Yoshi52
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| Posted on 03-03-08 07:14:17 PM (last edited by Yoshi52 at 03-06-08 04:29 PM) |
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I didn't see anything about the Dialog Params here, or anywhere. So, I'm going to test them.
Param 1: Does nothing? I changed it to 20 and 80. Both didn't change anything about the text. So, unknown use.
Param 2: Amount of lines per "block." This Param sets how many lines will show up at ounce.
Example: If set to 1, only 1 line of text will be shown. 0C is the farthest it can go. It can go higher, but it would be off the screen.
Param 3: Indicates X position of text block. This one chooses where the text block will be on the X axis.
Example: 1E is the left. 5F is the center. A0 is the right.
Well, that's everything. Pretty simple, actually. I'm surprised VL-Tone didn't know or test these.
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yoshiman
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What commands are these parameters used with and are they located near the text? I wonder where abouts in the RAM they are loaded. Perhaps you could give an example?
James S.
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Yoshi52
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Originally posted by yoshiman What commands are these parameters used with and are they located near the text? I wonder where abouts in the RAM they are loaded. Perhaps you could give an example?
James S.
These Params can be edited in Text Wrangler. They're right above the text. They're used with the text, I suppose. They change where the text block will show up and how many lines will be on at ounce. I don't think anyone else knows about this. All the SM64 hacks I've seen have text errors with the amount of lines that can be on at ounce.
Does that answer your question?
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yoshiman
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Right. I found the texture that's used for the text and the actual text but nothing else. I remember in Ocarina of Time there are text values for controlling the number of lines, colours, etc.
James S.
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