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11-18-17 03:19:34 PM

Jul - NSMB Hacking (Archive) - Original NSMB Hacking Thread (Archived) New poll - New thread - New reply
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Hiccup
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Posted on 07-09-09 02:45:53 PM Link | Quote
Originally posted by Garmichael
The panning stuff would be easier to work with if there was an overlay grid in the editor. Tho, I could imagine it looking kind of cluttered. I've just been using a tile with a width and height of 16 and moving it around to figure out where the borders are.
I discovered this because in my level 1-1, when you climb up the vine to the second star coin, it would push the screen over. It wasn't exactly what I intended. Many hours later, I found out why.


Ive had this camera problem where when mario is swiming in water - from a few spaces from the start of the level the camera would stop moving and then push it left a bit and when i swimmed down a bit it pushed right (this was with 2-5's cameras)
Garmichael
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Posted on 07-09-09 02:52:38 PM Link | Quote
Well, now you have an idea why it was doing that.




Anyway, I figured out CC and DD in Block 2...

They work just like AA and BB, but are the measurements of where the screen pans when Mario is flying through the air from a spin-pad.

You can see the baseline and a few examples here

The line is also offset by the values in AA and BB. The examples in those screenshots have AA and BB set to 00.

I'll bet that CC and DD are also used for other things, like those pipes that shoot Mario into the air and possibly regular spring pads.
Hiccup
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Posted on 07-10-09 02:15:28 AM (last edited by Hiccup at 07-11-09 03:35 AM) Link | Quote
Treeki I have a problem with spiked balls, see this video:



none of them move . also by the way i put the sprite data at all 0's. do i need to use the activaters? But ive seen them move without activaters before

ill post the nml here: http://www.mediafire.com/?nwozjyytmda
Garmichael
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Posted on 07-10-09 05:52:55 PM Link | Quote
Have you tried looking at other levels with the spike balls and comparing the sprite data for them with yours?
Ninji

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Posted on 07-10-09 06:09:09 PM Link | Quote
Originally posted by Garmichael
Have you tried looking at other levels with the spike balls and comparing the sprite data for them with yours?

This. If you have a problem, this is always a great way to fix it - take a look at levels which do the same thing you're trying to do, and see where you went wrong.
Hiccup
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Posted on 07-17-09 02:56:41 AM (last edited by Hiccup at 07-17-09 03:13 AM) Link | Quote
Originally posted by Treeki
Originally posted by Garmichael
Have you tried looking at other levels with the spike balls and comparing the sprite data for them with yours?

This. If you have a problem, this is always a great way to fix it - take a look at levels which do the same thing you're trying to do, and see where you went wrong.


Thanks Treeki and Garmichael

How do you use the paths for conected pipes ive seen some of Garmichael's videos of his levels and they use them, how can i?

and i might be releasing a trailer for my hack soon

EDIT: this is the situation about pipes:

[img]http://img402.imageshack.us/img402/4804/screenhunter01jul170758.jpg[img/]

and if you want to make it work or just look at the level: http://www.mediafire.com/file/tx5lgzmhd0d/1-2 pipe scroll problem.nml

and a sugestion for 4.8 could entrances click into postitions on pipes that alow them to work

ive worked out roughley that you move the entrance up a bit and left a bit on upward pipes,
down a bit and left a bit on downwards facing pipes, one left facing pipes up and left, right - righ a bit and up

hope that makes any sense

also could you put a feature in the editor where your drag the mouse on a blank part of the screen and select stuff so you can resize all of them move all of them and delete all the stuff you selected.
Flying Yoshi
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Posted on 07-17-09 03:59:42 AM Link | Quote
I have a problem. THE EDITIOR DOESN'T HAVE A HORIZONTAL SCROOL BAR! I HAVE TO USE THE MINIMAP TO SCROOL LEFT AND RIGHT! WHY?
Screenshot:
Garmichael
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Posted on 07-17-09 04:51:47 AM Link | Quote
Originally posted by Hiccup
Originally posted by Treeki
Originally posted by Garmichael
Have you tried looking at other levels with the spike balls and comparing the sprite data for them with yours?

This. If you have a problem, this is always a great way to fix it - take a look at levels which do the same thing you're trying to do, and see where you went wrong.


Thanks Treeki and Garmichael

How do you use the paths for conected pipes ive seen some of Garmichael's videos of his levels and they use them, how can i?

and i might be releasing a trailer for my hack soon

EDIT: this is the situation about pipes:

[img]http://img402.imageshack.us/img402/4804/screenhunter01jul170758.jpg[img/]

and if you want to make it work or just look at the level: http://www.mediafire.com/file/tx5lgzmhd0d/1-2 pipe scroll problem.nml




I wrote a pretty lengthy post about pipe-camera-panning a few pages ago. Your other problem (about the camera shifting left and right when you reach a certain height) was also talked about in a lengthy post. My recommendation to you would be to start at page 16 of this thread and read (very carefully) every post on every page since. Most of the questions I've seen you ask recently have already been addressed or could be fixed with some simple data checking against other levels and sprites.
Ninji

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Posted on 07-17-09 07:31:17 AM (last edited by Treeki at 07-17-09 07:31 AM) Link | Quote
Originally posted by Flying Yoshi
I have a problem. THE EDITIOR DOESN'T HAVE A HORIZONTAL SCROOL BAR! I HAVE TO USE THE MINIMAP TO SCROOL LEFT AND RIGHT! WHY?
Screenshot:
[Huge screenshot removed]

That's a pretty weird bug.. I'm not sure what could be causing it, or how to fix it.

For now, you can move around in the level field by dragging with the right mouse button.
Joe
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Posted on 07-17-09 03:44:06 PM Link | Quote
I'm guessing it's a missing font.

Installing "MS Sans Serif" should make it work. (Google it or PM me and I'll send you mine.)
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Posted on 07-17-09 04:58:28 PM Link | Quote
So, uh, I haven't been here (this thread) in quite the long while...missed a couple of revisions even.
So to make sure I don't do anything already done, does anyone have an up-to-date .txt (or the like) with the Bit data for individual sprites? (Don't know what I mean? Has things to control sprites like Fire bar's direction and length)
Ninji

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Posted on 07-17-09 05:08:05 PM Link | Quote
Originally posted by Madman200
So, uh, I haven't been here (this thread) in quite the long while...missed a couple of revisions even.
So to make sure I don't do anything already done, does anyone have an up-to-date .txt (or the like) with the Bit data for individual sprites? (Don't know what I mean? Has things to control sprites like Fire bar's direction and length)

http://treeki.shacknet.nu/nsmbsprites.html

I'm thinking of setting up a forum to coordinate all the NSMB hacking activities, even though it seems to have died down over the past few days. Anyone think it would be a good idea? This place is good, but useful info gets lost easily in the 30 pages, and it would be far easier to be able to separate stuff into threads.
Garmichael
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Posted on 07-17-09 05:38:52 PM Link | Quote
How do you feel about making a wiki?
Ninji

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Posted on 07-17-09 05:42:08 PM Link | Quote
Originally posted by Garmichael
How do you feel about making a wiki?

I set up a wiki a while ago, but I never made it public, and I never added more than a few basic articles. (I was also making it in English and Spanish for the benefit of the few Spanish hackers on ElOtroLado.net, which made it even harder to do stuff there.)

I prefer the forum format a lot more; it makes it easier to see changes, it's harder to vandalise, and it seems more inviting (to me, at least) than a wiki.
Garmichael
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Posted on 07-17-09 06:19:34 PM Link | Quote
I could work with that.. Would it be a full forum with multiple threads?
Ninji

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Posted on 07-17-09 06:48:02 PM Link | Quote
Originally posted by Garmichael
I could work with that.. Would it be a full forum with multiple threads?

Yeah, pretty much like Jul and most other boards. I've been working on my own board software for the past few days and I want to put it to use, which is another of the reasons why I want to set up a NSMB board.

In any case, I'll set up a board and see how it works out later today. (Must finish the PM system and mod tools first..)
Ehm
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Posted on 07-17-09 09:04:56 PM Link | Quote
sounds good. I'll admit I've been lacking in editing recently due to time constriction on the computer, but I've found an innovation! I'll play through levels on the DS, and make notes and drawings of what I want to do. That'll cut editing time significantly since I'll already have ideas planned out =D If you guys need me to post updates on my hack to show progression and activity, I'm fine with that. Just let me know.
Hiccup
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Posted on 07-18-09 05:36:41 AM (last edited by Hiccup at 07-18-09 05:38 AM) Link | Quote
Treeki i have a problem with the level progress bar how do i change it?
here is a video:



it moves way to fast
Ninji

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Posted on 07-18-09 10:39:07 AM Link | Quote
Originally posted by Hiccup
Treeki i have a problem with the level progress bar how do i change it?
here is a video:

it moves way to fast

Take a look at http://jul.rustedlogic.net/thread.php?id=244&page=27
The first post on that page describes it - blocks 10 and 12 are what you need to take a look at.

I've set up the forum I was talking about, but there's not much info on it yet. I've copied over the sprite data page (http://treeki.shacknet.nu/nsmb/index.php?showthread=3) and a few other things.
Garmichael
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Posted on 07-18-09 10:44:51 AM Link | Quote
Originally posted by Hiccup
Treeki i have a problem with the level progress bar how do i change it?
here is a video:



it moves way to fast



OBVIOUSLY, you didn't take my advise. This is ANOTHER thing that has already been discussed in great detail.
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Jul - NSMB Hacking (Archive) - Original NSMB Hacking Thread (Archived) New poll - New thread - New reply




Rusted Logic

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