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08-17-18 11:32:46 PM

Jul - SM64 Hacking (Archive) - Releasing TT64 version 0.5.99b. Now fully Vista and intel Mac compatible! New poll - New thread - Thread closed
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battleben

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Posted on 09-24-08 05:46:12 AM Link
Err where did the options to change models and stuff go..
Yes i am in expert mode
other then that it works fine!
messiaen
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Posted on 10-04-08 03:21:55 PM Link
Just a minor suggestion, make the script dumper also export (or just show) the raw "linearized" script data, without the command parsing. It's useful so you can get copy/paste direcly into a hex editor.
Me-me
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Posted on 10-05-08 02:05:00 PM Link
Will the ''export texture'' function ever come back?
VL-Tone
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Posted on 10-05-08 06:38:33 PM (last edited by VL-Tone at 10-05-08 06:41 PM) Link
Originally posted by messiaen
Just a minor suggestion, make the script dumper also export (or just show) the raw "linearized" script data, without the command parsing. It's useful so you can get copy/paste direcly into a hex editor.


I guess I could do that. I know that my hex editor doesn't have any problems removing spaces and carriage-returns from data I paste, but I can see how the addresses at the beginning of each line could cause a problem when copying/pasting multiple lines. Do the carriage-returns cause any problems for your hex editor? If not, only the addresses could be (optionally) removed.

Originally posted by Me-me
Will the ''export texture'' function ever come back?

I don't know, the free plug-in that I was using doesn't show any signs of ever being updated for Director 11, and the other alternatives that are compatible are costly (Unfortunately, it's not easy to find this kind of stuff "for free" on the internet).
GhostMaster3000
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Posted on 10-07-08 02:19:31 PM Link
I Found a bug on 0.5.99

Sometimes when you go to the texture importer/exporter, only a few textures are shown and when you click on the top left texture an error would pop up and say

String Expected
(member 188 of castLib 3)
Script Error. Continue?

I was using Windows Vista with 4GB of RAM when this happened
messiaen
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Posted on 10-07-08 09:17:51 PM Link
White spaces and carriage retuns are fine, just make the addresses at the beggining of each line optional then it will be perfect.

By the way, has anyone got Luigi unlocked yet ?
VL-Tone
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Posted on 10-14-08 08:44:06 PM Link
I've been thinking about a few features I want to add to 0.6b, some are based on suggestions, and some I think would be very useful even if they were not suggested.

1. New "Copy Object(s)", "Paste object(s)" and "Duplicate object(s)" functions. You can already achieve some of this functionality by selecting all parameters in the parameter bar and using "Copy params" and "Paste params". The difference is that you would be able to copy and paste multiple objects. Currently the "Copy params" function only copies what's currently in the parameter bar. You can then paste the params over multiple objects, but all of them will get the same parameters. The new "Paste object(s)" function would paste all the different copied objects.

2. Variants on the Copy/Paste object(s) functions that would copy/paste everything except the position/rotation.

3. Undo function, as suggested (and obviously I've been thinking about doing it before).

4. Align functions. Align multiple objects to X, Y or Z axis centers.

5. Distribute functions. Distribute equally all selected objects over a specific axis.

6. Delete object function. This will zero out all parameters of a command, turning it into an "Empty object".

I may also implement some of your other suggestions in 0.6b or in future versions, but I think these are fundamental features that will make great level design much easier.

My main problem in implementing them is not so much about the programming, but rather fitting those in the user interface. I may end up using actual standard menus in the menu bar.
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Jul - SM64 Hacking (Archive) - Releasing TT64 version 0.5.99b. Now fully Vista and intel Mac compatible! New poll - New thread - Thread closed




Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

29 database queries, 2 query cache hits.
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Memory used: 786432