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09-09-10 02:48:22 PM
fortyfive-antelope

Jul - NSMB Hacking - Original NSMB Hacking Thread (Archived) New poll - New thread - Thread closed
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Treeki

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Posted on 06-18-09 09:13:21 AM Link |
Originally posted by Hiccup
Treeki - two questions

question 1 -
in the header is there sound sets because i put dry bones in 1-1 and jump on them they make the goomba stomp sound and not the click clock sort of noise that happens in towers and castles.

This is kind of interesting - I don't have speakers so I never noticed any differences like this. I wonder if any other enemies are affected. For now I'm not really sure what you can do.

Originally posted by Hiccup
question 2 -
about sprite 21 mega goomba, can it be stomping around when you enter the area its in (like a normal goomba) because i want to make it in to a regular enemy. When you use the boss activater you have to wait for it to grow.

No idea, but I don't think so. I haven't really messed with the bosses too much.

Originally posted by rexe11
I think Treeki should change a little bit in the next version!

Object 32:A ? block containing a coin (in NSMBe4.6)

I tested the object and when you're invisable (star),a star will appear when you hot the block!

Fixed.
Hiccup
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Posted on 06-18-09 11:18:00 AM (last edited by Hiccup at 06-18-09 11:22 AM) Link |
Originally posted by Treeki
Originally posted by Hiccup
Treeki - two questions

question 1 -
in the header is there sound sets because i put dry bones in 1-1 and jump on them they make the goomba stomp sound and not the click clock sort of noise that happens in towers and castles.

This is kind of interesting - I don't have speakers so I never noticed any differences like this. I wonder if any other enemies are affected. For now I'm not really sure what you can do.



the other enemies is the money bag (no bouncing sound)

and the giant hammer bro when it ground pounds mario gets shaken but does not say ow

another question how can i change the jumping sound to the classic smb jumping sound (mega mario jumping sound)

PS sorry i ask a lot of questions hope thats ok!
Treeki

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Posted on 06-18-09 11:20:10 AM Link |
Originally posted by Hiccup
the other enemies is the money bag (no bouncing sound)

and the giant hammer bro when it ground pounds mario gets shaken but does not say ow

another question how can i change the jumping sound to the classic smb jumping sound (mega mario jumping sound)

PS sorry i ask a lot of questions hope thats ok!

I don't think you can change it unless you hack the sound_data.sdat file.
Hiccup
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Posted on 06-18-09 11:23:39 AM (last edited by Hiccup at 06-18-09 11:23 AM) Link |
How'd ya hack the sound data?
Treeki

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Posted on 06-18-09 11:43:43 AM Link |
Originally posted by Hiccup
How'd ya hack the sound data?

http://kiwi.ds.googlepages.com/sdat.html


... confused yet?
m64m
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Posted on 06-18-09 12:29:56 PM Link |
*jaw drop* @.@ manual hacking is tough. You have my respect Treeki XD
Hiccup
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Posted on 06-18-09 01:39:54 PM (last edited by Hiccup at 06-21-09 10:11 AM) Link |
I give up with - http://kiwi.ds.googlepages.com/sdat.html

...

there could be some sort of pointer table like where it points the jumping sound to be the the sound for somthing else?

2 Questions
1.There is a bug in the editor when you maximise the second window (level selecter) the hex edit butten dosent move it stays in the middle of the screen

2.I know its not in the editor but how to i edit tiles (what program and how to use it please)

Edit: Ive got a realy big problem with 1-2's camera. It the worst camera in the game , ive basically tried everything i can can any one fix it? Please email it fixed to me or just post the link here. Ive put the nml files and the bins in a zip.

Here is the link http://www.mediafire.com/?njxmtmgmayt
m64m
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Posted on 06-21-09 02:53:41 PM Link |
@ Hiccup - Try to make use of the top area right at the beginning. The camera keeps going there.

@ Treeki - Is there any sort of position the door links need to be on the door? I have a door that isn't working >.<
Treeki

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Posted on 06-21-09 04:49:17 PM Link |
Originally posted by m64m
@ Hiccup - Try to make use of the top area right at the beginning. The camera keeps going there.

@ Treeki - Is there any sort of position the door links need to be on the door? I have a door that isn't working >.<

Place it exactly at the bottom left. (Make sure the X and Y are divisible by 16 - I'm not sure if the game needs completely exact positioning, but I'm pretty sure it does)

What really helps for stuff like this is taking a look at levels which have already done what you want to do.
m64m
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Posted on 06-21-09 05:24:40 PM Link |
Thanks
Hiccup
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Posted on 06-22-09 02:59:05 AM (last edited by Hiccup at 06-22-09 03:20 AM) Link |
Originally posted by Treeki

Place it exactly at the bottom left. (Make sure the X and Y are divisible by 16 - I'm not sure if the game needs completely exact positioning, but I'm pretty sure it does)



Thats not my problem (are you talking about entrances?). When i play it back it no$gba and i go forward then jump into the water and then the camera goes strange it mostley does not let mario go past but it does if i swim mario down lower the camera sort of flickers backwards and forwards and lets me past.

I just want sombody to fix it so the camera moves smoothly to the end of the level with the pipe and the blocks.

my email is david5525879@googlemail.com

and awnsers to my other questions?

or just upload and put a link to it on this thread
Treeki

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Posted on 06-22-09 07:09:27 AM Link |
Originally posted by Hiccup
Originally posted by Treeki

Place it exactly at the bottom left. (Make sure the X and Y are divisible by 16 - I'm not sure if the game needs completely exact positioning, but I'm pretty sure it does)



Thats not my problem (are you talking about entrances?). When i play it back it no$gba and i go forward then jump into the water and then the camera goes strange it mostley does not let mario go past but it does if i swim mario down lower the camera sort of flickers backwards and forwards and lets me past.

I just want sombody to fix it so the camera moves smoothly to the end of the level with the pipe and the blocks.

my email is david5525879@googlemail.com

and awnsers to my other questions?

or just upload and put a link to it on this thread

That quote was referring to m64m's problem, not yours.

The camera stuff is pretty glitchy, especially in 1-2 - I'd recommend that you find a level with similar camera data to whatever you want to do, export it and replace 1-2 with it.
If you don't want to lose your level design, go to the File Browser, export "course\A02_1_bgdat.bin", replace the level and reimport "course\A02_1_bgdat.bin" - you might need to reposition stuff, but all your objects will be there (not sprites or entrances, though).
Hiccup
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Posted on 06-22-09 11:33:29 AM Link |
I'm fine now with the level ive started a new one but i might use the design again

and a Question

I know its not in the editor but how do i edit tiles. What program and how to use it please.
Treeki

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Posted on 06-22-09 11:38:26 AM Link |
Originally posted by Hiccup
I'm fine now with the level ive started a new one but i might use the design again

and a Question

I know its not in the editor but how do i edit tiles. What program and how to use it please.

... ahaha good luck you'll need it.

File Browser => bg_ncg => have fun. Every file with "tikei" in the name there contains the graphics for a tileset, although they're compressed using LZ77. Use Tile Molester to read them (codec 4bpp reverse-order).

Tileset editing is pretty confusing :| Note that editing those files will only let you edit the graphics, nothing else. Everything else is even more of a pain. Palettes are in the bg_ncl folder (also compressed).
Hiccup
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Posted on 06-22-09 12:15:19 PM (last edited by Hiccup at 06-22-09 12:44 PM) Link |
Treeki i think its hard coded in to nsmb to make 1-2's camera such a pain! I replaced the whole of the level with 2-A (with nml) and i changed it how i wanted it and the same camera problem has happend!
IM SO MAD AND CONFUSED!

EDIT: Do i need to compress the files?

and do i open those files in tile molster or open the rom?

where do i get tile molster? please give me a link from where you got it from cause there so many links on google
m64m
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Posted on 06-22-09 03:49:03 PM (last edited by m64m at 06-22-09 04:21 PM) Link |
Tile Molester - h ttp://www.zophar.net/download_file/2736 (broke the link on purpose)

You need Java 1.4.0 or higher to run it.

To make it work for DS games:
~~~~~~~~~~~~~~~~~
1. Open tmspec.xml in Notepad.
2. Find */palettefilters**.
3. Add this before:
*palettefilter extensions="bin" colorformat="CF00" size="1024" offset="0" endianness="little"**
*description**DS ripped _ncl.bin palette*/description**
*/palettefilter**
*palettefilter extensions="enpg" colorformat="CF00" size="512" offset="65536" endianness="little"**
*description**NewSMB ENPG image (8bpp linear)*/description**
*/palettefilter**

4. Save it, reopen TM.
~~~~~~~~~~~~~~~~~
^ Originally posted by Treeki

{replace "*" with "<" and "**" with ">" for # 2 and 3}


~~~~~~~~~~~

Although, I did that, and NSMB still doesn't display properly in TM. :/ Any help Treeki? I tried all the different codecs @.@
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Posted on 06-22-09 04:43:10 PM Link |
I'd like to request a couple features.

1. Delete key support.
2. Different palettes shown in the editor for tileset 0.
Like how the underground levels have blue blocks, you should make them look blue in the editor.
3. Copy and paste, even if you can only paste to the same level.
4. A little bigger Background preview window.
This may sound picky but the background is slightly cut off.
Hiccup
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Posted on 06-23-09 02:13:59 AM (last edited by Hiccup at 06-23-09 02:37 AM) Link |
Originally posted by m64m
Tile Molester - h ttp://www.zophar.net/download_file/2736 (broke the link on purpose)

You need Java 1.4.0 or higher to run it.

To make it work for DS games:
~~~~~~~~~~~~~~~~~
1. Open tmspec.xml in Notepad.
2. Find */palettefilters**.
3. Add this before:
*palettefilter extensions="bin" colorformat="CF00" size="1024" offset="0" endianness="little"**
*description**DS ripped _ncl.bin palette*/description**
*/palettefilter**
*palettefilter extensions="enpg" colorformat="CF00" size="512" offset="65536" endianness="little"**
*description**NewSMB ENPG image (8bpp linear)*/description**
*/palettefilter**

4. Save it, reopen TM.
~~~~~~~~~~~~~~~~~
^ Originally posted by Treeki

{replace "*" with "<" and "**" with ">" for # 2 and 3}


~~~~~~~~~~~

Although, I did that, and NSMB still doesn't display properly in TM. :/ Any help Treeki? I tried all the different codecs @.@


Theres no exe in the link you sent me?

EDIT: I just double clicked on it like an exe and it worked!
EDIT: Do i open the rom or the files extracted from the rom if i need to extract thr files do do i press lz decompress?
EDIT: And what do you mean " for # 2 and 3} "
Joe
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Posted on 06-23-09 02:47:47 AM Link |
m64m:

Please use the "disable HTML" checkbox if you need to post something that includes < and >. We would all appreciate it.

(I can't make any sense of what you posted the way it is.)
m64m
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Posted on 06-23-09 03:10:45 PM Link |
To make it work for DS games:
~~~~~~~~~~~~~~~~~
1. Open tmspec.xml in Notepad.
2. Find </palettefilters>.
3. Add this before:
<palettefilter extensions="bin" colorformat="CF00" size="1024" offset="0" endianness="little">
<description>DS ripped _ncl.bin palette</description>
</palettefilter>
<palettefilter extensions="enpg" colorformat="CF00" size="512" offset="65536" endianness="little">
<description>NewSMB ENPG image (8bpp linear)</description>
</palettefilter>

4. Save it, reopen TM.
~~~~~~~~~~~~~~~~~
^ Originally posted by Treeki

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

to open a DS rom, change "Files of Type:" from "All Supported Files" to "All Files"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
and I still can't get it to work >.>
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