the duel mini-games, as they'll probably crash the emulator. When you first enter the menu, it will look like this. Notice that Donkey Kong's render doesn't appear in the background. This is because this is likely from Mario Party 1, and Nintendo hasn't gotten Rare's permission to use the model yet. Here are the controls: Up/down Control Stick/Directional Pad/C-Buttons: Cycle up or down through mini-games Left/right Control Stick/Directional Pad/C-Buttons: Move backward or forward through pages A/Start: Confirm mini-game selection; move to Character Selection screen. B: 'Clear save data?' prompt L and R simultaneously: Reset menu R: Switch game modes (GAME= Goes to default mini-game explanation screen; BOARD= skips explanation screen, QUEST= Goes to Mini-Game coaster explanation screen) Z: Go to Options menu Options menu controls: Control Stick/Directional/C-Buttons: Scroll through options, (when option is selected): change settings Z: Go back to Mini-Game menu At the top of the menu, you will see one of these two options: (when in GAME/BOARD mode)MAP: 0-5 This appears to change what game board you would appear at, but since you can't leave the menu... (when in QUEST mode) QUESTLVL: EASY/NORMAL/HARD This seems to correspond to the difficulty level settings of the Mini-Game coaster Player settings: PAD_: Set whether the player is HUMAN or COM controlled GRP: Controls which group the character is in for team mini-games. DIF: Difficulty level of COM players (EASY/NORMAL/HARD/VERYHARD) COIN: should be self explanatory (0-999) PADN: Control Pad number use to control player (0-3) Setting the GRP and PADN values to the same number for all players can have interesting results in some mini-games! |
GlitterBerri![]() Translator Level: 37 ![]() ![]() ![]() ![]() ![]() Posts: 48/339 EXP: 325419 For next: 12834 Since: 11-09-10 Since last post: 2.0 years Last activity: 1.0 years ![]() |
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Mattrizzle, let me know if you still need those ??? Japanese characters translated. |
Mattrizzle 140 ![]() ![]() ![]() ![]() ![]() ![]() Level: 27 ![]() ![]() ![]() ![]() ![]() Posts: 66/149 EXP: 113867 For next: 2292 Since: 07-27-07 Pronouns: he/him From: United States Since last post: 25 days Last activity: 29 days ![]() |
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Not really sure which thread I should have posted this reply in. If only there was a way to merge the two of them...
Originally posted by GlitterBerri Yes, I do. These are constructed from my font rip, because the game freezes at a black screen in PJ64 when I try to access the mini-games. #$0A: ![]() #$19: ![]() #$1D: ![]() EDIT: Corrected a typo here, and it turns out that this is identical to the Japanese name for Tug o' War in Mario Party 1. #$22: ![]() #$2F: ![]() #$38: ![]() |
oaa Member Level: 32 ![]() ![]() ![]() ![]() ![]() Posts: 164/235 EXP: 192328 For next: 14114 Since: 06-30-10 From: Cleveland Since last post: 4.0 years Last activity: 1.0 years ![]() |
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I think you might want to look through the game's textures for material from the mini-games that wont load/ were deleted. |
Aoi Member Level: 28 ![]() ![]() ![]() ![]() ![]() Posts: 109/181 EXP: 129614 For next: 1724 Since: 07-18-10 Since last post: 5.0 years Last activity: 5.0 years ![]() |
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Well, here's my mediocre attempt...
#$0A: WAKUWAKU (probably 'exciting,' in this context) amidaDOKAN (explosive lottery?) #$19: furefure (not sure about this one... anyone else?) RAKKI-KOIN (lucky coin) (I don't remember offhand what furefure describes... my dictionaries don't list it, either. Even tried a couple of online translators, and those want to translate it as 'touching touching'. ![]() #$1D: tsunahiki (tug-of-war) DEMOJARASU (not sure - Mario enemy/character name?) #$22: HARAHARA (heart-pounding/suspenseful/thrilling) ikadakudari (downstream (rapids?) rafting?) #$2F: SUTEPPU (step) onpu (musical note) #$38: otakara (treasure) DAIBINGU (diving) |
Joe Common spammer 🗿 Level: 104 ![]() ![]() ![]() ![]() ![]() Posts: 1740/3299 EXP: 11854718 For next: 7408 Since: 08-02-07 From: Pororoca Since last post: 11 days Last activity: 4 days ![]() |
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Originally posted by AoiCould be "shake" or "fall" (like rain). It could also be a generic cheerleading shout. With no kanji, limited knowledge of Japanese, and no idea what the minigame is about, it's pretty open to interpretation. ![]() |
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Jul - The Cutting Room Floor - (Somewhat) Interesting Findings in Mario Party |
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Acmlmboard - commit 5d36857 [2018-03-03]
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