| messiaen Catgirl Level: 68 Posts: 62/1085 EXP: 2594031 For next: 134769 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| Hello people. For the past month I've been studying a lot the SM64 documents and testing the possibilities of Flatworld. I think that now I have sufficient knowledge to try (at least, start working on) a full 6-level stars from scratch. This level will use models from a variety of levels and probably the texture set of Bob-Omb's Battlefield / Shifting Sand Land. The only sure thing for now is that it will feature mushroom platforms of all sizes , as this will be the main concept of the level.Other things I have ready is the grass platform from Whomp's Fortress and a solid Green Pipe (without warp). I want it to have a "classic" SMB feel, if you know what I mean. In this Mushroom Battlefield Test video I posted earlier on the Screenshots thread you can see some of the elements I have to begin working with, but this is still the very beggining. The purpose of this thread is to brainstorm ideas regarding buiding a level from scratch. The closest experience I have to creating 3D levels is Duke Nukem 3D edit, but that`s more a "2.5D" game. So, I'm open to all suggestions. What kinds of things would you expect in a level with this theme? What kind of puzzles and goals? What objects from the game (any level, no limitations on this) would you think fit on this? How can I obtain variety within the level? The geometry can change significantly for each star, because almost everything will be made of 0x24 objects. Remember that these objects can be rotated along all 3 axis and scaled as much as you want, so if you have interesting ideas with giant/micro objets, speak! Don't be inhibited to post your ideas! |




, as this will be the main concept of the level.







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