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04-20-18 04:08:10 AM

Jul - The Cutting Room Floor - (Somewhat) Interesting Findings in Mario Party New poll - New thread - New reply
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Mattrizzle
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Posted on 10-03-08 09:16:37 PM (last edited by Mattrizzle at 03-11-17 08:31:43 PM) Link | Quote
After finally acquiring a new computer, I can now rip apart Nintendo 64 games. In the past day or so, I've already uncovered a few neat leftovers in Mario Party (U) [!].z64 in the form of GameShark Codes:

Mini Game Modifier(all modes)
810ECA36 00?? (J)
810ED5DE 00?? (U)
00 Memory Match
01 いちかばちか (Chance Time, but has an unused description; Translates to All or Nothing--Thanks Joe!)
02 Slot Machine
03 Buried Treasure
04 Treasure Divers
05 Shell Game
06 Slot Car Derby 1
07 Hot Bob-omb
08 Slot Car Derby 2
09 Pipe Maze
0A Ghost Guess
0B Musical Mushroom
0C Pedal Power
0D Crazy Cutter
0E Face Lift
0F Whack-a-Plant
10 Bash 'n' Cash
11 Bowl Over
12 Ground Pound
13 Balloon Burst
14 Coin Block Blitz
15 Coin Block Bash
16 Skateboard Scamper
17 Box Mountain Mayhem
18 Platform Peril
19 Teetering Towers
1A Mushroom Mix-Up
1B Bumper Ball Maze 1 (one of the three secret Mini-Games)
1C Grab Bag
1D Bobsled Run
1E Bumper Balls
1F TightRope Treachery
20 Knock-Block Tower
21 Tipsy Tourney
22 Bombs Away
23 Crane Game
24 Bumper Ball Maze 2 (another of the three secret Mini-Games)
25 Slot Car Derby (Identical to Slot Car Derby 1)
26 Mario Bandstand
27 Desert Dash
28 Shy Guy Says
29 Limbo Dance
2A Bombsketball
2B Cast Aways
2C Key-pa-Way
2D Running of the Bulb
2E Hot Rope Jump
2F Handcar Havoc
30 ツールドマリオ (Unused; Translates to Tour de Mario--Thanks Joe!)
31 Deep Sea Divers
32 Piranha's Pursuit
33 Tug o' War
34 Paddle Battle
35 Bumper Ball Maze 3 (the last secret Mini-Game)
36 Coin Shower Flower
37 Hammer Drop
38 Bungee Jump (Unused, but the game freezes before the explanation screen appears. The name was found in the ROM)

Here are the points of interest. Keep in mind that I did not include the rules portion of these explanations because they no longer exist.
Mini-Game $01:
Mini-Game $01 Explanation: Controls -- The beta screen shot shows three '?' blocks in a dark cabin; clearly an early version of Chance Time.
Mini-Game $01 Explanation: Advice -- However, from the piece of the explanation we do have, it appears that the rules for this game were originally slightly different. And nice Engrish, Hudson/Nintendo!

Mini-Game $30:
Mini-Game $30 Explanation: Controls -- Now Printing?! What in the world is this??
Mini-Game $30 Explanation: Advice

I'm curious to know what the hiragana and katakana in these screens translate to...

Music Modifier
800CCFAD 00?? (J)
800CDAFD 00?? (U)
01 Weird Sound...
02 Peaceful Mushroom Village
03 Traveling the Warp Pipe
04 Mushroom Bank Theme
05 Option House Theme
06 Mushroom Shop Theme
07 Mini-Game House Theme
08 Jungle Adventure
09 Birthday Cake
0A Tropical Island
0B Battle Canyon
0C Engine Room
0D Rainbow Castle
0E Magma Mountain
0F Eternal Star
10 Outcome of Adventure
11 Adventure Begins
12 Bowser's Theme
13 Koopa Troopa Theme
14 Weird Sound... (Everyone's a Super Star!)
15 Play a Mini-Game!
16 Mini-Game Results
17 Mario Bandstand 1
18 Move to the Mambo! (unused in US version)
19 The Wide Wide Ocean
1A In the Mushroom Forest
1B Ducking and Dodging
1C Full of Danger
1D Coins of the World
1E Taking Coins
1F The Room Underground
20 Slowly Slowly
21 Dodging Danger
22 Let's Limbo!
23 Let's Go Lightly
24 Hit or Miss Chance Game
25 Can it be done?
26 Faster Than All
27 Saving Courage
28 Weird Sound... (The Power of Stars)
29 Weird Sound... (Ending)
2A Playing the Game
2B Where Have the Stars Gone
2C Weird Sound... (Opening)
2D Mario Bandstand 2
2E Mario Bandstand 3
2F The Stolen Star
30 Where's the Star?
31 Mini-Game Stadium Theme
32 Victory 1
33 Single-Player Win
34 Miss
35 Draw
36 2-Player Win
37 New Record
38 Unused Fanfare? (similar melody to 2F)
39 Board's Name Appears
3A Pan to Start Point
3B Slot Machine Victory
3C Point-Related Game Victory
3D Slot Car Derby Start
3E Weird Sound...
3F Super Star Determined(Part 1)
40 Super Star Determined(Part 2)
41 Mini-Game Island Theme
42 Mini-Game Island(Part 1)
43 Mini-Game Island(Part 2)
44 Mini-Game Island(Part 3)
45 Mini-Game Island(Part 4)
46 Mini-Game Island(Part 5)
47 Mini-Game Island(Part 6)
48 Mini-Game Island(Part 7)

The music code was found long ago by someone other than me, but no one ever noticed that track $18 is unused! It sounds like it could be used in a mini-game with a tropical motif.
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Posted on 10-03-08 10:55:11 PM Link | Quote
The first minigame is called "いちかばちか" (ichika bachika), which might be translated as "all or nothing", "sink or swim", or something to that effect.

The second minigame is called "ツールドマリオ" (tsuuru do mario), which is "Tour de Mario". It's a play on words: "Tour de France" is "ツールドフランス" (tsuuru do furansu).

The giant text in the second game says "under development".
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Posted on 10-04-08 01:50:14 AM Link | Quote
Whoa, really cool! Finding beta stuff in N64 stuff is amazing and needs to be done more often! Keep the finds coming!
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Posted on 10-04-08 02:13:09 AM Link | Quote
Originally posted by Mattrizzle
38 Bungee Jump (Unused, but the game freezes before the explanation screen appears. The name was found in the ROM)
What causes the freeze?
That sounds like an interesting/strange mini-game... it would be nice to see how it might have worked.
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Posted on 10-04-08 01:17:55 PM (last edited by Mattrizzle at 04-02-11 02:27 PM) Link | Quote
Originally posted by NightKev
What causes the freeze?
That sounds like an interesting/strange mini-game... it would be nice to see how it might have worked.
I was actually incorrect in saying it freezes. The transitional sound that you would normally hear when the cloud appears still plays, but all you get beyond this is a blank screen with silence. Then again, いちかばちか had the same effect once...
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Posted on 10-04-08 01:25:13 PM Link | Quote
The "Now Printing!" could possible be from a demo kiosk version of the game. Printing is a term used when a game is going through the process of being transferred to carts or CDs. It's a possibility, but I have no clue why it would appear in a mini-game screen.
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Posted on 10-04-08 03:29:21 PM Link | Quote
Originally posted by Mattrizzle
800CDAFD 00?? Music
The music code was found long ago by someone other than me, but no one ever noticed that track $18 is unused! It sounds like it could be used in a mini-game with a tropical motif.

I don't have the ROM to check, but does that happen to be Move to the Mambo? If so, that song was actually used in the European version of the game, in a few minigames (Balloon Burst, Musical Mushroom and another one I think)

I heard about a song of Mario Party being present in the EU version but not in the US one when the USF set was ripped and I'm fairly sure that it was this song, but feel free to correct me since I can't check.


Your findings are interesting, I especially wonder about that crashing minigame. Keep it up
Mattrizzle
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Posted on 10-04-08 08:29:54 PM (last edited by Mattrizzle at 01-02-11 12:52 AM) Link | Quote
Originally posted by Dr. Sophie
Originally posted by Mattrizzle
800CDAFD 00?? Music
The music code was found long ago by someone other than me, but no one ever noticed that track $18 is unused! It sounds like it could be used in a mini-game with a tropical motif.

I don't have the ROM to check, but does that happen to be Move to the Mambo? If so, that song was actually used in the European version of the game, in a few minigames (Balloon Burst, Musical Mushroom and another one I think)

I heard about a song of Mario Party being present in the EU version but not in the US one when the USF set was ripped and I'm fairly sure that it was this song, but feel free to correct me since I can't check.
I never knew that. Indeed, it is Move to the Mambo! I actually found the text in the US ROM as well, but due to the track being unused, it never appears in the jukebox. Another interesting thing is that it is used for these mini-games in the Japanese version as well!


Your findings are interesting, I especially wonder about that crashing minigame. Keep it up
Thanks.
Hmmm... Perhaps I should examine the Japanese version? It might have more of the missing data.

RE-EDIT: Five days ago, I found text for what appears to be a debug mode. This text appears at 0x303810 in the U ROM, and 0x382B50 in the J ROM. It appears to have a larger list of minigames than the final list! I've also attempted to add the English names of the mini-games next to their debug list equivalents.

90*RANDOM PLAY
89:
88:MQ00
87:MQOPEN
86:TRIAL MODE
85:RESULT
84:INST
83:MB ENDING
82:MB OPENING
81@MOTION CHECK
80:STAFFROLL
79:MB08
78:MB07
77:MB06
76:MB05
75:MB04
74:MB03
73:MB02
72:MB01
71:KINOKO DANI
70:SUSUME! NOKKARE BALL 35 Bumper Ball Maze 3
69:MARIO BOAT 34 Paddle Battle
68:TSUNAHIKI DE DANGEROUS 33 Tug o' War
67:JURASIC PAKKUN 32 Piranha's Pursuit
66:MARIO BLUE 31 Deep Sea Divers
65:TOUR DE MARIO 30 Tour de Mario
64:TRUCK RACE 2F Handcar Havoc
63:BOMBER MARIO
62:ISOGE! NOKKARE BALL 24 Bumper Ball Maze 2
61:HASHIRE! NOKKARE BALL 1B Bumper Ball Maze 1
60:NAWANAWA PYONPYON 2E Hot Rope Jump
59:OTAKARA TOUCHDOWN 2D Running of the Bulb
58:MINI SOCCER 2C Key-pa-Way
57:ITEM FISHING 2B Cast Aways
56:BOMHEI BASKET 2A Bombsketball
55:LIMBO DANCE 29 Limbo Dance
54:PK SOCCER
53:SENCHOUSAN NO MEIREIDESU 28 Shy Guy Says
52:MUKADE GOGO 27 Desert Dash
51:MARIO ORCHESTRA 26 Mario Bandstand
50:THROTTLE RACING 25 Slot Car Derby
49:HUWAHUWA BALOON
48:OTAKARA KIBAKO
47:HAPPY FLOWER 36 Coin Shower Flower
46:CHIE NO HIMO
45:
44:BUMGEE JUMP 38 Bungee Jump
43:CRANE GAME 23 Crane Game
42:PUKAPUKA ISLAND 22 Bombs Away
41:NOKONOKO KOROKORO 21 Tipsy Tourney
40:NOKONOKO POLE 20 Knock-Block Tower
39:TSUNAWATARI DE DANGEROUS 1F TightRope Treachery
38:NOKKARE BALL 1E Bumper Balls
37:SLIDER RACE 1D Bobsled Run
36:KOSODORO GAME 1C Grab Bag
35:HAMMERBROS ITEM NO TOU 37 Hammer Drop
34:YOUGAN TANIZOKO OKKOTI
33:
32:IROIRO KINOKO 1A Mushroom Mix-Up
31:BOUWATARI 19 Teetering Towers
30:PLATE WATARI 18 Platform Peril
29:BLOCKYAMANO OTAKARA SAGASHI 17 Box Mountain Mayhem
28:BOUTAKATOBI DE JUMP
27:KUZURERU YUKA WO KAKENUKERO 16 Skateboard Scamper
26:HAMMER COIN 15 Coin Block Bash
25:TEN COUNT COIN 14 Coin Block Blitz
24:KOOPA FUUSEN 13 Balloon Burst
23:HIPDROP 12 Ground Pound
22:BOWLING GOGO 11 Bowl Over
21:KOOPA NO KIMOCHI 10 Bash 'n' Cash
20:
19:HONOO NO KURIBO BOKUJYO
18:PAKKUNFLOWER TATAKI 0F Whack-a-Plant
17:MARIO HYAKUMENSOU
16:DIGITAL KATANUKI
15:MARIO NO JIKAHATSUDEN
14:ISUTORI GAME
13:LEADER WA DAREDA
12:AMIDAKUJI
11:YOSI NO SHITAAWASE
10:BOMHEI WATASHI. 07 Hot Bob-Omb
09:PAKKUNFLOWER WO SUKUE
08:SAME GAME
07:
06:NOKONOKO TAMATEBAKO 05 Shell Game
05:SUMOGRI MARIO 04 Treasure Divers
04:ANAHORI MARIO 03 Buried Treasure
03:SLOT MACHINE 02 Slot Machine
02:ICHIKA BACHIKA 01 Chance Time
01:SHINKEI SUIJYAKU 00 Memory Match
RANDOM PLAY



EDIT 2: What? I thought the rules were that if you have the last reply, you can double-post if 24 hours have passed. 6 days have passed!

EDIT 3: Actually, I looked around and found the reason why it hasn't been fixed...
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Posted on 10-10-08 05:08:50 PM (last edited by Tanks at 10-10-08 05:09 PM) Link | Quote
Yea... hehe... Well, we never fixed that... ...

Oh well... Here's a split for you if you need to make another post.
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Posted on 10-19-08 10:13:17 PM (last edited by Mattrizzle at 03-11-17 08:35:27 PM) Link | Quote
More, this time it's for Mario Party 2...

810F93C8 00?? Mini-Game Modifier
Note: This code works best in the Mini-Game Park

Replace ?? With:
01 BOWSER Slots
02 Roll Out the Barrels
03 Coffin Congestion
04 Hammer Slammer
05 Give Me a Brake!
06 Mallet-Go Round
07 Grab Bag
08 Bumper Balloon Cars
09 Rakin' 'em In
0A ????? (Japanese characters; game locks up at black screen)
0B Day at the Races
0C Face Lift
0D Crazy Cutters
0E Hot BOB-OMB
0F Bowl Over
10 Rainbow Run
11 Crane Game
12 Move to the Music
13 BOB-OMB Barrage
14 Look Away
15 Shock Drop or Roll
16 Lights Out
17 Filet Relay
18 Archer-ival
19 ????? (Japanese characters; game locks up at black screen)
1A TOAD Bandstand
1B Bobsled Run
1C Handcar Havoc
1D ????? (Japanese characters; game locks up at black screen)
1E Balloon Burst
1F Sky Pilots
20 Speed Hockey
21 Cake Factory
22 ????? (Japanese characters; Leads to a Debug Menu!)
23 Dungeon Dash
24 Magnet Carta
25 Lava Tile Isle
26 Hot Rope Jump
27 Shell Shocked
28 TOAD in the Box
29 Mecha-Marathon
2A Roll Call
2B Abandon Ship
2C Platform Peril
2D Totem Pole Pound
2E Bumper Balls
2F ?????
30 Bombs Away
31 Tipsy Tourney
32 Honeycomb Havoc
33 Hexagon Heat
34 Skateboard Scamper
35 Slot Car Derby
36 Shy Guy Says
37 Sneak 'n' Snore
38 ?????
39 Driver's Ed
3A Chance Time
3B Quick Draw
3C Saber Slashes
3D Mushroom Brew
3E Time Bomb
3F Psychic Safari
40 Rock, Paper, MARIO
41 BOWSER's Big Blast
42 Torpedo Targets
43 Destruction Duet
44 Dizzy Dancing
45 Tile Driver
46 Quicksand Cache
47 Deep Sea Salvage

The following applies to value 22, the Debug Menu. At the Mini-game explanation screen, be sure to switch to practice mode before entering or else the game will lock up after playing one of the menu's mini-games. Also, turn the code off.

Another thing to note: Don't play any of the duel mini-games, as they'll probably crash the emulator.

When you first enter the menu, it will look like this. Notice that Donkey Kong's render doesn't appear in the background. This is because this is likely from Mario Party 1, and Nintendo hasn't gotten Rare's permission to use the model yet.

Here are the controls:
Up/down Control Stick/Directional Pad/C-Buttons: Cycle up or down through mini-games
Left/right Control Stick/Directional Pad/C-Buttons: Move backward or forward through pages
A/Start: Confirm mini-game selection; move to Character Selection screen.
B: 'Clear save data?' prompt
L and R simultaneously: Reset menu
R: Switch game modes (GAME= Goes to default mini-game explanation screen; BOARD= skips explanation screen, QUEST= Goes to Mini-Game coaster explanation screen)
Z: Go to Options menu

Options menu controls:
Control Stick/Directional/C-Buttons: Scroll through options, (when option is selected): change settings
Z: Go back to Mini-Game menu

At the top of the menu, you will see one of these two options:
(when in GAME/BOARD mode)MAP: 0-5
This appears to change what game board you would appear at, but since you can't leave the menu...

(when in QUEST mode) QUESTLVL: EASY/NORMAL/HARD
This seems to correspond to the difficulty level settings of the Mini-Game coaster

Player settings:
PAD_: Set whether the player is HUMAN or COM controlled
GRP: Controls which group the character is in for team mini-games.
DIF: Difficulty level of COM players (EASY/NORMAL/HARD/VERYHARD)
COIN: should be self explanatory (0-999)
PADN: Control Pad number use to control player (0-3)

Setting the GRP and PADN values to the same number for all players can have interesting results in some mini-games!
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Posted on 01-02-11 12:40:08 AM Link | Quote
Going to nudge this over to the CRF forum and hope it gets a bit more attention. Guys?
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Posted on 01-02-11 02:11:59 AM Link | Quote
Mattrizzle, let me know if you still need those ??? Japanese characters translated.
Mattrizzle
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Posted on 01-02-11 08:53:32 PM (last edited by Mattrizzle at 01-03-11 12:39 AM) Link | Quote
Not really sure which thread I should have posted this reply in. If only there was a way to merge the two of them...

Originally posted by GlitterBerri
Mattrizzle, let me know if you still need those ??? Japanese characters translated.

Yes, I do. These are constructed from my font rip, because the game freezes at a black screen in PJ64 when I try to access the mini-games.

#$0A:


#$19:


#$1D:

EDIT: Corrected a typo here, and it turns out that this is identical to the Japanese name for Tug o' War in Mario Party 1.

#$22:


#$2F:


#$38:
oaa
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Posted on 01-02-11 10:10:57 PM (last edited by oaa at 01-02-11 10:11 PM) Link | Quote
I think you might want to look through the game's textures for material from the mini-games that wont load/ were deleted.
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Posted on 01-02-11 10:30:46 PM (last edited by Aoi at 01-02-11 11:52 PM) Link | Quote
Well, here's my mediocre attempt...

#$0A:
WAKUWAKU (probably 'exciting,' in this context)
amidaDOKAN (explosive lottery?)

#$19:
furefure (not sure about this one... anyone else?)
RAKKI-KOIN (lucky coin)
(I don't remember offhand what furefure describes... my dictionaries don't list it, either. Even tried a couple of online translators, and those want to translate it as 'touching touching'. 'Gripping,' perhaps?)

#$1D:
tsunahiki (tug-of-war)
DEMOJARASU (not sure - Mario enemy/character name?)

#$22:
HARAHARA (heart-pounding/suspenseful/thrilling)
ikadakudari (downstream (rapids?) rafting?)

#$2F:
SUTEPPU (step)
onpu (musical note)

#$38:
otakara (treasure)
DAIBINGU (diving)

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Posted on 01-03-11 12:16:46 AM Link | Quote
Originally posted by Aoi
#$19:
furefure (not sure about this one... anyone else?)
Could be "shake" or "fall" (like rain).

It could also be a generic cheerleading shout. With no kanji, limited knowledge of Japanese, and no idea what the minigame is about, it's pretty open to interpretation.
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