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09-26-17 06:10:14 PM

Jul - NSMB Hacking (Archive) - Original NSMB Hacking Thread (Archived) New poll - New thread - New reply
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Ninji

Boomboom
Why did my user title say I'm a toaster anyway
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From: Rogueport

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Posted on 07-27-07 07:14:10 AM (last edited by Treeki at 08-20-12 08:07:30 PM) Link | Quote
I am no longer maintaining this editor, and have handed it over to Dirbaio. Newer versions can be found here: http://nsmbhd.net/?page=download

I'm keeping this post around for posterity. Most of the documents linked here are pretty old, but maybe you might find something useful...?

This is the old NSMB hacking thread from before we had our own forum on Jul.
While it's extremely long, I've tried to make an index of everything useful that's been posted in it:

Moving Stone Blocks (by Camewel; unconfirmed/untested by me)
Changing Music
Connected Pipes using movement paths (by Garmichael)
More about movement paths (by Garmichael)
Destroying blocks with sprite 197 (plus beta find!)
Touchscreen flagpole paths (by Garmichael)
Block 8/Views (by Garmichael)
Block 2 (by Garmichael)
List of Blocks
Block 9
Sound Sets, Block 5 (by Garmichael)
More about Block 2 (by Garmichael - note; if you use this info, make sure to refer to my post below which describes the negative numbers!)
Even more about Block 2; and panning (by Garmichael)
More about block 2; who would have thought? (by Garmichael)


Raccoon Sam
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Posted on 07-27-07 07:27:18 AM Link | Quote
I have a question. Can levels be expanded? By that, I mean can I make level 1-1 longer than it already is?
Have you figured out how pipes work and where they lead and why?


Aside from the questions, the editor looks super awesome!
Ninji

Boomboom
Why did my user title say I'm a toaster anyway
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From: Rogueport

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Posted on 07-27-07 07:29:16 AM Link | Quote
Originally posted by Raccoon Sam
I have a question. Can levels be expanded? By that, I mean can I make level 1-1 longer than it already is?
Have you figured out how pipes work and where they lead and why?


Aside from the questions, the editor looks super awesome!

I haven't figured out pipes yet; I hope to do that soon. Hopefully shouldn't take long.

Yes, I believe you can make levels longer. But you'd have to use the same amount of objects. Sometime I want to add expanding the amount of objects in a level, but I'd need to write some more advanced file handling code, and I'm not sure how to do it exactly.
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Posted on 07-27-07 01:47:17 PM Link | Quote
PROTIP: The place where I get my NDS roms is called Romulation. Google search that, it's a prime place to get those roms.

Hey, the rules don't say we can't provide the NAMES of ROM sites!
Raccoon Sam
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Posted on 07-27-07 02:23:20 PM Link | Quote

- use common sense
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Posted on 07-28-07 12:57:00 AM Link | Quote
Originally posted by Raccoon Sam

- use common sense


That means no stuff like "lol dur i didnt red the thred so i just post "lol" and walk on"

Raccoon Sam
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Posted on 07-29-07 12:31:44 AM Link | Quote
Tweaker
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Posted on 08-01-07 01:00:19 PM Link | Quote
Originally posted by Treeki
Originally posted by Raccoon Sam
I have a question. Can levels be expanded? By that, I mean can I make level 1-1 longer than it already is?
Have you figured out how pipes work and where they lead and why?


Aside from the questions, the editor looks super awesome!

I haven't figured out pipes yet; I hope to do that soon. Hopefully shouldn't take long.

Yes, I believe you can make levels longer. But you'd have to use the same amount of objects. Sometime I want to add expanding the amount of objects in a level, but I'd need to write some more advanced file handling code, and I'm not sure how to do it exactly.

Wouldn't it be possible to relocate the object data to, say, the end of the ROM, and then change the pointers to the data to read from the end of ROM, rather than the original location of the object data? I mean, even if it uses relative positioning, you should be able to move the object layout index somewhere else in the ROM, and from there you can pretty much make the object data as long as possible, within the limits of the pointer index.
Ninji

Boomboom
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Posted on 08-01-07 04:44:00 PM Link | Quote
Originally posted by Tweaker
Originally posted by Treeki
Originally posted by Raccoon Sam
I have a question. Can levels be expanded? By that, I mean can I make level 1-1 longer than it already is?
Have you figured out how pipes work and where they lead and why?


Aside from the questions, the editor looks super awesome!

I haven't figured out pipes yet; I hope to do that soon. Hopefully shouldn't take long.

Yes, I believe you can make levels longer. But you'd have to use the same amount of objects. Sometime I want to add expanding the amount of objects in a level, but I'd need to write some more advanced file handling code, and I'm not sure how to do it exactly.

Wouldn't it be possible to relocate the object data to, say, the end of the ROM, and then change the pointers to the data to read from the end of ROM, rather than the original location of the object data? I mean, even if it uses relative positioning, you should be able to move the object layout index somewhere else in the ROM, and from there you can pretty much make the object data as long as possible, within the limits of the pointer index.

Not even needed. DS's filesystem means I can leave it in its original position, but update the offsets for all files that come after.
Sails
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Posted on 08-02-07 09:52:16 PM Link | Quote
So Treeki, do you have that checksum fix implemented yet?

Also, other rom sites for NDS...
g-masters (The best, has one popunder perpage, but they get dumps first and also pack them with their proper NFO's from the release group)
1rom (They have been having server issues for the past two days though...These people take awhile to update however)
Raccoon Sam
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Posted on 08-02-07 10:56:37 PM Link | Quote
Originally posted by Sonicandfails
g-masters

Whaatatata I thought it died
*Raccoon Sam goes there
Ninji

Boomboom
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Posted on 08-03-07 04:56:49 AM Link | Quote
Originally posted by Sonicandfails
So Treeki, do you have that checksum fix implemented yet?

Also, other rom sites for NDS...
g-masters (The best, has one popunder perpage, but they get dumps first and also pack them with their proper NFO's from the release group)
1rom (They have been having server issues for the past two days though...These people take awhile to update however)


Checksum fix?
If that's what I think it is, then no, I don't need it. The current editor doesn't modify the file system (levels are always the same size, so there's no need to) so there's no need to.
Sails
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Posted on 08-04-07 05:56:58 AM Link | Quote
What I'm saying is, if we ever do expand and put more objects into a level, then could we make it work?
Ninji

Boomboom
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Posted on 08-04-07 06:10:52 AM Link | Quote
Originally posted by Sonicandfails
What I'm saying is, if we ever do expand and put more objects into a level, then could we make it work?

Yes. I don't know about NSMB's exact limit.. but considering I've seen a level with 696 objects, it should be quite expandable.
Googie
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Posted on 08-04-07 07:46:13 PM Link | Quote
This is pretty neat, I might take a crack at hacking this game when I have the time. Great job Treeki.
FPzero
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Posted on 08-05-07 08:20:18 PM Link | Quote
Can I just ask how it's possible to run NSMB on no$gba without it being hellishly slow and without porting it to a flash cartridge? I have the NDS Cartridge Backup Media at EEPROM 64KBytes and it runs instead of giving me the "saved games can't be read" screen but it is as slow as a Koopa.
Xtreme Starfox
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Posted on 08-05-07 09:11:06 PM Link | Quote
Yes This Is good....more things for me to hack........
Ninji

Boomboom
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Posted on 08-06-07 05:46:07 AM Link | Quote
Originally posted by FirePhoenix0
Can I just ask how it's possible to run NSMB on no$gba without it being hellishly slow and without porting it to a flash cartridge? I have the NDS Cartridge Backup Media at EEPROM 64KBytes and it runs instead of giving me the "saved games can't be read" screen but it is as slow as a Koopa.

You get a newer version. Preferably 2.4b or 2.4c. (Current version is 2.4d, that will work great, too.)
The only thing that runs slow on newer versions is the map screen. Otherwise, it's a little laggy in-game and on the intro, but it's playable. (Nothing worse than Pokemon D/P!)
FPzero
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Posted on 08-06-07 09:36:12 AM Link | Quote
Okay then I have 2.4c so I guess I just have to live with it. Thanks.
Ninji

Boomboom
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Posted on 08-06-07 09:43:21 AM Link | Quote
Originally posted by FirePhoenix0
Okay then I have 2.4c so I guess I just have to live with it. Thanks.

tried setting emulation speed to 10%?
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Jul - NSMB Hacking (Archive) - Original NSMB Hacking Thread (Archived) New poll - New thread - New reply




Rusted Logic

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